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@ -1576,6 +1576,7 @@ end
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-- ## Draw zone
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--
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-- * @{#ZONE_POLYGON_BASE.DrawZone}(): Draws the zone on the F10 map.
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-- * @{#ZONE_POLYGON_BASE.Boundary}(): Draw a frontier on the F10 map with small filled circles.
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--
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--
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-- @field #ZONE_POLYGON_BASE
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@ -2025,6 +2026,45 @@ function ZONE_POLYGON_BASE:GetBoundingSquare()
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return { x1 = x1, y1 = y1, x2 = x2, y2 = y2 }
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end
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--- Draw a frontier on the F10 map with small filled circles.
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-- @param #ZONE_POLYGON_BASE self
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-- @param #number Coalition (Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1= All.
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-- @param #table Color (Optional) RGB color table {r, g, b}, e.g. {1, 0, 0} for red. Default {1, 1, 1}= White.
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-- @param #number Radius (Optional) Radius of the circles in meters. Default 1000.
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-- @param #number Alpha (Optional) Alpha transparency [0,1]. Default 1.
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-- @param #number Segments (Optional) Number of segments within boundary line. Default 10.
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-- @param #boolean Closed (Optional) Link the last point with the first one to obtain a closed boundary. Default false
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-- @return #ZONE_POLYGON_BASE self
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function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, Closed)
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Coalition = Coalition or -1
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Color = Color or {1, 1, 1}
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Radius = Radius or 1000
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Alpha = Alpha or 1
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Segments = Segments or 10
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Closed = Closed or false
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local i = 1
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local j = #self._.Polygon
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if (Closed) then
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Limit = #self._.Polygon + 1
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else
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Limit = #self._.Polygon
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end
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while i <= #self._.Polygon do
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self:T( { i, j, self._.Polygon[i], self._.Polygon[j] } )
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if j ~= Limit then
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local DeltaX = self._.Polygon[j].x - self._.Polygon[i].x
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local DeltaY = self._.Polygon[j].y - self._.Polygon[i].y
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for Segment = 0, Segments do
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local PointX = self._.Polygon[i].x + ( Segment * DeltaX / Segments )
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local PointY = self._.Polygon[i].y + ( Segment * DeltaY / Segments )
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ZONE_RADIUS:New( "Zone", {x = PointX, y = PointY}, Radius ):DrawZone(Coalition, Color, 1, Color, Alpha, nil, true)
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end
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end
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j = i
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i = i + 1
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end
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return self
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end
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--- @type ZONE_POLYGON
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-- @extends #ZONE_POLYGON_BASE
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