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Updated Shorad and Set
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@ -3267,7 +3267,7 @@ do -- SET_STATIC
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-- @param #SET_STATIC self
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-- @param Core.Zone#ZONE Zone The Zone to be tested for.
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-- @return #boolean
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function SET_STATIC:IsPatriallyInZone( Zone )
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function SET_STATIC:IsPartiallyInZone( Zone )
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local IsPartiallyInZone = false
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@ -1,20 +1,20 @@
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--- **Functional** -- Short Range Air Defense System
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--
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--
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-- ===
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--
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--
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-- **SHORAD** - Short Range Air Defense System
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-- Controls a network of short range air/missile defense groups.
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--
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--
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-- ===
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--
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--
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-- ## Missions:
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--
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-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
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--
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--
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-- ===
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--
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--
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-- ### Author : **applevangelist **
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--
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--
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-- @module Functional.Shorad
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-- @image Functional.Shorad.jpg
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--
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@ -26,7 +26,7 @@
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-- @field #string ClassName
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-- @field #string name Name of this Shorad
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-- @field #boolean debug Set the debug state
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-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
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-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
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-- @field #number Radius Shorad defense radius in meters
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-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
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-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
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@ -41,10 +41,10 @@
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-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
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-- @extends Core.Base#BASE
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--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
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--
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--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
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--
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-- Simple Class for a more intelligent Short Range Air Defense System
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--
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--
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-- #SHORAD
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-- Moose derived missile intercepting short range defense system.
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-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
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@ -52,26 +52,26 @@
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--
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-- ## Usage
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--
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-- Set up a #SET_GROUP for the SAM sites to be protected:
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--
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-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
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--
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-- Set up a #SET_GROUP for the SAM sites to be protected:
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--
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-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
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--
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-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
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-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
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--
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-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
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--
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-- ### Start a new SHORAD system, parameters are:
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--
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-- * Name: Name of this SHORAD.
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-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
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-- * Samset: The #SET_GROUP of SAM sites to defend.
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-- * Radius: Defense radius in meters.
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-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
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-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
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--
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-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
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--
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-- * Name: Name of this SHORAD.
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-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
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-- * Samset: The #SET_GROUP of SAM sites to defend.
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-- * Radius: Defense radius in meters.
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-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
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-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
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--
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-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
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--
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-- ## Customize options
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--
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-- ## Customize options
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--
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-- * SHORAD:SwitchDebug(debug)
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-- * SHORAD:SwitchHARMDefense(onoff)
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-- * SHORAD:SwitchAGMDefense(onoff)
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@ -96,7 +96,7 @@ SHORAD = {
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DefendMavs = true,
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DefenseLowProb = 70,
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DefenseHighProb = 90,
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UseEmOnOff = false,
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UseEmOnOff = false,
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}
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-----------------------------------------------------------------------
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@ -137,7 +137,7 @@ do
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["X_31"] = "X_31",
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["Kh25"] = "Kh25",
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}
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--- TODO complete list?
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-- @field Mavs
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SHORAD.Mavs = {
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@ -148,7 +148,7 @@ do
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["Kh31"] = "Kh31",
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["Kh66"] = "Kh66",
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}
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--- Instantiates a new SHORAD object
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-- @param #SHORAD self
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-- @param #string Name Name of this SHORAD
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@ -157,10 +157,10 @@ do
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-- @param #number Radius Defense radius in meters, used to switch on groups
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-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
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-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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local self = BASE:Inherit( self, BASE:New() )
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self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
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self.name = Name or "MyShorad"
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@ -176,14 +176,14 @@ do
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self.DefendMavs = true
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self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
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self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
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self.UseEmOnOff = false -- Decide if we are using Emission on/off (default) or AlarmState red/green
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self:I("*** SHORAD - Started Version 0.2.1")
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self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
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self:I("*** SHORAD - Started Version 0.2.5")
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-- Set the string id for output to DCS.log file.
