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AB v0.9.8wip
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@ -331,7 +331,7 @@
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--
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-- ### Request Refueling
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--
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-- If a recovery taker has been set up via the @{#AIRBOSS.SetRecoveryTanker}, the player can request refueling at any time. If currently in the marshal stack, the stack above will collapse.
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-- If a recovery tanker has been set up via the @{#AIRBOSS.SetRecoveryTanker}, the player can request refueling at any time. If currently in the marshal stack, the stack above will collapse.
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-- The player will be informed if the tanker is currently busy or going RTB to refuel itself at its home base. Once the re-fueling is complete, the player has to re-register to the marshal stack.
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--
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-- ### Spinning
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@ -1587,6 +1587,9 @@ function AIRBOSS:New(carriername, alias)
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return nil
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end
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-- Init voice over files.
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self:_InitVoiceOvers()
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-------------------
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-- Debug Section --
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-------------------
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@ -7372,28 +7375,6 @@ function AIRBOSS:_ArcInTurn(playerData)
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-- Hint for player about altitude, AoA etc.
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self:_PlayerHint(playerData)
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-- Message to player.
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if playerData.difficulty~=AIRBOSS.Difficulty.HARD then
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-- Hint
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-- TODO Add as special case to playerhint function
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local hint=""
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-- Hint turn and set TACAN.
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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-- Get inverse magnetic radial without offset ==> FB for Case II or BRC for Case III.
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local radial=self:GetRadial(playerData.case, true, false, true)
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local turn="right"
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if self.holdingoffset<0 then
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turn="left"
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end
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hint=hint..string.format("\nTurn %s and select TACAN %03d°.", turn, radial)
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end
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-- Message to player.
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self:MessageToPlayer(playerData, hint, "MARSHAL", "")
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end
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-- Next step: Arc Out Turn.
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self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.ARCOUT)
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@ -7447,25 +7428,6 @@ function AIRBOSS:_DirtyUp(playerData)
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-- Hint for player about altitude, AoA etc.
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self:_PlayerHint(playerData)
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-- Message to player.
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if playerData.difficulty~=AIRBOSS.Difficulty.HARD then
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-- Hint alt and speed.
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-- TODO Add to playerhint function as special case.
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local hint=""
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-- Dirty up.
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
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hint=hint.."\nFAF! Checks completed. Nozzles 50°."
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else
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hint=hint.."\nDirty up! Hook, gear and flaps down."
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end
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end
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self:MessageToPlayer(playerData, hint, "MARSHAL", "")
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end
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-- Radio call "Say/Fly needles". Delayed by 10/15 seconds.
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if playerData.actype~=AIRBOSS.AircraftCarrier.AV8B then
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@ -7504,20 +7466,6 @@ function AIRBOSS:_Bullseye(playerData)
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-- Hint for player about altitude, AoA etc.
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self:_PlayerHint(playerData)
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-- Message to player.
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-- TODO: Add to playerhint as special case.
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if playerData.difficulty~=AIRBOSS.Difficulty.HARD then
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local hint=""
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-- Hint follow the needles.
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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if playerData.actype~=AIRBOSS.AircraftCarrier.AV8B then
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hint=hint..string.format("Intercept glideslope and follow the needles.")
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end
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end
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self:MessageToPlayer(playerData, hint, "MARSHAL", "")
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end
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-- LSO expect spot 7.5 call
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if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
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self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75)
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@ -7585,21 +7533,21 @@ function AIRBOSS:_PlayerHint(playerData, delay)
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local hintAoA,debriefAoA,callAoA=self:_AoACheck(playerData, aoa)
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-- Get distance to the boat hint.
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local hintDist,debriefDist,callDist=self:_DistCheck(playerData, dist)
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local hintDist,debriefDist,callDist=self:_DistanceCheck(playerData, dist)
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-- Message to player.
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local hint=""
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if hintAlt then
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hint=hint..hintAlt.."\n"
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hint=hint.."\n"..hintAlt
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end
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if hintSpeed then
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hint=hint..hintSpeed.."\n"
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hint=hint.."\n"..hintSpeed
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end
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if hintAoA then
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hint=hint..hintAoA.."\n"
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hint=hint.."\n"..hintAoA
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end
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if hintDist then
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hint=hint..hintDist.."\n"
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hint=hint.."\n"..hintDist
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end
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-- Debriefing text.
