Waypoints

This commit is contained in:
Frank 2020-07-21 17:53:59 +02:00
parent d9b7cc18f3
commit af023c1994
8 changed files with 1111 additions and 143 deletions

View File

@ -1,4 +1,4 @@
--- **Core** - Pathfinding.
--- **Core** - A* Pathfinding.
--
-- **Main Features:**
--
@ -272,7 +272,7 @@ end
-- @param #ASTAR.Node nodeA Node A.
-- @param #ASTAR.Node nodeB Node B.
-- @return #number Distance between nodes in meters.
function ASTAR:dist_between ( nodeA, nodeB )
function ASTAR:DistNodes ( nodeA, nodeB )
return nodeA.coordinate:Get2DDistance(nodeB.coordinate)
end
@ -281,8 +281,8 @@ end
-- @param #ASTAR.Node nodeA Node A.
-- @param #ASTAR.Node nodeB Node B.
-- @return #number Distance between nodes in meters.
function ASTAR:heuristic_cost_estimate( nodeA, nodeB )
return self:dist_between(nodeA, nodeB)
function ASTAR:HeuristicCost( nodeA, nodeB )
return self:DistNodes(nodeA, nodeB)
end
--- Function
@ -318,7 +318,7 @@ end
--- Function
-- @param #ASTAR self
function ASTAR:neighbor_nodes ( theNode, nodes )
function ASTAR:neighbor_nodes(theNode, nodes)
local neighbors = {}
for _, node in ipairs ( nodes ) do
@ -360,11 +360,11 @@ end
--- Function
-- @param #ASTAR self
function ASTAR:unwind_path ( flat_path, map, current_node )
function ASTAR:UnwindPath( flat_path, map, current_node )
if map [ current_node ] then
table.insert ( flat_path, 1, map [ current_node ] )
return self:unwind_path ( flat_path, map, map [ current_node ] )
return self:UnwindPath ( flat_path, map, map [ current_node ] )
else
return flat_path
end
@ -393,14 +393,14 @@ function ASTAR:GetPath()
g_score [ start ] = 0
f_score [ start ] = g_score [ start ] + self:heuristic_cost_estimate ( start, goal )
f_score [ start ] = g_score [ start ] + self:HeuristicCost ( start, goal )
while #openset > 0 do
local current = self:lowest_f_score ( openset, f_score )
if current == goal then
local path = self:unwind_path ( {}, came_from, goal )
local path = self:UnwindPath ( {}, came_from, goal )
table.insert(path, goal)
return path
end
@ -414,13 +414,13 @@ function ASTAR:GetPath()
if self:not_in ( closedset, neighbor ) then
local tentative_g_score = g_score [ current ] + self:dist_between ( current, neighbor )
local tentative_g_score = g_score [ current ] + self:DistNodes ( current, neighbor )
if self:not_in ( openset, neighbor ) or tentative_g_score < g_score [ neighbor ] then
came_from [ neighbor ] = current
g_score [ neighbor ] = tentative_g_score
f_score [ neighbor ] = g_score [ neighbor ] + self:heuristic_cost_estimate ( neighbor, goal )
f_score [ neighbor ] = g_score [ neighbor ] + self:HeuristicCost ( neighbor, goal )
if self:not_in ( openset, neighbor ) then
table.insert ( openset, neighbor )

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@ -66,7 +66,7 @@
-- At this point the airwing does not have any assets (aircraft). In order to add these, one needs to first define SQUADRONS.
--
-- VFA151=SQUADRON:New("F-14 Group", 8, "VFA-151 (Vigilantes)")
-- VFA151:AddMissonCapability({AUFTRAG.Type.PATROL, AUFTRAG.Type.INTERCEPT})
-- VFA151:AddMissionCapability({AUFTRAG.Type.PATROL, AUFTRAG.Type.INTERCEPT})
--
-- airwing:AddSquadron(VFA151)
--

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@ -0,0 +1,899 @@
--- **Ops** - Enhanced Ground Group.
--
-- **Main Features:**
--
-- * Dynamically add and remove waypoints.
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Ops.ArmyGroup
-- @image OPS_ArmyGroup.png
--- ARMYGROUP class.
-- @type ARMYGROUP
-- @field #boolean adinfinitum Resume route at first waypoint when final waypoint is reached.
-- @extends Ops.OpsGroup#OPSGROUP
--- *Something must be left to chance; nothing is sure in a sea fight above all.* -- Horatio Nelson
--
-- ===
--
-- ![Banner Image](..\Presentations\ARMYGROUP\NavyGroup_Main.jpg)
--
-- # The ARMYGROUP Concept
--
-- This class enhances naval groups.
--
-- @field #ARMYGROUP
ARMYGROUP = {
ClassName = "ARMYGROUP",
}
--- Navy group element.
-- @type ARMYGROUP.Element
-- @field #string name Name of the element, i.e. the unit.
-- @field #string typename Type name.
--- NavyGroup version.
-- @field #string version
ARMYGROUP.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new ARMYGROUP class object.
-- @param #ARMYGROUP self
-- @param #string GroupName Name of the group.
-- @return #ARMYGROUP self
function ARMYGROUP:New(GroupName)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, OPSGROUP:New(GroupName)) -- #ARMYGROUP
-- Set some string id for output to DCS.log file.
self.lid=string.format("ARMYGROUP %s | ", self.groupname)
-- Defaults
self:SetDefaultROE()
self:SetDetection()
self:SetPatrolAdInfinitum(true)
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "FullStop", "Holding") -- Hold position.
self:AddTransition("*", "Detour", "OnDetour") -- Make a detour to a coordinate and resume route afterwards.
self:AddTransition("OnDetour", "DetourReached", "Cruising") -- Group reached the detour coordinate.
