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Last Updates
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@@ -1,11 +1,9 @@
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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local Mission = MISSION:New( "Pickup Cargo", "High", "Test for Cargo Pickup", coalition.side.RED )
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local DeliveryUnit = UNIT:FindByName( "Delivery" )
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local Letter = CARGO_PACKAGE:New( Mission, DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
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local Letter = CARGO_PACKAGE:New( DeliveryUnit, "Letter", "Secret Orders", "0.3", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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local Mission = MISSION:New( "Pickup Cargo", "High", "Test for Cargo Pickup", coalition.side.RED )
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrierFrom = UNIT:FindByName( "CarrierFrom" )
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoEngineer = UNIT:FindByName( "Engineer" )
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local InfantryCargo = CARGO_UNIT:New( Mission, CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local InfantryCargo = CARGO_UNIT:New( CargoEngineer, "Engineer", "Engineer Sven", "81", 2000, 25 )
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local CargoCarrier = UNIT:FindByName( "Carrier" )
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@@ -1,11 +1,9 @@
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local Mission = MISSION:New( "Transfer Cargo", "High", "Test for Cargo", coalition.side.RED )
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local CargoSet = SET_BASE:New()
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( Mission, UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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CargoSet:Add( "Engineer1", CARGO_UNIT:New( UNIT:FindByName( "Engineer1" ), "Engineers", "Engineer", 81, 2000, 25 ) )
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CargoSet:Add( "Engineer2", CARGO_UNIT:New( UNIT:FindByName( "Engineer2" ), "Engineers", "Engineer", 64, 2000, 25 ) )
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CargoSet:Add( "Engineer3", CARGO_UNIT:New( UNIT:FindByName( "Engineer3" ), "Engineers", "Engineer", 72, 2000, 25 ) )
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CargoSet:Add( "Engineer4", CARGO_UNIT:New( UNIT:FindByName( "Engineer4" ), "Engineers", "Engineer", 69, 2000, 25 ) )
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local InfantryCargo = CARGO_GROUPED:New( CargoSet, "Engineers", "Engineers", 2000, 25 )
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@@ -1,16 +0,0 @@
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local Mission = MISSION:New( 'SEAD Targets', "Strategic", "SEAD the enemy", coalition.side.RED )
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local Scoring = SCORING:New( "SEAD" )
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Mission:AddScoring( Scoring )
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local SEADGroup = GROUP:FindByName( "Test SEAD" )
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local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
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local TargetZone = ZONE:New( "Target Zone" )
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local TaskSEAD = TASK_SEAD:New( Mission, TargetSet, TargetZone ):SetName( "SEAD Radars" ):AssignToGroup( SEADGroup )
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local Mission = MISSION:New( 'SEAD Targets', "Strategic", "SEAD the enemy", coalition.side.RED )
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local Scoring = SCORING:New( "SEAD" )
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Mission:AddScoring( Scoring )
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local SEADSet = SET_GROUP:New():FilterPrefixes( "Test SEAD"):FilterStart()
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local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
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local TargetZone = ZONE:New( "Target Zone" )
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local TaskSEAD = TASK_SEAD
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:New( Mission, SEADSet, "SEAD Radars", TargetSet, TargetZone )
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TaskSEAD:AddScore( "Success", "Destroyed all target radars", 250 )
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TaskSEAD:AddScore( "Failed", "Failed to destroy all target radars", -100 )
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-- ASSIGN_MENU_ACCEPT:New(TaskName,TaskBriefing)
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local AssignProcess = TaskSEAD:SetProcessClass( "ASSIGN", ASSIGN_MENU_ACCEPT, "SEAD", "Hello World" )
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AssignProcess:AddScore( TaskSEAD, "Assign", "You are assigned to the task", 10 )
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-- ACCOUNT_DEADS:New(ProcessUnit,TargetSetUnit,TaskName)
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local AccountProcess = TaskSEAD:SetProcessClass( "ACCOUNT", ACCOUNT_DEADS, TargetSet, "SEAD" )
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AccountProcess:AddScore( TaskSEAD, "Account", "destroyed a radar", 25 )
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AccountProcess:AddScore( TaskSEAD, "Failed", "failed to destroy a radar", -100 )
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TaskSEAD:AssignToGroup( SEADSet:Get( "Test SEAD" ) )
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