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FlightControl 2016-12-23 07:11:22 +01:00
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-- * A **State** defines a moment in the process.
-- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time.
--
-- ![Test Image](docs\Presentations\DOC.MOOSE - FSM - 1. Concepts\Dia1.jpg)
-- ![Test Image](.\Presentations\FSM\Dia1.jpg)
--
-- An FSM transitions in **4 moments** when an Event is being handled.
-- Each moment can be catched by handling methods defined by the mission designer,
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--
-- ** The OnLeave and OnBefore transition methods may return false to cancel the transition.**
--
-- ![Test Image](docs\Presentations\DOC.MOOSE - FSM - 1. Concepts\Dia3.jpg)
-- ![Test Image](.\Presentations\FSM\Dia3.jpg)
--
-- The FSM creates for each Event **two Event trigger methods**.
-- There are two modes how Events can be triggered, which is **embedded** and **delayed**:
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-- * The method **FSM:Event()** triggers an Event that will be processed **embedded** or **immediately**.
-- * The method **FSM:__Event( seconds )** triggers an Event that will be processed **delayed** over time, waiting x seconds.
--
-- ![Test Image](docs\Presentations\DOC.MOOSE - FSM - 1. Concepts\Dia4.jpg)
-- ![Test Image](.\Presentations\FSM\Dia4.jpg)
--
-- 1.1) Define the FSM Rules
-- -------------------------

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