Doc update for RADIO:StopBroadcast Fix

This commit is contained in:
Grey-Echo 2017-03-22 10:40:22 +01:00
parent 4563e7e300
commit b1b0789113
12 changed files with 162 additions and 42 deletions

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@ -49,6 +49,7 @@
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>

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@ -2426,7 +2426,6 @@ The UNIT carrying the package.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_CARGO_UNIT).CargoCarrier" >
<strong>AI_CARGO_UNIT.CargoCarrier</strong>
</a>

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@ -210,7 +210,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CLIENT).Find">CLIENT:Find(ClientName, ClientBriefing, DCSUnit)</a></td>
<td class="name" nowrap="nowrap"><a href="##(CLIENT).Find">CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</a></td>
<td class="summary">
<p>Finds a CLIENT from the _DATABASE using the relevant DCS Unit.</p>
</td>
@ -594,7 +594,7 @@ Create a function that will be called when a player joins the slot.</p>
<dt>
<a id="#(CLIENT).Find" >
<strong>CLIENT:Find(ClientName, ClientBriefing, DCSUnit)</strong>
<strong>CLIENT:Find(ClientName, ClientBriefing, DCSUnit, Error)</strong>
</a>
</dt>
<dd>
@ -619,6 +619,11 @@ Text that describes the briefing of the mission when a Player logs into the Clie
<p><code><em> DCSUnit </em></code>: </p>
</li>
<li>
<p><code><em> Error </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>

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@ -601,18 +601,48 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).Weapon">EVENTDATA.Weapon</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCategory">EVENTDATA.WeaponCategory</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponCoalition">EVENTDATA.WeaponCoalition</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponName">EVENTDATA.WeaponName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponPlayerName">EVENTDATA.WeaponPlayerName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTgtDCSUnit">EVENTDATA.WeaponTgtDCSUnit</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponTypeName">EVENTDATA.WeaponTypeName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).WeaponUNIT">EVENTDATA.WeaponUNIT</a></td>
<td class="summary">
</td>
</tr>
<tr>
@ -1930,6 +1960,32 @@ Note that at the beginning of each field description, there is an indication whi
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponCategory" >
<strong>EVENTDATA.WeaponCategory</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponCoalition" >
<strong>EVENTDATA.WeaponCoalition</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@ -1943,6 +1999,19 @@ Note that at the beginning of each field description, there is an indication whi
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponPlayerName" >
<strong>EVENTDATA.WeaponPlayerName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@ -1956,6 +2025,36 @@ Note that at the beginning of each field description, there is an indication whi
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(EVENTDATA).WeaponTypeName" >
<strong>EVENTDATA.WeaponTypeName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(EVENTDATA).WeaponUNIT" >
<strong>EVENTDATA.WeaponUNIT</strong>
</a>
</dt>
<dd>
<p> Sometimes, the weapon is a player unit!</p>
</dd>
</dl>
<dl class="function">

View File

@ -1555,7 +1555,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<em>#string</em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@ -1854,7 +1854,6 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

View File

@ -191,6 +191,7 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@ -199,6 +200,9 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