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "Stop". Stops the ARMYGROUP and all its event handlers.
-- @param #ARMYGROUP self
--- Triggers the FSM event "Stop" after a delay. Stops the ARMYGROUP and all its event handlers.
-- @function [parent=#ARMYGROUP] __Stop
-- @param #ARMYGROUP self
-- @param #number delay Delay in seconds.
-- TODO: Add pseudo functions.
-- Init waypoints.
self:InitWaypoints()
-- Initialize the group.
self:_InitGroup()
-- Debug trace.
if false then
self.Debug=true
BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1)
end
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.Dead, self.OnEventDead)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
-- Start the status monitoring.
self:__CheckZone(-1)
self:__Status(-2)
self:__QueueUpdate(-3)
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Group patrols ad inifintum. If the last waypoint is reached, it will go to waypoint one and repeat its route.
-- @param #ARMYGROUP self
-- @param #boolean switch If true or nil, patrol until the end of time. If false, go along the waypoints once and stop.
-- @return #ARMYGROUP self
function ARMYGROUP:SetPatrolAdInfinitum(switch)
if switch==false then
self.adinfinitum=false
else
self.adinfinitum=true
end
return self
end
--- Group patrols ad inifintum. If the last waypoint is reached, it will go to waypoint one and repeat its route.
-- @param #ARMYGROUP self
-- @param #number Speed Speed in knots. Default 70% of max speed.
-- @return #ARMYGROUP self
function ARMYGROUP:SetSpeedCruise(Speed)
self.speedCruise=Speed and UTILS.KnotsToKmph(Speed) or self.speedmax*0.7
return self
end
--- Add a *scheduled* task.
-- @param #ARMYGROUP self
-- @param Core.Point#COORDINATE Coordinate Coordinate of the target.
-- @param #number Radius Radius in meters. Default 100 m.
-- @param #number Nshots Number of shots to fire. Default 3.
-- @param #number WeaponType Type of weapon. Default auto.
-- @param #string Clock Time when to start the attack.
-- @param #number Prio Priority of the task.
function ARMYGROUP:AddTaskFireAtPoint(Coordinate, Radius, Nshots, WeaponType, Clock, Prio)
local DCStask=CONTROLLABLE.TaskFireAtPoint(nil, Coordinate:GetVec2(), Radius, Nshots, WeaponType)
self:AddTask(DCStask, Clock, nil, Prio)
end
--- Add a *scheduled* task.
-- @param #ARMYGROUP self
-- @param Wrapper.Group#GROUP TargetGroup Target group.
-- @param #number WeaponExpend How much weapons does are used.
-- @param #number WeaponType Type of weapon. Default auto.
-- @param #string Clock Time when to start the attack.
-- @param #number Prio Priority of the task.
function ARMYGROUP:AddTaskAttackGroup(TargetGroup, WeaponExpend, WeaponType, Clock, Prio)
local DCStask=CONTROLLABLE.TaskAttackGroup(nil, TargetGroup, WeaponType, WeaponExpend, AttackQty, Direction, Altitude, AttackQtyLimit, GroupAttack)
self:AddTask(DCStask, Clock, nil, Prio)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Status
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---- Update status.
-- @param #ARMYGROUP self
function ARMYGROUP:onbeforeStatus(From, Event, To)
if self:IsDead() then
self:I(self.lid..string.format("Onbefore Status DEAD ==> false"))
return false
elseif self:IsStopped() then
self:I(self.lid..string.format("Onbefore Status STOPPED ==> false"))
return false
end
return true
end
--- Update status.
-- @param #ARMYGROUP self
function ARMYGROUP:onafterStatus(From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
---
-- Detection
---
-- Check if group has detected any units.
if self.detectionOn then
self:_CheckDetectedUnits()
end
if self:IsAlive() and not self:IsDead() then
-- Current heading and position of the carrier.
local hdg=self:GetHeading()
local pos=self:GetCoordinate()
local speed=self.group:GetVelocityKNOTS()
-- Get number of tasks and missions.
local nTaskTot, nTaskSched, nTaskWP=self:CountRemainingTasks()
local nMissions=self:CountRemainingMissison()
-- Info text.
local text=string.format("State %s: Wp=%d/%d Speed=%.1f Heading=%03d Tasks=%d Missions=%d",
fsmstate, self.currentwp, #self.waypoints, speed, hdg, nTaskTot, nMissions)
self:I(self.lid..text)
else
-- Info text.
local text=string.format("State %s: Alive=%s", fsmstate, tostring(self:IsAlive()))
self:I(self.lid..text)
end
---
-- Tasks
---
-- Task queue.
if #self.taskqueue>0 and self.verbose>1 then
local text=string.format("Tasks #%d", #self.taskqueue)
for i,_task in pairs(self.taskqueue) do
local task=_task --Ops.OpsGroup#OPSGROUP.Task
local name=task.description
local taskid=task.dcstask.id or "unknown"
local status=task.status
local clock=UTILS.SecondsToClock(task.time, true)
local eta=task.time-timer.getAbsTime()
local started=task.timestamp and UTILS.SecondsToClock(task.timestamp, true) or "N/A"
local duration=-1
if task.duration then
duration=task.duration
if task.timestamp then
-- Time the task is running.
duration=task.duration-(timer.getAbsTime()-task.timestamp)
else
-- Time the task is supposed to run.
duration=task.duration
end
end
-- Output text for element.
