Fixed DCS CTD in 2.1 for destroyed scenery objects.

The problem was in the event handler.
getTypeName() for a destroyed scenery object brings DCS into CTD.
This commit is contained in:
FlightControl 2017-06-18 08:31:27 +02:00
parent 305584344e
commit c72e6ff9b4

View File

@ -789,7 +789,7 @@ function EVENT:onEvent( Event )
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
end
end