mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into Detection
# Conflicts: # Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz
This commit is contained in:
commit
bba6aa8fb6
@ -47,10 +47,11 @@ Include.File( "AirbasePolice" )
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Include.File( "Detection" )
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Include.File( "FAC" )
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Include.File( "StateMachine" )
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Include.File( "Task2" )
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Include.File( "TaskSead" )
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Include.File( "TaskMenu" )
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Include.File( "TaskRoute" )
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Include.File( "Process" )
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Include.File( "Process_SEAD" )
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Include.File( "Process_Route" )
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Include.File( "Task" )
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Include.File( "Task_SEAD" )
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-- The order of the declarations is important here. Don't touch it.
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71
Moose Development/Moose/Process.lua
Normal file
71
Moose Development/Moose/Process.lua
Normal file
@ -0,0 +1,71 @@
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--- @module Process
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--- The PROCESS class
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-- @type PROCESS
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-- @field Scheduler#SCHEDULER ProcessScheduler
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-- @field Unit#UNIT ProcessUnit
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-- @field Task#MISSION Task
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-- @field StateMachine#STATEMACHINE_TASK Fsm
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-- @extends Base#BASE
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PROCESS = {
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ClassName = "TASK",
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ProcessScheduler = nil,
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NextEvent = nil,
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Scores = {},
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}
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--- Instantiates a new TASK Base. Should never be used. Interface Class.
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-- @param #PROCESS self
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-- @param Unit#UNIT ProcessUnit
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-- @return #PROCESS self
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function PROCESS:New( Task, ProcessUnit )
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local self = BASE:Inherit( self, BASE:New() )
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self:F()
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self.ProcessUnit = ProcessUnit
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self.Task = Task
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return self
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end
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--- @param #PROCESS self
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function PROCESS:NextEvent( NextEvent, ... )
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self:E( NextEvent )
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self.ProcessScheduler = SCHEDULER:New( self.Fsm, NextEvent, { self, self.ProcessUnit, unpack( arg ) }, 1 )
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end
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--- Adds a score for the PROCESS to be achieved.
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-- @param #PROCESS self
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-- @param #string ProcessStatus is the status of the PROCESS when the score needs to be given.
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-- @param #string ScoreText is a text describing the score that is given according the status.
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-- @param #number Score is a number providing the score of the status.
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-- @return #PROCESS self
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function PROCESS:AddScore( ProcessStatus, ScoreText, Score )
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self:F2( { ProcessStatus, ScoreText, Score } )
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self.Scores[ProcessStatus] = self.Scores[ProcessStatus] or {}
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self.Scores[ProcessStatus].ScoreText = ScoreText
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self.Scores[ProcessStatus].Score = Score
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return self
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS self
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-- @param StateMachine#STATEMACHINE_TASK Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS:OnStateChange( Fsm, Event, From, To )
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self:E( { Event, From, To, self.ProcessUnit.UnitName } )
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if self.Scores[To] then
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self.Unit:Message( "Score:" .. self.Scores[To].ScoreText .. " " .. To , 15 )
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local Scoring = self.Task:GetScoring()
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if Scoring then
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Scoring:_AddTaskProcessScore( self.ProcessUnit, self.Task:GetName(), self.Scores[To].Score )
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end
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end
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end
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@ -6,8 +6,8 @@
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-- @field Unit#UNIT TaskUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends Task2#TASK2
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TASK2_ROUTE_CLIENT = {
|
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ClassName = "TASK2_ROUTE_CLIENT",
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PROCESS_ROUTE = {
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ClassName = "PROCESS_ROUTE",
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}
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||||
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||||
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@ -16,7 +16,7 @@ TASK2_ROUTE_CLIENT = {
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-- @param Mission#MISSION Mission
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-- @param Unit#UNIT Unit
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-- @return #TASK2_ROUTE_CLIENT self
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function TASK2_ROUTE_CLIENT:New( Mission, TaskUnit, TargetZone )
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function PROCESS_ROUTE:New( Mission, TaskUnit, TargetZone )
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||||
-- Inherits from BASE
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local self = BASE:Inherit( self, TASK2:New( Mission, TaskUnit ) ) -- #TASK2_ROUTE_CLIENT
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||||
@ -54,7 +54,7 @@ end
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||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function TASK2_ROUTE_CLIENT:OnLeaveUnArrived( Fsm, Event, From, To )
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||||
function PROCESS_ROUTE:OnLeaveUnArrived( Fsm, Event, From, To )
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self:E( { Event, From, To, self.TaskUnit.UnitName } )
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local IsInZone = self.TaskUnit:IsInZone( self.TargetZone )
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@ -1,28 +1,27 @@
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||||
--- @module Task_SEAD
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||||
--- @module Process_SEAD
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||||
--- TASK2_SEAD_CLIENT class
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-- @type TASK2_SEAD_CLIENT
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||||
-- @field Unit#UNIT TaskUnit
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||||
--- PROCESS_SEAD class
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-- @type PROCESS_SEAD
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-- @field Unit#UNIT ProcessUnit
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||||
-- @field Set#SET_UNIT TargetSet
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-- @field Menu#MENU_CLIENT_COMMAND MenuSEAD
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-- @extends Task2#TASK2
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TASK2_SEAD_CLIENT = {
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ClassName = "TASK2_SEAD_CLIENT",
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-- @extends Process#PROCESS
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PROCESS_SEAD = {
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ClassName = "PROCESS_SEAD",
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Fsm = {},
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TargetSet = nil,
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}
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||||
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||||
--- Creates a new SEAD task.
