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#ZONE Docu fixes
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@ -10,7 +10,7 @@
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-- * Create moving zones around a unit.
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-- * Create moving zones around a group.
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-- * Provide the zone behavior. Some zones are static, while others are moveable.
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-- * Enquiry if a coordinate is within a zone.
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-- * Enquire if a coordinate is within a zone.
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-- * Smoke zones.
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-- * Set a zone probability to control zone selection.
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-- * Get zone coordinates.
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@ -42,7 +42,7 @@
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-- * @{#ZONE_UNIT}: The ZONE_UNIT class defines by a zone around a @{Wrapper.Unit#UNIT} with a radius.
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-- * @{#ZONE_GROUP}: The ZONE_GROUP class defines by a zone around a @{Wrapper.Group#GROUP} with a radius.
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-- * @{#ZONE_POLYGON}: The ZONE_POLYGON class defines by a sequence of @{Wrapper.Group#GROUP} waypoints within the Mission Editor, forming a polygon.
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-- * @{#ZONE_OVAL}: The ZONE_OVAL class isdefined by a center point, major axis, minor axis, and angle.
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-- * @{#ZONE_OVAL}: The ZONE_OVAL class is defined by a center point, major axis, minor axis, and angle.
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--
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-- ===
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--
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@ -2232,7 +2232,14 @@ end
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--- ZONE_POLYGON to accurately find a point inside a polygon; as well as getting the correct surface area of
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--- a polygon.
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-- @type _ZONE_TRIANGLE
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-- @extends #BASE
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-- @extends Core.Zone#ZONE_BASE
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--- ## _ZONE_TRIANGLE class, extends @{#ZONE_BASE}
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--
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-- _ZONE_TRIANGLE class is a helper class for ZONE_POLYGON
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-- This class implements the inherited functions from @{#ZONE_BASE} taking into account the own zone format and properties.
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--
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-- @field #_ZONE_TRIANGLE
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_ZONE_TRIANGLE = {
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ClassName="ZONE_TRIANGLE",
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Points={},
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@ -2241,7 +2248,12 @@ _ZONE_TRIANGLE = {
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SurfaceArea=0,
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DrawIDs={}
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}
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---
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-- @param #_ZONE_TRIANGLE self
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-- @param DCS#Vec p1
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-- @param DCS#Vec p2
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-- @param DCS#Vec p3
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-- @return #_ZONE_TRIANGLE self
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function _ZONE_TRIANGLE:New(p1, p2, p3)
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local self = BASE:Inherit(self, ZONE_BASE:New())
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self.Points = {p1, p2, p3}
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@ -2260,6 +2272,7 @@ function _ZONE_TRIANGLE:New(p1, p2, p3)
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end
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--- Checks if a point is contained within the triangle.
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-- @param #_ZONE_TRIANGLE self
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-- @param #table pt The point to check
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-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
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-- @return #bool True if the point is contained, false otherwise
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@ -2281,6 +2294,7 @@ function _ZONE_TRIANGLE:ContainsPoint(pt, points)
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end
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--- Returns a random Vec2 within the triangle.
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-- @param #_ZONE_TRIANGLE self
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-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
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-- @return #table The random Vec2
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function _ZONE_TRIANGLE:GetRandomVec2(points)
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@ -2296,6 +2310,8 @@ function _ZONE_TRIANGLE:GetRandomVec2(points)
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end
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--- Draw the triangle
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-- @param #_ZONE_TRIANGLE self
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-- @return #table of draw IDs
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function _ZONE_TRIANGLE:Draw(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly)
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Coalition=Coalition or -1
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@ -2390,7 +2406,8 @@ end
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--- Triangulates the polygon.
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--- ported from https://github.com/nielsvaes/CCMOOSE/blob/master/Moose%20Development/Moose/Shapes/Polygon.lua
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-- @return #table The #_TRIANGLE list that make up
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-- @param #ZONE_POLYGON_BASE self
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-- @return #table The #_ZONE_TRIANGLE list that makes up the polygon
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function ZONE_POLYGON_BASE:_Triangulate()
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local points = self._.Polygon
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local triangles = {}
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@ -2519,6 +2536,7 @@ end
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--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
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--- ported from https://github.com/nielsvaes/CCMOOSE/blob/master/Moose%20Development/Moose/Shapes/Polygon.lua
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-- @param #ZONE_POLYGON_BASE self
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-- @return #number The surface area of the polygon
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function ZONE_POLYGON_BASE:_CalculateSurfaceArea()
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local area = 0
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@ -3590,7 +3608,8 @@ end
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do -- ZONE_ELASTIC
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---
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-- @type ZONE_ELASTIC
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-- @field #table points Points in 2D.
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-- @field #table setGroups Set of GROUPs.
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@ -3791,6 +3810,7 @@ end
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do -- ZONE_AIRBASE
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---
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-- @type ZONE_AIRBASE
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-- @field #boolean isShip If `true`, airbase is a ship.
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-- @field #boolean isHelipad If `true`, airbase is a helipad.
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