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self.lid=string.format("SHORAD %s | ", self.name)
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self:_InitState()
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return self
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end
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--- Initially set all groups to alarm state GREEN
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-- @param #SHORAD self
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function SHORAD:_InitState()
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@ -204,12 +204,12 @@ do
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math.random()
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end
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end
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--- Switch debug state
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-- @param #SHORAD self
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-- @param #boolean debug Switch debug on (true) or off (false)
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function SHORAD:SwitchDebug(debug)
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self:F( { debug } )
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self:T( { debug } )
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local onoff = debug or false
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if debug then
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self.debug = true
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@ -221,31 +221,31 @@ do
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BASE:TraceOff()
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end
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end
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--- Switch defense for HARMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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function SHORAD:SwitchHARMDefense(onoff)
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self:F( { onoff } )
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self:T( { onoff } )
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local onoff = onoff or true
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self.DefendHarms = onoff
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end
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--- Switch defense for AGMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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function SHORAD:SwitchAGMDefense(onoff)
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self:F( { onoff } )
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self:T( { onoff } )
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local onoff = onoff or true
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self.DefendMavs = onoff
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end
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--- Set defense probability limits
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-- @param #SHORAD self
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-- @param #number low Minimum detection limit, integer 1-100
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-- @param #number high Maximum detection limit integer 1-100
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function SHORAD:SetDefenseLimits(low,high)
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self:F( { low, high } )
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self:T( { low, high } )
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local low = low or 70
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local high = high or 90
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if (low < 0) or (low > 100) or (low > high) then
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@ -257,7 +257,7 @@ do
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self.DefenseLowProb = low
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self.DefenseHighProb = high
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end
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--- Set the number of seconds a SHORAD site will stay active
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-- @param #SHORAD self
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-- @param #number seconds Number of seconds systems stay active
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@ -271,7 +271,7 @@ do
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--- Set the number of meters for the SHORAD defense zone
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-- @param #SHORAD self
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-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
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-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
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function SHORAD:SetDefenseRadius(meters)
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local radius = meters or 20000
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if radius < 0 then
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@ -279,20 +279,20 @@ do
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end
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self.Radius = radius
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end
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--- Set using Emission on/off instead of changing alarm state
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-- @param #SHORAD self
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-- @param #boolean switch Decide if we are changing alarm state or AI state
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function SHORAD:SetUsingEmOnOff(switch)
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self.UseEmOnOff = switch or false
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end
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--- Check if a HARM was fired
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-- @param #SHORAD self
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-- @param #string WeaponName
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-- @return #boolean Returns true for a match
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function SHORAD:_CheckHarms(WeaponName)
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self:F( { WeaponName } )
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self:T( { WeaponName } )
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local hit = false
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if self.DefendHarms then
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for _,_name in pairs (SHORAD.Harms) do
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@ -301,13 +301,13 @@ do
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end
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return hit
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end
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--- Check if an AGM was fired
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-- @param #SHORAD self
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-- @param #string WeaponName
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-- @return #boolean Returns true for a match
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function SHORAD:_CheckMavs(WeaponName)
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self:F( { WeaponName } )
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self:T( { WeaponName } )
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local hit = false
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if self.DefendMavs then
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for _,_name in pairs (SHORAD.Mavs) do
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@ -316,7 +316,7 @@ do
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end
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return hit
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end
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--- Check the coalition of the attacker
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-- @param #SHORAD self
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-- @param #string Coalition name
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@ -324,7 +324,7 @@ do
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function SHORAD:_CheckCoalition(Coalition)
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local owncoalition = self.Coalition
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local othercoalition = ""
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if Coalition == 0 then
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if Coalition == 0 then
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othercoalition = "neutral"
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elseif Coalition == 1 then
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othercoalition = "red"
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@ -338,7 +338,7 @@ do
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return false
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end
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end
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--- Check if the missile is aimed at a SHORAD
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-- @param #SHORAD self
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-- @param #string TargetGroupName Name of the target group
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@ -352,11 +352,12 @@ do
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local groupname = _groups:GetName()
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if string.find(groupname, tgtgrp, 1) then
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returnname = true
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_groups:RelocateGroundRandomInRadius(7,125,false,false) -- be a bit evasive
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end
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end
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return returnname
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return returnname
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end
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--- Check if the missile is aimed at a SAM site
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-- @param #SHORAD self
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-- @param #string TargetGroupName Name of the target group
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@ -364,7 +365,8 @@ do
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function SHORAD:_CheckShotAtSams(TargetGroupName)
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local tgtgrp = TargetGroupName