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-- @param #TASK2_SEAD_CLIENT self
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-- @param Mission#MISSION Mission
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-- @param Unit#UNIT TaskUnit
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-- @param #PROCESS_SEAD self
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-- @param Task#MISSION Task
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-- @param Unit#UNIT ProcessUnit
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-- @param Set#SET_UNIT TargetSet
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-- @return #TASK2_SEAD_CLIENT self
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function TASK2_SEAD_CLIENT:New( Mission, TaskUnit, TargetSet )
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-- @return #PROCESS_SEAD self
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function PROCESS_SEAD:New( Task, ProcessUnit, TargetSet )
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|
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-- Inherits from BASE
|
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local self = BASE:Inherit( self, TASK2:New( Mission, TaskUnit ) ) -- #TASK2_SEAD_CLIENT
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local self = BASE:Inherit( self, PROCESS:New( Task, ProcessUnit ) ) -- #PROCESS_SEAD
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self.TargetSet = TargetSet
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@ -55,31 +54,31 @@ function TASK2_SEAD_CLIENT:New( Mission, TaskUnit, TargetSet )
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||||
return self
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||||
end
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||||
|
||||
--- Task Events
|
||||
--- Process Events
|
||||
|
||||
--- StateMachine callback function for a TASK2
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||||
-- @param #TASK2_SEAD_CLIENT self
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||||
--- StateMachine callback function for a PROCESS
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||||
-- @param #PROCESS_SEAD self
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-- @param StateMachine#STATEMACHINE_TASK Fsm
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||||
-- @param #string Event
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-- @param #string From
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-- @param #string To
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function TASK2_SEAD_CLIENT:OnAwait( Fsm, Event, From, To )
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self:E( { Event, From, To, self.TaskUnit.UnitName} )
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function PROCESS_SEAD:OnAwait( Fsm, Event, From, To )
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self:E( { Event, From, To, self.ProcessUnit.UnitName} )
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||||
|
||||
self.TaskUnit:Message( "Waiting", 15 )
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||||
self.ProcessUnit:Message( "Waiting", 15 )
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self:NextEvent( Fsm.Await )
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end
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||||
|
||||
--- StateMachine callback function for a TASK2
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||||
-- @param #TASK2_SEAD_CLIENT self
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||||
--- StateMachine callback function for a PROCESS
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||||
-- @param #PROCESS_SEAD self
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||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
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||||
-- @param #string Event
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||||
-- @param #string From
|
||||
-- @param #string To
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||||
-- @param Event#EVENTDATA Event
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||||
function TASK2_SEAD_CLIENT:OnHitTarget( Fsm, Event, From, To, Event )
|
||||
function PROCESS_SEAD:OnHitTarget( Fsm, Event, From, To, Event )
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|
||||
self.TaskUnit:Message( "Hit Target", 15 )
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||||
self.ProcessUnit:Message( "Hit Target", 15 )
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if self.TargetSet:Count() > 0 then
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self:NextEvent( Fsm.MoreTargets )
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else
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||||
@ -87,74 +86,74 @@ function TASK2_SEAD_CLIENT:OnHitTarget( Fsm, Event, From, To, Event )
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end
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end
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||||
--- StateMachine callback function for a TASK2
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||||
-- @param #TASK2_SEAD_CLIENT self
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||||
--- StateMachine callback function for a PROCESS
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||||
-- @param #PROCESS_SEAD self
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||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
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||||
-- @param #string Event
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||||
-- @param #string From
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||||
-- @param #string To
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||||
function TASK2_SEAD_CLIENT:OnMoreTargets( Fsm, Event, From, To )
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function PROCESS_SEAD:OnMoreTargets( Fsm, Event, From, To )
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||||
self.TaskUnit:Message( "More Targets", 15 )
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self.ProcessUnit:Message( "More Targets", 15 )
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||||
|
||||
end
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||||
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||||
--- StateMachine callback function for a TASK2
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||||
-- @param #TASK2_SEAD_CLIENT self
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||||
--- StateMachine callback function for a PROCESS
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||||
-- @param #PROCESS_SEAD self
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||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
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||||
-- @param #string Event
|
||||
-- @param #string From
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||||
-- @param #string To
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-- @param Event#EVENTDATA DCSEvent
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||||
function TASK2_SEAD_CLIENT:OnKilled( Fsm, Event, From, To )
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function PROCESS_SEAD:OnKilled( Fsm, Event, From, To )
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||||
self.TaskUnit:Message( "Player got killed", 15 )
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||||
self.ProcessUnit:Message( "Player got killed", 15 )
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||||
self:NextEvent( Fsm.Restart )
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||||
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||||
end
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||||
|
||||
--- StateMachine callback function for a TASK2
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||||
-- @param #TASK2_SEAD_CLIENT self
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||||
--- StateMachine callback function for a PROCESS
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||||
-- @param #PROCESS_SEAD self
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||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
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||||
-- @param #string Event
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||||
-- @param #string From
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||||
-- @param #string To
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||||
function TASK2_SEAD_CLIENT:OnRestart( Fsm, Event, From, To )
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||||
function PROCESS_SEAD:OnRestart( Fsm, Event, From, To )
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||||
|
||||
self.TaskUnit:Message( "Restart SEAD Task", 15 )
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||||
self.ProcessUnit:Message( "Restart SEAD Process", 15 )
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||||
self:NextEvent( Fsm.Menu )
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||||
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a TASK2
|
||||
-- @param #TASK2_SEAD_CLIENT self
|
||||
--- StateMachine callback function for a PROCESS
|
||||
-- @param #PROCESS_SEAD self
|
||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function TASK2_SEAD_CLIENT:OnDestroyed( Fsm, Event, From, To )
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||||
function PROCESS_SEAD:OnDestroyed( Fsm, Event, From, To )
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||||
|
||||
self.TaskUnit:Message( "Destroyed", 15 )
|
||||
self.ProcessUnit:Message( "Destroyed", 15 )
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||||
|
||||
end
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||||
|
||||
--- DCS Events
|
||||
|
||||
--- @param #TASK2_SEAD_CLIENT self
|
||||
--- @param #PROCESS_SEAD self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function TASK2_SEAD_CLIENT:EventHit( Event )
|
||||
function PROCESS_SEAD:EventHit( Event )
|
||||
|
||||
if Event.IniUnit then
|
||||
self:NextEvent( self.Fsm.HitTarget, Event )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #TASK2_SEAD_CLIENT self
|
||||
--- @param #PROCESS_SEAD self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function TASK2_SEAD_CLIENT:EventKilled( Event )
|
||||
function PROCESS_SEAD:EventKilled( Event )
|
||||
|
||||
if Event.IniUnit then
|
||||
if Event.IniUnitName == self.TaskUnit.UnitName then
|
||||
if Event.IniUnitName == self.ProcessUnit.UnitName then
|
||||
self:NextEvent( self.Fsm.Killed, Event )
|
||||
end
|
||||
end
|
||||
@ -202,34 +202,33 @@ function STATEMACHINE:todot(filename)
|
||||
dotfile:close()
|
||||
end
|
||||
|
||||
--- STATEMACHINE_TASK class
|
||||
-- @type STATEMACHINE_TASK
|
||||
-- @field Task2#TASK2 Task
|
||||
--- STATEMACHINE_PROCESS class
|
||||
-- @type STATEMACHINE_PROCESS
|
||||
-- @field Process#PROCESS Process
|
||||
-- @extends StateMachine#STATEMACHINE
|
||||
STATEMACHINE_TASK = {
|
||||
ClassName = "STATEMACHINE_TASK",
|
||||
STATEMACHINE_PROCESS = {
|
||||
ClassName = "STATEMACHINE_PROCESS",
|
||||
}
|
||||
|
||||
--- Creates a new STATEMACHINE_TASK object.
|
||||
-- @param #STATEMACHINE_TASK self
|
||||
-- @return #STATEMACHINE_TASK
|
||||
function STATEMACHINE_TASK:New( Task, options )
|
||||
--- Creates a new STATEMACHINE_PROCESS object.
