Merge pull request #1174 from FlightControl-Master/FF/Develop

MISC Fixes and Improvements
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Frank 2019-06-26 19:56:15 +02:00 committed by GitHub
commit ab1ba9595d
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11 changed files with 849 additions and 250 deletions

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@ -1095,7 +1095,7 @@ do -- AI_A2A_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ParkDefender( Squadron, Defender )
self:ParkDefender( Squadron )
return
end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@ -1122,7 +1122,7 @@ do -- AI_A2A_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender )
end
DefenderUnit:Destroy()
self:ParkDefender( Squadron, Defender )
self:ParkDefender( Squadron )
end
end
end
@ -2873,7 +2873,7 @@ do -- AI_A2A_DISPATCHER
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
Defender:Destroy()
self:ParkDefender( Squadron, Defender )
Dispatcher:ParkDefender( Squadron )
end
end
end
@ -3060,7 +3060,7 @@ do -- AI_A2A_DISPATCHER
if Dispatcher:GetSquadronLanding( Squadron.Name ) == AI_A2A_DISPATCHER.Landing.NearAirbase then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
Defender:Destroy()
self:ParkDefender( Squadron, Defender )
Dispatcher:ParkDefender( Squadron )
end
end
end -- if DefenderGCI then

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@ -1102,7 +1102,7 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
if FollowGroup:GetState( FollowGroup, "Mode" ) == self.__Enum.Mode.Formation then
self:I({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
self:T({Mode=FollowGroup:GetState( FollowGroup, "Mode" )})
FollowGroup:OptionROTEvadeFire()
FollowGroup:OptionROEReturnFire()

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@ -1571,6 +1571,35 @@ do -- SET_GROUP
return Count
end
--- Iterate the SET_GROUP and count how many GROUPs and UNITs are alive.
-- @param #SET_GROUP self
-- @return #number The number of GROUPs completely in the Zone
-- @return #number The number of UNITS alive.
function SET_GROUP:CountAlive()
local CountG = 0
local CountU = 0
local Set = self:GetSet()
for GroupID, GroupData in pairs(Set) do -- For each GROUP in SET_GROUP
if GroupData and GroupData:IsAlive() then
CountG = CountG + 1
--Count Units.
for _,_unit in pairs(GroupData:GetUnits()) do
local unit=_unit --Wrapper.Unit#UNIT
if unit and unit:IsAlive() then
CountU=CountU+1
end
end
end
end
return CountG,CountU
end
----- Iterate the SET_GROUP and call an interator function for each **alive** player, providing the Group of the player and optional parameters.
---- @param #SET_GROUP self
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.