if task.type==OPSGROUP.TaskType.SCHEDULED then
text=text..string.format("\n[%d] %s (%s): status=%s, scheduled=%s (%d sec), started=%s, duration=%d", i, taskid, name, status, clock, eta, started, duration)
elseif task.type==OPSGROUP.TaskType.WAYPOINT then
text=text..string.format("\n[%d] %s (%s): status=%s, waypoint=%d, started=%s, duration=%d, stopflag=%d", i, taskid, name, status, task.waypoint, started, duration, task.stopflag:Get())
end
end
self:I(self.lid..text)
end
---
-- Missions
---
-- Current mission name.
if self.verbose>0 then
local Mission=self:GetMissionByID(self.currentmission)
-- Current status.
local text=string.format("Missions %d, Current: %s", self:CountRemainingMissison(), Mission and Mission.name or "none")
for i,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
local Cstart= UTILS.SecondsToClock(mission.Tstart, true)
local Cstop = mission.Tstop and UTILS.SecondsToClock(mission.Tstop, true) or "INF"
text=text..string.format("\n[%d] %s (%s) status=%s (%s), Time=%s-%s, prio=%d wp=%s targets=%d",
i, tostring(mission.name), mission.type, mission:GetGroupStatus(self), tostring(mission.status), Cstart, Cstop, mission.prio, tostring(mission:GetGroupWaypointIndex(self)), mission:CountMissionTargets())
end
self:I(self.lid..text)
end
self:__Status(-10)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Events
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "ElementSpawned" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #ARMYGROUP.Element Element The group element.
function ARMYGROUP:onafterElementSpawned(From, Event, To, Element)
self:I(self.lid..string.format("Element spawned %s", Element.name))
-- Set element status.
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.SPAWNED)
end
--- On after "ElementDead" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #ARMYGROUP.Element Element The group element.
function ARMYGROUP:onafterElementDead(From, Event, To, Element)
self:T(self.lid..string.format("Element dead %s.", Element.name))
-- Set element status.
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.DEAD)
end
--- On after "Spawned" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function ARMYGROUP:onafterSpawned(From, Event, To)
self:I(self.lid..string.format("Group spawned!"))
if self.ai then
-- Set default ROE and ROT options.
self:SetOptionROE(self.roe)
end
-- Get orientation.
self.Corientlast=self.group:GetUnit(1):GetOrientationX()
self.depth=self.group:GetHeight()
-- Update route.
self:Cruise()
end
--- On after "UpdateRoute" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number n Waypoint number. Default is next waypoint.
-- @param #number Speed Speed in knots. Default cruise speed.
-- @param #number Depth Depth in meters. Default 0 meters.
function ARMYGROUP:onafterUpdateRoute(From, Event, To, n, Speed, Depth)
-- Update route from this waypoint number onwards.
n=n or self:GetWaypointIndexNext(self.adinfinitum)
-- Debug info.
self:T(self.lid..string.format("FF Update route n=%d", n))
-- Update waypoint tasks, i.e. inject WP tasks into waypoint table.
self:_UpdateWaypointTasks(n)
-- Waypoints.
local waypoints={}
-- Depth for submarines.
local depth=Depth or 0
-- Get current speed in km/h.
local speed=Speed and UTILS.KnotsToKmph(Speed) or self.group:GetVelocityKMH()
-- Current waypoint.
local current=self:GetCoordinate():WaypointNaval(speed, depth)
table.insert(waypoints, current)
-- Add remaining waypoints to route.
for i=n, #self.waypoints do
local wp=self.waypoints[i]
-- Set speed.
if i==n then
if Speed then
wp.speed=UTILS.KnotsToMps(Speed)
elseif self.speedCruise then
wp.speed=UTILS.KmphToMps(self.speedCruise)
else
-- Take default waypoint speed.
end
else
if self.speedCruise then
wp.speed=UTILS.KmphToMps(self.speedCruise)
else
-- Take default waypoint speed.
end
end
-- Set depth.
wp.alt=-depth --Depth and -Depth or wp.alt
-- Add waypoint.
table.insert(waypoints, wp)
end
if #waypoints>1 then
self:I(self.lid..string.format("Updateing route: WP=%d, Speed=%.1f knots, depth=%d meters", #self.waypoints-n+1, UTILS.KmphToKnots(speed), depth))
-- Route group to all defined waypoints remaining.
self:Route(waypoints)
else
---
-- No waypoints left
---
self:I(self.lid..string.format("No waypoints left"))
if #self.waypoints>1 then
self:I(self.lid..string.format("Resuming route at first waypoint"))
self:__UpdateRoute(-1, 1, nil, self.depth)
end
end
end
--- On after "Detour" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Point#COORDINATE Coordinate Coordinate where to go.
-- @param #number Speed Speed in knots. Default cruise speed.
-- @param #number Depth Depth in meters. Default 0 meters.
-- @param #number ResumeRoute If true, resume route after detour point was reached.
function ARMYGROUP:onafterDetour(From, Event, To, Coordinate, Speed, Depth, ResumeRoute)
-- Waypoints.
local waypoints={}
-- Depth for submarines.
local depth=Depth or 0
-- Get current speed in km/h.
local speed=Speed and UTILS.KnotsToKmph(Speed) or self.group:GetVelocityKMH()
-- Current waypoint.
local current=self:GetCoordinate():WaypointGround(Speed,Formation,DCSTasks)
table.insert(waypoints, current)
-- At each waypoint report passing.
local Task=self.group:TaskFunction("ARMYGROUP._DetourReached", self, ResumeRoute)
local detour=Coordinate:WaypointNaval(speed, depth, {Task})
table.insert(waypoints, detour)
self:Route(waypoints)
end
--- On after "DetourReached" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function ARMYGROUP:onafterDetourReached(From, Event, To)
self:I(self.lid.."Group reached detour coordinate.")
end
--- Function called when a group is passing a waypoint.
