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#PLAYERTASKCONTROLLER
* Initial additions for CTLD tasks
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@ -1,11 +1,11 @@
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--- **Ops** - PlayerTask (mission) for Players.
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---- **Ops** - PlayerTask (mission) for Players.
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--
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-- ## Main Features:
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--
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-- * Simplifies defining and executing Player tasks
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-- * FSM events when a mission is added, done, successful or failed, replanned
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-- * Ready to use SRS and localization
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-- * Mission locations can be smoked, flared and marked on the map
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-- * Mission locations can be smoked, flared, illuminated and marked on the map
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--
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-- ===
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--
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@ -21,7 +21,7 @@
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-- ===
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-- @module Ops.PlayerTask
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-- @image OPS_PlayerTask.jpg
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-- @date Last Update September 2022
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-- @date Last Update October 2022
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do
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@ -50,6 +50,10 @@ do
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-- @field Ops.PlayerTask#PLAYERTASKCONTROLLER TaskController
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-- @field #number timestamp
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-- @field #number lastsmoketime
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-- @field #number coalition
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-- @field #string Freetext
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-- @field #string FreetextTTS
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-- @field #string TaskSubType
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-- @extends Core.Fsm#FSM
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@ -78,11 +82,14 @@ PLAYERTASK = {
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TaskController = nil,
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timestamp = 0,
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lastsmoketime = 0,
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Freetext = nil,
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FreetextTTS = nil,
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TaskSubType = nil,
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}
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASK.version="0.1.4"
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PLAYERTASK.version="0.1.6"
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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@ -95,6 +102,7 @@ PLAYERTASK.version="0.1.4"
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-- @param Ops.Target#TARGET Target Target for this task
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-- @param #boolean Repeat Repeat this task if true (default = false)
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-- @param #number Times Repeat on failure this many times if Repeat is true (default = 1)
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-- @param #string TTSType TTS friendly task type name
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-- @return #PLAYERTASK self
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function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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@ -252,6 +260,78 @@ function PLAYERTASK:_SetController(Controller)
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return self
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end
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--- [User] Set a coalition side for this task
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-- @param #PLAYERTASK self
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-- @param #number Coalition Coaltion side to add, e.g. coalition.side.BLUE
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-- @return #PLAYERTASK self
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function PLAYERTASK:SetCoalition(Coalition)
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self:T(self.lid.."SetCoalition")
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self.coalition = Coalition or coalition.side.BLUE
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return self
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end
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--- [User] Get the coalition side for this task
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-- @param #PLAYERTASK self
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-- @return #number Coalition Coaltion side, e.g. coalition.side.BLUE, or nil if not set
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function PLAYERTASK:GetCoalition()
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self:T(self.lid.."GetCoalition")
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return self.coalition
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end
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--- [USER] Add a free text description to this task.
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-- @param #PLAYERTASK self
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-- @param #string Text
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-- @return #PLAYERTASK self
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function PLAYERTASK:AddFreetext(Text)
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self:T(self.lid.."AddFreetext")
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self.Freetext = Text
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return self
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end
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--- [USER] Set a task sub type description to this task.
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-- @param #PLAYERTASK self
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-- @param #string Type
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-- @return #PLAYERTASK self
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function PLAYERTASK:SetSubType(Type)
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self:T(self.lid.."AddSubType")
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self.TaskSubType = Type
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return self
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end
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--- [USER] Get task sub type description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Type or nil
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function PLAYERTASK:GetSubType()
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self:T(self.lid.."GetSubType")
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return self.TaskSubType
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end
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--- [USER] Get the free text description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Text
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function PLAYERTASK:GetFreetext()
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self:T(self.lid.."GetFreetext")
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return self.Freetext
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end
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--- [USER] Add a free text description for TTS to this task.
