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https://github.com/FlightControl-Master/MOOSE.git
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commit
a1aebf0575
@ -21,7 +21,7 @@
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-- * Multiple carrier support due to object oriented approach.
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-- * Unlimited number of players.
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-- * Persistence of player results (optional). LSO grading data is saved to csv file.
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-- * Trap sheet (optional).
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-- * Trap sheet (optional).
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-- * Finite State Machine (FSM) implementation.
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--
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-- **Supported Carriers:**
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@ -6950,6 +6950,9 @@ function AIRBOSS:_AddMarshalGroup( flight, stack )
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-- Convert to clock string.
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local Ccharlie = UTILS.SecondsToClock( flight.Tcharlie )
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-- Make sure brc is never above 360
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brc = brc % 360
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-- Combined marshal call.
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self:_MarshalCallArrived( flight.onboard, flight.case, brc, alt, Ccharlie, P )
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@ -7603,7 +7606,7 @@ function AIRBOSS:_InitPlayer( playerData, step )
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playerData.landed = false
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playerData.Tlso = timer.getTime()
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playerData.Tgroove = nil
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playerData.TIG0 = nil
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playerData.TIG0 = 0 --changed to prevent errors in script when player is not in correct spot
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playerData.wire = nil
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playerData.flag = -100
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playerData.debriefschedulerID = nil
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@ -8142,8 +8145,7 @@ end
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--- Check current player status.
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-- @param #AIRBOSS self
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function AIRBOSS:_CheckPlayerStatus()
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-- Loop over all players.
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-- Loop over all players.
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for _playerName, _playerData in pairs( self.players ) do
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local playerData = _playerData -- #AIRBOSS.PlayerData
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@ -8415,7 +8417,7 @@ end
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function AIRBOSS:_SetTimeInGroove( playerData )
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-- Set time in the groove
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if playerData.TIG0 then
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if playerData.TIG0 then
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playerData.Tgroove = timer.getTime() - playerData.TIG0 - 1.5 -- VNAO Edit - Subtracting an extra 1.5
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else
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playerData.Tgroove = 999
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@ -9644,7 +9646,7 @@ end
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--- Break entry for case I/II recoveries.
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-- @param #AIRBOSS self
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-- @param #AIRBOSS.PlayerData playerData Player data table.
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function AIRBOSS:_BreakEntry( playerData ) --Adam Edits begin 7/24/23
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function AIRBOSS:_BreakEntry( playerData )
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-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
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local X, Z = self:_GetDistances( playerData.unit )
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@ -9655,111 +9657,16 @@ function AIRBOSS:_BreakEntry( playerData ) --Adam Edits begin 7/24/23
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return
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end
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local stern = self:_GetSternCoord()
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local coord = playerData.unit:GetCoordinate()
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local dist = coord:Get2DDistance( stern )
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--adam edits
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local playerCallsign = playerData.unit:GetCallsign()
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--trigger.action.outText(' Hornet is hook down on pre-break entry for testing hook argument ', 5)
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--trigger.action.outText(' Hornet callsign is '..playerCallsign, 5)
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local playerName = playerData.name
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local unit = playerData.unit
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--local playerName = unit:GetName()
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--trigger.action.outText(' Hornet name is '..playerName, 5)
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local unitClient = Unit.getByName(unit:GetName())
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local hookArgument = unitClient:getDrawArgumentValue(25)
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local hookArgument_Tomcat = unitClient:getDrawArgumentValue(1305)
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local speedMPS = playerData.unit:GetVelocityMPS()
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local speedKTS = UTILS.MpsToKnots( speedMPS )
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local player_alt = playerData.unit:GetAltitude()
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player_alt_feet = player_alt * 3.28
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player_alt_feet = player_alt_feet/10
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player_alt_feet = math.floor(player_alt_feet)*10
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local player_velocity_round = speedKTS * 1.00
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player_velocity_round = player_velocity_round/10
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player_velocity_round = math.floor(player_velocity_round)*10
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local player_alt_feet = player_alt * 3.28
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player_alt_feet = player_alt_feet/10
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player_alt_feet = math.floor(player_alt_feet)*10
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local Play_SH_Sound = USERSOUND:New( "Airboss Soundfiles/GreatBallsOfFire.ogg" )
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local Play_666SH_Sound = USERSOUND:New( "Airboss Soundfiles/Runninwiththedevil.ogg" )
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local playerType = playerData.actype
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if dist <1000 and clientSHBFlag == false then
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if speedKTS > 450 and speedKTS < 590 then
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if player_alt_feet < 1500 then
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if hookArgument > 0 or hookArgument_Tomcat > 0 then
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--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
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playerData.shb = true
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trigger.action.outText(playerName..' performing a Sierra Hotel Break in a '..playerType, 10)
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local sh_message_to_discord = ('**'..playerName..' is performing a Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
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HypeMan.sendBotMessage(sh_message_to_discord)
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Play_SH_Sound:ToAll()
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clientSHBFlag = true
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else
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--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
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playerData.shb = false
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end
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-- Next step: Early Break.
