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Merge pull request #2418 from FlightControl-Master/master
Merge from master
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commit
a57c0a8c7d
@ -5498,15 +5498,15 @@ function AIRBOSS:_GetAircraftAoA( playerData )
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aoa.OnSpeedMin = self:_AoAUnit2Deg( playerData, 14.0 ) -- 14.17 --14.5 units -- VNAO Edit - Original value 14.5
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aoa.Fast = self:_AoAUnit2Deg( playerData, 13.5 ) -- 13.33 --14.0 units -- VNAO Edit - Original value 14
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aoa.FAST = self:_AoAUnit2Deg( playerData, 12.5 ) -- 11.67 --13.0 units -- VNAO Edit - Original value 13
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elseif goshawk then
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elseif goshawk then -- These parameters tweaked by Circuit for new T45 flight model
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-- T-45C Goshawk parameters.
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aoa.SLOW = 8.00 -- 19
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aoa.Slow = 7.75 -- 18
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aoa.OnSpeedMax = 7.25 -- 17.5
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aoa.OnSpeed = 7.00 -- 17
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aoa.OnSpeedMin = 6.75 -- 16.5
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aoa.Fast = 6.25 -- 16
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aoa.FAST = 6.00 -- 15
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aoa.SLOW = 9.5 --8.00 -- 19
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aoa.Slow = 9.25 --7.75 -- 18
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aoa.OnSpeedMax = 9.0 --7.25 -- 17.5
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aoa.OnSpeed = 8.5 --7.00 -- 17
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aoa.OnSpeedMin = 8.25 --6.75 -- 16.5
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aoa.Fast = 7.75 -- 6.25 -- 16
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aoa.FAST = 7.5 -- 6.00 -- 15
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elseif skyhawk then
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-- A-4E-C Skyhawk parameters from https://forums.eagle.ru/showpost.php?p=3703467&postcount=390
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-- Note that these are arbitrary UNITS and not degrees. We need a conversion formula!
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@ -8150,7 +8150,11 @@ function AIRBOSS:_CheckPlayerStatus()
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local playerData = _playerData -- #AIRBOSS.PlayerData
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if playerData then
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local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
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or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
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or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
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local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
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-- Player unit.
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local unit = playerData.unit
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@ -8161,8 +8165,8 @@ function AIRBOSS:_CheckPlayerStatus()
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-- TODO: This might cause problems if the CCA is set to be very small!
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if unit:IsInZone( self.zoneCCA ) then
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-- VNAO Edit - Added wrapped up call to LSO grading
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if playerData.step==AIRBOSS.PatternStep.WAKE then-- VNAO Edit - Added
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-- VNAO Edit - Added wrapped up call to LSO grading Hornet
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if playerData.step==AIRBOSS.PatternStep.WAKE and hornet then-- VNAO Edit - Added
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if math.abs(playerData.unit:GetRoll())>35 and math.abs(playerData.unit:GetRoll())<=40 then-- VNAO Edit - Added
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playerData.wrappedUpAtWakeLittle = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) >40 and math.abs(playerData.unit:GetRoll())<=45 then-- VNAO Edit - Added
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@ -8178,6 +8182,32 @@ function AIRBOSS:_CheckPlayerStatus()
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else -- VNAO Edit - Added
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end -- VNAO Edit - Added
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if math.abs(playerData.unit:GetAoA())>= 15 then -- VNAO Edit - Added
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playerData.AFU = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetAoA())<= 5 then -- VNAO Edit - Added
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playerData.AFU = true -- VNAO Edit - Added
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else -- VNAO Edit - Added
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end -- VNAO Edit - Added
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end-- VNAO Edit - Added
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-- VNAO Edit - Added wrapped up call to LSO grading Tomcat
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if playerData.step==AIRBOSS.PatternStep.WAKE and tomcat then-- VNAO Edit - Added
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if math.abs(playerData.unit:GetRoll())>35 and math.abs(playerData.unit:GetRoll())<=40 then-- VNAO Edit - Added
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playerData.wrappedUpAtWakeLittle = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) >40 and math.abs(playerData.unit:GetRoll())<=45 then-- VNAO Edit - Added
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playerData.wrappedUpAtWakeFull = true-- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) >45 then-- VNAO Edit - Added
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playerData.wrappedUpAtWakeUnderline = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) <12 and math.abs(playerData.unit:GetRoll()) >=5 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
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playerData.AAatWakeLittle = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) <5 and math.abs(playerData.unit:GetRoll()) >=2 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
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playerData.AAatWakeFull = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetRoll()) <2 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
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playerData.AAatWakeUnderline = true -- VNAO Edit - Added
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else -- VNAO Edit - Added
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end -- VNAO Edit - Added
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if math.abs(playerData.unit:GetAoA())>= 15 then -- VNAO Edit - Added
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playerData.AFU = true -- VNAO Edit - Added
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elseif math.abs(playerData.unit:GetAoA())<= 5 then -- VNAO Edit - Added
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@ -12682,7 +12712,8 @@ function AIRBOSS:_LSOgrade( playerData )
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local nL=count(G, '_')/2
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local nS=count(G, '%(')
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local nN=N-nS-nL
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if TIG=="_OK_" then nL = nL -1 --Circuit added to prevent grade deduction for perfect groove
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-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
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local Tgroove=playerData.Tgroove
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