Updated Shorad and Set

This commit is contained in:
Applevangelist 2021-05-04 12:59:21 +02:00
parent f5d8efe86e
commit ce7e152e13
2 changed files with 107 additions and 79 deletions

View File

@ -3267,7 +3267,7 @@ do -- SET_STATIC
-- @param #SET_STATIC self -- @param #SET_STATIC self
-- @param Core.Zone#ZONE Zone The Zone to be tested for. -- @param Core.Zone#ZONE Zone The Zone to be tested for.
-- @return #boolean -- @return #boolean
function SET_STATIC:IsPatriallyInZone( Zone ) function SET_STATIC:IsPartiallyInZone( Zone )
local IsPartiallyInZone = false local IsPartiallyInZone = false

View File

@ -1,20 +1,20 @@
--- **Functional** -- Short Range Air Defense System --- **Functional** -- Short Range Air Defense System
-- --
-- === -- ===
-- --
-- **SHORAD** - Short Range Air Defense System -- **SHORAD** - Short Range Air Defense System
-- Controls a network of short range air/missile defense groups. -- Controls a network of short range air/missile defense groups.
-- --
-- === -- ===
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- --
-- === -- ===
-- --
-- ### Author : **applevangelist ** -- ### Author : **applevangelist **
-- --
-- @module Functional.Shorad -- @module Functional.Shorad
-- @image Functional.Shorad.jpg -- @image Functional.Shorad.jpg
-- --
@ -26,7 +26,7 @@
-- @field #string ClassName -- @field #string ClassName
-- @field #string name Name of this Shorad -- @field #string name Name of this Shorad
-- @field #boolean debug Set the debug state -- @field #boolean debug Set the debug state
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP} -- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
-- @field #number Radius Shorad defense radius in meters -- @field #number Radius Shorad defense radius in meters
-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups -- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend -- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
@ -41,10 +41,10 @@
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green. -- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie) --- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
-- --
-- Simple Class for a more intelligent Short Range Air Defense System -- Simple Class for a more intelligent Short Range Air Defense System
-- --
-- #SHORAD -- #SHORAD
-- Moose derived missile intercepting short range defense system. -- Moose derived missile intercepting short range defense system.
-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy. -- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
@ -52,26 +52,26 @@
-- --
-- ## Usage -- ## Usage
-- --
-- Set up a #SET_GROUP for the SAM sites to be protected: -- Set up a #SET_GROUP for the SAM sites to be protected:
-- --
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()` -- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
-- --
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%. -- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire. -- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
-- --
-- ### Start a new SHORAD system, parameters are: -- ### Start a new SHORAD system, parameters are:
--
-- * Name: Name of this SHORAD.
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
-- * Samset: The #SET_GROUP of SAM sites to defend.
-- * Radius: Defense radius in meters.
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
--
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
-- --
-- * Name: Name of this SHORAD. -- ## Customize options
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP. --
-- * Samset: The #SET_GROUP of SAM sites to defend.
-- * Radius: Defense radius in meters.
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
--
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
--
-- ## Customize options
--
-- * SHORAD:SwitchDebug(debug) -- * SHORAD:SwitchDebug(debug)
-- * SHORAD:SwitchHARMDefense(onoff) -- * SHORAD:SwitchHARMDefense(onoff)
-- * SHORAD:SwitchAGMDefense(onoff) -- * SHORAD:SwitchAGMDefense(onoff)
@ -96,7 +96,7 @@ SHORAD = {
DefendMavs = true, DefendMavs = true,
DefenseLowProb = 70, DefenseLowProb = 70,
DefenseHighProb = 90, DefenseHighProb = 90,
UseEmOnOff = false, UseEmOnOff = false,
} }
----------------------------------------------------------------------- -----------------------------------------------------------------------
@ -137,7 +137,7 @@ do
["X_31"] = "X_31", ["X_31"] = "X_31",
["Kh25"] = "Kh25", ["Kh25"] = "Kh25",
} }
--- TODO complete list? --- TODO complete list?