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else
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end
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elseif speedKTS > 589 then
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if player_alt_feet < 625 and player_alt_feet >575 then --SHB 666
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if hookArgument > 0 or hookArgument_Tomcat > 0 then
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--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
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playerData.shb = true
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trigger.action.outText(playerName..' performing a 666 Sierra Hotel Break in a '..playerType, 10)
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local sh_message_to_discord = ('**'..playerName..' is performing a 666 Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
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HypeMan.sendBotMessage(sh_message_to_discord)
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Play_666SH_Sound:ToAll()
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clientSHBFlag = true
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else
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--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
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playerData.shb = false
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end
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else
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if hookArgument > 0 or hookArgument_Tomcat > 0 then
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--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
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playerData.shb = true
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trigger.action.outText(playerName..' performing a Sierra Hotel Break in a '..playerType, 10)
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local sh_message_to_discord = ('**'..playerName..' is performing a Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
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HypeMan.sendBotMessage(sh_message_to_discord)
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Play_SH_Sound:ToAll()
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clientSHBFlag = true
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else
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--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
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playerData.shb = false
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end
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end
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else
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--trigger.action.outText(' Hornet is less than 400 kts so not SHB.... ', 5)
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end
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else
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--trigger.action.outText(' ******TEST OF of Break Entry and distance to CVN is: '..dist, 5)
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end
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-- Check if we are in front of the boat (diffX > 0).
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if self:_CheckLimits( X, Z, self.BreakEntry ) then
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--trigger.action.outText(' 2 - Hornet is hook down on break entry for testing hook argument ', 5)
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-- Hint for player about altitude, AoA etc.
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self:_PlayerHint( playerData )
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-- Next step: Early Break.
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self:_SetPlayerStep( playerData, AIRBOSS.PatternStep.EARLYBREAK )
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clientSHBFlag = false
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end
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end--Adam Edits end 7/24/23
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end
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--- Break.
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-- @param #AIRBOSS self
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@ -10361,19 +10268,19 @@ function AIRBOSS:_Groove( playerData )
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if rho >= RAR and rho <= RIM then
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if gd.LUE > 0.22 and lineupError < -0.22 then
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env.info " Drift Right across centre ==> DR-"
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gd.Drift = " DR"
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gd.Drift = "DR"
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self:T( self.lid .. string.format( "Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
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elseif gd.LUE < -0.22 and lineupError > 0.22 then
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env.info " Drift Left ==> DL-"
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gd.Drift = " DL"
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gd.Drift = "DL"
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self:T( self.lid .. string.format( "Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
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elseif gd.LUE > 0.13 and lineupError < -0.14 then
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env.info " Little Drift Right across centre ==> (DR-)"
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gd.Drift = " (DR)"
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gd.Drift = "(DR)"
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self:T( self.lid .. string.format( "Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
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elseif gd.LUE < -0.13 and lineupError > 0.14 then
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env.info " Little Drift Left across centre ==> (DL-)"
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gd.Drift = " (DL)"
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gd.Drift = "(DL)"
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self:E( self.lid .. string.format( "Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
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end
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end
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@ -12051,10 +11958,12 @@ function AIRBOSS:GetHeading( magnetic )
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hdg = hdg - self.magvar
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end
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-- Adjust negative values.