--@param Wrapper.Group#GROUP group Group that passed the waypoint
--@param #ARMYGROUP navygroup Navy group object.
--@param #boolean resume Resume route.
function ARMYGROUP._DetourReached(group, navygroup, resume)
-- Debug message.
local text=string.format("Group reached detour coordinate")
navygroup:I(navygroup.lid..text)
if resume then
local indx=navygroup:GetWaypointIndexNext(true)
local speed=navygroup:GetSpeedToWaypoint(indx)
navygroup:UpdateRoute(indx, speed, navygroup.depth)
end
navygroup:DetourReached()
end
--- On after "FullStop" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function ARMYGROUP:onafterFullStop(From, Event, To)
-- Get current position.
local pos=self:GetCoordinate()
-- Create a new waypoint.
local wp=pos:WaypointNaval(0)
-- Create new route consisting of only this position ==> Stop!
self:Route({wp})
end
--- On after "Cruise" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #number Speed Speed in knots.
function ARMYGROUP:onafterCruise(From, Event, To, Speed)
self:UpdateRoute(nil, Speed, self.depth)
end
--- On after "Dead" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function ARMYGROUP:onafterDead(From, Event, To)
self:I(self.lid..string.format("Group dead!"))
-- Delete waypoints so they are re-initialized at the next spawn.
self.waypoints=nil
self.groupinitialized=false
-- Cancel all mission.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
self:MissionCancel(mission)
mission:GroupDead(self)
end
-- Stop
self:Stop()
end
--- On after Start event. Starts the ARMYGROUP FSM and event handlers.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function ARMYGROUP:onafterStop(From, Event, To)
-- Check if group is still alive.
if self:IsAlive() then
-- Destroy group. No event is generated.
self.group:Destroy(false)
end
-- Handle events:
self:UnHandleEvent(EVENTS.Birth)
self:UnHandleEvent(EVENTS.Dead)
self:UnHandleEvent(EVENTS.RemoveUnit)
self.CallScheduler:Clear()
self:I(self.lid.."STOPPED! Unhandled events, cleared scheduler and removed from database.")
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events DCS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event function handling the birth of a unit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventBirth(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
if self.respawning then
local function reset()
self.respawning=nil
end
-- Reset switch in 1 sec. This should allow all birth events of n>1 groups to have passed.
-- TODO: Can I do this more rigorously?
self:ScheduleOnce(1, reset)
else
-- Get element.
local element=self:GetElementByName(unitname)
-- Set element to spawned state.
self:T3(self.lid..string.format("EVENT: Element %s born ==> spawned", element.name))
self:ElementSpawned(element)
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventDead(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
self:T(self.lid..string.format("EVENT: Unit %s dead!", EventData.IniUnitName))
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:I(self.lid..string.format("EVENT: Element %s dead ==> dead", element.name))
self:ElementDead(element)
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventRemoveUnit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:I(self.lid..string.format("EVENT: Element %s removed ==> dead", element.name))
self:ElementDead(element)
end
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Routing
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add an a waypoint to the route.
-- @param #ARMYGROUP self
-- @param Core.Point#COORDINATE coordinate The coordinate of the waypoint. Use COORDINATE:SetAltitude(altitude) to define the altitude.
-- @param #number speed Speed in knots. Default is default cruise speed or 70% of max speed.
-- @param #number wpnumber Waypoint number. Default at the end.
-- @param #boolean updateroute If true or nil, call UpdateRoute. If false, no call.
-- @return #number Waypoint index.
function ARMYGROUP:AddWaypoint(coordinate, speed, wpnumber, updateroute)
-- Waypoint number. Default is at the end.
wpnumber=wpnumber or #self.waypoints+1
if wpnumber>self.currentwp then
self.passedfinalwp=false
end
-- Speed in knots.
speed=speed or self:GetSpeedCruise()
-- Speed at waypoint.
local speedkmh=UTILS.KnotsToKmph(speed)
-- Create a Naval waypoint.
local wp=coordinate:WaypointNaval(speedkmh)
-- Add to table.
table.insert(self.waypoints, wpnumber, wp)
-- Debug info.
self:T(self.lid..string.format("Adding NAVAL waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, speed, self.currentwp, #self.waypoints))
-- Update route.
if updateroute==nil or updateroute==true then
self:_CheckGroupDone(1)
end
return wpnumber
end
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
-- @param #ARMYGROUP self
-- @return #ARMYGROUP self
function ARMYGROUP:_InitGroup()
-- First check if group was already initialized.
if self.groupinitialized then
self:E(self.lid.."WARNING: Group was already initialized!")
return
end
-- Get template of group.
self.template=self.group:GetTemplate()
-- Define category.
self.isAircraft=false
self.isNaval=false
self.isGround=true
-- Ships are always AI.
self.ai=true
-- Is (template) group late activated.
self.isLateActivated=self.template.lateActivation
-- Naval groups cannot be uncontrolled.
self.isUncontrolled=false
-- Max speed in km/h.
self.speedmax=self.group:GetSpeedMax()
-- Group ammo.
