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Merge pull request #1249 from FlightControl-Master/FF/Develop
Ff/develop
This commit is contained in:
commit
b1f2bab87e
@ -119,7 +119,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
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local AI_Air = AI_AIR:New( AICap )
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local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
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local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
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local self = BASE:Inherit( self, AI_Air_Engage )
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local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP
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self:SetFuelThreshold( .2, 60 )
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self:SetDamageThreshold( 0.4 )
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@ -707,13 +707,14 @@ end
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function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
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self:F( { AIGroup, From, Event, To } )
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if AIGroup and AIGroup:IsAlive() then
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-- Get tanker group.
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local Tanker = GROUP:FindByName( self.TankerName )
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if Tanker:IsAlive() and Tanker:IsAirPlane() then
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if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
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self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! ( " .. self:GetState() .. "), at tanker " .. self.TankerName )
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self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
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local RefuelRoute = {}
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@ -724,40 +725,43 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
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local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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--- Create a route point of type air.
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local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToRefuelSpeed,
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true
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)
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local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
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--- Create a route point of type air.
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local ToRefuelRoutePoint = FromRefuelCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToRefuelSpeed,
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true
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)
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--- Create a route point of type air. NOT used!
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local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
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self:F( { ToRefuelSpeed = ToRefuelSpeed } )
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RefuelRoute[#RefuelRoute+1] = FromRefuelRoutePoint
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--RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
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RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
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AIGroup:OptionROEHoldFire()
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AIGroup:OptionROTEvadeFire()
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-- Get Class name for .Resume function
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local classname=self:GetClassName()
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-- AI_A2A_CAP can call this function but does not have a .Resume function. Try to fix.
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if classname=="AI_A2A_CAP" then
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classname="AI_AIR_PATROL"
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end
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env.info("FF refueling classname="..classname)
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local Tasks = {}
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Tasks[#Tasks+1] = AIGroup:TaskRefueling()
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Tasks[#Tasks+1] = AIGroup:TaskFunction( self:GetClassName() .. ".Resume", self )
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Tasks[#Tasks+1] = AIGroup:TaskFunction( classname .. ".Resume", self )
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RefuelRoute[#RefuelRoute].task = AIGroup:TaskCombo( Tasks )
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AIGroup:Route( RefuelRoute, self.TaskDelay )
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else
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-- No tanker defined ==> RTB!
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self:RTB()
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end
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end
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end
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@ -356,7 +356,6 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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local taskOrbit=AIPatrol:TaskOrbit(c1, altitude, UTILS.KmphToMps(speedkmh), c2)
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-- Task function to redo the patrol at other random position.
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--local taskPatrol=AIPatrol:TaskFunction("AI_A2A_PATROL.PatrolRoute", self)
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local taskPatrol=AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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-- Controlled task with task condition.
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@ -298,7 +298,8 @@ end
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--
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--
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-- @param #BASE self
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-- @param #BASE Child is the Child class from which the Parent class needs to be retrieved.
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-- @param #BASE Child This is the Child class from which the Parent class needs to be retrieved.
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-- @param #BASE FromClass (Optional) The class from which to get the parent.
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-- @return #BASE
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function BASE:GetParent( Child, FromClass )
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@ -336,7 +336,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
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Schedule.ScheduleID = nil
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else
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self:E(string.format("Error no ScheduleID for CallID=%s", tostring(CallID)))
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self:T(string.format("Error no ScheduleID for CallID=%s", tostring(CallID)))
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end
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else
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@ -693,7 +693,7 @@ ARTY.db={
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--- Arty script version.
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-- @field #string version
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ARTY.version="1.1.6"
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ARTY.version="1.1.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -3848,26 +3848,23 @@ end
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-- @param #boolean final True if it is the final waypoint.
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function ARTY._PassingWaypoint(group, arty, i, final)
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-- Debug message.