|
||||
-- @param #STATEMACHINE_PROCESS self
|
||||
-- @return #STATEMACHINE_PROCESS
|
||||
function STATEMACHINE_PROCESS:New( Process, options )
|
||||
|
||||
local FsmT = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||
local FsmProcess = routines.utils.deepCopy( self ) -- Create a new self instance
|
||||
local Parent = STATEMACHINE:New(options)
|
||||
|
||||
setmetatable( FsmT, Parent )
|
||||
FsmT.__index = FsmT
|
||||
setmetatable( FsmProcess, Parent )
|
||||
FsmProcess.__index = FsmProcess
|
||||
|
||||
env.info(tostring(Task.OnStateChange))
|
||||
FsmT["onstatechange"] = Task.OnStateChange
|
||||
FsmT.Task = Task
|
||||
FsmProcess["onstatechange"] = Process.OnStateChange
|
||||
FsmProcess.Process = Process
|
||||
|
||||
return FsmT
|
||||
return FsmProcess
|
||||
end
|
||||
|
||||
function STATEMACHINE_TASK:_call_handler( handler, params )
|
||||
function STATEMACHINE_PROCESS:_call_handler( handler, params )
|
||||
if handler then
|
||||
return handler( self.Task, unpack( params ) )
|
||||
return handler( self.Process, unpack( params ) )
|
||||
end
|
||||
end
|
||||
|
||||
@ -1,459 +1,120 @@
|
||||
--- The TASK Classes define major end-to-end activities within a MISSION. The TASK Class is the Master Class to orchestrate these activities. From this class, many concrete TASK classes are inherited.
|
||||
-- @module TASK
|
||||
--- @module Task
|
||||
|
||||
--- The TASK class
|
||||
-- @type TASK
|
||||
--- The TASK_BASE class
|
||||
-- @type TASK_BASE
|
||||
-- @field Scheduler#SCHEDULER TaskScheduler
|
||||
-- @field Mission#MISSION Mission
|
||||
-- @field StateMachine#STATEMACHINE Fsm
|
||||
-- @extends Base#BASE
|
||||
TASK = {
|
||||
|
||||
-- Defines the different signal types with a Task.
|
||||
SIGNAL = {
|
||||
COLOR = {
|
||||
RED = { ID = 1, COLOR = trigger.smokeColor.Red, TEXT = "A red" },
|
||||
GREEN = { ID = 2, COLOR = trigger.smokeColor.Green, TEXT = "A green" },
|
||||
BLUE = { ID = 3, COLOR = trigger.smokeColor.Blue, TEXT = "A blue" },
|
||||
WHITE = { ID = 4, COLOR = trigger.smokeColor.White, TEXT = "A white" },
|
||||
ORANGE = { ID = 5, COLOR = trigger.smokeColor.Orange, TEXT = "An orange" }
|
||||
},
|
||||
TYPE = {
|
||||
SMOKE = { ID = 1, TEXT = "smoke" },
|
||||
FLARE = { ID = 2, TEXT = "flare" }
|
||||
}
|
||||
},
|
||||
ClassName = "TASK",
|
||||
Mission = {}, -- Owning mission of the Task
|
||||
Name = '',
|
||||
Stages = {},
|
||||
Stage = {},
|
||||
Cargos = {
|
||||
InitCargos = {},
|
||||
LoadCargos = {}
|
||||
},
|
||||
LandingZones = {
|
||||
LandingZoneNames = {},
|
||||
LandingZones = {}
|
||||
},
|
||||
ActiveStage = 0,
|
||||
TaskDone = false,
|
||||
TaskFailed = false,
|
||||
GoalTasks = {}
|
||||
TASK_BASE = {
|
||||
ClassName = "TASK_BASE",
|
||||
TaskScheduler = nil,
|
||||
Processes = {},
|
||||
Scores = {},
|
||||
}
|
||||
|
||||
--- Instantiates a new TASK Base. Should never be used. Interface Class.
|
||||
-- @return TASK
|
||||
function TASK:New()
|
||||
--- Instantiates a new TASK_BASE. Should never be used. Interface Class.
|
||||
-- @param #TASK_BASE self
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:New()
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F()
|
||||
|
||||
-- assign Task default values during construction
|
||||
self.TaskBriefing = "Task: No Task."
|
||||
self.Time = timer.getTime()
|
||||
self.ExecuteStage = _TransportExecuteStage.NONE
|
||||
self:F()
|
||||
|
||||
self.Processes = {}
|
||||
self.Fsm = {}
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function TASK:SetStage( StageSequenceIncrement )
|
||||
self:F( { StageSequenceIncrement } )
|
||||
|
||||
local Valid = false
|
||||
if StageSequenceIncrement ~= 0 then
|
||||
self.ActiveStage = self.ActiveStage + StageSequenceIncrement
|
||||
if 1 <= self.ActiveStage and self.ActiveStage <= #self.Stages then
|
||||
self.Stage = self.Stages[self.ActiveStage]
|
||||
self:T( { self.Stage.Name } )
|
||||
self.Frequency = self.Stage.Frequency
|
||||
Valid = true
|
||||
else
|
||||
Valid = false
|
||||
env.info( "TASK:SetStage() self.ActiveStage is smaller or larger than self.Stages array. self.ActiveStage = " .. self.ActiveStage )
|
||||
end
|
||||
end
|
||||
self.Time = timer.getTime()
|
||||
return Valid
|
||||
--- Assign the @{Task}to a @{Group}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Group#GROUP TaskGroup
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AssignToGroup( TaskGroup )
|
||||
self:FZ( TaskGroup:GetName() )
|
||||
|
||||
local TaskUnits = TaskGroup:GetUnits()
|
||||
for UnitID, UnitData in pairs( TaskUnits ) do
|
||||
local TaskUnit = UnitData -- Unit#UNIT
|
||||
local PlayerName = TaskUnit:GetPlayerName()
|
||||
if PlayerName ~= nil or PlayerName ~= "" then
|
||||
self:AssignToUnit( TaskUnit )
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
function TASK:Init()
|
||||
self:F()
|
||||
self.ActiveStage = 0
|
||||
self:SetStage(1)
|
||||
self.TaskDone = false
|
||||
self.TaskFailed = false
|
||||
--- Add Process to @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AddProcess( TaskUnit, Process )
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
self.Processes[TaskUnitName] = self.Processes[TaskUnitName] or {}
|
||||
self.Processes[TaskUnitName][#self.Processes[TaskUnitName]+1] = Process
|
||||
return Process
|
||||
end
|
||||
|
||||
--- Remove Processes from @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:RemoveProcesses( TaskUnit )
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
for _, Process in pairs( self.Processes[TaskUnitName] ) do
|
||||
Process = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Add a FiniteStateMachine to @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AddStateMachine( TaskUnit, Fsm )
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
self.Fsm[TaskUnitName] = self.Fsm[TaskUnitName] or {}
|
||||
self.Fsm[TaskUnitName][#self.Fsm[TaskUnitName]+1] = Fsm
|
||||
return Fsm
|
||||
end
|
||||
|
||||
--- Remove FiniteStateMachines from @{Task} with key @{Unit}
|
||||
-- @param #TASK_BASE self
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:RemoveStateMachines( TaskUnit )
|
||||
local TaskUnitName = TaskUnit:GetName()
|
||||
for _, Fsm in pairs( self.Fsm[TaskUnitName] ) do
|
||||
Fsm = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Get progress of a TASK.
