mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Update ClientWatch.lua
-Added check to verify the aircraft is controlled by a player -Added :FilterByCoalition() and :FilterByCategory() -Added ability to get ALL CLIENTS by leaving param1 of :New() blank -Added more console outputs if CLIENTWATCH.Debug is true -Minor documentation fixes
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@ -20,7 +20,7 @@
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--
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-- ====
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-- @module Functional.ClientWatch
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-- @image ClientWatch.JPG
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-- @image clientwatch.jpg
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- CLIENTWATCH class
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@ -28,6 +28,8 @@
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
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-- @field #string lid String for DCS log file.
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-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
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-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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--- Manage and track client slots easily to add your own client-based menus and modules to.
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@ -66,7 +68,7 @@
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--
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-- -- Create an instance with a client unit prefix and send them a message when they spawn
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-- local clientInstance = CLIENTWATCH:New("Rotary")
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-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
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-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
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-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
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-- end
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--
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@ -108,7 +110,7 @@
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--
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-- -- Show a message to player when they take damage from a weapon
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-- local clientInstance = CLIENTWATCH:New("Rotary")
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-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
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-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
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-- function ClientObject:OnAfterHit(From,Event,To,EventData)
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-- local typeShooter = EventData.IniTypeName
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-- local nameWeapon = EventData.weapon_name
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@ -120,6 +122,7 @@
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CLIENTWATCH = {}
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CLIENTWATCH.ClassName = "CLIENTWATCH"
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CLIENTWATCH.Debug = false
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CLIENTWATCH.DebugEventData = false
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CLIENTWATCH.lid = nil
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-- @type CLIENTWATCHTools
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@ -139,7 +142,10 @@ CLIENTWATCH.version="1.0.1"
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--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
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-- @param #CLIENTWATCH self
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-- @param #string, #table, or Wrapper.Client#CLIENT client Takes multiple inputs. If provided a #string, it will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix. You can also provide it with a #table containing multiple #string prefixes. Lastly, you can provide it with a Wrapper.Client#CLIENT of the specific client you want to apply this to.
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-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
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-- @param #table Put strings in a table to use multiple prefixes for the above method.
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-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
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-- @param #nil Leave blank to activate for ALL CLIENTS
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-- @return #CLIENTWATCH self
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function CLIENTWATCH:New(client)
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--Init FSM
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@ -147,6 +153,9 @@ function CLIENTWATCH:New(client)
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self:SetStartState( "Idle" )
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self:AddTransition( "*", "Spawn", "*" )
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self.FilterCoalition = nil
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self.FilterCategory = nil
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--- User function for OnAfter "Spawn" event.
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-- @function [parent=#CLIENTWATCH] OnAfterSpawn
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-- @param #CLIENTWATCH self
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@ -155,27 +164,50 @@ function CLIENTWATCH:New(client)
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
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-- @param #table eventdata Data from EVENTS.Birth.
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--Set up spawn tracking
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if type(client) == "table" or type(client) == "string" then
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if not client then
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if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
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self:HandleEvent(EVENTS.Birth)
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function self:OnEventBirth(eventdata)
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if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
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and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
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and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
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if self.Debug then
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self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
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end
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local clientWatchDebug = self.Debug
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local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
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self:Spawn(clientObject,eventdata)
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end
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end
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elseif type(client) == "table" or type(client) == "string" then
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if type(client) == "table" then
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--CLIENT TABLE
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if client.ClassName == "CLIENT" then
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if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
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self.ClientName = client:GetName()
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self:HandleEvent(EVENTS.Birth)
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function self:OnEventBirth(eventdata)
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if self.Debug then UTILS.PrintTableToLog(eventdata) end
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if eventdata.IniCategory and eventdata.IniCategory <= 1 then
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if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
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and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
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and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
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if self.ClientName == eventdata.IniUnitName then
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local clientObject = CLIENTWATCHTools:_newClient(eventdata)
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self:Spawn(clientObject)
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if self.Debug then
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self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
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end
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local clientWatchDebug = self.Debug
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local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
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self:Spawn(clientObject,eventdata)
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end
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end
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end
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--STRING TABLE
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else
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if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
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local tableValid = true
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for _,entry in pairs(client) do
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if type(entry) ~= "string" then
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@ -187,12 +219,17 @@ function CLIENTWATCH:New(client)
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if tableValid then
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self:HandleEvent(EVENTS.Birth)
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function self:OnEventBirth(eventdata)
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if self.Debug then UTILS.PrintTableToLog(eventdata) end
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for _,entry in pairs(client) do
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if eventdata.IniCategory and eventdata.IniCategory <= 1 then
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if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
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and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
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and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
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if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
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local clientObject = CLIENTWATCHTools:_newClient(eventdata)
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self:Spawn(clientObject)
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if self.Debug then
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self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
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end
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local clientWatchDebug = self.Debug
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local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
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self:Spawn(clientObject,eventdata)
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break
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end
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end
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@ -201,15 +238,21 @@ function CLIENTWATCH:New(client)
