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FlightMode
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@ -366,7 +366,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
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self:_InitEscortMenus( EscortGroup )
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self:_InitEscortRoute( EscortGroup )
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self:ModeFormation( EscortGroup )
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self:SetFlightModeFormation( EscortGroup )
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end
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)
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@ -1305,7 +1305,7 @@ function AI_ESCORT:_HoldPosition( OrbitGroup, EscortGroup, OrbitHeight, OrbitSec
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local OrbitUnit = OrbitGroup:GetUnit(1) -- Wrapper.Unit#UNIT
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self:ModeMission( EscortGroup )
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self:SetFlightModeMission( EscortGroup )
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local PointFrom = {}
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local GroupVec3 = EscortGroup:GetUnit(1):GetVec3()
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@ -1366,7 +1366,7 @@ function AI_ESCORT:_JoinUp( EscortGroup )
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local EscortUnit = self.PlayerUnit
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self:ModeFormation( EscortGroup )
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self:SetFlightModeFormation( EscortGroup )
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EscortGroup:MessageTypeToGroup( "Joining up!", MESSAGE.Type.Information, EscortUnit:GetGroup() )
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end
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@ -1591,7 +1591,7 @@ function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
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--self.FollowScheduler:Stop( self.FollowSchedule )
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self:ModeMission( EscortGroup )
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self:SetFlightModeMission( EscortGroup )
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local WayPoints = EscortGroup.MissionRoute
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self:T( WayPoint, WayPoints )
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@ -1615,7 +1615,7 @@ function AI_ESCORT:_AttackTarget( EscortGroup, DetectedItem )
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local EscortUnit = self.PlayerUnit
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self:ModeAttack( EscortGroup )
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self:SetFlightModeAttack( EscortGroup )
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if EscortGroup:IsAir() then
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EscortGroup:OptionROEOpenFire()
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@ -241,7 +241,7 @@ function AI_ESCORT_REQUEST:SpawnEscort()
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LeaderEscort:MessageTypeToGroup( Report:Text(), MESSAGE.Type.Information, self.PlayerUnit )
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if self.SpawnMode == self.__Enum.Mode.Formation then
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self:ModeFormation( EscortGroup )
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self:SetFlightModeFormation( EscortGroup )
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end
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self:_InitFlightMenus()
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@ -957,7 +957,7 @@ end
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-- @param #AI_FORMATION self
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-- @param Wrapper.Group#GROUP FollowGroup FollowGroup.
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-- @return #AI_FORMATION
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function AI_FORMATION:ModeMission( FollowGroup )
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function AI_FORMATION:SetFlightModeMission( FollowGroup )
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if FollowGroup then
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FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
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@ -981,7 +981,7 @@ end
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-- @param #AI_FORMATION self
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-- @param Wrapper.Group#GROUP FollowGroup FollowGroup.
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-- @return #AI_FORMATION
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function AI_FORMATION:ModeAttack( FollowGroup )
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function AI_FORMATION:SetFlightModeAttack( FollowGroup )
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if FollowGroup then
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FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
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@ -1005,7 +1005,7 @@ end
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-- @param #AI_FORMATION self
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-- @param Wrapper.Group#GROUP FollowGroup FollowGroup.
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-- @return #AI_FORMATION
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function AI_FORMATION:ModeFormation( FollowGroup )
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function AI_FORMATION:SetFlightModeFormation( FollowGroup )
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if FollowGroup then
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FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
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