|
||||
-- @return string GoalsText
|
||||
function TASK:GetGoalProgress()
|
||||
self:F2()
|
||||
|
||||
local GoalsText = ""
|
||||
for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
|
||||
local Goals = self:GetGoalCompletion( GoalVerb )
|
||||
if Goals and Goals ~= "" then
|
||||
Goals = '(' .. Goals .. ')'
|
||||
else
|
||||
Goals = '( - )'
|
||||
end
|
||||
GoalsText = GoalsText .. GoalVerb .. ': ' .. self:GetGoalCount(GoalVerb) .. ' goals ' .. Goals .. ' of ' .. self:GetGoalTotal(GoalVerb) .. ' goals completed (' .. self:GetGoalPercentage(GoalVerb) .. '%); '
|
||||
end
|
||||
|
||||
if GoalsText == "" then
|
||||
GoalsText = "( - )"
|
||||
end
|
||||
|
||||
return GoalsText
|
||||
|
||||
--- Assign the @{Task}to an alive @{Unit}.
|
||||
-- @param #TASK_BASE self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_BASE self
|
||||
function TASK_BASE:AssignToUnit( TaskUnit )
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Show progress of a TASK.
|
||||
-- @param MISSION Mission Group structure describing the Mission.
|
||||
-- @param CLIENT Client Group structure describing the Client.
|
||||
function TASK:ShowGoalProgress( Mission, Client )
|
||||
self:F2()
|
||||
|
||||
local GoalsText = ""
|
||||
for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
|
||||
if Mission:IsCompleted() then
|
||||
else
|
||||
local Goals = self:GetGoalCompletion( GoalVerb )
|
||||
if Goals and Goals ~= "" then
|
||||
else
|
||||
Goals = "-"
|
||||
end
|
||||
GoalsText = GoalsText .. self:GetGoalProgress()
|
||||
end
|
||||
end
|
||||
|
||||
if Mission.MissionReportFlash or Mission.MissionReportShow then
|
||||
Client:Message( GoalsText, 10, "Mission Command: Task Status", 30, "Task status" )
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets a TASK to status Done.
|
||||
function TASK:Done()
|
||||
self:F2()
|
||||
self.TaskDone = true
|
||||
end
|
||||
|
||||
--- Returns if a TASK is done.
|
||||
-- @return bool
|
||||
function TASK:IsDone()
|
||||
self:F2( self.TaskDone )
|
||||
return self.TaskDone
|
||||
end
|
||||
|
||||
--- Sets a TASK to status failed.
|
||||
function TASK:Failed()
|
||||
self:F()
|
||||
self.TaskFailed = true
|
||||
end
|
||||
|
||||
--- Returns if a TASk has failed.
|
||||
-- @return bool
|
||||
function TASK:IsFailed()
|
||||
self:F2( self.TaskFailed )
|
||||
return self.TaskFailed
|
||||
end
|
||||
|
||||
function TASK:Reset( Mission, Client )
|
||||
self:F2()
|
||||
self.ExecuteStage = _TransportExecuteStage.NONE
|
||||
end
|
||||
|
||||
--- Returns the Goals of a TASK
|
||||
-- @return @table Goals
|
||||
function TASK:GetGoals()
|
||||
return self.GoalTasks
|
||||
end
|
||||
|
||||
--- Returns if a TASK has Goal(s).
|
||||
-- @param #TASK self
|
||||
-- @param #string GoalVerb is the name of the Goal of the TASK.
|
||||
-- @return bool
|
||||
function TASK:Goal( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
self:T2( {self.GoalTasks[GoalVerb] } )
|
||||
if self.GoalTasks[GoalVerb] and self.GoalTasks[GoalVerb].GoalTotal > 0 then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the total Goals to be achieved of the Goal Name
|
||||
-- @param number GoalTotal is the number of times the GoalVerb needs to be achieved.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
function TASK:SetGoalTotal( GoalTotal, GoalVerb )
|
||||
self:F2( { GoalTotal, GoalVerb } )
|
||||
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
self.GoalTasks[GoalVerb] = {}
|
||||
self.GoalTasks[GoalVerb].Goals = {}
|
||||
self.GoalTasks[GoalVerb].GoalTotal = GoalTotal
|
||||
self.GoalTasks[GoalVerb].GoalCount = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the total of Goals to be achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
function TASK:GetGoalTotal( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return self.GoalTasks[GoalVerb].GoalTotal
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the total of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param number GoalCount is the total number of Goals achieved within the TASK.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:SetGoalCount( GoalCount, GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb) then
|
||||
self.GoalTasks[GoalVerb].GoalCount = GoalCount
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Increments the total of Goals currently achieved within the TASK of the GoalVerb, with the given GoalCountIncrease.
|
||||
-- @param number GoalCountIncrease is the number of new Goals achieved within the TASK.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:IncreaseGoalCount( GoalCountIncrease, GoalVerb )
|
||||
self:F2( { GoalCountIncrease, GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb) then
|
||||
self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalCountIncrease
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the total of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:GetGoalCount( GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return self.GoalTasks[GoalVerb].GoalCount
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets the percentage of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:GetGoalPercentage( GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return math.floor( self:GetGoalCount( GoalVerb ) / self:GetGoalTotal( GoalVerb ) * 100 + .5 )
|
||||
else
|
||||
return 100
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns if all the Goals of the TASK were achieved.
|
||||
-- @return bool
|
||||
function TASK:IsGoalReached()
|
||||
--- @param #TASK_BASE self
|
||||
function TASK_BASE:_Schedule()
|
||||
self:F2()
|
||||
|
||||
local GoalReached = true
|
||||
|
||||
for GoalVerb, Goals in pairs( self.GoalTasks ) do
|
||||
self:T2( { "GoalVerb", GoalVerb } )
|
||||
if self:Goal( GoalVerb ) then
|
||||
local GoalToDo = self:GetGoalTotal( GoalVerb ) - self:GetGoalCount( GoalVerb )
|
||||
self:T2( "GoalToDo = " .. GoalToDo )
|
||||
if GoalToDo <= 0 then
|
||||
else
|
||||
GoalReached = false
|
||||
break
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self:T( { GoalReached, self.GoalTasks } )
|
||||
return GoalReached
|
||||
self.TaskScheduler = SCHEDULER:New( self, _Scheduler, {}, 15, 15 )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Adds an Additional Goal for the TASK to be achieved.
|
||||
-- @param string GoalVerb is the name of the Goal of the TASK.
|
||||
-- @param string GoalTask is a text describing the Goal of the TASK to be achieved.
|
||||
-- @param number GoalIncrease is a number by which the Goal achievement is increasing.