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@ -39,11 +39,11 @@
<li><a href="Fsm.html">Fsm</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
<li><a href="Menu.html">Menu</a></li>
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="Movement.html">Movement</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
@ -62,8 +62,8 @@
<li><a href="Static.html">Static</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
@ -167,13 +167,13 @@ If a FC3 airacraft is used, it will <strong>hear every communication, whatever t
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewGenericTransmission">RADIO:NewGenericTransmission(Filename, Frequency, Modulation, Power, ...)</a></td>
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewGenericTransmission">RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power)</a></td>
<td class="summary">
<p>Create a new transmission, that is to say, populate the RADIO with relevant data</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewUnitTransmission">RADIO:NewUnitTransmission(Filename, Subtitle, SubtitleDuration, Frequency, Modulation, Loop, ...)</a></td>
<td class="name" nowrap="nowrap"><a href="##(RADIO).NewUnitTransmission">RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)</a></td>
<td class="summary">
<p>Create a new transmission, that is to say, populate the RADIO with relevant data</p>
</td>
@ -221,9 +221,15 @@ If a FC3 airacraft is used, it will <strong>hear every communication, whatever t
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(RADIO).SetSubtitle">RADIO:SetSubtitle(SubTitle, SubTitleDuration)</a></td>
<td class="name" nowrap="nowrap"><a href="##(RADIO).SetSubtitle">RADIO:SetSubtitle(Subtitle, SubtitleDuration)</a></td>
<td class="summary">
<p>Check validity of the subtitle and the subtitleDuration passed and sets RADIO.subtitle and RADIO.subtitleDuration</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(RADIO).StopBroadcast">RADIO:StopBroadcast()</a></td>
<td class="summary">
<p>Stops a transmission</p>
</td>
</tr>
<tr>
@ -453,7 +459,7 @@ If Positionable is invalid</p>
<dt>
<a id="#(RADIO).NewGenericTransmission" >
<strong>RADIO:NewGenericTransmission(Filename, Frequency, Modulation, Power, ...)</strong>
<strong>RADIO:NewGenericTransmission(FileName, Frequency, Modulation, Power)</strong>
</a>
</dt>
<dd>
@ -464,7 +470,7 @@ If Positionable is invalid</p>
<ul>
<li>
<p><code><em>#string Filename </em></code>: </p>
<p><code><em>#string FileName </em></code>: </p>
</li>
<li>
@ -484,11 +490,6 @@ either radio.modulation.AM or radio.modulation.FM</p>
<p><code><em>#number Power </em></code>:
in W</p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@ -507,7 +508,7 @@ but it will work with a UNIT or a GROUP anyway
<dt>
<a id="#(RADIO).NewUnitTransmission" >
<strong>RADIO:NewUnitTransmission(Filename, Subtitle, SubtitleDuration, Frequency, Modulation, Loop, ...)</strong>
<strong>RADIO:NewUnitTransmission(FileName, Subtitle, SubtitleDuration, Frequency, Modulation, Loop)</strong>
</a>
</dt>
<dd>
@ -518,7 +519,7 @@ but it will work with a UNIT or a GROUP anyway
<ul>
<li>
<p><code><em>#string Filename </em></code>: </p>
<p><code><em>#string FileName </em></code>: </p>
</li>
<li>
@ -548,11 +549,6 @@ either radio.modulation.AM or radio.modulation.FM</p>
<p><code><em>#boolean Loop </em></code>: </p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@ -736,7 +732,7 @@ self</p>
<dt>
<a id="#(RADIO).SetSubtitle" >
<strong>RADIO:SetSubtitle(SubTitle, SubTitleDuration)</strong>
<strong>RADIO:SetSubtitle(Subtitle, SubtitleDuration)</strong>
</a>
</dt>
<dd>
@ -747,12 +743,12 @@ self</p>
<ul>
<li>
<p><code><em>#string SubTitle </em></code>: </p>
<p><code><em>#string Subtitle </em></code>: </p>
</li>
<li>
<p><code><em>#number SubTitleDuration </em></code>:
<p><code><em>#number SubtitleDuration </em></code>:
in s</p>
</li>
@ -765,6 +761,28 @@ self</p>
<h3>Usage:</h3>
<pre class="example"><code>-- Both parameters are mandatory, since it wouldn't make much sense to change the Subtitle and not its duration</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(RADIO).StopBroadcast" >
<strong>RADIO:StopBroadcast()</strong>
</a>
</dt>
<dd>
<p>Stops a transmission</p>
<h3>Return value</h3>
<p><em><a href="##(RADIO)">#RADIO</a>:</em>
self</p>
<h3>Usage:</h3>
<pre class="example"><code>-- Especially usefull to stop the broadcast of looped transmissions
-- Only works with broadcasts from UNIT or GROUP</code></pre>
</dd>
</dl>
<dl class="function">

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@ -80,8 +80,6 @@ and create a CSV file logging the scoring events for use at team or squadron web
<hr/>
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
@ -136,6 +134,8 @@ These CSV files can be used to:</p>
Use the radio menu F10 to consult the scores while running the mission.
Scores can be reported for your user, or an overall score can be reported of all players currently active in the mission.</p>
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<h2>1.1) Set the destroy score or penalty scale</h2>
<p>Score scales can be set for scores granted when enemies or friendlies are destroyed.
@ -169,8 +169,6 @@ For example, this can be done as follows:</p>
<pre><code> Scoring:RemoveUnitScore( UNIT:FindByName( "Unit #001" ) )
</code></pre>
<h2>1.3) Define destruction zones that will give extra scores.</h2>
<p>Define zones of destruction. Any object destroyed within the zone of the given category will give extra points.

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@ -1871,6 +1871,9 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@ -2324,9 +2327,6 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@ -2341,9 +2341,6 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@ -2379,7 +2376,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -2396,7 +2393,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@ -2714,7 +2711,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em>#boolean</em>
<em></em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>

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@ -49,6 +49,7 @@
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>

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@ -49,6 +49,7 @@
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>

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@ -353,8 +353,6 @@ and create a CSV file logging the scoring events for use at team or squadron web
<hr/>
<h1>1) <a href="Scoring.html##(SCORING)">Scoring#SCORING</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(SCORING)">#SCORING</a> class administers the scoring of player achievements,
and creates a CSV file logging the scoring events and results for use at team or squadron websites.</p>
</td>