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local text=string.format("%s, passing waypoint %d.", group:GetName(), i)
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if final then
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text=string.format("%s, arrived at destination.", group:GetName())
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end
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arty:T(self.lid..text)
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if group and group:IsAlive() then
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local groupname=tostring(group:GetName())
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--[[
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if final then
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MESSAGE:New(text, 10):ToCoalitionIf(group:GetCoalition(), arty.Debug or arty.report)
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else
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MESSAGE:New(text, 10):ToAllIf(arty.Debug)
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-- Debug message.
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local text=string.format("%s, passing waypoint %d.", groupname, i)
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if final then
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text=string.format("%s, arrived at destination.", groupname)
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end
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arty:T(arty.lid..text)
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-- Arrived event.
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if final and arty.groupname==groupname then
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arty:Arrived()
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end
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end
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]]
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-- Arrived event.
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if final and arty.groupname==group:GetName() then
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arty:Arrived()
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end
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end
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--- Relocate to another position, e.g. after an engagement to avoid couter strikes.
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@ -287,7 +287,7 @@ SUPPRESSION.MenuF10=nil
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--- PSEUDOATC version.
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-- @field #number version
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SUPPRESSION.version="0.9.1"
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SUPPRESSION.version="0.9.2"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -363,6 +363,7 @@ function SUPPRESSION:New(group)
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self:AddTransition("FallingBack", "FightBack", "CombatReady")
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self:AddTransition("Retreating", "Retreated", "Retreated")
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self:AddTransition("*", "Dead", "*")
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self:AddTransition("*", "Stop", "Stopped")
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self:AddTransition("TakingCover", "Hit", "TakingCover")
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self:AddTransition("FallingBack", "Hit", "FallingBack")
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@ -874,28 +875,14 @@ function SUPPRESSION:StatusReport(message)
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local roe=self.CurrentROE
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local state=self.CurrentAlarmState
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local life_min, life_max, life_ave, life_ave0, groupstrength=self:_GetLife()
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local ammotot=self.Controllable:GetAmmunition()
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local ammotot=group:GetAmmunition()
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--[[
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local text=string.format("Status of group %s\n", name)
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text=text..string.format("Number of units: %d of %d\n", nunits, self.IniGroupStrength)
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text=text..string.format("Current state: %s\n", self:GetState())
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text=text..string.format("ROE: %s\n", roe)
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text=text..string.format("Alarm state: %s\n", state)
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text=text..string.format("Hits taken: %d\n", self.Nhit)
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text=text..string.format("Life min: %3.0f\n", life_min)
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text=text..string.format("Life max: %3.0f\n", life_max)
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text=text..string.format("Life ave: %3.0f\n", life_ave)
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text=text..string.format("Life ave0: %3.0f\n", life_ave0)
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text=text..string.format("Ammo tot: %d\n", at)
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text=text..string.format("Group strength: %3.0f", groupstrength)
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]]
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local text=string.format("State %s, Units=%d/%d, ROE=%s Alarm State=%s, Hits=%d, Life=%d/%d/%d/%d, Ammo=%d",
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local text=string.format("State %s, Units=%d/%d, ROE=%s, AlarmState=%s, Hits=%d, Life(min/max/ave/ave0)=%d/%d/%d/%d, Total Ammo=%d",
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self:GetState(), nunits, self.IniGroupStrength, self.CurrentROE, self.CurrentAlarmState, self.Nhit, life_min, life_max, life_ave, life_ave0, ammotot)
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MESSAGE:New(text, 10):ToAllIf(message or self.Debug)
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self:I(self.lid.."\n"..text)
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self:I(self.lid..text)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -983,7 +970,6 @@ function SUPPRESSION:onafterStart(Controllable, From, Event, To)
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world.addEventHandler(self)
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end
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self:__Status(-1)
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end
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@ -995,23 +981,40 @@ end
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-- @param #string To To state.