|
||||
function TASK:AddGoalCompletion( GoalVerb, GoalTask, GoalIncrease )
|
||||
self:F2( { GoalVerb, GoalTask, GoalIncrease } )
|
||||
|
||||
if self:Goal( GoalVerb ) then
|
||||
self.GoalTasks[GoalVerb].Goals[#self.GoalTasks[GoalVerb].Goals+1] = GoalTask
|
||||
self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalIncrease
|
||||
end
|
||||
return self
|
||||
--- @param #TASK_BASE self
|
||||
function TASK_BASE._Scheduler()
|
||||
self:F2()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- Returns if the additional Goal for the TASK was completed.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return string Goals
|
||||
function TASK:GetGoalCompletion( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
|
||||
if self:Goal( GoalVerb ) then
|
||||
local Goals = ""
|
||||
for GoalID, GoalName in pairs( self.GoalTasks[GoalVerb].Goals ) do Goals = Goals .. GoalName .. " + " end
|
||||
return Goals:gsub(" + $", ""), self.GoalTasks[GoalVerb].GoalCount
|
||||
end
|
||||
end
|
||||
|
||||
function TASK.MenuAction( Parameter )
|
||||
Parameter.ReferenceTask.ExecuteStage = _TransportExecuteStage.EXECUTING
|
||||
Parameter.ReferenceTask.Cargo = Parameter.CargoTask
|
||||
end
|
||||
|
||||
function TASK:StageExecute()
|
||||
self:F()
|
||||
|
||||
local Execute = false
|
||||
|
||||
if self.Frequency == STAGE.FREQUENCY.REPEAT then
|
||||
Execute = true
|
||||
elseif self.Frequency == STAGE.FREQUENCY.NONE then
|
||||
Execute = false
|
||||
elseif self.Frequency >= 0 then
|
||||
Execute = true
|
||||
self.Frequency = self.Frequency - 1
|
||||
end
|
||||
|
||||
return Execute
|
||||
|
||||
end
|
||||
|
||||
--- Work function to set signal events within a TASK.
|
||||
function TASK:AddSignal( SignalUnitNames, SignalType, SignalColor, SignalHeight )
|
||||
self:F()
|
||||
|
||||
local Valid = true
|
||||
|
||||
if Valid then
|
||||
if type( SignalUnitNames ) == "table" then
|
||||
self.LandingZoneSignalUnitNames = SignalUnitNames
|
||||
else
|
||||
self.LandingZoneSignalUnitNames = { SignalUnitNames }
|
||||
end
|
||||
self.LandingZoneSignalType = SignalType
|
||||
self.LandingZoneSignalColor = SignalColor
|
||||
self.Signalled = false
|
||||
if SignalHeight ~= nil then
|
||||
self.LandingZoneSignalHeight = SignalHeight
|
||||
else
|
||||
self.LandingZoneSignalHeight = 0
|
||||
end
|
||||
|
||||
if self.TaskBriefing then
|
||||
self.TaskBriefing = self.TaskBriefing .. " " .. SignalColor.TEXT .. " " .. SignalType.TEXT .. " will be fired when entering the landing zone."
|
||||
end
|
||||
end
|
||||
|
||||
return Valid
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a RED SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeRed( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.RED, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a GREEN SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeGreen( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a BLUE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeBlue( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a WHITE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeWhite( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, an ORANGE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeOrange( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a RED FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareRed( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.RED, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a GREEN FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareGreen( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a BLUE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareBlue( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a WHITE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareWhite( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, an ORANGE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareOrange( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
|
||||
end
|
||||
|
||||
@ -1,71 +0,0 @@
|
||||
--- @module Task2
|
||||
|
||||
--- The TASK2 class
|
||||
-- @type TASK2
|
||||
-- @field Scheduler#SCHEDULER TaskScheduler
|
||||
-- @field Unit#UNIT TaskUnit
|
||||
-- @field Mission#MISSION Mission
|
||||
-- @field StateMachine#STATEMACHINE_TASK Fsm
|
||||
-- @extends Base#BASE
|
||||
TASK2 = {
|
||||
ClassName = "TASK",
|
||||
TaskScheduler = nil,
|
||||
NextEvent = nil,
|
||||
Scores = {},
|
||||
}
|
||||
|
||||
--- Instantiates a new TASK Base. Should never be used. Interface Class.
|
||||
-- @param #TASK2 self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK2 self
|
||||
function TASK2:New( Mission, TaskUnit )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F()
|
||||
|
||||
self.TaskUnit = TaskUnit
|
||||
self.Mission = Mission
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #TASK2 self
|
||||
function TASK2:NextEvent( NextEvent, ... )
|
||||
self:E( NextEvent )
|
||||
|
||||
self.TaskScheduler = SCHEDULER:New( self.Fsm, NextEvent, { self, self.TaskUnit, unpack( arg ) }, 1 )
|
||||
end
|
||||
|
||||
--- Adds a score for the TASK2 to be achieved.
|
||||
-- @param #TASK2 self
|
||||
-- @param #string TaskStatus is the status of the TASK2 when the score needs to be given.
|
||||
-- @param #string ScoreText is a text describing the score that is given according the status.
|
||||
-- @param #number Score is a number providing the score of the status.
|
||||
-- @return #TASK2 self
|
||||
function TASK2:AddScore( TaskStatus, ScoreText, Score )
|
||||
self:F2( { TaskStatus, ScoreText, Score } )
|
||||
|
||||
self.Scores[TaskStatus] = self.Scores[TaskStatus] or {}
|
||||
self.Scores[TaskStatus].ScoreText = ScoreText
|
||||
self.Scores[TaskStatus].Score = Score
|
||||
return self
|
||||
end
|
||||
|
||||
--- StateMachine callback function for a TASK2
|
||||
-- @param #TASK2 self
|
||||
-- @param StateMachine#STATEMACHINE_TASK Fsm
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function TASK2:OnStateChange( Fsm, Event, From, To )
|
||||
self:E( { Event, From, To, self.TaskUnit.UnitName } )
|
||||
|
||||
if self.Scores[To] then
|
||||
self.Unit:Message( "Score:" .. self.Scores[To].ScoreText .. " " .. To , 15 )
|
||||
local Scoring = self.Mission:GetScoring()
|
||||
if Scoring then
|
||||
Scoring:_AddMissionTaskScore( self.TaskUnit, self.Mission:GetName(), self.Scores[To].Score )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
74
Moose Development/Moose/Task_SEAD.lua
Normal file
74
Moose Development/Moose/Task_SEAD.lua
Normal file
@ -0,0 +1,74 @@
|
||||
--- @module Task_SEAD
|
||||
|
||||
--- The TASK_SEAD class
|
||||
-- @type TASK_SEAD
|
||||
-- @extends Task#TASK_BASE
|
||||
TASK_SEAD = {
|
||||
ClassName = "TASK_SEAD",
|
||||
}
|
||||
|
||||
--- Instantiates a new TASK_SEAD. Should never be used. Interface Class.
|
||||
-- @param #TASK_SEAD self
|
||||
-- @param Set#SET_UNIT UnitSetTargets
|
||||
-- @return #TASK_SEAD self
|
||||
function TASK_SEAD:New( TargetSetUnit, TargetZone )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F()
|
||||
|
||||
self.TargetSetUnit= TargetSetUnit
|
||||
self.TargetZone = TargetZone
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Assign the @{Task} to a @{Unit}.
