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Cargo documentation optimization
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@ -1,10 +1,6 @@
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--- **Cargo** -- Management of grouped cargo logistics, which are based on a @{Wrapper.Group} object.
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--
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-- ===
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--
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-- 
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--
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-- ===
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--
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-- ### [Demo Missions]()
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--
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@ -33,12 +29,12 @@ do -- CARGO_GROUP
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--
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-- The above cargo classes are used by the AI\_CARGO\_ classes to allow AI groups to transport cargo:
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--
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-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
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-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
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-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
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-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC} module.
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-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter} module.
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-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane} module.
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-- * AI Ships is planned.
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--
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-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
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-- The above cargo classes are also used by the TASK_CARGO_ classes to allow human players to transport cargo as part of a tasking:
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--
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
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@ -25,6 +25,11 @@ do -- CARGO_SLINGLOAD
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--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
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--
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-- The above cargo classes are also used by the TASK_CARGO_ classes to allow human players to transport cargo as part of a tasking:
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--
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
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--
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-- ===
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--
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-- @field #CARGO_SLINGLOAD
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@ -23,7 +23,10 @@ do -- CARGO_UNIT
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-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
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--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_UNIT objects to and from carriers.
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-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_UNIT objects to and from carriers.
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-- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move.
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--
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-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
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--
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-- ===
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--
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