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@ -126,6 +126,39 @@ do
-- @param Wrapper.Positionable#POSITIONABLE Target
-- @param #number LaserCode Laser code.
-- @param #number Duration Duration of lasing in seconds.
self:AddTransition( "Off", "LaseOnCoordinate", "On" )
--- LaseOnCoordinate Handler OnBefore for SPOT.
-- @function [parent=#SPOT] OnBeforeLaseOnCoordinate
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- LaseOnCoordinate Handler OnAfter for SPOT.
-- @function [parent=#SPOT] OnAfterLaseOnCoordinate
-- @param #SPOT self
-- @param #string From
-- @param #string Event
-- @param #string To
--- LaseOnCoordinate Trigger for SPOT.
-- @function [parent=#SPOT] LaseOnCoordinate
-- @param #SPOT self
-- @param Core.Point#COORDINATE Coordinate The coordinate to lase.
-- @param #number LaserCode Laser code.
-- @param #number Duration Duration of lasing in seconds.
--- LaseOn Asynchronous Trigger for SPOT
-- @function [parent=#SPOT] __LaseOn
-- @param #SPOT self
-- @param #number Delay
-- @param Wrapper.Positionable#POSITIONABLE Target
-- @param #number LaserCode Laser code.
-- @param #number Duration Duration of lasing in seconds.
self:AddTransition( "On", "Lasing", "On" )
@ -194,7 +227,8 @@ do
return self
end
--- @param #SPOT self
--- On after LaseOn event. Activates the laser spot.
-- @param #SPOT self
-- @param From
-- @param Event
-- @param To
@ -226,6 +260,43 @@ do
self:__Lasing( -1 )
end
--- On after LaseOnCoordinate event. Activates the laser spot.
-- @param #SPOT self
-- @param From
-- @param Event
-- @param To
-- @param Core.Point#COORDINATE Coordinate The coordinate at which the laser is pointing.
-- @param #number LaserCode Laser code.
-- @param #number Duration Duration of lasing in seconds.
function SPOT:onafterLaseOnCoordinate(From, Event, To, Coordinate, LaserCode, Duration)
self:F( { "LaseOnCoordinate", Coordinate, LaserCode, Duration } )
local function StopLase( self )
self:LaseOff()
end
self.Target = nil
self.TargetCoord=Coordinate
self.LaserCode = LaserCode
self.Lasing = true
local RecceDcsUnit = self.Recce:GetDCSObject()
local aimat=Coordinate
aimat.y=aimat.y+1
self.SpotIR = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, aimat:GetVec3() )
self.SpotLaser = Spot.createLaser( RecceDcsUnit, { x = 0, y = 2, z = 0 }, aimat:GetVec3(), LaserCode )
if Duration then
self.ScheduleID = self.LaseScheduler:Schedule( self, StopLase, {self}, Duration )
end
self:__Lasing(-1)
end
--- @param #SPOT self
-- @param Core.Event#EVENTDATA EventData
@ -246,10 +317,20 @@ do
-- @param To
function SPOT:onafterLasing( From, Event, To )
if self.Target:IsAlive() then
if self.Target and self.Target:IsAlive() then
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self:__Lasing( -0.2 )
elseif self.TargetCoord then
local aimat=self.TargetCoord --Core.Point#COORDINATE
aimat.y=aimat.y+1+math.random(-100,100)/100
aimat.x=aimat.x+math.random(-100,100)/100
self.SpotIR:setPoint(aimat:GetVec3())
self.SpotLaser:setPoint(self.TargetCoord:GetVec3())
self:__Lasing( -0.2 )
else
self:F( { "Target is not alive", self.Target:IsAlive() } )
end

File diff suppressed because it is too large Load Diff

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@ -541,7 +541,8 @@ do -- DETECTION_BASE
end
self.DetectionCount = self.DetectionSet:Count()
-- Count alive(!) groups only. Solves issue #1173 https://github.com/FlightControl-Master/MOOSE/issues/1173
self.DetectionCount = self.DetectionSet:CountAlive()
self.DetectionSet:ForEachGroupAlive(
function( DetectionGroup )