|
||||
-- @param #TASK_SEAD self
|
||||
-- @param Unit#UNIT TaskUnit
|
||||
-- @return #TASK_SEAD self
|
||||
function TASK_SEAD:AssignToUnit( TaskUnit )
|
||||
|
||||
local ProcessRoute = self:AddProcess( TaskUnit, PROCESS_ROUTE:New( self, TaskUnit, self.TargetZone ) )
|
||||
local ProcessSEAD = self:AddProcess( TaskUnit, PROCESS_SEAD:New( self, TaskUnit, self.TargetUnitSet ) )
|
||||
|
||||
local Process = self:AddStateMachine( TaskUnit, STATEMACHINE:New( {
|
||||
initial = 'None',
|
||||
events = {
|
||||
{ name = 'Start', from = 'None', to = 'Assigned' },
|
||||
{ name = 'Next', from = 'Unassigned', to = 'Assigned' },
|
||||
{ name = 'Next', from = 'Assigned', to = 'Success' },
|
||||
{ name = 'Fail', from = 'Assigned', to = 'Failed' },
|
||||
{ name = 'Fail', from = 'Arrived', to = 'Failed' }
|
||||
},
|
||||
subs = {
|
||||
Route = { onstateparent = 'Assigned', oneventparent = 'Start', fsm = ProcessRoute.Fsm, event = 'Route' },
|
||||
Sead = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = ProcessSEAD.Fsm, event = 'Await', returnevents = { 'Next' } }
|
||||
}
|
||||
} ) )
|
||||
|
||||
---Task_Client_Sead:AddScore( "Destroy", "Destroyed RADAR", 25 )
|
||||
---Task_Client_Sead:AddScore( "Success", "Destroyed all radars!!!", 100 )
|
||||
|
||||
Process:Start()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #TASK_SEAD self
|
||||
function TASK_SEAD:_Schedule()
|
||||
self:F2()
|
||||
|
||||
self.TaskScheduler = SCHEDULER:New( self, _Scheduler, {}, 15, 15 )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_SEAD self
|
||||
function TASK_SEAD._Scheduler()
|
||||
self:F2()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
459
Moose Development/Moose/Task_old.lua
Normal file
459
Moose Development/Moose/Task_old.lua
Normal file
@ -0,0 +1,459 @@
|
||||
--- The TASK Classes define major end-to-end activities within a MISSION. The TASK Class is the Master Class to orchestrate these activities. From this class, many concrete TASK classes are inherited.
|
||||
-- @module TASK
|
||||
|
||||
--- The TASK class
|
||||
-- @type TASK
|
||||
-- @extends Base#BASE
|
||||
TASK = {
|
||||
|
||||
-- Defines the different signal types with a Task.
|
||||
SIGNAL = {
|
||||
COLOR = {
|
||||
RED = { ID = 1, COLOR = trigger.smokeColor.Red, TEXT = "A red" },
|
||||
GREEN = { ID = 2, COLOR = trigger.smokeColor.Green, TEXT = "A green" },
|
||||
BLUE = { ID = 3, COLOR = trigger.smokeColor.Blue, TEXT = "A blue" },
|
||||
WHITE = { ID = 4, COLOR = trigger.smokeColor.White, TEXT = "A white" },
|
||||
ORANGE = { ID = 5, COLOR = trigger.smokeColor.Orange, TEXT = "An orange" }
|
||||
},
|
||||
TYPE = {
|
||||
SMOKE = { ID = 1, TEXT = "smoke" },
|
||||
FLARE = { ID = 2, TEXT = "flare" }
|
||||
}
|
||||
},
|
||||
ClassName = "TASK",
|
||||
Mission = {}, -- Owning mission of the Task
|
||||
Name = '',
|
||||
Stages = {},
|
||||
Stage = {},
|
||||
Cargos = {
|
||||
InitCargos = {},
|
||||
LoadCargos = {}
|
||||
},
|
||||
LandingZones = {
|
||||
LandingZoneNames = {},
|
||||
LandingZones = {}
|
||||
},
|
||||
ActiveStage = 0,
|
||||
TaskDone = false,
|
||||
TaskFailed = false,
|
||||
GoalTasks = {}
|
||||
}
|
||||
|
||||
--- Instantiates a new TASK Base. Should never be used. Interface Class.
|
||||
-- @return TASK
|
||||
function TASK:New()
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F()
|
||||
|
||||
-- assign Task default values during construction
|
||||
self.TaskBriefing = "Task: No Task."
|
||||
self.Time = timer.getTime()
|
||||
self.ExecuteStage = _TransportExecuteStage.NONE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function TASK:SetStage( StageSequenceIncrement )
|
||||
self:F( { StageSequenceIncrement } )
|
||||
|
||||
local Valid = false
|
||||
if StageSequenceIncrement ~= 0 then
|
||||
self.ActiveStage = self.ActiveStage + StageSequenceIncrement
|
||||
if 1 <= self.ActiveStage and self.ActiveStage <= #self.Stages then
|
||||
self.Stage = self.Stages[self.ActiveStage]
|
||||
self:T( { self.Stage.Name } )
|
||||
self.Frequency = self.Stage.Frequency
|
||||
Valid = true
|
||||
else
|
||||
Valid = false
|
||||
env.info( "TASK:SetStage() self.ActiveStage is smaller or larger than self.Stages array. self.ActiveStage = " .. self.ActiveStage )
|
||||
end
|
||||
end
|
||||
self.Time = timer.getTime()
|
||||
return Valid
|
||||
end
|
||||
|
||||
function TASK:Init()
|
||||
self:F()
|
||||
self.ActiveStage = 0
|
||||
self:SetStage(1)
|
||||
self.TaskDone = false
|
||||
self.TaskFailed = false
|
||||
end
|
||||
|
||||
|
||||
--- Get progress of a TASK.
|
||||
-- @return string GoalsText
|
||||
function TASK:GetGoalProgress()
|
||||
self:F2()
|
||||
|
||||
local GoalsText = ""
|
||||
for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
|
||||
local Goals = self:GetGoalCompletion( GoalVerb )
|
||||
if Goals and Goals ~= "" then
|
||||
Goals = '(' .. Goals .. ')'
|
||||
else
|
||||
Goals = '( - )'
|
||||
end
|
||||
GoalsText = GoalsText .. GoalVerb .. ': ' .. self:GetGoalCount(GoalVerb) .. ' goals ' .. Goals .. ' of ' .. self:GetGoalTotal(GoalVerb) .. ' goals completed (' .. self:GetGoalPercentage(GoalVerb) .. '%); '
|
||||
end
|
||||
|
||||
if GoalsText == "" then
|
||||
GoalsText = "( - )"
|
||||
end
|
||||
|
||||
return GoalsText
|
||||
end
|
||||
|
||||
--- Show progress of a TASK.
|
||||
-- @param MISSION Mission Group structure describing the Mission.
|
||||
-- @param CLIENT Client Group structure describing the Client.
|
||||
function TASK:ShowGoalProgress( Mission, Client )
|
||||
self:F2()
|
||||
|
||||
local GoalsText = ""
|
||||
for GoalVerb, GoalVerbData in pairs( self.GoalTasks ) do
|
||||
if Mission:IsCompleted() then
|
||||
else
|
||||
local Goals = self:GetGoalCompletion( GoalVerb )
|
||||
if Goals and Goals ~= "" then
|
||||
else
|
||||
Goals = "-"
|
||||
end
|
||||
GoalsText = GoalsText .. self:GetGoalProgress()
|
||||
end
|
||||
end
|
||||
|
||||
if Mission.MissionReportFlash or Mission.MissionReportShow then
|
||||
Client:Message( GoalsText, 10, "Mission Command: Task Status", 30, "Task status" )
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets a TASK to status Done.