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function SUPPRESSION:onafterStatus(Controllable, From, Event, To)
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--local text=string.format("State=%s, ROE %d, Life=%.1f", Controllable:GetName())
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--MESSAGE:New(text, 10):ToAllIf(self.Debug)
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-- Suppressed group.
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local group=self.Controllable --Wrapper.Group#GROUP
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local n=group:GetAmmunition()
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-- Check if group object exists.
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if group then
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self:StatusReport(false)
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-- Retreat if completely out of ammo and retreat zone defined.
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if n==0 and self.RetreatZone then
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self:Retreat()
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-- Number of alive units.
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local nunits=group:CountAliveUnits()
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end
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-- Check if there are units.
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if nunits>0 then
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-- Retreat if completely out of ammo and retreat zone defined.
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local nammo=group:GetAmmunition()
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if nammo==0 and self.RetreatZone then
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self:Retreat()
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end
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self:__Status(-30)
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-- Status report.
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self:StatusReport(false)
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-- Call status again if not "Stopped".
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if self:GetState()~="Stopped" then
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self:__Status(-30)
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end
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else
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self:Stop()
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end
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else
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self:Stop()
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1409,27 +1412,54 @@ end
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function SUPPRESSION:onafterDead(Controllable, From, Event, To)
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self:_EventFromTo("onafterDead", Event, From, To)
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-- Number of units left in the group.
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local nunits=#self.Controllable:GetUnits()
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local text=string.format("Group %s: One of our units just died! %d units left.", self.Controllable:GetName(), nunits)
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:T(self.lid..text)
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-- Go to stop state.
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if nunits==0 then
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self:T(self.lid..string.format("Stopping SUPPRESSION for group %s.", Controllable:GetName()))
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self:Stop()
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if self.mooseevents then
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self:UnHandleEvent(EVENTS.Dead)
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self:UnHandleEvent(EVENTS.Hit)
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else
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world.removeEventHandler(self)
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local group=self.Controllable --Wrapper.Group#GROUP
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if group then
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-- Number of units left in the group.
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local nunits=group:CountAliveUnits()
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local text=string.format("Group %s: One of our units just died! %d units left.", self.Controllable:GetName(), nunits)
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:T(self.lid..text)
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-- Go to stop state.
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if nunits==0 then
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self:Stop()
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end
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else
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self:Stop()
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end
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end
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--- After "Stop" event.
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-- @param #SUPPRESSION self
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-- @param Wrapper.Controllable#CONTROLLABLE Controllable Controllable of the group.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function SUPPRESSION:onafterStop(Controllable, From, Event, To)
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self:_EventFromTo("onafterStop", Event, From, To)
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local text=string.format("Stopping SUPPRESSION for group %s", self.Controllable:GetName())
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MESSAGE:New(text, 10):ToAllIf(self.Debug)
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self:I(self.lid..text)
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-- Clear all pending schedules
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self.CallScheduler:Clear()
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if self.mooseevents then
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self:UnHandleEvent(EVENTS.Dead)
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self:UnHandleEvent(EVENTS.Hit)
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else
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world.removeEventHandler(self)
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end
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|
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end
|
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|
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|
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
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--- Event Handler
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -1623,95 +1653,101 @@ function SUPPRESSION:_Run(fin, speed, formation, wait)
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local group=self.Controllable -- Wrapper.Controllable#CONTROLLABLE
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|
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-- Clear all tasks.
|
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group:ClearTasks()
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if group and group:IsAlive() then
|
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|
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-- Current coordinates of group.
|
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local ini=group:GetCoordinate()
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|
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-- Distance between current and final point.
|
||||
local dist=ini:Get2DDistance(fin)
|
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|
||||
-- Heading from ini to fin.
|
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local heading=self:_Heading(ini, fin)
|
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|
||||
-- Number of waypoints.