-- @field Mavs -- @field Mavs
SHORAD.Mavs = { SHORAD.Mavs = {
@ -148,7 +148,7 @@ do
["Kh31"] = "Kh31", ["Kh31"] = "Kh31",
["Kh66"] = "Kh66", ["Kh66"] = "Kh66",
} }
--- Instantiates a new SHORAD object --- Instantiates a new SHORAD object
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string Name Name of this SHORAD -- @param #string Name Name of this SHORAD
@ -157,10 +157,10 @@ do
-- @param #number Radius Defense radius in meters, used to switch on groups -- @param #number Radius Defense radius in meters, used to switch on groups
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call -- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral" -- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition) function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
local self = BASE:Inherit( self, BASE:New() ) local self = BASE:Inherit( self, BASE:New() )
self:F({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition}) self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart() local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
self.name = Name or "MyShorad" self.name = Name or "MyShorad"
@ -176,14 +176,14 @@ do
self.DefendMavs = true self.DefendMavs = true
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = false -- Decide if we are using Emission on/off (default) or AlarmState red/green self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
self:I("*** SHORAD - Started Version 0.2.1") self:I("*** SHORAD - Started Version 0.2.5")
-- Set the string id for output to DCS.log file. -- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name) self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState() self:_InitState()
return self return self
end end
--- Initially set all groups to alarm state GREEN --- Initially set all groups to alarm state GREEN
-- @param #SHORAD self -- @param #SHORAD self
function SHORAD:_InitState() function SHORAD:_InitState()
@ -204,12 +204,12 @@ do
math.random() math.random()
end end
end end
--- Switch debug state --- Switch debug state
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false) -- @param #boolean debug Switch debug on (true) or off (false)
function SHORAD:SwitchDebug(debug) function SHORAD:SwitchDebug(debug)
self:F( { debug } ) self:T( { debug } )
local onoff = debug or false local onoff = debug or false
if debug then if debug then
self.debug = true self.debug = true
@ -221,31 +221,31 @@ do
BASE:TraceOff() BASE:TraceOff()
end end
end end
--- Switch defense for HARMs --- Switch defense for HARMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
function SHORAD:SwitchHARMDefense(onoff) function SHORAD:SwitchHARMDefense(onoff)
self:F( { onoff } ) self:T( { onoff } )
local onoff = onoff or true local onoff = onoff or true
self.DefendHarms = onoff self.DefendHarms = onoff
end end
--- Switch defense for AGMs --- Switch defense for AGMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
function SHORAD:SwitchAGMDefense(onoff) function SHORAD:SwitchAGMDefense(onoff)
self:F( { onoff } ) self:T( { onoff } )
local onoff = onoff or true local onoff = onoff or true
self.DefendMavs = onoff self.DefendMavs = onoff
end end
--- Set defense probability limits --- Set defense probability limits
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100 -- @param #number low Minimum detection limit, integer 1-100
-- @param #number high Maximum detection limit integer 1-100 -- @param #number high Maximum detection limit integer 1-100
function SHORAD:SetDefenseLimits(low,high) function SHORAD:SetDefenseLimits(low,high)
self:F( { low, high } ) self:T( { low, high } )
local low = low or 70 local low = low or 70
local high = high or 90 local high = high or 90
if (low < 0) or (low > 100) or (low > high) then if (low < 0) or (low > 100) or (low > high) then
@ -257,7 +257,7 @@ do
self.DefenseLowProb = low self.DefenseLowProb = low
self.DefenseHighProb = high self.DefenseHighProb = high
end end
--- Set the number of seconds a SHORAD site will stay active --- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active -- @param #number seconds Number of seconds systems stay active
@ -271,7 +271,7 @@ do
--- Set the number of meters for the SHORAD defense zone --- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active -- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
function SHORAD:SetDefenseRadius(meters) function SHORAD:SetDefenseRadius(meters)
local radius = meters or 20000 local radius = meters or 20000
if radius < 0 then if radius < 0 then
@ -279,20 +279,20 @@ do
end end
self.Radius = radius self.Radius = radius
end end
--- Set using Emission on/off instead of changing alarm state --- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state -- @param #boolean switch Decide if we are changing alarm state or AI state
