mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Develop
This commit is contained in:
commit
c2a968d2ef
@ -228,16 +228,10 @@ end
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:onafterPickup( Airplane, From, Event, To, Airbase, Speed )
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if self.Airbase then
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Airplane:RespawnAtAirbase( self.Airbase )
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end
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if Airplane and Airplane:IsAlive() then
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self:Route( Airplane, Airbase, Speed )
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self.RoutePickup = true
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self.Airbase = Airbase
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Airplane:RouteRTB( Airbase, Speed)
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end
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end
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@ -252,16 +246,10 @@ end
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Airbase, Speed )
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if self.Airbase then
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Airplane:RespawnAtAirbase( self.Airbase )
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end
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if Airplane and Airplane:IsAlive() then
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self:Route( Airplane, Airbase, Speed )
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self.RouteDeploy = true
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self.Airbase = Airbase
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Airplane:RouteRTB( Airbase, Speed )
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end
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end
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@ -346,3 +334,115 @@ function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To )
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end
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--- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane
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-- @param Wrapper.Airbase#AIRBASE Airbase
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-- @param #number Speed
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function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed )
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if Airplane and Airplane:IsAlive() then
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local PointVec3 = Airplane:GetPointVec3()
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local Takeoff = SPAWN.Takeoff.Hot
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local Template = Airplane:GetTemplate()
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if Template then
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local Points = {}
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if self.Airbase then
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local FromWaypoint = Template.route.points[1]
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-- These are only for ships.
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FromWaypoint.linkUnit = nil
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FromWaypoint.helipadId = nil
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FromWaypoint.airdromeId = nil
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local AirbaseID = self.Airbase:GetID()
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local AirbaseCategory = self.Airbase:GetDesc().category
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FromWaypoint.airdromeId = AirbaseID
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FromWaypoint.alt = 0
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FromWaypoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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FromWaypoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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-- Translate the position of the Group Template to the Vec3.
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for UnitID = 1, #Template.units do
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self:T( 'Before Translation SpawnTemplate.units['..UnitID..'].x = ' .. Template.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. Template.units[UnitID].y )
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-- These cause a lot of confusion.
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local UnitTemplate = Template.units[UnitID]
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UnitTemplate.parking = 15
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UnitTemplate.parking_id = "1"
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UnitTemplate.alt = 0
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local SX = UnitTemplate.x
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local SY = UnitTemplate.y
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local BX = FromWaypoint.x
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local BY = FromWaypoint.y
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local TX = PointVec3.x + ( SX - BX )
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local TY = PointVec3.z + ( SY - BY )
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UnitTemplate.x = TX
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UnitTemplate.y = TY
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self:T( 'After Translation SpawnTemplate.units['..UnitID..'].x = ' .. UnitTemplate.x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. UnitTemplate.y )
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end
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FromWaypoint.x = PointVec3.x
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FromWaypoint.y = PointVec3.z
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Points[#Points+1] = FromWaypoint
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else
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local GroupPoint = Airplane:GetVec2()
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local GroupVelocity = Airplane:GetUnit(1):GetDesc().speedMax
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local FromWaypoint = {}
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FromWaypoint.x = GroupPoint.x
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FromWaypoint.y = GroupPoint.y
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FromWaypoint.type = "Turning Point"
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FromWaypoint.action = "Turning Point"
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FromWaypoint.speed = GroupVelocity
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Points[#Points+1] = FromWaypoint
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end
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local AirbasePointVec2 = Airbase:GetPointVec2()
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local ToWaypoint = AirbasePointVec2:WaypointAir(
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POINT_VEC3.RoutePointAltType.BARO,
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"Land",
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"Landing",
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Speed or Airplane:GetUnit(1):GetDesc().speedMax
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)
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ToWaypoint["airdromeId"] = Airbase:GetID()
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ToWaypoint["speed_locked"] = true,
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self:F( ToWaypoint )
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Points[#Points+1] = ToWaypoint
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Template.x = PointVec3.x
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Template.y = PointVec3.z
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self:T3( Points )
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Template.route.points = Points
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--self:Respawn( Template )
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local GroupSpawned = Airplane:Respawn( Template )
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return GroupSpawned
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end
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end
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end
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@ -610,7 +610,7 @@ do -- CARGO
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-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
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-- @return #boolean
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function CARGO:IsNear( PointVec2, NearRadius )
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--self:F2( { PointVec2 = PointVec2, NearRadius = NearRadius } )
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--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
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if self.CargoObject:IsAlive() then
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--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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@ -645,6 +645,22 @@ function BASE:CreateEventCrash( EventTime, Initiator )
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world.onEvent( Event )
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end
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--- Creation of a Dead Event.
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-- @param #BASE self
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-- @param Dcs.DCSTypes#Time EventTime The time stamp of the event.
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-- @param Dcs.DCSWrapper.Object#Object Initiator The initiating object of the event.
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function BASE:CreateEventDead( EventTime, Initiator )
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self:F( { EventTime, Initiator } )
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local Event = {
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id = world.event.S_EVENT_DEAD,
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time = EventTime,
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initiator = Initiator,
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}
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world.onEvent( Event )
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end
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--- Creation of a Takeoff Event.
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-- @param #BASE self
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-- @param Dcs.DCSTypes#Time EventTime The time stamp of the event.
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@ -242,35 +242,96 @@ function DATABASE:FindAirbase( AirbaseName )
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return AirbaseFound
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end
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--- Adds a Cargo based on the Cargo Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:AddCargo( Cargo )
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if not self.CARGOS[Cargo.Name] then
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self.CARGOS[Cargo.Name] = Cargo
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do -- cargo
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--- Adds a Cargo based on the Cargo Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:AddCargo( Cargo )
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if not self.CARGOS[Cargo.Name] then
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self.CARGOS[Cargo.Name] = Cargo
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end
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end
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end
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--- Deletes a Cargo from the DATABASE based on the Cargo Name.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:DeleteCargo( CargoName )
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self.CARGOS[CargoName] = nil
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end
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--- Finds an CARGO based on the CargoName.
