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@@ -75,24 +75,22 @@
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<li><a href="Task_Route.html">Task_Route</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>Process_PatrolZone</code></h1>
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<p>This module contains the PROCESS_PATROLZONE class.</p>
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<p>(AI) Make AI patrol routes or zones.</p>
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<hr/>
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<h1>1) <a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a> class, extends <a href="StateMachine.html##(STATEMACHINE)">StateMachine#STATEMACHINE</a></h1>
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<p>The <a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AIR <a href="Controllable.html">Controllable</a>.
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<p>The <a href="##(PROCESS_PATROLZONE)">#PROCESS_PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AIR <a href="Controllable.html">Controllable</a> <a href="Group.html">Group</a>.
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The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
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a random point is selected as the route point within the 3D space, within the given boundary limits.
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The airplane will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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@@ -210,9 +208,7 @@ Use the method <a href="##(PROCESS_PATROLZONE).ManageFuel">PROCESS_PATROLZONE.Ma
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<p>Hereby the change log:</p>
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<p>2016-08-17: PROCESS_PATROLZONE:New( <strong>PatrolSpawn,</strong> PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) replaces PROCESS_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )</p>
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<p>2016-07-01: Initial class and API.</p>
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<p>2016-09-01: Initial class and API.</p>
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<hr/>
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