|
||||
function TASK:Done()
|
||||
self:F2()
|
||||
self.TaskDone = true
|
||||
end
|
||||
|
||||
--- Returns if a TASK is done.
|
||||
-- @return bool
|
||||
function TASK:IsDone()
|
||||
self:F2( self.TaskDone )
|
||||
return self.TaskDone
|
||||
end
|
||||
|
||||
--- Sets a TASK to status failed.
|
||||
function TASK:Failed()
|
||||
self:F()
|
||||
self.TaskFailed = true
|
||||
end
|
||||
|
||||
--- Returns if a TASk has failed.
|
||||
-- @return bool
|
||||
function TASK:IsFailed()
|
||||
self:F2( self.TaskFailed )
|
||||
return self.TaskFailed
|
||||
end
|
||||
|
||||
function TASK:Reset( Mission, Client )
|
||||
self:F2()
|
||||
self.ExecuteStage = _TransportExecuteStage.NONE
|
||||
end
|
||||
|
||||
--- Returns the Goals of a TASK
|
||||
-- @return @table Goals
|
||||
function TASK:GetGoals()
|
||||
return self.GoalTasks
|
||||
end
|
||||
|
||||
--- Returns if a TASK has Goal(s).
|
||||
-- @param #TASK self
|
||||
-- @param #string GoalVerb is the name of the Goal of the TASK.
|
||||
-- @return bool
|
||||
function TASK:Goal( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
self:T2( {self.GoalTasks[GoalVerb] } )
|
||||
if self.GoalTasks[GoalVerb] and self.GoalTasks[GoalVerb].GoalTotal > 0 then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the total Goals to be achieved of the Goal Name
|
||||
-- @param number GoalTotal is the number of times the GoalVerb needs to be achieved.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
function TASK:SetGoalTotal( GoalTotal, GoalVerb )
|
||||
self:F2( { GoalTotal, GoalVerb } )
|
||||
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
self.GoalTasks[GoalVerb] = {}
|
||||
self.GoalTasks[GoalVerb].Goals = {}
|
||||
self.GoalTasks[GoalVerb].GoalTotal = GoalTotal
|
||||
self.GoalTasks[GoalVerb].GoalCount = 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the total of Goals to be achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
function TASK:GetGoalTotal( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return self.GoalTasks[GoalVerb].GoalTotal
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets the total of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param number GoalCount is the total number of Goals achieved within the TASK.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:SetGoalCount( GoalCount, GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb) then
|
||||
self.GoalTasks[GoalVerb].GoalCount = GoalCount
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Increments the total of Goals currently achieved within the TASK of the GoalVerb, with the given GoalCountIncrease.
|
||||
-- @param number GoalCountIncrease is the number of new Goals achieved within the TASK.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:IncreaseGoalCount( GoalCountIncrease, GoalVerb )
|
||||
self:F2( { GoalCountIncrease, GoalVerb } )
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb) then
|
||||
self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalCountIncrease
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the total of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:GetGoalCount( GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return self.GoalTasks[GoalVerb].GoalCount
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets the percentage of Goals currently achieved within the TASK of the GoalVerb.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return TASK
|
||||
function TASK:GetGoalPercentage( GoalVerb )
|
||||
self:F2()
|
||||
if not GoalVerb then
|
||||
GoalVerb = self.GoalVerb
|
||||
end
|
||||
if self:Goal( GoalVerb ) then
|
||||
return math.floor( self:GetGoalCount( GoalVerb ) / self:GetGoalTotal( GoalVerb ) * 100 + .5 )
|
||||
else
|
||||
return 100
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns if all the Goals of the TASK were achieved.
|
||||
-- @return bool
|
||||
function TASK:IsGoalReached()
|
||||
self:F2()
|
||||
|
||||
local GoalReached = true
|
||||
|
||||
for GoalVerb, Goals in pairs( self.GoalTasks ) do
|
||||
self:T2( { "GoalVerb", GoalVerb } )
|
||||
if self:Goal( GoalVerb ) then
|
||||
local GoalToDo = self:GetGoalTotal( GoalVerb ) - self:GetGoalCount( GoalVerb )
|
||||
self:T2( "GoalToDo = " .. GoalToDo )
|
||||
if GoalToDo <= 0 then
|
||||
else
|
||||
GoalReached = false
|
||||
break
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
self:T( { GoalReached, self.GoalTasks } )
|
||||
return GoalReached
|
||||
end
|
||||
|
||||
--- Adds an Additional Goal for the TASK to be achieved.
|
||||
-- @param string GoalVerb is the name of the Goal of the TASK.
|
||||
-- @param string GoalTask is a text describing the Goal of the TASK to be achieved.
|
||||
-- @param number GoalIncrease is a number by which the Goal achievement is increasing.
|
||||
function TASK:AddGoalCompletion( GoalVerb, GoalTask, GoalIncrease )
|
||||
self:F2( { GoalVerb, GoalTask, GoalIncrease } )
|
||||
|
||||
if self:Goal( GoalVerb ) then
|
||||
self.GoalTasks[GoalVerb].Goals[#self.GoalTasks[GoalVerb].Goals+1] = GoalTask
|
||||
self.GoalTasks[GoalVerb].GoalCount = self.GoalTasks[GoalVerb].GoalCount + GoalIncrease
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Returns if the additional Goal for the TASK was completed.
|
||||
-- @param ?string GoalVerb is the name of the Goal of the TASK. If the GoalVerb is not given, then the default TASK Goals will be used.
|
||||
-- @return string Goals
|
||||
function TASK:GetGoalCompletion( GoalVerb )
|
||||
self:F2( { GoalVerb } )
|
||||
|
||||
if self:Goal( GoalVerb ) then
|
||||
local Goals = ""
|
||||
for GoalID, GoalName in pairs( self.GoalTasks[GoalVerb].Goals ) do Goals = Goals .. GoalName .. " + " end
|
||||
return Goals:gsub(" + $", ""), self.GoalTasks[GoalVerb].GoalCount
|
||||
end
|
||||
end
|
||||
|
||||
function TASK.MenuAction( Parameter )
|
||||
Parameter.ReferenceTask.ExecuteStage = _TransportExecuteStage.EXECUTING
|
||||
Parameter.ReferenceTask.Cargo = Parameter.CargoTask
|
||||
end
|
||||
|
||||
function TASK:StageExecute()
|
||||
self:F()
|
||||
|
||||
local Execute = false
|
||||
|
||||
if self.Frequency == STAGE.FREQUENCY.REPEAT then
|
||||
Execute = true
|
||||
elseif self.Frequency == STAGE.FREQUENCY.NONE then
|
||||
Execute = false
|
||||
elseif self.Frequency >= 0 then
|
||||
Execute = true
|
||||
self.Frequency = self.Frequency - 1
|
||||
end
|
||||
|
||||
return Execute
|
||||
|
||||
end
|
||||
|
||||
--- Work function to set signal events within a TASK.
