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Progress on AI_CARGO_TROOPS
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@@ -239,14 +239,17 @@ end
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-- Note that this destroy method also raises a destroy event at run-time.
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-- So all event listeners will catch the destroy event of this DCS Group.
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-- @param #GROUP self
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function GROUP:Destroy()
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-- @param #boolean GenerateEvent
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function GROUP:Destroy( GenerateEvent )
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self:F2( self.GroupName )
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local DCSGroup = self:GetDCSObject()
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if DCSGroup then
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for Index, UnitData in pairs( DCSGroup:getUnits() ) do
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self:CreateEventCrash( timer.getTime(), UnitData )
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if not GenerateEvent then
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for Index, UnitData in pairs( DCSGroup:getUnits() ) do
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self:CreateEventCrash( timer.getTime(), UnitData )
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end
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end
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USERFLAG:New( self:GetName() ):Set( 100 )
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DCSGroup:destroy()
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