View File

@ -77,6 +77,8 @@
-- @field #boolean safeparking If true, parking spots for aircraft are considered as occupied if e.g. a client aircraft is parked there. Default false.
-- @field #boolean isunit If true, warehouse is represented by a unit instead of a static.
-- @field #number lowfuelthresh Low fuel threshold. Triggers the event AssetLowFuel if for any unit fuel goes below this number.
-- @field #boolean respawnafterdestroyed If true, warehouse is respawned after it was destroyed. Assets are kept.
-- @field #number respawndelay Delay before respawn in seconds.
-- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not!
@ -1569,6 +1571,8 @@ WAREHOUSE = {
saveparking = false,
isunit = false,
lowfuelthresh = 0.15,
respawnafterdestroyed=false,
respawndelay = nil,
}
--- Item of the warehouse stock table.
@ -1634,11 +1638,13 @@ WAREHOUSE = {
-- @field #string UNITTYPE Typename of the DCS unit, e.g. "A-10C".
-- @field #string ATTRIBUTE Generalized attribute @{#WAREHOUSE.Attribute}.
-- @field #string CATEGORY Asset category of type DCS#Group.Category, i.e. GROUND, AIRPLANE, HELICOPTER, SHIP, TRAIN.
-- @field #string ASSIGNMENT Assignment of asset when it was added.
WAREHOUSE.Descriptor = {
GROUPNAME="templatename",
UNITTYPE="unittype",
ATTRIBUTE="attribute",
CATEGORY="category",
ASSIGNMENT="assignment",
}
--- Generalized asset attributes. Can be used to request assets with certain general characteristics. See [DCS attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes) on hoggit.
@ -1743,7 +1749,7 @@ _WAREHOUSEDB = {
--- Warehouse class version.
-- @field #string version
WAREHOUSE.version="0.9.2"
WAREHOUSE.version="0.9.5"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Warehouse todo list.
@ -1906,6 +1912,7 @@ function WAREHOUSE:New(warehouse, alias)
self:AddTransition("*", "AirbaseRecaptured", "*") -- Airbase was re-captured from other coalition.
self:AddTransition("*", "AssetDead", "*") -- An asset group died.
self:AddTransition("*", "Destroyed", "Destroyed") -- Warehouse was destroyed. All assets in stock are gone and warehouse is stopped.
self:AddTransition("Destroyed", "Respawn", "Running") -- Respawn warehouse after it was destroyed.
------------------------
--- Pseudo Functions ---
@ -1938,6 +1945,22 @@ function WAREHOUSE:New(warehouse, alias)
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Respawn".
-- @function [parent=#WAREHOUSE] Respawn
-- @param #WAREHOUSE self
--- Triggers the FSM event "Respawn" after a delay.
-- @function [parent=#WAREHOUSE] __Respawn
-- @param #WAREHOUSE self
-- @param #number delay Delay in seconds.
--- On after "Respawn" event user function.
-- @function [parent=#WAREHOUSE] OnAfterRespawn
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
--- Triggers the FSM event "Pause". Pauses the warehouse. Assets can still be added and requests be made. However, requests are not processed.
-- @function [parent=#WAREHOUSE] Pause
-- @param #WAREHOUSE self
@ -2531,6 +2554,15 @@ function WAREHOUSE:SetSaveOnMissionEnd(path, filename)
return self
end
--- Set respawn after destroy.
-- @param #WAREHOUSE self
-- @return #WAREHOUSE self
function WAREHOUSE:SetRespawnAfterDestroyed(delay)
self.respawnafterdestroyed=true
self.respawndelay=delay
return self
end
--- Set the airbase belonging to this warehouse.
-- Note that it has to be of the same coalition as the warehouse.
@ -3684,7 +3716,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
self:_DebugMessage(string.format("Warehouse %s: Adding %d NEW assets of group %s to stock.", self.alias, n, tostring(group:GetName())), 5)
-- This is a group that is not in the db yet. Add it n times.
local assets=self:_RegisterAsset(group, n, forceattribute, forcecargobay, forceweight, loadradius, liveries, skill)
local assets=self:_RegisterAsset(group, n, forceattribute, forcecargobay, forceweight, loadradius, liveries, skill, assignment)