function SHORAD:SetUsingEmOnOff(switch) function SHORAD:SetUsingEmOnOff(switch)
self.UseEmOnOff = switch or false self.UseEmOnOff = switch or false
end end
--- Check if a HARM was fired --- Check if a HARM was fired
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string WeaponName -- @param #string WeaponName
-- @return #boolean Returns true for a match -- @return #boolean Returns true for a match
function SHORAD:_CheckHarms(WeaponName) function SHORAD:_CheckHarms(WeaponName)
self:F( { WeaponName } ) self:T( { WeaponName } )
local hit = false local hit = false
if self.DefendHarms then if self.DefendHarms then
for _,_name in pairs (SHORAD.Harms) do for _,_name in pairs (SHORAD.Harms) do
@ -301,13 +301,13 @@ do
end end
return hit return hit
end end
--- Check if an AGM was fired --- Check if an AGM was fired
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string WeaponName -- @param #string WeaponName
-- @return #boolean Returns true for a match -- @return #boolean Returns true for a match
function SHORAD:_CheckMavs(WeaponName) function SHORAD:_CheckMavs(WeaponName)
self:F( { WeaponName } ) self:T( { WeaponName } )
local hit = false local hit = false
if self.DefendMavs then if self.DefendMavs then
for _,_name in pairs (SHORAD.Mavs) do for _,_name in pairs (SHORAD.Mavs) do
@ -316,7 +316,7 @@ do
end end
return hit return hit
end end
--- Check the coalition of the attacker --- Check the coalition of the attacker
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string Coalition name -- @param #string Coalition name
@ -324,7 +324,7 @@ do
function SHORAD:_CheckCoalition(Coalition) function SHORAD:_CheckCoalition(Coalition)
local owncoalition = self.Coalition local owncoalition = self.Coalition
local othercoalition = "" local othercoalition = ""
if Coalition == 0 then if Coalition == 0 then
othercoalition = "neutral" othercoalition = "neutral"
elseif Coalition == 1 then elseif Coalition == 1 then
othercoalition = "red" othercoalition = "red"
@ -338,7 +338,7 @@ do
return false return false
end end
end end
--- Check if the missile is aimed at a SHORAD --- Check if the missile is aimed at a SHORAD
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group -- @param #string TargetGroupName Name of the target group
@ -352,11 +352,12 @@ do
local groupname = _groups:GetName() local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1) then if string.find(groupname, tgtgrp, 1) then
returnname = true returnname = true
_groups:RelocateGroundRandomInRadius(7,125,false,false) -- be a bit evasive
end end
end end
return returnname return returnname
end end
--- Check if the missile is aimed at a SAM site --- Check if the missile is aimed at a SAM site
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroupName Name of the target group -- @param #string TargetGroupName Name of the target group
@ -364,7 +365,8 @@ do
function SHORAD:_CheckShotAtSams(TargetGroupName) function SHORAD:_CheckShotAtSams(TargetGroupName)
local tgtgrp = TargetGroupName local tgtgrp = TargetGroupName
local shorad = self.Samset local shorad = self.Samset
local shoradset = shorad:GetAliveSet() --#table --local shoradset = shorad:GetAliveSet() --#table
local shoradset = shorad:GetSet() --#table
local returnname = false local returnname = false
for _,_groups in pairs (shoradset) do for _,_groups in pairs (shoradset) do
local groupname = _groups:GetName() local groupname = _groups:GetName()
@ -374,7 +376,7 @@ do
end end
return returnname return returnname
end end
--- Calculate if the missile shot is detected --- Calculate if the missile shot is detected
-- @param #SHORAD self -- @param #SHORAD self
-- @return #boolean Returns true for a detection, else false -- @return #boolean Returns true for a detection, else false
@ -387,24 +389,36 @@ do
end end
return IsDetected return IsDetected
end end
--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds --- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
-- @param #SHORAD self -- @param #SHORAD self
-- @param #string TargetGroup Name of the target group used to build the #ZONE -- @param #string TargetGroup Name of the target group used to build the #ZONE
-- @param #number Radius Radius of the #ZONE -- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active -- @param #number ActiveTimer Number of seconds to stay active
-- @usage Use this function to integrate with other systems, example -- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- -- @usage Use this function to integrate with other systems, example
--
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart() -- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue") -- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
-- myshorad:SwitchDebug(true) -- myshorad:SwitchDebug(true)
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs") -- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