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if hdg < 0 then
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hdg = hdg + 360
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end
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-- -- Adjust negative values.
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-- if hdg < 0 then
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-- hdg = hdg + 360
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-- end
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hdg = hdg % 360 -- using this to replace the above function to prevent negative values and BRC higher than 360
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return hdg
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end
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@ -12751,7 +12660,7 @@ function AIRBOSS:_LSOgrade( playerData )
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local TIG = ""
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-- Analyse flight data and convert to LSO text.
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if playerData.Tgroove and playerData.Tgroove <= 360 and playerData.case < 3 then --Circuit Added
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TIG = self:_EvalGrooveTime( playerData ) --Circuit Added
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TIG = self:_EvalGrooveTime( playerData ) or "N/A" --Circuit Added
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end --Circuit Added
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local GXX, nXX = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.XX )
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local GIM, nIM = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IM )
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@ -12945,16 +12854,21 @@ function AIRBOSS:_LSOgrade( playerData )
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end
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-- VNAO EDIT: Subtract 1pt from overall grade if it is a 1 wire. If it's already a 1pt pass, ignore.
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if playerData.wire == 1 and points > 1 then -- VNAO EDIT: added
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if points == 4 then -- VNAO EDIT: added
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points = 3 -- VNAO EDIT: added
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grade = "(OK)" -- VNAO EDIT: added
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elseif points == 3 then -- VNAO EDIT: added
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points = 2 -- VNAO EDIT: added
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grade = "--" -- VNAO EDIT: added
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end -- VNAO EDIT: added
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end -- VNAO EDIT: added
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-- -- VNAO EDIT: Subtract 1pt from overall grade if it is a 1 wire. If it's already a 1pt pass, ignore.
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-- if playerData.wire == 1 and points > 1 then -- VNAO EDIT: added
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-- if points == 4 then -- VNAO EDIT: added
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-- points = 3 -- VNAO EDIT: added
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-- grade = "(OK)" -- VNAO EDIT: added
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-- elseif points == 3 then -- VNAO EDIT: added
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-- points = 2 -- VNAO EDIT: added
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-- grade = "--" -- VNAO EDIT: added
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-- end -- VNAO EDIT: added
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-- end -- VNAO EDIT: added
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-- Circuit edit only take points awary from a 1 wire if there are more than 4 other deviations
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if playerData.wire == 1 and points >= 3 and N > 4 then
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points = points -1
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end
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env.info("Returning: " .. grade .. " " .. points .. " " .. G)
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@ -13030,6 +12944,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
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-- Speed via AoA. Depends on aircraft type.
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local S = nil
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local A = nil --circuit moved this line to be seen outside of this scope
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if step~=AIRBOSS.PatternStep.GROOVE_IW then -- VNAO Edit - Added To avoid getting an AOA or GS grade in the wires... let's just check left or right in the wires
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if AIRBOSS.PatternStep.GROOVE_AR and playerData.waveoff == true and playerData.owo == true then -- VNAO Edit - Added
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-- env.info('Adam MOOSE Edit -AR and waved off so do not add AOA or GS errors to comments ') -- VNAO Edit - Added
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@ -13050,7 +12965,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
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end
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-- Glideslope/altitude. Good [-0.3, 0.4] asymmetric!
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local A = nil
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if GSE > self.gle.HIGH then
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A = underline( "H" )
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elseif GSE > self.gle.High then
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