-- Add created assets to stock of this warehouse.
for _,asset in pairs(assets) do
@ -3720,8 +3752,9 @@ end
-- @param #number loadradius Radius in meters when cargo is loaded into the carrier.
-- @param #table liveries Table of liveries.
-- @param DCS#AI.Skill skill Skill of AI.
-- @param #string assignment Assignment attached to the asset item.
-- @return #table A table containing all registered assets.
function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay, forceweight, loadradius, liveries, skill)
function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay, forceweight, loadradius, liveries, skill, assignment)
self:F({groupname=group:GetName(), ngroups=ngroups, forceattribute=forceattribute, forcecargobay=forcecargobay, forceweight=forceweight})
-- Set default.
@ -3823,6 +3856,7 @@ function WAREHOUSE:_RegisterAsset(group, ngroups, forceattribute, forcecargobay,
asset.livery=liveries[math.random(#liveries)]
end
asset.skill=skill
asset.assignment=assignment
if i==1 then
self:_AssetItemInfo(asset)
@ -3937,8 +3971,15 @@ function WAREHOUSE:onbeforeAddRequest(From, Event, To, warehouse, AssetDescripto
okay=false
end
elseif AssetDescriptor==WAREHOUSE.Descriptor.ASSIGNMENT then
if type(AssetDescriptorValue)~="string" then
self:_ErrorMessage("ERROR: Invalid request. Asset assignment type must be passed as a string!", 5)
okay=false
end
else
self:_ErrorMessage("ERROR: Invalid request. Asset descriptor is not ATTRIBUTE, CATEGORY, GROUPNAME or UNITTYPE!", 5)
self:_ErrorMessage("ERROR: Invalid request. Asset descriptor is not ATTRIBUTE, CATEGORY, GROUPNAME, UNITTYPE or ASSIGNMENT!", 5)
okay=false
end
@ -3949,7 +3990,7 @@ function WAREHOUSE:onbeforeAddRequest(From, Event, To, warehouse, AssetDescripto
end
-- Warehouse is destroyed?
if self:IsDestroyed() then
if self:IsDestroyed() and not self.respawnafterdestroyed then
self:_ErrorMessage("ERROR: Invalid request. Warehouse is destroyed!", 0)
okay=false
end
@ -4816,6 +4857,21 @@ function WAREHOUSE:onbeforeChangeCountry(From, Event, To, Country)
return false
end
--- Respawn warehouse.
-- @param #WAREHOUSE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function WAREHOUSE:onafterRespawn(From, Event, To)
-- Info message.
local text=string.format("Respawning warehouse %s.", self.alias)
self:_InfoMessage(text)
-- Respawn warehouse.
self.warehouse:ReSpawn()
end
--- On after "ChangeCountry" event. Warehouse is respawned with the specified country. All queued requests are deleted and the owned airbase is reset if the coalition is changed by changing the
-- country.
@ -4952,22 +5008,34 @@ end
function WAREHOUSE:onafterDestroyed(From, Event, To)
-- Message.
local text=string.format("Warehouse %s was destroyed! Assets lost %d.", self.alias, #self.stock)
local text=string.format("Warehouse %s was destroyed! Assets lost %d. Respawn=%s", self.alias, #self.stock, tostring(self.respawnafterdestroyed))
self:_InfoMessage(text)
-- Remove all table entries from waiting queue and stock.
for k,_ in pairs(self.queue) do
self.queue[k]=nil
if self.respawnafterdestroyed then
if self.respawndelay then
self:Pause()
self:__Respawn(self.respawndelay)
else
self:Respawn()
end
else
-- Remove all table entries from waiting queue and stock.
for k,_ in pairs(self.queue) do
self.queue[k]=nil
end
for k,_ in pairs(self.stock) do
self.stock[k]=nil
end
--self.queue=nil
--self.queue={}
--self.stock=nil
--self.stock={}
end
for k,_ in pairs(self.stock) do
self.stock[k]=nil
end
--self.queue=nil
--self.queue={}
--self.stock=nil
--self.stock={}
end
@ -6332,7 +6400,7 @@ function WAREHOUSE:_CheckRequestConsistancy(queue)
end
-- Is receiving warehouse destroyed?
if request.warehouse:IsDestroyed() then
if request.warehouse:IsDestroyed() and not self.respawnafterdestroyed then
self:E(self.wid..string.format("ERROR: INVALID request. Requesting warehouse is destroyed!"))
valid=false
end