-- mymantis:AddShorad(myshorad,720) -- mymantis:AddShorad(myshorad,720)
-- mymantis:Start() -- mymantis:Start()
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer) function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
self:F({TargetGroup, Radius, ActiveTimer}) self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
local targetgroup = GROUP:FindByName(TargetGroup) local targetcat = TargetCat or Object.Category.UNIT
local targetzone = ZONE_GROUP:New("Shorad",targetgroup,Radius) -- create a defense zone to check local targetgroup = TargetGroup
local targetvec2 = nil
if targetcat == Object.Category.UNIT then
targetvec2 = GROUP:FindByName(targetgroup):GetVec2()
elseif targetcat == Object.Category.STATIC then
targetvec2 = STATIC:FindByName(targetgroup,false):GetVec2()
else
local samset = self.Samset
local sam = samset:GetRandom()
targetvec2 = sam:GetVec2()
end
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
local groupset = self.Groupset --Core.Set#SET_GROUP local groupset = self.Groupset --Core.Set#SET_GROUP
local shoradset = groupset:GetAliveSet() --#table local shoradset = groupset:GetAliveSet() --#table
-- local function to switch off shorad again -- local function to switch off shorad again
@ -441,13 +455,13 @@ do
end end
end end
end end
--- Main function - work on the EventData --- Main function - work on the EventData
-- @param #SHORAD self -- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set -- @param Core.Event#EVENTDATA EventData The event details table data set
function SHORAD:OnEventShot( EventData ) function SHORAD:OnEventShot( EventData )
self:F( { EventData } ) self:T( { EventData } )
--local ShootingUnit = EventData.IniDCSUnit --local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName --local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
@ -459,7 +473,7 @@ do
local IsDetected = self:_ShotIsDetected() local IsDetected = self:_ShotIsDetected()
-- convert to text -- convert to text
local DetectedText = "false" local DetectedText = "false"
if IsDetected then if IsDetected then
DetectedText = "true" DetectedText = "true"
end end
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText) local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
@ -469,31 +483,45 @@ do
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
-- get target data -- get target data
local targetdata = EventData.Weapon:getTarget() -- Identify target local targetdata = EventData.Weapon:getTarget() -- Identify target
local targetunit = UNIT:Find(targetdata) local targetcat = targetdata:getCategory() -- Identify category
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
local targetunit = nil
if targetcat == Object.Category.UNIT then -- UNIT
targetunit = UNIT:Find(targetdata)
elseif targetcat == Object.Category.STATIC then -- STATIC
targetunit = STATIC:Find(targetdata)
end
--local targetunitname = Unit.getName(targetdata) -- Unit name --local targetunitname = Unit.getName(targetdata) -- Unit name
if targetunit and targetunit:IsAlive() then if targetunit and targetunit:IsAlive() then
local targetunitname = targetunit:GetName() local targetunitname = targetunit:GetName()
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group --local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
local targetgroup = targetunit:GetGroup() local targetgroup = nil
local targetgroupname = targetgroup:GetName() -- group name local targetgroupname = "none"
if targetcat == Object.Category.UNIT then
targetgroup = targetunit:GetGroup()
targetgroupname = targetgroup:GetName() -- group name
elseif targetcat == Object.Category.STATIC then
targetgroup = targetunit
targetgroupname = targetunitname
end
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname)) local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
self:T( text ) self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target -- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP --local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
-- if being shot at, find closest SHORADs to activate -- if being shot at, find closest SHORADs to activate
if shotatsams or shotatus then if shotatsams or shotatus then
self:T({shotatsams=shotatsams,shotatus=shotatus}) self:T({shotatsams=shotatsams,shotatus=shotatus})
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer) self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
end end
end end
end end
end end
end end
-- --
end end
----------------------------------------------------------------------- -----------------------------------------------------------------------
-- SHORAD end -- SHORAD end
----------------------------------------------------------------------- -----------------------------------------------------------------------