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-- @param #PLAYERTASK self
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-- @param #string Text
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-- @return #PLAYERTASK self
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function PLAYERTASK:AddFreetextTTS(TextTTS)
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self:T(self.lid.."AddFreetextTTS")
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self.FreetextTTS = TextTTS
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return self
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end
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--- [USER] Get the free text TTS description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Text
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function PLAYERTASK:GetFreetextTTS()
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self:T(self.lid.."GetFreetextTTS")
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return self.FreetextTTS
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end
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--- [User] Check if task is done
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-- @param #PLAYERTASK self
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-- @return #boolean done
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@ -423,6 +503,25 @@ function PLAYERTASK:FlareTarget(Color)
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return self
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end
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--- [User] Illuminate Target Area
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-- @param #PLAYERTASK self
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-- @param #number Power Power of illumination bomb in Candela. Default 1000 cd.
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-- @param #number Height Height above target used to release the bomb, default 150m.
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-- @return #PLAYERTASK self
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function PLAYERTASK:IlluminateTarget(Power,Height)
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self:T(self.lid.."IlluminateTarget")
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local Power = Power or 1000
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local Height = Height or 150
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if self.Target then
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local coordinate = self.Target:GetCoordinate()
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if coordinate then
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local bcoord = COORDINATE:NewFromVec2( coordinate:GetVec2(), Height )
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bcoord:IlluminationBomb(Power)
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end
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end
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return self
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end
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-- success / failure function addion courtesy @FunkyFranky.
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--- [User] Add success condition.
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@ -764,6 +863,7 @@ do
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-- @field #boolean TransmitOnlyWithPlayers
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-- @field #boolean buddylasing
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-- @field Ops.PlayerRecce#PLAYERRECCE PlayerRecce
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-- @field #number Coalition
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-- @extends Core.Fsm#FSM
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---
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@ -1069,7 +1169,8 @@ PLAYERTASKCONTROLLER = {
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noflaresmokemenu = false,
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TransmitOnlyWithPlayers = true,
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buddylasing = false,
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PlayerRecce = nil,
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PlayerRecce = nil,
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Coalition = nil,
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}
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---
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@ -1085,8 +1186,10 @@ PLAYERTASKCONTROLLER.Type = {
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A2GS = "Air-To-Ground-Sea",
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}
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--- Define a new AUFTRAG Type
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--- Define new AUFTRAG Types
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AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
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AUFTRAG.Type.CTLD = "Combat Transport"
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AUFTRAG.Type.CSAR = "Combat Rescue"
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---
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-- @type SeadAttributes
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@ -2345,6 +2448,42 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
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return self
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end
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--- [User] Add a PLAYERTASK object to the list of (open) tasks
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
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-- @return #PLAYERTASKCONTROLLER self
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-- @usage
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-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
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--
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-- local newtask = PLAYERTASK:New(AUFTRAG.Type.CTLD,ZONE:Find("Unloading"),false,0,"Combat Transport")
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-- newtask.Time0 = timer.getAbsTime() -- inject a timestamp for T0
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-- newtask:AddFreetext("Transport crates to the drop zone and build a vehicle in the next 10 minutes!")
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--
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-- -- add a condition for failure - fail after 10 minutes
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-- newtask:AddConditionFailure(
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-- function()
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-- local Time = timer.getAbsTime()
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-- if Time - newtask.Time0 > 600 then
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-- return true
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-- end
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-- return false
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-- end
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-- )
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--
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-- taskmanager:AddPlayerTaskToQueue(PlayerTask)
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function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask)
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self:T(self.lid.."AddPlayerTaskToQueue")
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if PlayerTask and PlayerTask.ClassName and PlayerTask.ClassName == "PLAYERTASK" then
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PlayerTask:_SetController(self)
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PlayerTask:SetCoalition(self.Coalition)
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self.TaskQueue:Push(PlayerTask)
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self:__TaskAdded(-1,PlayerTask)
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else
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self:E(self.lid.."***** NO valid PAYERTASK object sent!")
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end
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return self
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end
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--- [Internal] Join a player to a task
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Wrapper.Group#GROUP Group
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