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-- @param #DATABASE self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found CARGO.
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function DATABASE:FindCargo( CargoName )
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local CargoFound = self.CARGOS[CargoName]
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return CargoFound
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end
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--- Checks if the Template name has a ~CARGO tag.
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-- If yes, the group is a cargo.
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-- @param #DATABASE self
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-- @param #string TemplateName
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-- @return #boolean
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function DATABASE:IsCargo( TemplateName )
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TemplateName = env.getValueDictByKey( TemplateName )
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local Cargo = TemplateName:match( "#(CARGO)" )
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--- Deletes a Cargo from the DATABASE based on the Cargo Name.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:DeleteCargo( CargoName )
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return Cargo and Cargo == "CARGO"
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end
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self.CARGOS[CargoName] = nil
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end
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--- Finds an CARGO based on the CargoName.
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-- @param #DATABASE self
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-- @param #string CargoName
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-- @return Wrapper.Cargo#CARGO The found CARGO.
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function DATABASE:FindCargo( CargoName )
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local CargoFound = self.CARGOS[CargoName]
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return CargoFound
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end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @return #DATABASE self
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function DATABASE:RegisterCargos()
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for CargoGroupName, CargoGroup in pairs( self.GROUPS ) do
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if self:IsCargo( CargoGroupName ) then
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local CargoInfo = CargoGroupName:match("~CARGO(.*)")
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local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
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local CargoName = CargoGroupName:match("(.*)~CARGO")
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local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
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local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?")
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local LoadRadius = CargoParam and CargoParam:match( "RR=([%a%d]+),?")
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local NearRadius = CargoParam and CargoParam:match( "NR=([%a%d]+),?")
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CARGO_GROUP:New( CargoGroup, Type, Name or CargoName, LoadRadius, NearRadius )
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end
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end
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for CargoStaticName, CargoStatic in pairs( self.STATICS ) do
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if self:IsCargo( CargoStaticName ) then
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local CargoInfo = CargoStaticName:match("~CARGO(.*)")
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local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
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local CargoName = CargoStaticName:match("(.*)~CARGO")
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local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
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local Category = CargoParam and CargoParam:match( "C=([%a%d ]+),?")
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local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?")
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local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?") )
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local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?") )
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if Category == "SLING" then
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CARGO_SLINGLOAD:New( CargoStatic, Type, Name or CargoName, LoadRadius, NearRadius )
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else
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if Category == "CRATE" then
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CARGO_CRATE:New( CargoStatic, Type, Name or CargoName, LoadRadius, NearRadius )
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end
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end
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end
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end
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end
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end -- cargo
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--- Finds a CLIENT based on the ClientName.
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-- @param #DATABASE self
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@ -13,3 +13,5 @@ _DATABASE = DATABASE:New() -- Core.Database#DATABASE
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_SETTINGS = SETTINGS:Set()
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_SETTINGS:SetPlayerMenuOn()
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_DATABASE:RegisterCargos()
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@ -236,19 +236,36 @@ function GROUP:IsAlive()
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end
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--- Destroys the DCS Group and all of its DCS Units.
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-- Note that this destroy method also raises a destroy event at run-time.
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-- So all event listeners will catch the destroy event of this DCS Group.
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-- Note that this destroy method also can raise a destroy event at run-time.
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-- So all event listeners will catch the destroy event of this group for each unit in the group.
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-- To raise these events, provide the `GenerateEvent` parameter.
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-- @param #GROUP self
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-- @param #boolean GenerateEvent
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-- @param #boolean GenerateEvent true if you want to generate a crash or dead event for each unit.
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-- @usage
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-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
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-- Helicopter = GROUP:FindByName( "Helicopter" )
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-- Helicopter:Destroy( true )
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-- @usage
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-- -- Ground unit example: destroy the Tanks and generate a S_EVENT_DEAD for each unit in the Tanks group.
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-- Tanks = GROUP:FindByName( "Tanks" )
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-- Tanks:Destroy( true )
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-- @usage
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-- -- Ship unit example: destroy the Ship silently.
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-- Ship = GROUP:FindByName( "Ship" )
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-- Ship:Destroy( true )
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function GROUP:Destroy( GenerateEvent )
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self:F2( self.GroupName )
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local DCSGroup = self:GetDCSObject()
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if DCSGroup then
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if not GenerateEvent then
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if GenerateEvent and GenerateEvent == true then
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for Index, UnitData in pairs( DCSGroup:getUnits() ) do
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self:CreateEventCrash( timer.getTime(), UnitData )
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if self:IsAir() then
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self:CreateEventCrash( timer.getTime(), UnitData )
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else
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self:CreateEventDead( timer.getTime(), UnitData )
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end
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end
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end
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USERFLAG:New( self:GetName() ):Set( 100 )
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@ -1394,7 +1411,7 @@ do -- Route methods
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-- @param #number Speed (optional) The Speed, if no Speed is given, the maximum Speed of the first unit is selected.
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-- @return #GROUP
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function GROUP:RouteRTB( RTBAirbase, Speed )
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self:F2( { RTBAirbase, Speed } )
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self:F( { RTBAirbase:GetName(), Speed } )
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local DCSGroup = self:GetDCSObject()
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@ -1435,9 +1452,7 @@ do -- Route methods
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Template.route.points = Points
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self:Respawn( Template )
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self:Route( Points )
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self:Respawn(Template)
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--self:Route( Points )
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else
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self:ClearTasks()
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end
|
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