--self.ammo=self:GetAmmoTot()
self.traveldist=0
self.traveltime=timer.getAbsTime()
self.position=self:GetCoordinate()
-- Radio parameters from template.
self.radioOn=true -- Radio is always on for ships.
self.radioFreq=tonumber(self.template.units[1].frequency)/1000000
self.radioModu=tonumber(self.template.units[1].modulation)/1000000
-- If not set by the use explicitly yet, we take the template values as defaults.
if not self.radioFreqDefault then
self.radioFreqDefault=self.radioFreq
self.radioModuDefault=self.radioModu
end
-- Set default formation.
if not self.formationDefault then
if self.ishelo then
self.formationDefault=ENUMS.Formation.RotaryWing.EchelonLeft.D300
else
self.formationDefault=ENUMS.Formation.FixedWing.EchelonLeft.Group
end
end
local units=self.group:GetUnits()
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
local element={} --#ARMYGROUP.Element
element.name=unit:GetName()
element.typename=unit:GetTypeName()
element.status=OPSGROUP.ElementStatus.INUTERO
element.unit=unit
table.insert(self.elements, element)
self:GetAmmoUnit(unit, false)
if unit:IsAlive() then
self:ElementSpawned(element)
end
end
-- Get first unit. This is used to extract other parameters.
local unit=self.group:GetUnit(1)
if unit then
self.descriptors=unit:GetDesc()
self.actype=unit:GetTypeName()
-- Debug info.
local text=string.format("Initialized Navy Group %s:\n", self.groupname)
text=text..string.format("AC type = %s\n", self.actype)
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedmax))
--text=text..string.format("Speed cruise = %.1f Knots\n", UTILS.KmphToKnots(self.speedCruise))
text=text..string.format("Elements = %d\n", #self.elements)
text=text..string.format("Waypoints = %d\n", #self.waypoints)
text=text..string.format("Radio = %.1f MHz %s %s\n", self.radioFreq, UTILS.GetModulationName(self.radioModu), tostring(self.radioOn))
--text=text..string.format("Ammo = %d (G=%d/R=%d/B=%d/M=%d)\n", self.ammo.Total, self.ammo.Guns, self.ammo.Rockets, self.ammo.Bombs, self.ammo.Missiles)
text=text..string.format("FSM state = %s\n", self:GetState())
text=text..string.format("Is alive = %s\n", tostring(self.group:IsAlive()))
text=text..string.format("LateActivate = %s\n", tostring(self:IsLateActivated()))
self:I(self.lid..text)
-- Init done.
self.groupinitialized=true
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if group is done, i.e.
--
-- * passed the final waypoint,
-- * no current task
-- * no current mission
-- * number of remaining tasks is zero
-- * number of remaining missions is zero
--
-- @param #ARMYGROUP self
-- @param #number delay Delay in seconds.
function ARMYGROUP:_CheckGroupDone(delay)
if self:IsAlive() and self.ai then
if delay and delay>0 then
-- Delayed call.
self:ScheduleOnce(delay, ARMYGROUP._CheckGroupDone, self)
else
if self.passedfinalwp then
if #self.waypoints>1 and self.adinfinitum then
local speed=self:GetSpeedToWaypoint(1)
-- Start route at first waypoint.
self:__UpdateRoute(-1, 1, speed, self.depth)
end
else
self:UpdateRoute(nil, nil, self.depth)
end
end
end
end
--- Get default cruise speed.
-- @param #ARMYGROUP self
-- @return #number Cruise speed (>0) in knots.
function ARMYGROUP:GetSpeedCruise()
return UTILS.KmphToKnots(self.speedCruise or self.speedmax*0.7)
end
--- Returns a non-zero speed to the next waypoint (even if the waypoint speed is zero).
-- @param #ARMYGROUP self
-- @param #number indx Waypoint index.
-- @return #number Speed to next waypoint (>0) in knots.
function ARMYGROUP:GetSpeedToWaypoint(indx)
local speed=self:GetWaypointSpeed(indx)
if speed<=0.1 then
speed=self:GetSpeedCruise()
end
return speed
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -2956,7 +2956,7 @@ end
-- @param #number speed Speed in knots. Default 350 kts.
-- @param #number wpnumber Waypoint number. Default at the end.
-- @param #boolean updateroute If true or nil, call UpdateRoute. If false, no call.
-- @return #number Waypoint index.
-- @return Ops.OpsGroup#OPSGROUP.Waypoint Waypoint table.
function FLIGHTGROUP:AddWaypoint(coordinate, speed, wpnumber, updateroute)
-- Waypoint number. Default is at the end.
@ -2973,43 +2973,24 @@ function FLIGHTGROUP:AddWaypoint(coordinate, speed, wpnumber, updateroute)
local speedkmh=UTILS.KnotsToKmph(speed)
-- Create air waypoint.
local wp=coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, speedkmh, true, nil, {}, string.format("Added Waypoint #%d", wpnumber))
local name=string.format("Added Waypoint #%d", wpnumber)
local wp=coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, speedkmh, true, nil, {}, name)
-- Add to table.
table.insert(self.waypoints, wpnumber, wp)
-- Create waypoint data table.
local waypoint=self:_CreateWaypoint(wp)
-- Add waypoint to table.
self:_AddWaypoint(waypoint, wpnumber)
-- Debug info.
self:T(self.lid..string.format("Adding AIR waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, speed, self.currentwp, #self.waypoints))
-- Shift all waypoint tasks after the inserted waypoint.
for _,_task in pairs(self.taskqueue) do
local task=_task --Ops.OpsGroup#OPSGROUP.Task
if task.type==OPSGROUP.TaskType.WAYPOINT and task.waypoint and task.waypoint>=wpnumber then
task.waypoint=task.waypoint+1
end
end
-- Shift all mission waypoints after the inserted waypoint.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
-- Get mission waypoint index.
local wpidx=mission:GetGroupWaypointIndex(self)
-- Increase number if this waypoint lies in the future.
if wpidx and wpidx>=wpnumber then
mission:SetGroupWaypointIndex(self, wpidx+1)
end
end
-- Update route.
if updateroute==nil or updateroute==true then
--self:_CheckGroupDone(1)
self:__UpdateRoute(-1)
end
return wpnumber
return waypoint
end

View File

@ -934,7 +934,7 @@ end
-- @param #number speed Speed in knots. Default is default cruise speed or 70% of max speed.