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@ -7640,6 +7588,43 @@ function AIRBOSS:_PlayerHint(playerData, delay)
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delay=delay+callDist.duration+0.5
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end
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-- ARC IN info.
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if playerData.step==AIRBOSS.PatternStep.ARCIN then
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-- Hint turn and set TACAN.
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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-- Get inverse magnetic radial without offset ==> FB for Case II or BRC for Case III.
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local radial=self:GetRadial(playerData.case, true, false, true)
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local turn="right"
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if self.holdingoffset<0 then
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turn="left"
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end
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hint=hint..string.format("\nTurn %s and select TACAN %03d°.", turn, radial)
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end
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end
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-- DIRTUP additonal info.
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if playerData.step==AIRBOSS.PatternStep.DIRTYUP then
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
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hint=hint.."\nFAF! Checks completed. Nozzles 50°."
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else
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hint=hint.."\nDirty up! Hook, gear and flaps down."
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end
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end
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end
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-- BULLSEYE additonal info.
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if playerData.step==AIRBOSS.PatternStep.BULLSEYE then
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-- Hint follow the needles.
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if playerData.difficulty==AIRBOSS.Difficulty.EASY then
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if playerData.actype~=AIRBOSS.AircraftCarrier.AV8B then
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hint=hint..string.format("\nIntercept glideslope and follow the needles.")
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end
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end
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end
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-- Message to player.
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if hint~="" then
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local text=string.format("%s%s", playerData.step, hint)
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@ -7776,7 +7761,7 @@ function AIRBOSS:_Abeam(playerData)
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end
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-- Hint for player about altitude, AoA etc.
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self:_PlayerHint(playerData)
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self:_PlayerHint(playerData, 3)
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-- Next step: ninety.
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self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.NINETY)
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@ -8398,10 +8383,14 @@ function AIRBOSS:_CheckFoulDeck(playerData)
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self:MessageToPlayer(playerData, text, "LSO", nil, nil, false, 3)
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end
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-- Set player parameters for foul deck
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-- Set player parameters for foul deck.
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playerData.fouldeckwo=true
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-- Debrief.
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playerData.step=AIRBOSS.PatternStep.DEBRIEF
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playerData.warning=nil
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-- Pass would be invalid if the player lands.
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playerData.valid=false
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-- Send a message to the player that blocks the runway.
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@ -12019,18 +12008,18 @@ function AIRBOSS:RadioTransmission(radio, call, loud, delay)
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end
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-- Append radio click sound at the end of the transmission.
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if call~=AIRBOSS[caller].CLICK and
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call~=AIRBOSS[caller].N0 and
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call~=AIRBOSS[caller].N1 and
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call~=AIRBOSS[caller].N2 and
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call~=AIRBOSS[caller].N3 and
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call~=AIRBOSS[caller].N4 and
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call~=AIRBOSS[caller].N5 and
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call~=AIRBOSS[caller].N6 and
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call~=AIRBOSS[caller].N7 and
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call~=AIRBOSS[caller].N8 and
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call~=AIRBOSS[caller].N9 then
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self:RadioTransmission(radio, AIRBOSS[caller].CLICK, false, delay)
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if call~=self[caller].CLICK and
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call~=self[caller].N0 and
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call~=self[caller].N1 and
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call~=self[caller].N2 and
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call~=self[caller].N3 and
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call~=self[caller].N4 and
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call~=self[caller].N5 and
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call~=self[caller].N6 and
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call~=self[caller].N7 and
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call~=self[caller].N8 and
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call~=self[caller].N9 then
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self:RadioTransmission(radio, self[caller].CLICK, false, delay)
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end
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end
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@ -12497,7 +12486,7 @@ function AIRBOSS:_Number2Sound(playerData, sender, number, delay)
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local N=string.format("N%s", n)
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-- Radio call.
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local call=AIRBOSS[Sender][N] --#AIRBOSS.RadioCall
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local call=self[Sender][N] --#AIRBOSS.RadioCall
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-- Create file name.
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--local filename=string.format("%s.%s", call.file, call.suffix)
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@ -12555,7 +12544,7 @@ function AIRBOSS:_Number2Radio(radio, number, delay)
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local N=string.format("N%s", n)
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-- Radio call.
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local call=AIRBOSS[Sender][N] --#AIRBOSS.RadioCall
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local call=self[Sender][N] --#AIRBOSS.RadioCall
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-- Transmit.
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self:RadioTransmission(radio, call, false, delay)
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