Merge pull request #1877 from FlightControl-Master/FF/Ops

OPSGROUP
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Frank 2023-01-07 17:19:34 +01:00 committed by GitHub
commit aa5e8662ed
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5 changed files with 62 additions and 36 deletions

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@ -1001,8 +1001,8 @@ do -- Unit
--- Enum that stores aircraft refueling system types.
-- @type Unit.RefuelingSystem
-- @field BOOM_AND_RECEPTACLE
-- @field PROBE_AND_DROGUE
-- @field BOOM_AND_RECEPTACLE Tanker with a boom.
-- @field PROBE_AND_DROGUE Tanker with a probe.
--- Enum that stores sensor types.
-- @type Unit.SensorType

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@ -1415,12 +1415,14 @@ function ARMYGROUP:onafterOutOfAmmo(From, Event, To)
-- Second, check if we want to retreat once out of ammo.
if self.retreatOnOutOfAmmo then
self:T(self.lid.."Retreat on out of ammo")
self:__Retreat(-1)
return
end
-- Third, check if we want to RTZ once out of ammo.
if self.rtzOnOutOfAmmo then
-- Third, check if we want to RTZ once out of ammo (unless we have a rearming mission in the queue).
if self.rtzOnOutOfAmmo and not self:IsMissionTypeInQueue(AUFTRAG.Type.REARMING) then
self:T(self.lid.."RTZ on out of ammo")
self:__RTZ(-1)
end
@ -1536,6 +1538,7 @@ end
-- @param Core.Zone#ZONE Zone The zone to return to.
-- @param #number Formation Formation of the group.
function ARMYGROUP:onbeforeRTZ(From, Event, To, Zone, Formation)
self:T2(self.lid.."onbeforeRTZ")
-- Zone.
local zone=Zone or self.homezone
@ -1563,6 +1566,7 @@ end
-- @param Core.Zone#ZONE Zone The zone to return to.
-- @param #number Formation Formation of the group.
function ARMYGROUP:onafterRTZ(From, Event, To, Zone, Formation)
self:T2(self.lid.."onafterRTZ")
-- Zone.
local zone=Zone or self.homezone

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@ -216,7 +216,7 @@ FLIGHTGROUP.Players={}
--- FLIGHTGROUP class version.
-- @field #string version
FLIGHTGROUP.version="0.8.3"
FLIGHTGROUP.version="0.8.4"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@ -2637,20 +2637,9 @@ function FLIGHTGROUP:onafterRTB(From, Event, To, airbase, SpeedTo, SpeedHold, Sp
-- Set the destination base.
self.destbase=airbase
-- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
local mystatus=mission:GetGroupStatus(self)
-- Check if mission is already over!
if not (mystatus==AUFTRAG.GroupStatus.DONE or mystatus==AUFTRAG.GroupStatus.CANCELLED) then
local text=string.format("Canceling mission %s in state=%s", mission.name, mission.status)
self:T(self.lid..text)
self:MissionCancel(mission)
end
end
self:CancelAllMissions()
-- Land at airbase.
self:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
@ -2895,8 +2884,11 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
--self:ClearTasks()
-- Just route the group. Respawn might happen when going from holding to final.
-- NOTE: I have delayed that here because of RTB calling _LandAtAirbase which resets current task immediately. So the stop flag change to 1 will not trigger TaskDone() and a current mission is not done either
self:Route(wp, 0.1)
-- NOTE: I have delayed that here because of RTB calling _LandAtAirbase which resets current task immediately.
-- So the stop flag change to 1 will not trigger TaskDone() and a current mission is not done either!
-- Looks like a delay of 0.1 sec was not enough for the stopflag to take effect. Increasing this to 1.0 sec.
-- This delay is looking better. Hopefully not any unwanted side effects in other situations.
self:Route(wp, 1.0)
end

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@ -1068,7 +1068,8 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission, Assets)
--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
local request=self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, Mission.prio, assignment)
env.info(string.format("FF Added request=%d for Nasssets=%d", request.uid, #Assetlist))
-- Debug Info.
self:T(self.lid..string.format("Added request=%d for Nasssets=%d", request.uid, #Assetlist))
-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
--Mission.requestID[self.alias]=self.queueid

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@ -4898,6 +4898,28 @@ function OPSGROUP:RemoveMission(Mission)
return self
end
--- Cancel all missions in mission queue that are not already done or cancelled.
-- @param #OPSGROUP self
function OPSGROUP:CancelAllMissions()
self:T(self.lid.."Cancelling ALL missions!")
-- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
-- Current group status.
local mystatus=mission:GetGroupStatus(self)
-- Check if mission is already over!
if not (mystatus==AUFTRAG.GroupStatus.DONE or mystatus==AUFTRAG.GroupStatus.CANCELLED) then
--if mission:IsNotOver() then
self:T(self.lid.."Cancelling mission "..tostring(mission:GetName()))
self:MissionCancel(mission)
end
end
end
--- Count remaining missons.
-- @param #OPSGROUP self
-- @return #number Number of missions to be done.
@ -5083,6 +5105,24 @@ function OPSGROUP:IsMissionInQueue(Mission)
return false
end
--- Check if a given mission type is already in the queue.
-- @param #OPSGROUP self
-- @param #string MissionType MissionType Type of mission.
-- @return #boolean If `true`, the mission type is in the queue.
function OPSGROUP:IsMissionTypeInQueue(MissionType)
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:GetType()==MissionType then
return true
end
end
return false
end
--- Get mission by its task id.
-- @param #OPSGROUP self
-- @param #number taskid The id of the (waypoint) task of the mission.
@ -7536,21 +7576,6 @@ function OPSGROUP:onbeforeDead(From, Event, To)
end
end
--- Cancel all missions in mission queue.
-- @param #OPSGROUP self
function OPSGROUP:CancelAllMissions()
-- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
if mission:IsNotOver() then
self:T(self.lid.."Cancelling mission "..tostring(mission:GetName()))
self:MissionCancel(mission)
end
end
end
--- On after "Dead" event.
-- @param #OPSGROUP self
-- @param #string From From state.
@ -10171,8 +10196,10 @@ function OPSGROUP:_CheckGroupDone(delay)
self:T(self.lid..string.format("Passed final WP, adinfinitum=FALSE, LEGION set ==> RTZ"))
if self.isArmygroup then
self:T2(self.lid.."RTZ to legion spawn zone")
self:RTZ(self.legion.spawnzone)
elseif self.isNavygroup then
self:T2(self.lid.."RTZ to legion port zone")
self:RTZ(self.legion.portzone)
end
@ -10255,6 +10282,7 @@ function OPSGROUP:_CheckStuck()
if self:IsEngaging() then
self:__Disengage(1)
elseif self:IsReturning() then
self:T2(self.lid.."RTZ because of stuck")
self:__RTZ(1)
else
self:__Cruise(1)
@ -10274,6 +10302,7 @@ function OPSGROUP:_CheckStuck()
else
-- Give cruise command again.
if self:IsReturning() then
self:T2(self.lid.."RTZ because of stuck")
self:__RTZ(1)
else
self:__Cruise(1)