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@ -586,9 +586,6 @@ function SPAWN:SpawnFromVec3( Vec3, RandomizeUnits, OuterRadius, InnerRadius, Sp
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self:T( { "Current point of ", self.SpawnTemplatePrefix, Vec3 } )
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SpawnTemplate.route.points[1].x = Vec3.x
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SpawnTemplate.route.points[1].y = Vec3.z
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SpawnTemplate.route.points[1].alt = Vec3.y
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RandomizeUnits = RandomizeUnits or false
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InnerRadius = InnerRadius or 0
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@ -605,19 +602,26 @@ function SPAWN:SpawnFromVec3( Vec3, RandomizeUnits, OuterRadius, InnerRadius, Sp
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end
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else
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for UnitID = 1, #SpawnTemplate.units do
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self:T( 'Before Translation SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
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local UnitTemplate = SpawnTemplate.units[UnitID]
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local UnitPointVec2 = POINT_VEC2:New( UnitTemplate.x, UnitTemplate.y )
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local Distance = UnitPointVec2
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local Angle = UnitPointVec2:GetAngle( PointVec3 )
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UnitPointVec2 = UnitPointVec2:Translate( Distance, Angle )
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local RandomVec2 = PointVec3:GetRandomVec2InRadius( OuterRadius, InnerRadius )
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SpawnTemplate.units[UnitID].x = RandomVec2.x
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SpawnTemplate.units[UnitID].y = RandomVec2.y
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local SX = UnitTemplate.x
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local SY = UnitTemplate.y
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local BX = SpawnTemplate.route.points[1].x
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local BY = SpawnTemplate.route.points[1].y
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local TX = Vec3.x + ( SX - BX )
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local TY = Vec3.z + ( SY - BY )
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SpawnTemplate.units[UnitID].x = TX
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SpawnTemplate.units[UnitID].y = TY
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SpawnTemplate.units[UnitID].alt = Vec3.y
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self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
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self:T( 'After Translation SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
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end
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end
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SpawnTemplate.route.points[1].x = Vec3.x
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SpawnTemplate.route.points[1].y = Vec3.z
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SpawnTemplate.route.points[1].alt = Vec3.y
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SpawnTemplate.route.points[1].action = "Custom"
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-- TODO: Need to rework this. A spawn action should always be at the random point to start from. This move is not correct to be here.
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-- local RandomVec2 = PointVec3:GetRandomVec2InRadius( OuterRadius, InnerRadius )
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-- local Point = {}
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@ -1060,8 +1064,6 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex )
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for UnitID = 1, #SpawnTemplate.units do
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SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
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SpawnTemplate.units[UnitID].unitId = nil
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SpawnTemplate.units[UnitID].x = SpawnTemplate.route.points[1].x
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SpawnTemplate.units[UnitID].y = SpawnTemplate.route.points[1].y
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end
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self:T3( { "Template:", SpawnTemplate } )
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@ local Iterations = 10
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local Iteration = 1
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GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
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GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
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AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
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HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
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ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
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@ -10,6 +11,7 @@ ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
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HeightLimit = 500
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SpawnGrounds = SPAWN:New("Ground"):Limit( 20, 10 )
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SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):Limit( 20, 10 )
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SpawnAirplanes = SPAWN:New("Airplane"):Limit( 20, 10 )
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SpawnHelicopters = SPAWN:New("Helicopter"):Limit( 20, 10 )
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SpawnShips = SPAWN:New("Ship"):Limit( 20, 10 )
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@ -21,29 +23,36 @@ SCHEDULER:New( nil,
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do
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-- Spawn Ground
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local ZoneName = GroundZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetPointVec3() )
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SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3(), 500, 100 )
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3(), false, 500, 100 )
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end
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do
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-- Spawn Ground Randomize
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local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3(), true, 500, 100 )
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end
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do
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-- Spawn Airplanes
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local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetPointVec3() )
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SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3(), 500, 100 )
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3(), false, 500, 100 )
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end
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do
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-- Spawn Helicopters
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local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetPointVec3() )
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SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3(), 500, 100 )
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3(), false, 500, 100 )
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end
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do
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-- Spawn Ships
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local ZoneName = ShipZones[ math.random( 1, 3 ) ]
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetPointVec3() )
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SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3(), 500, 100 )
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local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
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SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3(), false, 500, 100 )
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end
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end, {}, 0, 15, 0.5
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