|
||||
local nx
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if dist <= 50 then
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nx=2
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elseif dist <= 100 then
|
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nx=3
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elseif dist <= 500 then
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nx=4
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else
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nx=5
|
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end
|
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|
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-- Number of intermediate waypoints.
|
||||
local dx=dist/(nx-1)
|
||||
-- Clear all tasks.
|
||||
group:ClearTasks()
|
||||
|
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-- Waypoint and task arrays.
|
||||
local wp={}
|
||||
local tasks={}
|
||||
|
||||
-- First waypoint is the current position of the group.
|
||||
wp[1]=ini:WaypointGround(speed, formation)
|
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tasks[1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, 1, false)
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|
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if self.Debug then
|
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local MarkerID=ini:MarkToAll(string.format("Waypoing %d of group %s (initial)", #wp, self.Controllable:GetName()))
|
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end
|
||||
|
||||
self:T2(self.lid..string.format("Number of waypoints %d", nx))
|
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for i=1,nx-2 do
|
||||
|
||||
local x=dx*i
|
||||
local coord=ini:Translate(x, heading)
|
||||
-- Current coordinates of group.
|
||||
local ini=group:GetCoordinate()
|
||||
|
||||
wp[#wp+1]=coord:WaypointGround(speed, formation)
|
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tasks[#tasks+1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, false)
|
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-- Distance between current and final point.
|
||||
local dist=ini:Get2DDistance(fin)
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|
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self:T2(self.lid..string.format("%d x = %4.1f", i, x))
|
||||
if self.Debug then
|
||||
local MarkerID=coord:MarkToAll(string.format("Waypoing %d of group %s", #wp, self.Controllable:GetName()))
|
||||
-- Heading from ini to fin.
|
||||
local heading=self:_Heading(ini, fin)
|
||||
|
||||
-- Number of waypoints.
|
||||
local nx
|
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if dist <= 50 then
|
||||
nx=2
|
||||
elseif dist <= 100 then
|
||||
nx=3
|
||||
elseif dist <= 500 then
|
||||
nx=4
|
||||
else
|
||||
nx=5
|
||||
end
|
||||
|
||||
-- Number of intermediate waypoints.
|
||||
local dx=dist/(nx-1)
|
||||
|
||||
-- Waypoint and task arrays.
|
||||
local wp={}
|
||||
local tasks={}
|
||||
|
||||
-- First waypoint is the current position of the group.
|
||||
wp[1]=ini:WaypointGround(speed, formation)
|
||||
tasks[1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, 1, false)
|
||||
|
||||
if self.Debug then
|
||||
local MarkerID=ini:MarkToAll(string.format("Waypoing %d of group %s (initial)", #wp, self.Controllable:GetName()))
|
||||
end
|
||||
|
||||
self:T2(self.lid..string.format("Number of waypoints %d", nx))
|
||||
for i=1,nx-2 do
|
||||
|
||||
local x=dx*i
|
||||
local coord=ini:Translate(x, heading)
|
||||
|
||||
wp[#wp+1]=coord:WaypointGround(speed, formation)
|
||||
tasks[#tasks+1]=group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, false)
|
||||
|
||||
self:T2(self.lid..string.format("%d x = %4.1f", i, x))
|
||||
if self.Debug then
|
||||
local MarkerID=coord:MarkToAll(string.format("Waypoing %d of group %s", #wp, self.Controllable:GetName()))
|
||||
end
|
||||
|
||||
end
|
||||
self:T2(self.lid..string.format("Total distance: %4.1f", dist))
|
||||
|
||||
-- Final waypoint.
|
||||
wp[#wp+1]=fin:WaypointGround(speed, formation)
|
||||
if self.Debug then
|
||||
local MarkerID=fin:MarkToAll(string.format("Waypoing %d of group %s (final)", #wp, self.Controllable:GetName()))
|
||||
end
|
||||
|
||||
-- Task to hold.