-- @param #number wpnumber Waypoint number. Default at the end.
-- @param #boolean updateroute If true or nil, call UpdateRoute. If false, no call.
-- @return #number Waypoint index.
-- @return Ops.OpsGroup#OPSGROUP.Waypoint Waypoint table.
function NAVYGROUP:AddWaypoint(coordinate, speed, wpnumber, updateroute)
-- Waypoint number. Default is at the end.
@ -952,41 +952,22 @@ function NAVYGROUP:AddWaypoint(coordinate, speed, wpnumber, updateroute)
-- Create a Naval waypoint.
local wp=coordinate:WaypointNaval(speedkmh)
-- Add to table.
table.insert(self.waypoints, wpnumber, wp)
-- Create waypoint data table.
local waypoint=self:_CreateWaypoint(wp)
-- Add waypoint to table.
self:_AddWaypoint(waypoint, wpnumber)
-- Debug info.
self:T(self.lid..string.format("Adding NAVAL waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, speed, self.currentwp, #self.waypoints))
-- Shift all waypoint tasks after the inserted waypoint.
for _,_task in pairs(self.taskqueue) do
local task=_task --Ops.OpsGroup#OPSGROUP.Task
if task.type==OPSGROUP.TaskType.WAYPOINT and task.waypoint and task.waypoint>=wpnumber then
task.waypoint=task.waypoint+1
end
end
-- Shift all mission waypoints after the inserted waypoint.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
-- Get mission waypoint index.
local wpidx=mission:GetGroupWaypointIndex(self)
-- Increase number if this waypoint lies in the future.
if wpidx and wpidx>=wpnumber then
mission:SetGroupWaypointIndex(self, wpidx+1)
end
end
-- Update route.
if updateroute==nil or updateroute==true then
self:_CheckGroupDone(1)
end
return wpnumber
return waypoint
end
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.

View File

@ -39,6 +39,7 @@
-- @field #number speedmax Max speed in km/h.
-- @field #number speedCruise Cruising speed in km/h.
-- @field #boolean passedfinalwp Group has passed the final waypoint.
-- @field #number wpcounter Running number counting waypoints.
-- @field #boolean respawning Group is being respawned.
-- @field Core.Set#SET_ZONE checkzones Set of zones.
-- @field Core.Set#SET_ZONE inzones Set of zones in which the group is currently in.
@ -117,6 +118,7 @@ OPSGROUP = {
inzones = nil,
groupinitialized = nil,
respawning = nil,
wpcounter = 1,
}
--- Status of group element.
@ -201,6 +203,19 @@ OPSGROUP.TaskType={
-- @field #number MissilesCR Amount of cruise missiles.
-- @field #number MissilesBM Amount of ballistic missiles.
--- Waypoint data.
-- @type OPSGROUP.Waypoint
-- @field #table wp DCS waypoint table.
-- @field Core.Point#COORDINATE coordinate Waypoint coordinate.
-- @field #number speed Speed in m/s.
-- @field #number altitude Altitude in meters. For submaries use negative sign for depth.
-- @field #number index Waypoint index. This might change as waypoints are added and removed.
-- @field #number uid Waypoint's unit id, which is a running number.
-- @field #boolean onroad If true, ground group takes a road.
-- @field #number formation The formation for this waypoint.
-- @field #boolean detour If true, this waypoint is not part of the normal route.
-- @field #string action Waypoint action (turning point, etc.). Ground groups have the formation here.
--- NavyGroup version.
-- @field #string version
OPSGROUP.version="0.1.0"
@ -632,6 +647,70 @@ end
-- Waypoint Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get the waypoint from its unique ID.
-- @param #OPSGROUP self
-- @param #number uid Waypoint unique ID.
-- @return #OPSGROUP.Waypoint Waypoint data.
function OPSGROUP:GetWaypointByID(uid)
for _,_waypoint in pairs(self.waypoints) do
local waypoint=_waypoint --#OPSGROUP.Waypoint
if waypoint.uid==uid then
return waypoint
end
end
return nil
end
--- Get the waypoint from its index.
-- @param #OPSGROUP self
-- @param #number index Waypoint index.
-- @return #OPSGROUP.Waypoint Waypoint data.
function OPSGROUP:GetWaypointByIndex(index)
for i,_waypoint in pairs(self.waypoints) do
local waypoint=_waypoint --#OPSGROUP.Waypoint
if i==index then
return waypoint
end
end
return nil
end
--- Get the waypoint index (its position in the current waypoints table).
-- @param #OPSGROUP self
-- @param #number uid Waypoint unique ID.
-- @return #OPSGROUP.Waypoint Waypoint data.
function OPSGROUP:GetWaypointIndex(uid)
for i,_waypoint in pairs(self.waypoints) do
local waypoint=_waypoint --#OPSGROUP.Waypoint
if waypoint.uid==uid then
return i
end
end
return nil
end
--- Remove a waypoint with a ceratin UID.
-- @param #OPSGROUP self
-- @param #number uid Waypoint UID.
