Last Updates

This commit is contained in:
FlightControl
2016-09-12 12:29:20 +02:00
parent dac29f6356
commit cd4d4af559
241 changed files with 6314 additions and 1827 deletions

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@@ -1,11 +1,9 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoSet = SET_BASE:New()
CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )

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@@ -1,11 +1,9 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoSet = SET_BASE:New()
CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )

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@@ -1,8 +1,6 @@
local Mission = MISSION:New( "Pickup Cargo", "High", "Test for Cargo Pickup", coalition.side.RED )
local DeliveryUnit = UNIT:FindByName( "Delivery" )
local Letter = CARGO_PACKAGE:New( Mission, DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
local Letter = CARGO_PACKAGE:New( DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
local CargoCarrier = UNIT:FindByName( "Carrier" )

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@@ -1,8 +1,6 @@
local Mission = MISSION:New( "Pickup Cargo", "High", "Test for Cargo Pickup", coalition.side.RED )
local CargoEngineer = UNIT:FindByName( "Engineer" )
local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local CargoCarrier = UNIT:FindByName( "Carrier" )

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@@ -1,8 +1,6 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoEngineer = UNIT:FindByName( "Engineer" )
local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local CargoCarrier = UNIT:FindByName( "Carrier" )

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@@ -1,8 +1,6 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoEngineer = UNIT:FindByName( "Engineer" )
local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )

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@@ -1,8 +1,6 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoEngineer = UNIT:FindByName( "Engineer" )
local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
local CargoCarrier = UNIT:FindByName( "Carrier" )

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@@ -1,11 +1,9 @@
local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
local CargoSet = SET_BASE:New()
CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )

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@@ -1,16 +0,0 @@
local Mission = MISSION:New( 'SEAD Targets', "Strategic", "SEAD the enemy", coalition.side.RED )
local Scoring = SCORING:New( "SEAD" )
Mission:AddScoring( Scoring )
local SEADGroup = GROUP:FindByName( "Test SEAD" )
local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
local TargetZone = ZONE:New( "Target Zone" )
local TaskSEAD = TASK_SEAD:New( Mission, TargetSet, TargetZone ):SetName( "SEAD Radars" ):AssignToGroup( SEADGroup )

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@@ -0,0 +1,28 @@
local Mission = MISSION:New( 'SEAD Targets', "Strategic", "SEAD the enemy", coalition.side.RED )
local Scoring = SCORING:New( "SEAD" )
Mission:AddScoring( Scoring )
local SEADSet = SET_GROUP:New():FilterPrefixes( "Test SEAD"):FilterStart()
local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
local TargetZone = ZONE:New( "Target Zone" )
local TaskSEAD = TASK_SEAD
:New( Mission, SEADSet, "SEAD Radars", TargetSet, TargetZone )
TaskSEAD:AddScore( "Success", "Destroyed all target radars", 250 )
TaskSEAD:AddScore( "Failed", "Failed to destroy all target radars", -100 )
-- ASSIGN_MENU_ACCEPT:New(TaskName,TaskBriefing)
local AssignProcess = TaskSEAD:SetProcessClass( "ASSIGN", ASSIGN_MENU_ACCEPT, "SEAD", "Hello World" )
AssignProcess:AddScore( TaskSEAD, "Assign", "You are assigned to the task", 10 )
-- ACCOUNT_DEADS:New(ProcessUnit,TargetSetUnit,TaskName)
local AccountProcess = TaskSEAD:SetProcessClass( "ACCOUNT", ACCOUNT_DEADS, TargetSet, "SEAD" )
AccountProcess:AddScore( TaskSEAD, "Account", "destroyed a radar", 25 )
AccountProcess:AddScore( TaskSEAD, "Failed", "failed to destroy a radar", -100 )
TaskSEAD:AssignToGroup( SEADSet:Get( "Test SEAD" ) )

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