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CSAR - added changes by Shagrat for Casevac
CSAR - don't make usePara default. Added coalition check if using the parachute landing event
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@ -45,7 +45,7 @@
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-- * Object oriented refactoring of Ciribob\'s fantastic CSAR script.
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-- * No need for extra MIST loading.
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-- * Additional events to tailor your mission.
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-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
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-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
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--
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-- ## 0. Prerequisites
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--
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@ -117,7 +117,7 @@
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-- self.SRSchannel = 300 -- radio channel
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-- self.SRSModulation = radio.modulation.AM -- modulation
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-- --
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-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
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-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
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--
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-- ## 3. Results
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--
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@ -178,8 +178,8 @@
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-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
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-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
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--
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-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
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-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
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-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
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-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
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--
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-- @field #CSAR
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CSAR = {
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@ -243,11 +243,11 @@ CSAR.AircraftType["Mi-8MTV2"] = 12
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CSAR.AircraftType["Mi-8MT"] = 12
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CSAR.AircraftType["Mi-24P"] = 8
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CSAR.AircraftType["Mi-24V"] = 8
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CSAR.AircraftType["Bell-47"] = 2
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CSAR.AircraftType["Bell-47"] = 2
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--- CSAR class version.
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-- @field #string version
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CSAR.version="0.1.12r2"
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CSAR.version="0.1.12r3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@ -387,7 +387,7 @@ function CSAR:New(Coalition, Template, Alias)
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self.countryneutral = country.id.UN_PEACEKEEPERS
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-- added 0.1.3
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self.csarUsePara = true -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
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self.csarUsePara = false -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
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-- WARNING - here\'ll be dragons
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-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
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@ -654,10 +654,10 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
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if not noMessage then
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if _freq ~= 0 then --shagrat different CASEVAC msg
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self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
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else
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self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime)
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end
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self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
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else
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self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime)
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end
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end
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if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
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@ -669,18 +669,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
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local _text = _description
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if not forcedesc then
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if _playerName ~= nil then
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if _freq ~= 0 then --shagrat
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_text = "Pilot " .. _playerName
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else
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_text = "TIC - " .. _playerName
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end
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if _freq ~= 0 then --shagrat
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_text = "Pilot " .. _playerName
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else
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_text = "TIC - " .. _playerName
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end
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elseif _unitName ~= nil then
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if _freq ~= 0 then --shagrat
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_text = "AI Pilot of " .. _unitName
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else
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_text = "TIC - " .. _unitName
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end
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end
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_text = "AI Pilot of " .. _unitName
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else
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_text = "TIC - " .. _unitName
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end
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end
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end
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self:T({_spawnedGroup, _alias})
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@ -817,10 +817,15 @@ function CSAR:_EventHandler(EventData)
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local _event = EventData -- Core.Event#EVENTDATA
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-- no Player
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if self.enableForAI == false and _event.IniPlayerName == nil then
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return
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end
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-- no event
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if _event == nil or _event.initiator == nil then
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return false
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-- take off
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elseif _event.id == EVENTS.Takeoff then -- taken off
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self:T(self.lid .. " Event unit - Takeoff")
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@ -896,19 +901,15 @@ function CSAR:_EventHandler(EventData)
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local _unit = _event.IniUnit
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local _unitname = _event.IniUnitName
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local _group = _event.IniGroup
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if _unit == nil then
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return -- error!
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end
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local _coalition = _unit:GetCoalition()
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local _coalition = _unit:GetCoalition()
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if _coalition ~= self.coalition then
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return --ignore!
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end
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if self.enableForAI == false and _event.IniPlayerName == nil then
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return
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end
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if not self.takenOff[_event.IniUnitName] and not _group:IsAirborne() then
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self:T(self.lid .. " Pilot has not taken off, ignore")
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@ -925,26 +926,28 @@ function CSAR:_EventHandler(EventData)
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end
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-- all checks passed, get going.
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if self.csarUsePara == false then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
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local _freq = self:_GenerateADFFrequency()
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self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
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return true
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end
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---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location
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elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then
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self:I({EVENT=_event})
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local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
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local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute'
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local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot"
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local _country = _event.initiator:getCountry()
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local _coalition = coalition.getCountryCoalition( _country )
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local _freq = self:_GenerateADFFrequency()
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self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
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self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location.
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Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
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return true
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if self.csarUsePara == false then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
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local _freq = self:_GenerateADFFrequency()
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self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
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return true
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end
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---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location
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elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then
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self:I({EVENT=_event})
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local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
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local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute'
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local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot"
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local _country = _event.initiator:getCountry()
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local _coalition = coalition.getCountryCoalition( _country )
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if _coalition == self.coalition then
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local _freq = self:_GenerateADFFrequency()
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self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
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self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location.
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Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
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end
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return true
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elseif _event.id == EVENTS.Land then
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self:T(self.lid .. " Landing")
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@ -1009,13 +1012,13 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
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local _leadername = _leader:GetName()
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if not _nomessage then
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if _freq ~= 0 then --shagrat
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local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
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self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
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else --shagrat CASEVAC msg
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local _text = string.format("Pickup Zone at %s.", _coordinatesText )
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self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
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end
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if _freq ~= 0 then --shagrat
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local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
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self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
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else --shagrat CASEVAC msg
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local _text = string.format("Pickup Zone at %s.", _coordinatesText )
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self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
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end
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end
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for _,_heliName in pairs(self.csarUnits) do
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@ -1528,11 +1531,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
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else
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distancetext = string.format("%.1fkm", _distance/1000.0)
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end
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if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
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else
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
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end
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if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
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else
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table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
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end
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end
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end
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