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--- **Functional** -- Management of target **Designation**. Lase, smoke and illuminate targets.
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--- **Functional** -- Management of target **Designation**. Lase, smoke and illuminate targets.
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--
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--
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-- 
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--
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-- ===
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-- ===
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--
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--
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-- DESIGNATE is orchestrating the designation of potential targets executed by a Recce group,
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-- DESIGNATE is orchestrating the designation of potential targets executed by a Recce group,
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--- **Tasking** - The TASK_A2A models tasks for players in Air to Air engagements.
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--- **Tasking** - The TASK_A2A models tasks for players in Air to Air engagements.
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--
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--
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-- 
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--
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-- ====
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-- ====
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--
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--- **Tasking** - The TASK_A2G models tasks for players in Air to Ground engagements.
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--- **Tasking** - The TASK_A2G models tasks for players in Air to Ground engagements.
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--
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--
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-- 
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--
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-- ====
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-- ====
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--
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--- **Tasking** - The TASK_A2G_DISPATCHER creates and manages player TASK_A2G tasks based on detected targets.
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--- **Tasking** - The TASK_A2G_DISPATCHER creates and manages player TASK_A2G tasks based on detected targets.
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--
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--
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--
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--
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-- ====
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-- ====
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--
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Author: **Sven Van de Velde (FlightControl)**
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@ -21,6 +23,8 @@ do -- TASK_A2G_DISPATCHER
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--- # TASK\_A2G\_DISPATCHER class, extends @{DetectionManager#DETECTION_MANAGER}
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--- # TASK\_A2G\_DISPATCHER class, extends @{DetectionManager#DETECTION_MANAGER}
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--
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--
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-- 
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--
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-- The TASK\_A2G\_DISPATCHER class orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Detection} object.
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-- The TASK\_A2G\_DISPATCHER class orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Detection} object.
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-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
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-- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system.
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-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
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-- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon,
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@ -61,6 +65,8 @@ do -- TASK_A2G_DISPATCHER
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-- CC |Gori| is controlling Mission "Alpha", "Beta", "Gamma".
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-- CC |Gori| is controlling Mission "Alpha", "Beta", "Gamma".
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-- CC |Gudauta| is controlling Missions "Overlord" and "Desert Storm".
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-- CC |Gudauta| is controlling Missions "Overlord" and "Desert Storm".
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--
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--
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-- 
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--
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-- ## 0.1. Mission Menu (Under the Command Center Menu)
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-- ## 0.1. Mission Menu (Under the Command Center Menu)
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--
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--
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-- The Mission Menu controls the information of the mission, including the:
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-- The Mission Menu controls the information of the mission, including the:
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-- - **Create Task Reports**: A menu to create various reports of the current tasks dispatched by the A2G dispatcher.
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-- - **Create Task Reports**: A menu to create various reports of the current tasks dispatched by the A2G dispatcher.
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-- - **Create Mission Reports**: A menu to create various reports on the current mission.
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-- - **Create Mission Reports**: A menu to create various reports on the current mission.
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--
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--
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-- 
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--
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-- For CC |Gori|, Mission "Alpha", the menu structure could look like this:
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-- For CC |Gori|, Mission "Alpha", the menu structure could look like this:
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--
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--
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-- Radio MENU Structure (F10. Other)
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-- Radio MENU Structure (F10. Other)
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-- Note that the Mission Briefing is not the briefing of a specific task, but rather provides an overall strategy and tactical situation,
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-- Note that the Mission Briefing is not the briefing of a specific task, but rather provides an overall strategy and tactical situation,
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-- and explains the mission goals.
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-- and explains the mission goals.
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--
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--
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-- [picture]
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--
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--
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--
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-- ### 0.1.2. Mark Task Locations Menu
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-- ### 0.1.2. Mark Task Locations Menu
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--
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--
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-- F1. SEAD.001
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-- F1. SEAD.001
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-- F2. SEAD.002
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-- F2. SEAD.002
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--
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--
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-- An example from within a running simulation:
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--
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-- 
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--
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--
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-- Each Task Type Menu would have a list of the Task Menus underneath.
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-- Each Task Type Menu would have a list of the Task Menus underneath.
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-- Each Task Menu (eg. `CAS.001`) has a **detailed Task Menu structure to control the specific task**!
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-- Each Task Menu (eg. `CAS.001`) has a **detailed Task Menu structure to control the specific task**!
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--
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--
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-- An example from within a running simulation:
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--
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-- 
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--
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--
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--
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-- ### 0.3.1. Planned Task Menu
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-- ### 0.3.1. Planned Task Menu
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--
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--
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--
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--
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-- **The Join Task is THE menu option to let a Player join the Task, and to engage within the Mission.**
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-- **The Join Task is THE menu option to let a Player join the Task, and to engage within the Mission.**
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--
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--
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-- [Picture]
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-- An example from within a running simulation:
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--
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-- 
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--
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--
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--
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--
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-- ## 0.4. Assigned Task Menu
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-- ## 0.4. Assigned Task Menu
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