Added method CLEANUP:CleanMissilesOn()

This commit is contained in:
FlightControl 2017-07-04 07:05:33 +02:00
parent 2db0265ae6
commit c043eef5eb

View File

@ -58,8 +58,14 @@
--
-- ## 2. Add or Remove airbases
--
-- The method @{#CLEANUP.AddAirbase} to add an airbase to the cleanup validation process.
-- The method @{#CLEANUP.RemoveAirbase} removes an airbase from the cleanup validation process.
-- The method @{#CLEANUP.AddAirbase}() to add an airbase to the cleanup validation process.
-- The method @{#CLEANUP.RemoveAirbase}() removes an airbase from the cleanup validation process.
--
-- ## 3. Clean missiles and bombs within the airbase zone.
--
-- When missiles or bombs hit the runway, the airbase operations stop.
-- Use the method @{#CLEANUP.CleanMissilesOn}() to control the cleaning of missiles, which will prevent airbases to stop.
-- Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.
--
-- @field #CLEANUP
CLEANUP = {
@ -101,6 +107,13 @@ function CLEANUP:New( AirbaseNames )
self:HandleEvent( EVENTS.Birth, self.__.OnEventBirth )
self.__.CleanUpScheduler = SCHEDULER:New( self, self.__.CleanUpSchedule, {}, 1, self.TimeInterval )
self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash )
self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash )
self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash )
return self
end
@ -125,7 +138,24 @@ function CLEANUP:RemoveAirbase( AirbaseName )
return self
end
--- Enables or disables the cleaning of missiles within the airbase zones.
-- Airbase operations stop when a missile or bomb is dropped at a runway.
-- Note that when this method is used, the airbase operations won't stop if
-- the missile or bomb was cleaned within the airbase zone, which is 8km from the center of the airbase.
-- However, there is a trade-off to make. Attacks on airbases won't be possible anymore if this method is used.
-- Note, one can also use the method @{#CLEANUP.RemoveAirbase}() to remove the airbase from the control process as a whole,
-- when an enemy unit is near. That is also an option...
-- @param #CLEANUP self
-- @param #string CleanMissiles (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.
-- @return #CLEANUP
function CLEANUP:CleanMissilesOn( CleanMissiles )
if CleanMissiles or true then
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )
else
self:UnHandleEvent( EVENTS.Shot )
end
end
function CLEANUP.__:IsInAirbase( Vec2 )
@ -191,14 +221,6 @@ function CLEANUP.__:OnEventBirth( EventData )
self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroupName = EventData.IniDCSGroupName
self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnitName = EventData.IniDCSUnitName
self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp )
self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash )
self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash )
self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash )
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )
end