Anapa Airbase red Task Force 4 is working now :-)

You can pickup oil workers from the oil derrick with the helicopter in
mid sea...
This commit is contained in:
Sven Van de Velde
2016-05-09 15:01:19 +02:00
parent 8ef6ef14dd
commit bfb1bcc232
5 changed files with 632 additions and 250 deletions

View File

@@ -130,13 +130,6 @@ function CARGO_ZONE:ReportCargosToClient( Client, CargoType )
end
function CARGO_ZONE:SignalHeight( SignalHeight )
self.SignalHeight = SignalHeight
return self
end
function CARGO_ZONE:Signal()
self:F()
@@ -190,85 +183,121 @@ function CARGO_ZONE:Signal()
end
function CARGO_ZONE:WhiteSmoke()
function CARGO_ZONE:WhiteSmoke( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.WHITE
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:BlueSmoke()
function CARGO_ZONE:BlueSmoke( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.BLUE
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:RedSmoke()
function CARGO_ZONE:RedSmoke( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.RED
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:OrangeSmoke()
function CARGO_ZONE:OrangeSmoke( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.ORANGE
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:GreenSmoke()
function CARGO_ZONE:GreenSmoke( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.SMOKE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.GREEN
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:WhiteFlare()
function CARGO_ZONE:WhiteFlare( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.WHITE
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:RedFlare()
function CARGO_ZONE:RedFlare( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.RED
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:GreenFlare()
function CARGO_ZONE:GreenFlare( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.GREEN
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
function CARGO_ZONE:YellowFlare()
function CARGO_ZONE:YellowFlare( SignalHeight )
self:F()
self.SignalType = CARGO_ZONE.SIGNAL.TYPE.FLARE
self.SignalColor = CARGO_ZONE.SIGNAL.COLOR.YELLOW
if SignalHeight then
self.SignalHeight = SignalHeight
end
return self
end
@@ -580,64 +609,72 @@ function CARGO_GROUP:OnBoard( Client, LandingZone, OnBoardSide )
local CargoGroup = Group.getByName( self.CargoGroupName )
local CargoUnits = CargoGroup:getUnits()
local CargoPos = CargoUnits[1]:getPoint()
local CargoUnit = CargoGroup:getUnit(1)
local CargoPos = CargoUnit:getPoint()
self.CargoInAir = CargoUnit:inAir()
self:T( self.CargoInAir )
-- Only move the group to the carrier when the cargo is not in the air
-- (eg. cargo can be on a oil derrick, moving the cargo on the oil derrick will drop the cargo on the sea).
if not self.CargoInAir then
local Points = {}
self:T( 'CargoPos x = ' .. CargoPos.x .. " z = " .. CargoPos.z )
self:T( 'CarrierPosMove x = ' .. CarrierPosMove.x .. " z = " .. CarrierPosMove.z )
Points[#Points+1] = routines.ground.buildWP( CargoPos, "Cone", 10 )
self:T( 'Points[1] x = ' .. Points[1].x .. " y = " .. Points[1].y )
if OnBoardSide == nil then
OnBoardSide = CLIENT.ONBOARDSIDE.NONE
end
if OnBoardSide == CLIENT.ONBOARDSIDE.LEFT then
self:T( "TransportCargoOnBoard: Onboarding LEFT" )
CarrierPosMove.z = CarrierPosMove.z - 25
CarrierPosOnBoard.z = CarrierPosOnBoard.z - 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.RIGHT then
self:T( "TransportCargoOnBoard: Onboarding RIGHT" )
CarrierPosMove.z = CarrierPosMove.z + 25
CarrierPosOnBoard.z = CarrierPosOnBoard.z + 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.BACK then
self:T( "TransportCargoOnBoard: Onboarding BACK" )
CarrierPosMove.x = CarrierPosMove.x - 25
CarrierPosOnBoard.x = CarrierPosOnBoard.x - 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.FRONT then
self:T( "TransportCargoOnBoard: Onboarding FRONT" )
CarrierPosMove.x = CarrierPosMove.x + 25
CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.NONE then
self:T( "TransportCargoOnBoard: Onboarding CENTRAL" )
Points[#Points+1] = routines.ground.buildWP( CarrierPos, "Cone", 10 )
end
self:T( "TransportCargoOnBoard: Routing " .. self.CargoGroupName )
routines.scheduleFunction( routines.goRoute, { self.CargoGroupName, Points}, timer.getTime() + 4 )
local Points = {}
self:T( 'CargoPos x = ' .. CargoPos.x .. " z = " .. CargoPos.z )
self:T( 'CarrierPosMove x = ' .. CarrierPosMove.x .. " z = " .. CarrierPosMove.z )
Points[#Points+1] = routines.ground.buildWP( CargoPos, "Cone", 10 )
self:T( 'Points[1] x = ' .. Points[1].x .. " y = " .. Points[1].y )
if OnBoardSide == nil then
OnBoardSide = CLIENT.ONBOARDSIDE.NONE
end
if OnBoardSide == CLIENT.ONBOARDSIDE.LEFT then
self:T( "TransportCargoOnBoard: Onboarding LEFT" )
CarrierPosMove.z = CarrierPosMove.z - 25
CarrierPosOnBoard.z = CarrierPosOnBoard.z - 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.RIGHT then
self:T( "TransportCargoOnBoard: Onboarding RIGHT" )
CarrierPosMove.z = CarrierPosMove.z + 25
CarrierPosOnBoard.z = CarrierPosOnBoard.z + 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.BACK then
self:T( "TransportCargoOnBoard: Onboarding BACK" )
CarrierPosMove.x = CarrierPosMove.x - 25
CarrierPosOnBoard.x = CarrierPosOnBoard.x - 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.FRONT then
self:T( "TransportCargoOnBoard: Onboarding FRONT" )
CarrierPosMove.x = CarrierPosMove.x + 25
CarrierPosOnBoard.x = CarrierPosOnBoard.x + 5
Points[#Points+1] = routines.ground.buildWP( CarrierPosMove, "Cone", 10 )
Points[#Points+1] = routines.ground.buildWP( CarrierPosOnBoard, "Cone", 10 )
elseif OnBoardSide == CLIENT.ONBOARDSIDE.NONE then
self:T( "TransportCargoOnBoard: Onboarding CENTRAL" )
Points[#Points+1] = routines.ground.buildWP( CarrierPos, "Cone", 10 )
end
self:T( "TransportCargoOnBoard: Routing " .. self.CargoGroupName )
routines.scheduleFunction( routines.goRoute, { self.CargoGroupName, Points}, timer.getTime() + 4 )
end
self:StatusLoading( Client )
@@ -651,12 +688,19 @@ function CARGO_GROUP:OnBoarded( Client, LandingZone )
local OnBoarded = false
local CargoGroup = Group.getByName( self.CargoGroupName )
if routines.IsPartOfGroupInRadius( CargoGroup, Client:ClientPosition(), 25 ) then
CargoGroup:destroy()
self:StatusLoaded( Client )
OnBoarded = true
end
local CargoGroup = Group.getByName( self.CargoGroupName )
if not self.CargoInAir then
if routines.IsPartOfGroupInRadius( CargoGroup, Client:ClientPosition(), 25 ) then
CargoGroup:destroy()
self:StatusLoaded( Client )
OnBoarded = true
end
else
CargoGroup:destroy()
self:StatusLoaded( Client )
OnBoarded = true
end
return OnBoarded
end