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Updated documentation of Client
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--- The CLIENT models client units in multi player missions.
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-- Clients are those groups defined within the Mission Editor that have the skillset defined as "Client" or "Player".
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-- Note that clients are NOT the same as groups, they are NOT necessarily alive.
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--
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-- @{#CLIENT} class
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-- ================
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-- Clients are those units defined within the Mission Editor that have the skillset defined as "Client" or "Player".
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-- Note that clients are NOT the same as units, they are NOT necessarily alive.
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--
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-- Clients are being used in a mission and tasks to follow players and their successes.
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--
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-- CLIENT construction methods:
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-- ============================
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-- Create a new CLIENT object with the @{#CLIENT.New} method:
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--
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-- * @{#CLIENT.New}: Creates a new CLIENT object taking the name of the **DCSUnit** that is a client as defined within the mission editor.
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--
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-- @module Client
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-- @author FlightControl
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@ -33,9 +45,9 @@ CLIENT = {
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}
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--- Use this method to register new Clients within the MOF.
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--- Use this method to register new Clients within a mission.
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-- @param #CLIENT self
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-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
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-- @param #string ClientName Name of the DCS **Unit** as defined within the Mission Editor.
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-- @param #string ClientBriefing Text that describes the briefing of the mission when a Player logs into the Client.
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-- @return #CLIENT
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-- @usage
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