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@ -933,6 +933,7 @@ function PLAYERRECCE:_LaseTarget(client,targetset)
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if (not oldtarget) or targetset:IsNotInSet(oldtarget) or target:IsDead() or target:IsDestroyed() then
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-- lost LOS or dead
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laser:LaseOff()
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self:T(self.lid.."Target Life Points: "..target:GetLife() or "none")
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if target:IsDead() or target:IsDestroyed() or target:GetLife() < 2 then
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self:__Shack(-1,client,oldtarget)
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--self.LaserTarget[playername] = nil
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