Update Unit.lua

Added changes for EnableEmission
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Applevangelist 2021-04-16 12:40:32 +02:00 committed by GitHub
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@ -63,7 +63,7 @@
--
-- The UNIT class provides methods to obtain the current point or position of the DCS Unit.
-- The @{#UNIT.GetPointVec2}(), @{#UNIT.GetVec3}() will obtain the current **location** of the DCS Unit in a Vec2 (2D) or a **point** in a Vec3 (3D) vector respectively.
-- If you want to obtain the complete **3D position** including ori<EFBFBD>ntation and direction vectors, consult the @{#UNIT.GetPositionVec3}() method respectively.
-- If you want to obtain the complete **3D position** including orientation and direction vectors, consult the @{#UNIT.GetPositionVec3}() method respectively.
--
-- ## Test if alive
--
@ -527,8 +527,7 @@ end
--- Returns the unit's group if it exist and nil otherwise.
-- @param Wrapper.Unit#UNIT self
-- @return Wrapper.Group#GROUP The Group of the Unit.
-- @return #nil The DCS Unit is not existing or alive.
-- @return Wrapper.Group#GROUP The Group of the Unit or `nil` if the unit does not exist.
function UNIT:GetGroup()
self:F2( self.UnitName )
@ -1175,8 +1174,9 @@ end
--- Returns true if the UNIT is in the air.
-- @param #UNIT self
-- @param #boolean NoHeloCheck If true, no additonal checks for helos are performed.
-- @return #boolean Return true if in the air or #nil if the UNIT is not existing or alive.
function UNIT:InAir()
function UNIT:InAir(NoHeloCheck)
self:F2( self.UnitName )
-- Get DCS unit object.
@ -1186,14 +1186,14 @@ function UNIT:InAir()
-- Get DCS result of whether unit is in air or not.
local UnitInAir = DCSUnit:inAir()
-- Get unit category.
local UnitCategory = DCSUnit:getDesc().category
-- If DCS says that it is in air, check if this is really the case, since we might have landed on a building where inAir()=true but actually is not.
-- This is a workaround since DCS currently does not acknoledge that helos land on buildings.
-- Note however, that the velocity check will fail if the ground is moving, e.g. on an aircraft carrier!
if UnitInAir==true and UnitCategory == Unit.Category.HELICOPTER then
if UnitInAir==true and UnitCategory == Unit.Category.HELICOPTER and (not NoHeloCheck) then
local VelocityVec3 = DCSUnit:getVelocity()
local Velocity = UTILS.VecNorm(VelocityVec3)
local Coordinate = DCSUnit:getPoint()
@ -1393,3 +1393,21 @@ function UNIT:GetTemplateFuel()
return nil
end
--- GROUND - Switch on/off radar emissions
-- @param #UNIT self
-- @param #boolean switch
function UNIT:EnableEmission(switch)
self:F2( self.UnitName )
local switch = switch or false
local DCSUnit = self:GetDCSObject()
if DCSUnit then
DCSUnit:enableEmission(switch)
end
end