This commit is contained in:
Sven Van de Velde 2016-08-06 12:44:23 +02:00
parent b9a94271b2
commit bd62df4d28
3 changed files with 83 additions and 8 deletions

View File

@ -317,20 +317,19 @@ function CARGO_REPRESENTABLE:OnUnBoard( FsmP, Event, From, To, Speed, Angle, Dis
local Points = {}
local PointStartVec2 = self.CargoCarrier:GetPointVec2()
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local PointEndVec2 = CargoCarrier:GetPointVec2()
local CargoDeployPointVec2 = StartPointVec2:Translate( Distance, CargoDeployHeading )
Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
Points[#Points+1] = PointEndVec2:RoutePointGround( Speed )
Points[#Points+1] = StartPointVec2:RoutePointGround( Speed )
Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
local TaskRoute = self.CargoObject:TaskRoute( Points )
self.CargoObject:SetTask( TaskRoute, 4 )
end
self:_NextEvent( FsmP.Boarded, CargoCarrier )
self:_NextEvent( FsmP.UnBoarded )
end
@ -345,9 +344,8 @@ function CARGO_REPRESENTABLE:OnUnBoarded( FsmP, Event, From, To )
self:F()
if self.CargoObject:GetVelocityKMH() <= 0.1 then
self:_NextEvent( FsmP.UnLoad )
else
self:_NextEvent( FsmP.Boarded, CargoCarrier )
self:_NextEvent( FsmP.UnBoarded )
end
end
@ -365,6 +363,25 @@ function CARGO_REPRESENTABLE:OnLoad( FsmP, Event, From, To, CargoCarrier )
self.CargoObject:Destroy()
end
--- UnLoad Event.
-- @param #CARGO self
-- @param StateMachine#STATEMACHINE_PROCESS FsmP
-- @param #string Event
-- @param #string From
-- @param #string To
-- @param Unit#UNIT CargoCarrier
function CARGO_REPRESENTABLE:OnUnLoad( FsmP, Event, From, To, Distance, Angle )
self:F()
local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.
local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle )
local CargoDeployPointVec2 = StartPointVec2:Translate( Distance, CargoDeployHeading )
-- Respawn the group...
self.CargoObject:ReSpawn( CargoDeployPointVec2:GetVec3(), CargoDeployHeading )
end
end
do -- CARGO_UNIT

View File

@ -387,6 +387,14 @@ function DATABASE:GetGroupTemplate( GroupName )
return GroupTemplate
end
function DATABASE:GetGroupNameFromUnitName( UnitName )
return self.Templates.Units[UnitName].GroupName
end
function DATABASE:GetGroupTemplateFromUnitName( UnitName )
return self.Templates.Units[UnitName].GroupTemplate
end
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CoalitionID
end

View File

@ -166,6 +166,56 @@ function UNIT:GetDCSObject()
return nil
end
--- Respawn the @{Unit} using a (tweaked) template of the parent Group.
--
-- This function will:
--
-- * Get the current position and heading of the group.
-- * When the unit is alive, it will tweak the template x, y and heading coordinates of the group and the embedded units to the current units positions.
-- * Then it will respawn the re-modelled group.
--
-- @param Unit#UNIT self
-- @param DCSTypes#Vec3 SpawnVec3 The position where to Spawn the new Unit at.
-- @param #number Heading The heading of the unit respawn.
function UNIT:ReSpawn( SpawnVec3, Heading )
local SpawnGroupTemplate = _DATABASE:GetGroupTemplateFromUnitName( self:GetName() )
local SpawnGroup = self:GetGroup()
if SpawnGroup then
local Vec3 = SpawnGroup:GetVec3()
SpawnGroupTemplate.x = Vec3.x
SpawnGroupTemplate.y = Vec3.z
self:E( #SpawnGroupTemplate.units )
for UnitID, UnitData in pairs( SpawnGroup:GetUnits() ) do
local GroupUnit = UnitData -- Unit#UNIT
self:E( GroupUnit:GetName() )
if GroupUnit:IsAlive() then
local GroupUnitVec3 = GroupUnit:GetVec3()
local GroupUnitHeading = GroupUnit:GetHeading()
SpawnGroupTemplate.units[UnitID].alt = GroupUnitVec3.y
SpawnGroupTemplate.units[UnitID].x = GroupUnitVec3.x
SpawnGroupTemplate.units[UnitID].y = GroupUnitVec3.z
SpawnGroupTemplate.units[UnitID].heading = GroupUnitHeading
self:E( { UnitID, SpawnGroupTemplate.units[UnitID], SpawnGroupTemplate.units[UnitID] } )
end
end
end
for UnitTemplateID, UnitTemplateData in pairs( SpawnGroupTemplate.units ) do
if UnitTemplateData.name == self:GetName() then
SpawnGroupTemplate.units[UnitTemplateID].alt = SpawnVec3.y
SpawnGroupTemplate.units[UnitTemplateID].x = SpawnVec3.x
SpawnGroupTemplate.units[UnitTemplateID].y = SpawnVec3.z
SpawnGroupTemplate.units[UnitTemplateID].heading = Heading
self:E( { UnitTemplateID, SpawnGroupTemplate.units[UnitTemplateID], SpawnGroupTemplate.units[UnitTemplateID] } )
end
end
_DATABASE:Spawn( SpawnGroupTemplate )
end