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local shorad = self.Samset
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local shoradset = shorad:GetAliveSet() --#table
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--local shoradset = shorad:GetAliveSet() --#table
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local shoradset = shorad:GetSet() --#table
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local returnname = false
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for _,_groups in pairs (shoradset) do
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local groupname = _groups:GetName()
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@ -374,7 +376,7 @@ do
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end
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return returnname
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end
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--- Calculate if the missile shot is detected
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-- @param #SHORAD self
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-- @return #boolean Returns true for a detection, else false
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@ -387,24 +389,36 @@ do
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end
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return IsDetected
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end
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--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
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-- @param #SHORAD self
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-- @param #string TargetGroup Name of the target group used to build the #ZONE
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-- @param #number Radius Radius of the #ZONE
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-- @param #number ActiveTimer Number of seconds to stay active
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-- @usage Use this function to integrate with other systems, example
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--
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-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
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-- @usage Use this function to integrate with other systems, example
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--
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-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
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-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
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-- myshorad:SwitchDebug(true)
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-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
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-- mymantis:AddShorad(myshorad,720)
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-- mymantis:Start()
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function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer)
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self:F({TargetGroup, Radius, ActiveTimer})
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local targetgroup = GROUP:FindByName(TargetGroup)
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local targetzone = ZONE_GROUP:New("Shorad",targetgroup,Radius) -- create a defense zone to check
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function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
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self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
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local targetcat = TargetCat or Object.Category.UNIT
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local targetgroup = TargetGroup
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local targetvec2 = nil
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if targetcat == Object.Category.UNIT then
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targetvec2 = GROUP:FindByName(targetgroup):GetVec2()
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elseif targetcat == Object.Category.STATIC then
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targetvec2 = STATIC:FindByName(targetgroup,false):GetVec2()
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else
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local samset = self.Samset
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local sam = samset:GetRandom()
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targetvec2 = sam:GetVec2()
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end
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local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
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local groupset = self.Groupset --Core.Set#SET_GROUP
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local shoradset = groupset:GetAliveSet() --#table
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-- local function to switch off shorad again
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@ -441,13 +455,13 @@ do
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end
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end
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end
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--- Main function - work on the EventData
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-- @param #SHORAD self
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-- @param Core.Event#EVENTDATA EventData The event details table data set
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function SHORAD:OnEventShot( EventData )
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self:F( { EventData } )
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self:T( { EventData } )
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--local ShootingUnit = EventData.IniDCSUnit
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--local ShootingUnitName = EventData.IniDCSUnitName
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local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
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@ -459,7 +473,7 @@ do
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local IsDetected = self:_ShotIsDetected()
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-- convert to text
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local DetectedText = "false"
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if IsDetected then
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if IsDetected then
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DetectedText = "true"
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end
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local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
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@ -469,31 +483,45 @@ do
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if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
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-- get target data
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local targetdata = EventData.Weapon:getTarget() -- Identify target
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local targetunit = UNIT:Find(targetdata)
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local targetcat = targetdata:getCategory() -- Identify category
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self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
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local targetunit = nil
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if targetcat == Object.Category.UNIT then -- UNIT
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targetunit = UNIT:Find(targetdata)
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elseif targetcat == Object.Category.STATIC then -- STATIC
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targetunit = STATIC:Find(targetdata)
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end
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--local targetunitname = Unit.getName(targetdata) -- Unit name
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if targetunit and targetunit:IsAlive() then
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local targetunitname = targetunit:GetName()
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--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
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local targetgroup = targetunit:GetGroup()
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local targetgroupname = targetgroup:GetName() -- group name
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local targetgroup = nil
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local targetgroupname = "none"
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if targetcat == Object.Category.UNIT then
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targetgroup = targetunit:GetGroup()
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targetgroupname = targetgroup:GetName() -- group name
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elseif targetcat == Object.Category.STATIC then
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targetgroup = targetunit
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targetgroupname = targetunitname
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end
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local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
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self:T( text )
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local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
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-- check if we or a SAM site are the target
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-- check if we or a SAM site are the target
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--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
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local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
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local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
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-- if being shot at, find closest SHORADs to activate
|
||||
if shotatsams or shotatus then
|
||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer)
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--
|
||||
end
|
||||
-----------------------------------------------------------------------
|
||||
-- SHORAD end
|
||||
-----------------------------------------------------------------------
|
||||
-----------------------------------------------------------------------
|
||||
Loading…
x
Reference in New Issue
Block a user