Squadron Grouping

This commit is contained in:
Frank
2020-07-15 00:51:27 +02:00
parent 56fad29df9
commit b6bc22f991
3 changed files with 20 additions and 13 deletions

View File

@@ -1455,9 +1455,11 @@ function AIRWING:onafterNewAsset(From, Event, To, asset, assignment)
if squad then
if asset.assignment==assignment then
local nunits=#asset.template.units
-- Debug text.
local text=string.format("Adding asset to squadron %s: assignment=%s, type=%s, attribute=%s", squad.name, assignment, asset.unittype, asset.attribute)
local text=string.format("Adding asset to squadron %s: assignment=%s, type=%s, attribute=%s, nunits=%d %s", squad.name, assignment, asset.unittype, asset.attribute, nunits, tostring(squad.ngrouping))
self:I(self.lid..text)
-- Create callsign and modex.
@@ -1476,12 +1478,13 @@ function AIRWING:onafterNewAsset(From, Event, To, asset, assignment)
local unit = template.units[i]
-- If grouping is larger than units present, copy first unit.
if i>#template.units then
unit=UTILS.DeepCopy(template.units[1])
if i>nunits then
--unit=UTILS.DeepCopy(template.units[1])
table.insert(template.units, UTILS.DeepCopy(template.units[1]))
end
--Remove units if original template contains more than in grouping.
if squad.ngrouping<#template.units and i>#template.units then
-- Remove units if original template contains more than in grouping.
if squad.ngrouping<nunits and i>nunits then
unit=nil
end
end