|
||||
function TASK:AddSignal( SignalUnitNames, SignalType, SignalColor, SignalHeight )
|
||||
self:F()
|
||||
|
||||
local Valid = true
|
||||
|
||||
if Valid then
|
||||
if type( SignalUnitNames ) == "table" then
|
||||
self.LandingZoneSignalUnitNames = SignalUnitNames
|
||||
else
|
||||
self.LandingZoneSignalUnitNames = { SignalUnitNames }
|
||||
end
|
||||
self.LandingZoneSignalType = SignalType
|
||||
self.LandingZoneSignalColor = SignalColor
|
||||
self.Signalled = false
|
||||
if SignalHeight ~= nil then
|
||||
self.LandingZoneSignalHeight = SignalHeight
|
||||
else
|
||||
self.LandingZoneSignalHeight = 0
|
||||
end
|
||||
|
||||
if self.TaskBriefing then
|
||||
self.TaskBriefing = self.TaskBriefing .. " " .. SignalColor.TEXT .. " " .. SignalType.TEXT .. " will be fired when entering the landing zone."
|
||||
end
|
||||
end
|
||||
|
||||
return Valid
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a RED SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeRed( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.RED, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a GREEN SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeGreen( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a BLUE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeBlue( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a WHITE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeWhite( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, an ORANGE SMOKE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddSmokeOrange( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.SMOKE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a RED FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareRed( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.RED, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a GREEN FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareGreen( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.GREEN, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a BLUE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareBlue( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.BLUE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, a WHITE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareWhite( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.WHITE, SignalHeight )
|
||||
end
|
||||
|
||||
--- When the CLIENT is approaching the landing zone, an ORANGE FLARE will be fired by an optional SignalUnitNames.
|
||||
-- @param table|string SignalUnitNames Name of the Group that will fire the signal. If this parameter is NIL, the signal will be fired from the center of the landing zone.
|
||||
-- @param number SignalHeight Altitude that the Signal should be fired...
|
||||
function TASK:AddFlareOrange( SignalUnitNames, SignalHeight )
|
||||
self:F()
|
||||
self:AddSignal( SignalUnitNames, TASK.SIGNAL.TYPE.FLARE, TASK.SIGNAL.COLOR.ORANGE, SignalHeight )
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,63 +0,0 @@
|
||||
|
||||
local FACGroup = GROUP:FindByName( "FAC Group Lase" )
|
||||
|
||||
local FACDetection = DETECTION_BASE:New( FACGroup, 1000, 250 )
|
||||
|
||||
|
||||
local LaseScheduler = SCHEDULER:New(nil,
|
||||
--- @param Group#GROUP FACGroup
|
||||
-- @param Detection#DETECTION_BASE FACDetection
|
||||
function( FACGroup, FACDetection )
|
||||
if FACDetection:GetDetectionUnitSetCount() > 0 then
|
||||
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
|
||||
if DetectedUnitSet then
|
||||
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
|
||||
local FACUnit = FACGroup:GetUnit(1)
|
||||
if FACUnit then
|
||||
FACDetection:E( FACUnit )
|
||||
local FACDCSUnit = FACUnit:GetDCSUnit()
|
||||
local FACUnitController = FACDCSUnit:getController()
|
||||
DetectedUnitSet:ForEachUnit(
|
||||
--- @param Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, FACDCSUnit )
|
||||
FACDetection:E( DetectedUnit:GetDCSUnit() )
|
||||
FACDetection:E( FACDCSUnit )
|
||||
local JTAC = Spot.createInfraRed( FACDCSUnit, {x = 0, y = 2.0, z = 0}, DetectedUnit:GetPointVec3(), 1337)
|
||||
end, FACDCSUnit
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, { FACGroup, FACDetection },
|
||||
30
|
||||
)
|
||||
|
||||
local LaseScheduler2 = SCHEDULER:New(nil,
|
||||
--- @param Group#GROUP FACGroup
|
||||
-- @param Detection#DETECTION_BASE FACDetection
|
||||
function( FACGroup, FACDetection )
|
||||
if FACDetection:GetDetectionUnitSetCount() > 0 then
|
||||
local DetectedUnitSet = FACDetection:GetDetectionUnitSet(1)
|
||||
if DetectedUnitSet then
|
||||
FACDetection:E( { "I have a unit set ", DetectedUnitSet } )
|
||||
local FACUnit = FACGroup:GetUnit(1)
|
||||
if FACUnit then
|
||||
FACDetection:E( FACUnit )
|
||||
local FACDCSUnit = FACUnit:GetDCSUnit()
|
||||
local FACUnitController = FACDCSUnit:getController()
|
||||
DetectedUnitSet:ForEachUnit(
|
||||
--- @param Unit#UNIT DetectedUnit
|
||||
function( DetectedUnit, FACDCSUnit )
|
||||
FACDetection:E( DetectedUnit:GetDCSUnit() )
|
||||
FACDetection:E( FACDCSUnit )
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity
|
||||
= FACUnitController:isTargetDetected( DetectedUnit:GetDCSUnit(), Controller.Detection.IRST )
|
||||
FACDetection:E( { TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity } )
|
||||
end, FACDCSUnit
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, { FACGroup, FACDetection },
|
||||
40
|
||||
)
|
||||
@ -9,29 +9,7 @@ local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
|
||||
|
||||
local TargetZone = ZONE:New( "Target Zone" )
|
||||
|
||||
local Task_Menu = TASK2_MENU_CLIENT:New( Mission, Client, "SEAD" )
|
||||
local Task_Route = TASK2_ROUTE_CLIENT:New( Mission, Client, TargetZone ) -- The target location is dynamically defined in state machine
|
||||
local Task_Client_Sead = TASK2_SEAD_CLIENT:New( Mission, Client, TargetSet )
|
||||
|
||||
Task_Client_Sead:AddScore( "Destroy", "Destroyed RADAR", 25 )
|
||||
Task_Client_Sead:AddScore( "Success", "Destroyed all radars!!!", 100 )
|
||||
|
||||
local Task_Sead = STATEMACHINE:New( {
|
||||
initial = 'None',
|
||||
events = {
|
||||
{ name = 'Start', from = 'None', to = 'Unassigned' },
|
||||
{ name = 'Next', from = 'Unassigned', to = 'Assigned' },
|
||||
{ name = 'Next', from = 'Assigned', to = 'Success' },
|
||||
{ name = 'Fail', from = 'Assigned', to = 'Failed' },
|
||||
{ name = 'Fail', from = 'Arrived', to = 'Failed' }
|
||||
},
|
||||
subs = {
|
||||
Menu = { onstateparent = 'Unassigned', oneventparent = 'Start', fsm = Task_Menu.Fsm, event = 'Menu', returnevents = { 'Next' } },
|
||||
Route = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = Task_Route.Fsm, event = 'Route' },
|
||||
Sead = { onstateparent = 'Assigned', oneventparent = 'Next', fsm = Task_Client_Sead.Fsm, event = 'Await', returnevents = { 'Next' } }
|
||||
}
|
||||
} )
|
||||
|
||||
Task_Sead:Start()
|
||||
local Task_SEAD = TASK_SEAD:New( TargetSet, TargetZone )
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user