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end
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end
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else
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if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
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--SOLO STRING
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self:HandleEvent(EVENTS.Birth)
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function self:OnEventBirth(eventdata)
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if self.Debug then UTILS.PrintTableToLog(eventdata) end
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if eventdata.IniCategory and eventdata.IniCategory <= 1 then
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if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
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and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
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and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
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if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
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local clientObject = CLIENTWATCHTools:_newClient(eventdata)
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self:Spawn(clientObject)
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if self.Debug then
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self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
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end
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local clientWatchDebug = self.Debug
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local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
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self:Spawn(clientObject,eventdata)
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end
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end
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end
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@ -222,13 +265,41 @@ function CLIENTWATCH:New(client)
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return self
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end
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--- Filter out all clients not belonging to the provided coalition
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-- @param #CLIENTWATCH self
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-- @param #number Coalition number (1 = red, 2 = blue)
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-- @param #string Coalition string ('red' or 'blue')
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function CLIENTWATCH:FilterByCoalition(value)
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if value == 1 or value == "red" then
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self.FilterCoalition = 1
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else
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self.FilterCoalition = 2
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end
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return self
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end
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--- Filter out all clients that are not of the given category
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-- @param #CLIENTWATCH self
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-- @param #number Category number (0 = airplane, 1 = helicopter)
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-- @param #string Category string ('airplane' or 'helicopter')
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function CLIENTWATCH:FilterByCategory(value)
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if value == 1 or value == "helicopter" then
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self.FilterCategory = 1
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else
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self.FilterCategory = 0
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end
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Internal function for creating a new client on birth. Do not use!!!.
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-- @param #CLIENTWATCHTools self
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-- @param #EVENTS.Birth EventData
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-- @return #CLIENTWATCHTools self
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function CLIENTWATCHTools:_newClient(eventdata)
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function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
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--Init FSM
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local self=BASE:Inherit(self, FSM:New())
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self:SetStartState( "Alive" )
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@ -299,78 +370,130 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventHit(EventData)
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if EventData.TgtUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Hit(EventData)
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end
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end
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function self:OnEventKill(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Kill(EventData)
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end
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end
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function self:OnEventScore(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Score(EventData)
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end
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end
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function self:OnEventShot(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Shot(EventData)
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end
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end
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function self:OnEventShootingStart(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:ShootingStart(EventData)
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end
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end
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function self:OnEventShootingEnd(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:ShootingEnd(EventData)
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end
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end
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function self:OnEventLand(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Land(EventData)
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end
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end
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function self:OnEventTakeoff(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Takeoff(EventData)
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end
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end
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function self:OnEventRunwayTakeoff(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:RunwayTakeoff(EventData)
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end
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end
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function self:OnEventRunwayTouch(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:RunwayTouch(EventData)
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end
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end
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function self:OnEventRefueling(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Refueling(EventData)
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end
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end
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function self:OnEventRefuelingStop(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:RefuelingStop(EventData)
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end
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end
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function self:OnEventPlayerLeaveUnit(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:PlayerLeaveUnit(EventData)
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self._deadRoutine()
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end
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@ -378,6 +501,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventCrash(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Crash(EventData)
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self._deadRoutine()
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end
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@ -385,6 +512,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventDead(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Dead(EventData)
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self._deadRoutine()
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end
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@ -392,6 +523,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventPilotDead(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:PilotDead(EventData)
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self._deadRoutine()
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end
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@ -399,6 +534,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventUnitLost(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:UnitLost(EventData)
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self._deadRoutine()
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end
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@ -406,6 +545,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventEjection(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:Ejection(EventData)
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self._deadRoutine()
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end
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@ -413,6 +556,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventHumanFailure(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:HumanFailure(EventData)
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if not self.Unit:IsAlive() then
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self._deadRoutine()
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@ -422,42 +569,70 @@ function CLIENTWATCHTools:_newClient(eventdata)
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function self:OnEventHumanAircraftRepairFinish(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:HumanAircraftRepairFinish(EventData)
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end
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end
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function self:OnEventHumanAircraftRepairStart(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
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self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
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end
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self:HumanAircraftRepairStart(EventData)
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end
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end
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function self:OnEventEngineShutdown(EventData)
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if EventData.IniUnitName == self.UnitName then
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if clientWatchDebug then
|
||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
@ -466,6 +641,9 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
end
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
@ -473,6 +651,7 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
@ -503,6 +682,6 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"CLIENT SPAWN EVENT", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user