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Finish Cargo/AI_Cargo_Helicopter
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@ -444,15 +444,30 @@ end
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-- and any spaces before and after the resulting name are removed.
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-- IMPORTANT! This method MUST be the first used after :New !!!
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-- @param #SPAWN self
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-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
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-- @return #SPAWN self
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function SPAWN:InitKeepUnitNames()
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function SPAWN:InitKeepUnitNames( KeepUnitNames )
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self:F( )
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self.SpawnInitKeepUnitNames = true
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self.SpawnInitKeepUnitNames = KeepUnitNames or true
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return self
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end
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--- Flags that the spawned groups must be spawned late activated.
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-- @param #SPAWN self
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-- @param #boolean LateActivated (optional) If true, the spawned groups are late activated.
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-- @return #SPAWN self
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function SPAWN:InitLateActivated( LateActivated )
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self:F( )
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self.LateActivated = LateActivated or true
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return self
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end
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--- Defines the Heading for the new spawned units.
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-- The heading can be given as one fixed degree, or can be randomized between minimum and maximum degrees.
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-- @param #SPAWN self
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@ -1915,7 +1930,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) --R2.2
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SpawnTemplate.groupId = nil
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--SpawnTemplate.lateActivation = false
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SpawnTemplate.lateActivation = false
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SpawnTemplate.lateActivation = self.LateActivated or false
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if SpawnTemplate.CategoryID == Group.Category.GROUND then
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self:T3( "For ground units, visible needs to be false..." )
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