View File

@ -16,7 +16,7 @@
-- * Advanced F10 radio menu including carrier info, weather, radio frequencies, TACAN/ICLS channels, player LSO grades, marking of zones etc.
-- * Recovery tanker and refueling option via integration of @{Ops.RecoveryTanker} class.
-- * Rescue helicopter option via @{Ops.RescueHelo} class.
-- * Combine multiple human players to sections (WIP).
-- * Combine multiple human players to sections.
-- * Many parameters customizable by convenient user API functions.
-- * Multiple carrier support due to object oriented approach.
-- * Unlimited number of players.
@ -32,7 +32,7 @@
-- **Supported Aircraft:**
--
-- * [F/A-18C Hornet Lot 20](https://forums.eagle.ru/forumdisplay.php?f=557) (Player & AI)
-- * [F-14B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI) [**WIP**]
-- * [F-14B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) [**WIP**]
-- * F/A-18C Hornet (AI)
@ -46,10 +46,8 @@
-- the no other fixed wing aircraft (human or AI controlled) are supposed to land on the Tarawa. Currently only Case I is supported. Case II/III take slightly steps from the CVN carrier.
-- However, the two Case II/III pattern are very similar so this is not a big drawback.
--
-- Heatblur's mighty F-14B Tomcat has just been added (March 13th 2019). Beware that this is currently WIP - both the module and the AIRBOSS implementation.
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well.
--
-- **PLEASE NOTE** that his class is work in progress. Many/most things work already very nicely but there a lot of cases I did not run into yet.
-- Therefore, your *constructive* feedback is both necessary and appreciated!
--
-- ## Discussion
--
@ -174,7 +172,6 @@
-- @field #number NmaxStack Number of max flights per stack. Default 2.
-- @field #boolean handleai If true (default), handle AI aircraft.
-- @field Ops.RecoveryTanker#RECOVERYTANKER tanker Recovery tanker flying overhead of carrier.
-- @field Functional.Warehouse#WAREHOUSE warehouse Warehouse object of the carrier.
-- @field DCS#Vec3 Corientation Carrier orientation in space.
-- @field DCS#Vec3 Corientlast Last known carrier orientation.
-- @field Core.Point#COORDINATE Cposition Carrier position.
@ -1182,7 +1179,6 @@ AIRBOSS = {
NmaxStack = nil,
handleai = nil,
tanker = nil,
warehouse = nil,
Corientation = nil,
Corientlast = nil,
Cposition = nil,
@ -1685,7 +1681,7 @@ AIRBOSS.MenuF10Root=nil
--- Airboss class version.
-- @field #string version
AIRBOSS.version="1.0.2"
AIRBOSS.version="1.0.3"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@ -1802,6 +1798,15 @@ function AIRBOSS:New(carriername, alias)
-- Init player scores table.
self.playerscores={}
-- Initialize ME waypoints.
self:_InitWaypoints()
-- Current waypoint.
self.currentwp=1
-- Patrol route.
self:_PatrolRoute()
-------------
--- Defaults:
@ -2432,6 +2437,19 @@ function AIRBOSS:SetExcludeAI(setgroup)
return self
end
--- Add a group to the exclude set. If no set exists, it is created.
-- @param #AIRBOSS self
-- @param Wrapper.Group#GROUP group The group to be excluded.
-- @return #AIRBOSS self
function AIRBOSS:AddExcludeAI(group)
self.excludesetAI=self.excludesetAI or SET_GROUP:New()
self.excludesetAI:AddGroup(group)
return self
end
--- Close currently running recovery window and stop recovery ops. Recovery window is deleted.
-- @param #AIRBOSS self
-- @param #number delay (Optional) Delay in seconds before the window is deleted.
@ -3044,15 +3062,6 @@ function AIRBOSS:SetRecoveryTanker(recoverytanker)
return self
end
--- Define warehouse associated with the carrier.
-- @param #AIRBOSS self
-- @param Functional.Warehouse#WAREHOUSE warehouse Warehouse object of the carrier.
-- @return #AIRBOSS self
function AIRBOSS:SetWarehouse(warehouse)
self.warehouse=warehouse
return self
end
--- Set default player skill. New players will be initialized with this skill.
--
-- * "Flight Student" = @{#AIRBOSS.Difficulty.Easy}
@ -3202,9 +3211,6 @@ function AIRBOSS:onafterStart(From, Event, To)
self.Corientlast=self.Corientation
self.Tpupdate=timer.getTime()
-- Init patrol route of carrier.
self:_PatrolRoute(1)
-- Check if no recovery window is set. DISABLED!
if #self.recoverytimes==0 and false then
