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Fixed #592
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@ -882,7 +882,7 @@ function MISSION:ReportOverview( ReportGroup, TaskStatus )
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-- Determine how many tasks are remaining.
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local TasksRemaining = 0
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for TaskID, Task in pairs( self:GetTasks() ) do
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for TaskID, Task in UTILS.spairs( self:GetTasks(), function( t, a, b ) return t[a]:ReportOrder( ReportGroup ) < t[b]:ReportOrder( ReportGroup ) end ) do
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local Task = Task -- Tasking.Task#TASK
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if Task:Is( TaskStatus ) then
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Report:Add( " - " .. Task:ReportOverview( ReportGroup ) )
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@ -330,14 +330,24 @@ do -- TASK_A2A_INTERCEPT
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local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 10 )
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self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
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local DetectedItemsCount = TargetSetUnit:Count()
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local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
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return self
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end
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end
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--- @param #TASK_A2A_INTERCEPT self
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-- @param Wrapper.Group#GROUP ReportGroup
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function TASK_A2A_INTERCEPT:ReportOrder( ReportGroup )
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self:F( { TaskInfo = self.TaskInfo } )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2A_INTERCEPT self
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@ -462,6 +472,13 @@ do -- TASK_A2A_SWEEP
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return self
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end
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function TASK_A2A_SWEEP:ReportOrder( ReportGroup )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2A_SWEEP self
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function TASK_A2A_SWEEP:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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@ -581,6 +598,13 @@ do -- TASK_A2A_ENGAGE
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return self
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end
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function TASK_A2A_ENGAGE:ReportOrder( ReportGroup )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2A_ENGAGE self
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function TASK_A2A_ENGAGE:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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@ -329,7 +329,15 @@ do -- TASK_A2G_SEAD
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return self
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end
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function TASK_A2G_SEAD:ReportOrder( ReportGroup )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_SEAD self
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function TASK_A2G_SEAD:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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@ -341,7 +349,7 @@ do -- TASK_A2G_SEAD
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2A attack, has been destroyed .
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_SEAD self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points to be granted when task process has been achieved.
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@ -357,7 +365,7 @@ do -- TASK_A2G_SEAD
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return self
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end
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--- Set a score when all the targets in scope of the A2A attack, have been destroyed.
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--- Set a score when all the targets in scope of the A2G attack, have been destroyed.
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-- @param #TASK_A2G_SEAD self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points.
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@ -373,7 +381,7 @@ do -- TASK_A2G_SEAD
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return self
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end
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--- Set a penalty when the A2A attack has failed.
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--- Set a penalty when the A2G attack has failed.
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-- @param #TASK_A2G_SEAD self
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-- @param #string PlayerName The name of the player.
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-- @param #number Penalty The penalty in points, must be a negative value!
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@ -443,6 +451,15 @@ do -- TASK_A2G_BAI
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return self
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end
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function TASK_A2G_BAI:ReportOrder( ReportGroup )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_BAI self
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function TASK_A2G_BAI:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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@ -454,7 +471,7 @@ do -- TASK_A2G_BAI
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2A attack, has been destroyed .
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_BAI self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points to be granted when task process has been achieved.
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@ -470,7 +487,7 @@ do -- TASK_A2G_BAI
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return self
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end
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--- Set a score when all the targets in scope of the A2A attack, have been destroyed.
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--- Set a score when all the targets in scope of the A2G attack, have been destroyed.
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-- @param #TASK_A2G_BAI self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points.
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@ -486,7 +503,7 @@ do -- TASK_A2G_BAI
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return self
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end
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--- Set a penalty when the A2A attack has failed.
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--- Set a penalty when the A2G attack has failed.
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-- @param #TASK_A2G_BAI self
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-- @param #string PlayerName The name of the player.
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-- @param #number Penalty The penalty in points, must be a negative value!
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@ -556,6 +573,14 @@ do -- TASK_A2G_CAS
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return self
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end
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function TASK_A2G_CAS:ReportOrder( ReportGroup )
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local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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end
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--- @param #TASK_A2G_CAS self
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function TASK_A2G_CAS:onafterGoal( TaskUnit, From, Event, To )
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local TargetSetUnit = self.TargetSetUnit -- Core.Set#SET_UNIT
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@ -567,7 +592,7 @@ do -- TASK_A2G_CAS
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self:__Goal( -10 )
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end
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--- Set a score when a target in scope of the A2A attack, has been destroyed .
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--- Set a score when a target in scope of the A2G attack, has been destroyed .
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-- @param #TASK_A2G_CAS self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points to be granted when task process has been achieved.
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@ -583,7 +608,7 @@ do -- TASK_A2G_CAS
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return self
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end
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--- Set a score when all the targets in scope of the A2A attack, have been destroyed.
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--- Set a score when all the targets in scope of the A2G attack, have been destroyed.
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-- @param #TASK_A2G_CAS self
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-- @param #string PlayerName The name of the player.
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-- @param #number Score The score in points.
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@ -599,7 +624,7 @@ do -- TASK_A2G_CAS
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return self
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end
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--- Set a penalty when the A2A attack has failed.
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--- Set a penalty when the A2G attack has failed.
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-- @param #TASK_A2G_CAS self
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-- @param #string PlayerName The name of the player.
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-- @param #number Penalty The penalty in points, must be a negative value!
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@ -251,7 +251,9 @@ do -- TASK_CARGO
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end
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end
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if NotInDeployZones then
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MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Board cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuBoardCargo, self, Cargo ):SetTime(MenuTime)
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if not TaskUnit:InAir() then
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MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Board cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuBoardCargo, self, Cargo ):SetTime(MenuTime)
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end
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end
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else
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MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Route to Pickup cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuRouteToPickup, self, Cargo ):SetTime(MenuTime)
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@ -260,9 +262,9 @@ do -- TASK_CARGO
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end
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if Cargo:IsLoaded() then
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MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Unboard cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuUnBoardCargo, self, Cargo ):SetTime(MenuTime)
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if not TaskUnit:InAir() then
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MENU_GROUP_COMMAND:New( TaskUnit:GetGroup(), "Unboard cargo " .. Cargo.Name, TaskUnit.Menu, self.MenuUnBoardCargo, self, Cargo ):SetTime(MenuTime)
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end
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-- Deployzones are optional zones that can be selected to request routing information.
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for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
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if not Cargo:IsInZone( DeployZone ) then
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@ -607,6 +609,7 @@ do -- TASK_CARGO
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end
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--- Set a limit on the amount of cargo items that can be loaded into the Carriers.
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-- @param #TASK_CARGO self
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-- @param CargoLimit Specifies a number of cargo items that can be loaded in the helicopter.
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@ -922,6 +925,12 @@ do -- TASK_CARGO_TRANSPORT
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return self
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end
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function TASK_CARGO_TRANSPORT:ReportOrder( ReportGroup )
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return true
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end
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---
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-- @param #TASK_CARGO_TRANSPORT self
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