|
||||
local ConditionWait=group:TaskCondition(nil, nil, nil, nil, wait, nil)
|
||||
local TaskHold = group:TaskHold()
|
||||
|
||||
-- Task combo to make group hold at final waypoint.
|
||||
local TaskComboFin = {}
|
||||
TaskComboFin[#TaskComboFin+1] = group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, true)
|
||||
TaskComboFin[#TaskComboFin+1] = group:TaskControlled(TaskHold, ConditionWait)
|
||||
|
||||
-- Add final task.
|
||||
tasks[#tasks+1]=group:TaskCombo(TaskComboFin)
|
||||
|
||||
-- Original waypoints of the group.
|
||||
local Waypoints = group:GetTemplateRoutePoints()
|
||||
|
||||
-- New points are added to the default route.
|
||||
for i,p in ipairs(wp) do
|
||||
table.insert(Waypoints, i, wp[i])
|
||||
end
|
||||
|
||||
-- Set task for all waypoints.
|
||||
for i,wp in ipairs(Waypoints) do
|
||||
group:SetTaskWaypoint(Waypoints[i], tasks[i])
|
||||
end
|
||||
|
||||
-- Submit task and route group along waypoints.
|
||||
group:Route(Waypoints)
|
||||
|
||||
else
|
||||
self:E(self.lid..string.format("ERROR: Group is not alive!"))
|
||||
end
|
||||
self:T2(self.lid..string.format("Total distance: %4.1f", dist))
|
||||
|
||||
-- Final waypoint.
|
||||
wp[#wp+1]=fin:WaypointGround(speed, formation)
|
||||
if self.Debug then
|
||||
local MarkerID=fin:MarkToAll(string.format("Waypoing %d of group %s (final)", #wp, self.Controllable:GetName()))
|
||||
end
|
||||
|
||||
-- Task to hold.
|
||||
local ConditionWait=group:TaskCondition(nil, nil, nil, nil, wait, nil)
|
||||
local TaskHold = group:TaskHold()
|
||||
|
||||
-- Task combo to make group hold at final waypoint.
|
||||
local TaskComboFin = {}
|
||||
TaskComboFin[#TaskComboFin+1] = group:TaskFunction("SUPPRESSION._Passing_Waypoint", self, #wp, true)
|
||||
TaskComboFin[#TaskComboFin+1] = group:TaskControlled(TaskHold, ConditionWait)
|
||||
|
||||
-- Add final task.
|
||||
tasks[#tasks+1]=group:TaskCombo(TaskComboFin)
|
||||
|
||||
-- Original waypoints of the group.
|
||||
local Waypoints = group:GetTemplateRoutePoints()
|
||||
|
||||
-- New points are added to the default route.
|
||||
for i,p in ipairs(wp) do
|
||||
table.insert(Waypoints, i, wp[i])
|
||||
end
|
||||
|
||||
-- Set task for all waypoints.
|
||||
for i,wp in ipairs(Waypoints) do
|
||||
group:SetTaskWaypoint(Waypoints[i], tasks[i])
|
||||
end
|
||||
|
||||
-- Submit task and route group along waypoints.
|
||||
group:Route(Waypoints)
|
||||
|
||||
end
|
||||
|
||||
|
||||
@ -275,7 +275,7 @@ AIRBASE.PersianGulf = {
|
||||
["Lavan_Island_Airport"] = "Lavan Island Airport",
|
||||
["Liwa_Airbase"] = "Liwa Airbase",
|
||||
["Qeshm_Island"] = "Qeshm Island",
|
||||
["Ras_Al_Khaimah_International_Airport"] = "Ras Al Khaimah International Airport",
|
||||
["Ras_Al_Khaimah"] = "Ras Al Khaimah",
|
||||
["Sas_Al_Nakheel_Airport"] = "Sas Al Nakheel Airport",
|
||||
["Sharjah_Intl"] = "Sharjah Intl",
|
||||
["Shiraz_International_Airport"] = "Shiraz International Airport",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user