@ -3232,9 +3238,6 @@ function AIRBOSS:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._PlayerLeft)
self:HandleEvent(EVENTS.MissionEnd)
-- DCS event handler.
--world.addEventHandler(self)
-- Start status check in 1 second.
self:__Status(1)
end
@ -3617,15 +3620,31 @@ function AIRBOSS:_CheckRecoveryTimes()
if self:IsRecovering() and not recovery.OVER then
-- Set carrier to idle.
self:RecoveryStop()
state="closing now"
-- Get number of airborne aircraft units(!) currently in pattern.
local _,npattern=self:_GetQueueInfo(self.Qpattern)
if npattern>0 then
-- Extend recovery time. 5 min per flight.
local extmin=5*npattern
recovery.STOP=recovery.STOP+extmin*60
local text=string.format("We still got flights in the pattern.\nRecovery time prolonged by %d minutes.\nNow get your act together and no more bolters!", extmin)
self:MessageToPattern(text, "AIRBOSS", "99", 10, false, nil)
-- Closed.
recovery.OPEN=false
else
-- Set carrier to idle.
self:RecoveryStop()
state="closing now"
-- Closed.
recovery.OPEN=false
-- Window just closed.
recovery.OVER=true
-- Window just closed.
recovery.OVER=true
end
else
-- Carrier is already idle.
@ -3689,10 +3708,11 @@ function AIRBOSS:_CheckRecoveryTimes()
--Debug info
self:T(self.lid..string.format("Heading=%03d°, Wind=%03d° %.1f kts, Delta=%03d° ==> U-turn=%s", hdg, wind,UTILS.MpsToKnots(vwind), delta, tostring(uturn)))
-- Time into the wind 1 day or if longer recovery time + the 5 min early.
local t=math.max(nextwindow.STOP-nextwindow.START+300, 60*60*24)
-- Time into the wind + the 5 min early.
local t=nextwindow.STOP-nextwindow.START+300
-- Recovery wind on deck in knots.
local v=UTILS.KnotsToMps(nextwindow.SPEED)
-- Check that we do not go above max possible speed.
@ -13206,6 +13226,42 @@ function AIRBOSS:_GetNextWaypoint()
return nextwp,Nextwp
end
--- Initialize Mission Editor waypoints.
-- @param #AIRBOSS self
-- @return #AIRBOSS self
function AIRBOSS:_InitWaypoints()
-- Waypoints of group as defined in the ME.
local Waypoints=self.carrier:GetGroup():GetTemplateRoutePoints()
-- Init array.
self.waypoints={}
-- Set waypoint table.
for i,point in ipairs(Waypoints) do
-- Coordinate of the waypoint
local coord=COORDINATE:New(point.x, point.alt, point.y)
-- Set velocity of the coordinate.
coord:SetVelocity(point.speed)
-- Add to table.
table.insert(self.waypoints, coord)
-- Debug info.
if self.Debug then
coord:MarkToAll(string.format("Carrier Waypoint %d, Speed=%.1f knots", i, UTILS.MpsToKnots(point.speed)))
end
end
return self
end
--[[
--- Patrol carrier.
-- @param #AIRBOSS self
-- @param #number n Current waypoint.
@ -13259,6 +13315,58 @@ function AIRBOSS:_PatrolRoute(n)
return self
end
]]
--- Patrol carrier.
-- @param #AIRBOSS self
-- @param #number n Next waypoint number.
-- @return #AIRBOSS self
function AIRBOSS:_PatrolRoute(n)
-- Get next waypoint coordinate and number.
local nextWP, N=self:_GetNextWaypoint()
-- Default resume is to next waypoint.
n=n or N
-- Get carrier group.
local CarrierGroup=self.carrier:GetGroup()
-- Waypoints table.
local Waypoints={}
-- Create a waypoint from the current coordinate.
local wp=self:GetCoordinate():WaypointGround(CarrierGroup:GetVelocityKMH())
-- Add current position as first waypoint.
table.insert(Waypoints, wp)
-- Loop over waypoints.
for i=n,#self.waypoints do
local coord=self.waypoints[i] --Core.Point#COORDINATE
-- Create a waypoint from the coordinate.
local wp=coord:WaypointGround(UTILS.MpsToKmph(coord.Velocity))
-- Passing waypoint taskfunction
local TaskPassingWP=CarrierGroup:TaskFunction("AIRBOSS._PassingWaypoint", self, i, #self.waypoints)
-- Call task function when carrier arrives at waypoint.
CarrierGroup:SetTaskWaypoint(wp, TaskPassingWP)
-- Add waypoint to table.
table.insert(Waypoints, wp)
end
-- Route carrier group.
CarrierGroup:Route(Waypoints)
return self
end
--- Estimated the carrier position at some point in the future given the current waypoints and speeds.
-- @param #AIRBOSS self
-- @return DCS#time ETA abs. time in seconds.
@ -13484,7 +13592,7 @@ function AIRBOSS._PassingWaypoint(group, airboss, i, final)
-- If final waypoint reached, do route all over again.
if i==final and final>1 and airboss.adinfinitum then
airboss:_PatrolRoute(i)
airboss:_PatrolRoute()
end
end

