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Merge pull request #262 from FlightControl-Master/master-scoring
Master scoring
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commit
9bc84264ef
@ -64,7 +64,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
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self.ObjectSchedulers = self.ObjectSchedulers or {} -- setmetatable( {}, { __mode = "v" } )
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if Scheduler.MasterObject then
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self.ObjectSchedulers[self.CallID] = Scheduler
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170302_1741' )
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env.info( 'Moose Generation Timestamp: 20170302_2326' )
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local base = _G
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Include = {}
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@ -3875,7 +3875,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
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self.ObjectSchedulers = self.ObjectSchedulers or {} -- setmetatable( {}, { __mode = "v" } )
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if Scheduler.MasterObject then
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self.ObjectSchedulers[self.CallID] = Scheduler
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@ -31345,6 +31345,7 @@ end
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-- * @{#TASK.HasStateMachine}():Enquire if the task has a @{Fsm}
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-- * @{#TASK.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK}.
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-- * @{#TASK.UnAssignFromUnit}(): Unassign the task from a unit.
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-- * @{#TASK.SetTimeOut}(): Set timer in seconds before task gets cancelled if not assigned.
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--
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-- 1.2) Set and enquire task status (beyond the task state machine processing).
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-- ----------------------------------------------------------------------------
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@ -31401,6 +31402,7 @@ TASK = {
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FsmTemplate = nil,
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Mission = nil,
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CommandCenter = nil,
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TimeOut = 0,
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}
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--- FSM PlayerAborted event handler prototype for TASK.
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@ -31494,6 +31496,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType )
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self:AddTransition( "*", "PlayerAborted", "*" )
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self:AddTransition( "*", "PlayerDead", "*" )
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self:AddTransition( { "Failed", "Aborted", "Cancelled" }, "Replan", "Planned" )
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self:AddTransition( "*", "TimeOut", "Cancelled" )
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self:E( "New TASK " .. TaskName )
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@ -31735,6 +31738,17 @@ function TASK:UnAssignFromUnit( TaskUnit )
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return self
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end
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--- Sets the TimeOut for the @{Task}. If @{Task} stayed planned for longer than TimeOut, it gets into Cancelled status.
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-- @param #TASK self
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-- @param #integer Timer in seconds
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-- @return #TASK self
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function TASK:SetTimeOut ( Timer )
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self:F( Timer )
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self.TimeOut = Timer
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self:__TimeOut( self.TimeOut )
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return self
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end
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--- Send a message of the @{Task} to the assigned @{Group}s.
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-- @param #TASK self
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function TASK:MessageToGroups( Message )
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@ -32266,6 +32280,30 @@ function TASK:onstatechange( From, Event, To )
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end
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--- FSM function for a TASK
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-- @param #TASK self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function TASK:onenterPlanned( From, Event, To)
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if not self.TimeOut == 0 then
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self.__TimeOut( self.TimeOut )
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end
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end
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--- FSM function for a TASK
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-- @param #TASK self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function TASK:onbeforeTimeOut( From, Event, To )
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if From == "Planned" then
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self:RemoveMenu()
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return true
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end
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return false
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end
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do -- Reporting
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--- Create a summary report of the Task.
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170302_1741' )
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env.info( 'Moose Generation Timestamp: 20170302_2326' )
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local base = _G
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Include = {}
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@ -3875,7 +3875,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
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self.ObjectSchedulers = self.ObjectSchedulers or {} -- setmetatable( {}, { __mode = "v" } )
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if Scheduler.MasterObject then
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self.ObjectSchedulers[self.CallID] = Scheduler
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@ -31345,6 +31345,7 @@ end
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-- * @{#TASK.HasStateMachine}():Enquire if the task has a @{Fsm}
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-- * @{#TASK.AssignToUnit}(): Assign a task to a unit. (Needs to be implemented in the derived classes from @{#TASK}.
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-- * @{#TASK.UnAssignFromUnit}(): Unassign the task from a unit.
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-- * @{#TASK.SetTimeOut}(): Set timer in seconds before task gets cancelled if not assigned.
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--
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-- 1.2) Set and enquire task status (beyond the task state machine processing).
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-- ----------------------------------------------------------------------------
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@ -31401,6 +31402,7 @@ TASK = {
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FsmTemplate = nil,
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Mission = nil,
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CommandCenter = nil,
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TimeOut = 0,
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}
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--- FSM PlayerAborted event handler prototype for TASK.
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@ -31494,6 +31496,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType )
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self:AddTransition( "*", "PlayerAborted", "*" )
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self:AddTransition( "*", "PlayerDead", "*" )
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self:AddTransition( { "Failed", "Aborted", "Cancelled" }, "Replan", "Planned" )
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self:AddTransition( "*", "TimeOut", "Cancelled" )
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self:E( "New TASK " .. TaskName )
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@ -31735,6 +31738,17 @@ function TASK:UnAssignFromUnit( TaskUnit )
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return self
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end
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--- Sets the TimeOut for the @{Task}. If @{Task} stayed planned for longer than TimeOut, it gets into Cancelled status.
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-- @param #TASK self
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-- @param #integer Timer in seconds
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-- @return #TASK self
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function TASK:SetTimeOut ( Timer )
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self:F( Timer )
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self.TimeOut = Timer
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self:__TimeOut( self.TimeOut )
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return self
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end
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--- Send a message of the @{Task} to the assigned @{Group}s.
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-- @param #TASK self
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function TASK:MessageToGroups( Message )
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@ -32266,6 +32280,30 @@ function TASK:onstatechange( From, Event, To )
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end
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--- FSM function for a TASK
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-- @param #TASK self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function TASK:onenterPlanned( From, Event, To)
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if not self.TimeOut == 0 then
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self.__TimeOut( self.TimeOut )
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end
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end
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--- FSM function for a TASK
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-- @param #TASK self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function TASK:onbeforeTimeOut( From, Event, To )
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if From == "Planned" then
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self:RemoveMenu()
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return true
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end
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return false
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end
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do -- Reporting
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--- Create a summary report of the Task.
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