Airboss v0.9.9.8

This commit is contained in:
Frank 2019-04-12 21:59:53 +02:00
parent e26b2f4919
commit d4f6ba2bdb
2 changed files with 115 additions and 102 deletions

View File

@ -226,6 +226,7 @@
-- @field #boolean trapsheet If true, players can save their trap sheets.
-- @field #string trappath Path where to save the trap sheets.
-- @field #string trapprefix File prefix for trap sheet files.
-- @field #number initialmaxalt Max altitude in meters to register in the inital zone.
-- @extends Core.Fsm#FSM
--- Be the boss!
@ -267,7 +268,9 @@
-- their current stack to the next lower stack.
--
-- The flight that transitions form the holding pattern to the landing approach, it should leave the Marshal stack at the 3 position and make a left hand turn to the *Initial*
-- position, which is 3 NM astern of the boat.
-- position, which is 3 NM astern of the boat. Note that you need to be below 1300 feet to be registered in the initial zone.
-- The altitude can be set via the function @{AIRBOSS.SetInitialMaxAlt}(*altitude*) function.
-- As described belwo, the initial zone can be smoked or flared via the AIRBOSS F10 Help radio menu.
--
-- ### Landing Pattern
--
@ -1193,7 +1196,7 @@ AIRBOSS = {
marshalradius = nil,
airbossnice = nil,
staticweather = nil,
windowcount = 0,
windowcount = 0,
LSOdT = nil,
senderac = nil,
radiorelayLSO = nil,
@ -1221,6 +1224,7 @@ AIRBOSS = {
trapsheet = nil,
trappath = nil,
trapprefix = nil,
initialmaxalt = nil,
}
--- Aircraft types capable of landing on carrier (human+AI).
@ -1850,7 +1854,10 @@ function AIRBOSS:New(carriername, alias)
self:SetHoldingOffsetAngle()
-- Set Marshal stack radius. Default 2.75 NM, which gives a diameter of 5.5 NM.
self:SetMarshalRadius()
self:SetMarshalRadius()
-- Set max alt at initial. Default 1300 ft.
self:SetInitialMaxAlt()
-- Default player skill EASY.
self:SetDefaultPlayerSkill(AIRBOSS.Difficulty.EASY)
@ -2531,6 +2538,15 @@ function AIRBOSS:SetRefuelAI(lowfuelthreshold)
return self
end
--- Set max alitude to register flights in the initial zone. Aircraft above this altitude will not be registerered.
-- @param #AIRBOSS self
-- @param #number altitude Max alitude in feet. Default 1300 ft.
-- @return #AIRBOSS self
function AIRBOSS:SetInitialMaxAlt(altitude)
self.initialmaxalt=UTILS.FeetToMeters(altitude or 1300)
return self
end
--- Set folder where the airboss sound files are located **within you mission (miz) file**.
-- The default path is "l10n/DEFAULT/" but sound files simply copied there will be removed by DCS the next time you save the mission.
@ -8862,10 +8878,10 @@ function AIRBOSS:_Initial(playerData)
local relheading=self:_GetRelativeHeading(playerData.unit, false)
-- Alitude of player in feet.
local altitude=UTILS.MetersToFeet(playerData.unit:GetAltitude())
local altitude=playerData.unit:GetAltitude()
-- Check if player is in zone and flying roughly in the right direction.
if inzone and math.abs(relheading)<60 and altitude<=1300 then
if inzone and math.abs(relheading)<60 and altitude<=self.initialmaxalt then
-- Send message for normal and easy difficulty.
if playerData.showhints then