View File

@ -553,14 +553,14 @@ function AIRBASE:GetParkingSpotsTable(termtype)
local spots={}
for _,_spot in pairs(parkingdata) do
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then
self:I({_spot=_spot})
self:T2({_spot=_spot})
local _free=_isfree(_spot)
local _coord=COORDINATE:NewFromVec3(_spot.vTerminalPos)
table.insert(spots, {Coordinate=_coord, TerminalID=_spot.Term_Index, TerminalType=_spot.Term_Type, TOAC=_spot.TO_AC, Free=_free, TerminalID0=_spot.Term_Index_0, DistToRwy=_spot.fDistToRW})
end
end
self:I({ spots = spots } )
self:T2({ spots = spots } )
return spots
end
@ -711,7 +711,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
local _spot=parkingspot.Coordinate -- Core.Point#COORDINATE
local _termid=parkingspot.TerminalID
self:I({_termid=_termid})
self:T2({_termid=_termid})
if AIRBASE._CheckTerminalType(parkingspot.TerminalType, terminaltype) then

View File

@ -1388,7 +1388,7 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType )
DCSTask = { id = 'FireAtPoint',
params = {
point = Vec2,
radius = Radius,
zoneRadius = Radius,
expendQty = 100, -- dummy value
expendQtyEnabled = false,
}
@ -3165,7 +3165,8 @@ function CONTROLLABLE:OptionAlarmStateAuto()
if self:IsGround() then
Controller:setOption(AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO)
elseif self:IsShip() then
Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
--Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
Controller:setOption(9, 0)
end
return self
@ -3189,6 +3190,7 @@ function CONTROLLABLE:OptionAlarmStateGreen()
elseif self:IsShip() then
-- AI.Option.Naval.id.ALARM_STATE does not seem to exist!
--Controller:setOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN )
Controller:setOption(9, 1)
end
return self
@ -3210,7 +3212,8 @@ function CONTROLLABLE:OptionAlarmStateRed()
if self:IsGround() then
Controller:setOption(AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED)
elseif self:IsShip() then
Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
--Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
Controller:setOption(9, 2)
end
return self

View File

@ -1184,6 +1184,24 @@ function POSITIONABLE:LaseUnit( Target, LaserCode, Duration ) --R2.1
end
--- Start Lasing a COORDINATE.
-- @param #POSITIONABLE self
-- @param Core.Point#COORDIUNATE Coordinate The coordinate where the lase is pointing at.
-- @param #number LaserCode Laser code or random number in [1000, 9999].
-- @param #number Duration Duration of lasing in seconds.
-- @return Core.Spot#SPOT
function POSITIONABLE:LaseCoordinate(Coordinate, LaserCode, Duration)
self:F2()
LaserCode = LaserCode or math.random(1000, 9999)
self.Spot = SPOT:New(self) -- Core.Spot#SPOT
self.Spot:LaseOnCoordinate(Coordinate, LaserCode, Duration)
self.LaserCode = LaserCode
return self.Spot
end
--- Stop Lasing a POSITIONABLE
-- @param #POSITIONABLE self
-- @return #POSITIONABLE