-- @return #OPSGROUP self
function OPSGROUP:RemoveWaypointByID(uid)
local index=self:GetWaypointIndex(uid)
if index then
self:RemoveWaypoint(index)
end
return self
end
--- Remove a waypoint.
-- @param #OPSGROUP self
-- @param #number wpindex Waypoint number.
@ -652,28 +731,6 @@ function OPSGROUP:RemoveWaypoint(wpindex)
-- Debug info.
self:I(self.lid..string.format("Removing waypoint %d. N %d-->%d", wpindex, N, n))
-- Shift all waypoint tasks after the removed waypoint.
for _,_task in pairs(self.taskqueue) do
local task=_task --#OPSGROUP.Task
if task.type==OPSGROUP.TaskType.WAYPOINT and task.waypoint and task.waypoint>wpindex then
task.waypoint=task.waypoint-1
end
end
-- Shift all mission waypoints after the removerd waypoint.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
-- Get mission waypoint index.
local wpidx=mission:GetGroupWaypointIndex(self)
-- Reduce number if this waypoint lies in the future.
if wpidx and wpidx>wpindex then
mission:SetGroupWaypointIndex(self, wpidx-1)
end
end
-- Waypoint was not reached yet.
if wpindex > self.currentwp then
@ -858,35 +915,46 @@ end
-- @return #OPSGROUP.Task The task structure.
function OPSGROUP:AddTaskWaypoint(task, waypointindex, description, prio, duration)
-- Increase counter.
self.taskcounter=self.taskcounter+1
-- Task data structure.
local newtask={} --#OPSGROUP.Task
newtask.description=description
newtask.status=OPSGROUP.TaskStatus.SCHEDULED
newtask.dcstask=task
newtask.prio=prio or 50
newtask.id=self.taskcounter
newtask.duration=duration
newtask.time=0
newtask.waypoint=waypointindex or (self.currentwp and self.currentwp+1 or 2)
newtask.type=OPSGROUP.TaskType.WAYPOINT
newtask.stopflag=USERFLAG:New(string.format("%s StopTaskFlag %d", self.groupname, newtask.id))
newtask.stopflag:Set(0)
-- Add to table.
table.insert(self.taskqueue, newtask)
-- Index.
waypointindex=waypointindex or (self.currentwp and self.currentwp+1 or 2)
-- Info.
self:I(self.lid..string.format("Adding WAYPOINT task %s at WP %d", newtask.description, newtask.waypoint))
self:T3({newtask=newtask})
-- Get waypoint
local waypoint=self:GetWaypointByIndex(waypointindex)
-- Update route.
--self:_CheckGroupDone(1)
self:__UpdateRoute(-1)
if waypoint then
return newtask
-- Increase counter.
self.taskcounter=self.taskcounter+1
-- Task data structure.
local newtask={} --#OPSGROUP.Task
newtask.description=description
newtask.status=OPSGROUP.TaskStatus.SCHEDULED
newtask.dcstask=task
newtask.prio=prio or 50
newtask.id=self.taskcounter
newtask.duration=duration
newtask.time=0
newtask.waypoint=waypoint.uid
newtask.type=OPSGROUP.TaskType.WAYPOINT
newtask.stopflag=USERFLAG:New(string.format("%s StopTaskFlag %d", self.groupname, newtask.id))
newtask.stopflag:Set(0)
-- Add to table.
table.insert(self.taskqueue, newtask)
-- Info.
self:I(self.lid..string.format("Adding WAYPOINT task %s at WP %d", newtask.description, newtask.waypoint))
self:T3({newtask=newtask})
-- Update route.
--self:_CheckGroupDone(1)
self:__UpdateRoute(-1)
return newtask
end
return nil
end
--- Add an *enroute* task.
@ -1215,20 +1283,7 @@ function OPSGROUP:onafterTaskCancel(From, Event, To, Task)
-- Call task done function.
self:TaskDone(Task)
--[[
local mission=self:GetMissionByTaskID(Task.id)
-- Is this a waypoint task?
if Task.type==OPSGROUP.TaskType.WAYPOINT and Task.waypoint then
-- Check that this is a mission waypoint and no other tasks are defined here.
if mission and #self:GetTasksWaypoint(Task.waypoint)==0 then
self:RemoveWaypoint(Task.waypoint)
end
end
]]
end
else
@ -1710,7 +1765,7 @@ function OPSGROUP:RouteToMission(mission, delay)
end
-- Add waypoint.
self:AddWaypoint(waypointcoord, UTILS.KmphToKnots(self.speedCruise), nextwaypoint, false)
local waypoint=self:AddWaypoint(waypointcoord, UTILS.KmphToKnots(self.speedCruise), nextwaypoint, false)
-- Special for Troop transport.
if mission.type==AUFTRAG.Type.TROOPTRANSPORT then
@ -1738,7 +1793,7 @@ function OPSGROUP:RouteToMission(mission, delay)
mission:SetGroupWaypointTask(self, waypointtask)
-- Set waypoint index.
mission:SetGroupWaypointIndex(self, nextwaypoint)
mission:SetGroupWaypointIndex(self, waypoint.uid)
---
-- Mission Specific Settings
@ -1848,13 +1903,14 @@ end
-- @param #string To To state.
-- @param #number n Waypoint passed.