View File

@ -830,100 +830,6 @@ function CONTROLLABLE:TaskEPLRS(SwitchOnOff, idx)
end
--- Used in conjunction with the embarking task for a transport helicopter group. The Ground units will move to the specified location and wait to be picked up by a helicopter.
-- The helicopter will then fly them to their dropoff point defined by another task for the ground forces; DisembarkFromTransport task.
-- The controllable has to be an infantry group!
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
-- @param #number Radius Radius in meters.
-- @return #table Embark to transport task.
function CONTROLLABLE:TaskEmbarkToTransport(Coordinate, Radius)
local EmbarkToTransport = {
id="EmbarkToTransport ",
enabled=true,
auto=false,
params={
x=Coordinate.x,
y=Coordinate.z,
zoneRadius=Radius,
selectedType="UH-1H",
}
}
self:E(EmbarkToTransport)
return EmbarkToTransport
end
--- Specifies the location an infantry group that is being transported by helicopters will be unloaded at. Used in conjunction with the EmbarkToTransport task.
-- The CONTROLLABLE has to be an infantry group!
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
-- @param #number Radius Radius in meters.
-- @return #table Embark to transport task.
function CONTROLLABLE:TaskDisembarkFromTransport(Coordinate, Radius)
local DisembarkFromTransport={
id="DisembarkFromTransport",
params = {
x=Coordinate.x,
y=Coordinate.y,
zoneRadius=Radius,
}}
return DisembarkFromTransport
end
--- Used in conjunction with the EmbarkToTransport task for a ground infantry group, the controlled helicopter flight will land at the specified coordinates,
-- pick up boarding troops and transport them to that groups DisembarkFromTransport task.
-- The CONTROLLABLE has to be a helicopter group!
-- @param #CONTROLLABLE self
-- @param Core.Set#SET_GROUP GroupSet Set of groups to be embarked by the controllable.
-- @param Core.Point#COORDINATE Coordinate Coordinate of embarking.
-- @param #number Duration Duration of embarking in seconds.
-- @return #table Embarking task.
function CONTROLLABLE:TaskEmbarking(GroupSet, Coordinate, Duration)
-- Create table of group IDs.
local gids={}
for _,_group in pairs(GroupSet:GetAliveSet()) do
local group=_group --Wrapper.Group#GROUP
table.insert(gids, group:GetID())
end
-- Group ID of controllable.
local id=self:GetID()
-- Distribution
local distribution={}
distribution[id]=gids
local durationFlag=false
if Duration then
durationFlag=true
else
Duration=300
end
local DCStask={
id="Embarking",
params={
selectedTransport=self:GetID(),
distributionFlag=true,
distribution=distribution,
groupsForEmbarking=gids,
durationFlag=durationFlag,
distribution=distribution,
duration=Duration,
x=Coordinate.x,
y=Coordinate.z,
}
}
self:E(DCStask)
return DCStask
end
-- TASKS FOR AIR CONTROLLABLES
--- (AIR) Attack a Controllable.
@ -1892,6 +1798,99 @@ end
--[[
--- Used in conjunction with the embarking task for a transport helicopter group. The Ground units will move to the specified location and wait to be picked up by a helicopter.
-- The helicopter will then fly them to their dropoff point defined by another task for the ground forces; DisembarkFromTransport task.
-- The controllable has to be an infantry group!
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
-- @param #number Radius Radius in meters.
-- @return #table Embark to transport task.
function CONTROLLABLE:TaskEmbarkToTransport(Coordinate, Radius)
local EmbarkToTransport = {
id="EmbarkToTransport",
params={
x=Coordinate.x,
y=Coordinate.z,
zoneRadius=Radius,
--selectedType="UH-1H",
}
}
self:E(EmbarkToTransport)
return EmbarkToTransport
end
--- Used in conjunction with the EmbarkToTransport task for a ground infantry group, the controlled helicopter flight will land at the specified coordinates,
-- pick up boarding troops and transport them to that groups DisembarkFromTransport task.
-- The CONTROLLABLE has to be a helicopter group!
-- @param #CONTROLLABLE self
-- @param Core.Set#SET_GROUP GroupSet Set of groups to be embarked by the controllable.
-- @param Core.Point#COORDINATE Coordinate Coordinate of embarking.
-- @param #number Duration Duration of embarking in seconds.
-- @return #table Embarking task.
function CONTROLLABLE:TaskEmbarking(GroupSet, Coordinate, Duration)
-- Create table of group IDs.
local gids={}
for _,_group in pairs(GroupSet:GetAliveSet()) do
local group=_group --Wrapper.Group#GROUP
table.insert(gids, group:GetID())
end
-- Group ID of controllable.
local id=self:GetID()
-- Distribution
local distribution={}
distribution[id]=gids
local durationFlag=false
if Duration then
durationFlag=true
else
Duration=300
end
local DCStask={
id="Embarking",
params={
selectedTransport=self:GetID(),
distributionFlag=true,
distribution=distribution,
groupsForEmbarking=gids,
durationFlag=durationFlag,
distribution=distribution,
duration=Duration,
x=Coordinate.x,
y=Coordinate.z,
}
}
self:E(DCStask)
return DCStask
end
--- Specifies the location an infantry group that is being transported by helicopters will be unloaded at. Used in conjunction with the EmbarkToTransport task.
-- The CONTROLLABLE has to be an infantry group!
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE Coordinate Coordinates where AI is expecting to be picked up.
-- @param #number Radius Radius in meters.
-- @return #table Embark to transport task.
function CONTROLLABLE:TaskDisembarkFromTransport(Coordinate, Radius)
local DisembarkFromTransport={
id="DisembarkFromTransport",
params = {
x=Coordinate.x,
y=Coordinate.y,
zoneRadius=Radius,
}}
return DisembarkFromTransport
end
]]
--- (AIR) Move the controllable to a Vec2 Point, wait for a defined duration and embark a controllable.
-- @param #CONTROLLABLE self
@ -1919,8 +1918,7 @@ function CONTROLLABLE:TaskEmbarking( Point, Duration, EmbarkingControllable )
end
--- (GROUND) Embark to a Transport landed at a location.
--- Move to a defined Vec2 Point, and embark to a controllable when arrived within a defined Radius.
-- Move to a defined Vec2 Point, and embark to a controllable when arrived within a defined Radius.
-- @param #CONTROLLABLE self
-- @param DCS#Vec2 Point The point where to wait.
-- @param #number Radius The radius of the embarking zone around the Point.
@ -1940,7 +1938,6 @@ function CONTROLLABLE:TaskEmbarkToTransport( Point, Radius )
return DCSTask
end
]]
--- This creates a Task element, with an action to call a function as part of a Wrapped Task.
-- This Task can then be embedded at a Waypoint by calling the method @{#CONTROLLABLE.SetTaskWaypoint}.