-- @param #number N Total number of waypoints.
function OPSGROUP:onafterPassingWaypoint(From, Event, To, n, N)
-- @param #OPSGROUP.Waypoint Waypoint Waypoint data passed.
function OPSGROUP:onafterPassingWaypoint(From, Event, To, n, N, Waypoint)
local text=string.format("Group passed waypoint %d/%d", n, N)
self:T(self.lid..text)
MESSAGE:New(text, 30, "DEBUG"):ToAllIf(self.Debug)
-- Get all waypoint tasks.
local tasks=self:GetTasksWaypoint(n)
local tasks=self:GetTasksWaypoint(Waypoint.uid)
-- Debug info.
local text=string.format("WP %d/%d tasks:", n, N)
@ -2125,6 +2181,43 @@ end
-- Waypoints & Routing
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Initialize Mission Editor waypoints.
-- @param #OPSGROUP self
-- @param #table waypoint DCS waypoint data table.
-- @return #OPSGROUP.Waypoint Waypoint data.
function OPSGROUP:_CreateWaypoint(waypoint)
local wp={} --#OPSGROUP.Waypoint
wp.wp=waypoint
wp.uid=self.wpcounter
wp.altitude=altitude
wp.speed=speed
wp.detour=detour
wp.formation=formation
wp.onroad=onroad
wp.coordinate=coordinate
self.wpcounter=self.wpcounter+1
return wp
end
--- Initialize Mission Editor waypoints.
-- @param #OPSGROUP self
-- @param #OPSGROUP.Waypoint waypoint Waypoint data.
-- @param #number wpnumber Waypoint index/number. Default is as last waypoint.
function OPSGROUP:_AddWaypoint(waypoint, wpnumber)
wpnumber=wpnumber or #self.waypoints+1
-- Add waypoint to table.
tabel.insert(self.waypoints, wpnumber, waypoint)
end
--- Initialize Mission Editor waypoints.
-- @param #OPSGROUP self
-- @param #table waypoints Table of waypoints. Default is from group template.
@ -2134,8 +2227,17 @@ function OPSGROUP:InitWaypoints(waypoints)
-- Template waypoints.
self.waypoints0=self.group:GetTemplateRoutePoints()
-- Waypoints of group as defined in the ME.
self.waypoints=waypoints or UTILS.DeepCopy(self.waypoints0)
-- Waypoints
self.waypoints={}
for index,wp in pairs(self.waypoints0) do
local waypoint=self:_CreateWaypoint()
self:_AddWaypoint(waypoint)
end
-- Debug info.
self:I(self.lid..string.format("Initializing %d waypoints", #self.waypoints))
@ -2201,7 +2303,8 @@ function OPSGROUP:_UpdateWaypointTasks(n)
local waypoints=self.waypoints
local nwaypoints=#waypoints
for i,wp in pairs(waypoints) do
for i,_wp in pairs(waypoints) do
local wp=_wp --Ops.OpsGroup#OPSGROUP.Waypoint
if i>=n or nwaypoints==1 then
@ -2212,11 +2315,11 @@ function OPSGROUP:_UpdateWaypointTasks(n)
local taskswp={}
-- At each waypoint report passing.
local TaskPassingWaypoint=self.group:TaskFunction("OPSGROUP._PassingWaypoint", self, i)
local TaskPassingWaypoint=self.group:TaskFunction("OPSGROUP._PassingWaypoint", self, i, wp.uid)
table.insert(taskswp, TaskPassingWaypoint)
-- Waypoint task combo.
wp.task=self.group:TaskCombo(taskswp)
wp.wp.task=self.group:TaskCombo(taskswp)
end
@ -2232,19 +2335,23 @@ end
--@param Wrapper.Group#GROUP group Group that passed the waypoint
--@param #OPSGROUP opsgroup Ops group object.
--@param #number i Waypoint number that has been reached.
function OPSGROUP._PassingWaypoint(group, opsgroup, i)
--@param #number uid Waypoint UID.
function OPSGROUP._PassingWaypoint(group, opsgroup, i, uid)
local final=#opsgroup.waypoints or 1
-- Debug message.
local text=string.format("Group passing waypoint %d of %d", i, final)
local text=string.format("Group passing waypoint %d of %d, uid=%d", i, final, uid)
opsgroup:I(opsgroup.lid..text)
-- Set current waypoint.
opsgroup.currentwp=i
-- Get waypoint data.
local waypoint=opsgroup:GetWaypointByID(uid)
-- Trigger PassingWaypoint event.
opsgroup:PassingWaypoint(i, final)
opsgroup:PassingWaypoint(i, final, waypoint)
end

View File

@ -133,7 +133,7 @@ function SQUADRON:New(TemplateGroupName, Ngroups, SquadronName)
self:SetEngagementRange()
-- Everyone can ORBIT.
self:AddMissonCapability(AUFTRAG.Type.ORBIT)
self:AddMissionCapability(AUFTRAG.Type.ORBIT)
self.attribute=self.templategroup:GetAttribute()
@ -261,7 +261,7 @@ end
-- @param #table MissionTypes Table of mission types. Can also be passed as a #string if only one type.
-- @param #number Performance Performance describing how good this mission can be performed. Higher is better. Default 50. Max 100.
-- @return #SQUADRON self
function SQUADRON:AddMissonCapability(MissionTypes, Performance)
function SQUADRON:AddMissionCapability(MissionTypes, Performance)
-- Ensure Missiontypes is a table.
if MissionTypes and type(MissionTypes)~="table" then

View File

@ -353,7 +353,7 @@ UTILS.MpsToMiph = function( mps )
end
--- Convert meters per second to knots.
-- @param #number knots Speed in m/s.
-- @param #number mps Speed in m/s.
-- @return #number Speed in knots.
UTILS.MpsToKnots = function( mps )
return mps * 1.94384 --3600 / 1852