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Merge pull request #2403 from FlightControl-Master/master
Merge from master
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d8281b0103
@ -577,13 +577,19 @@ do -- Zones and Pathlines
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-- For a rectangular polygon drawing, we have the width (y) and height (x).
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local w=objectData.width
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local h=objectData.height
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local rotation = UTILS.ToRadian(objectData.angle or 0)
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-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
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local points={}
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points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
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points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
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points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
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points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
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local sinRot = math.sin(rotation)
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local cosRot = math.cos(rotation)
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local dx = h / 2
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local dy = w / 2
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local points = {
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{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
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{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
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{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
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{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
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}
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--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
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@ -7865,6 +7865,28 @@ do -- SET_OPSGROUP
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return self
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end
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--- Iterate the SET_OPSGROUP and count how many GROUPs and UNITs are alive.
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-- @param #SET_GROUP self
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-- @return #number The number of GROUPs alive.
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-- @return #number The number of UNITs alive.
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function SET_OPSGROUP:CountAlive()
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local CountG = 0
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local CountU = 0
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local Set = self:GetSet()
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for GroupID, GroupData in pairs( Set ) do -- For each GROUP in SET_GROUP
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if GroupData and GroupData:IsAlive() then
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CountG = CountG + 1
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-- Count Units.
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CountU = CountU + GroupData:GetGroup():CountAliveUnits()
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end
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end
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return CountG, CountU
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end
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--- Finds an OPSGROUP based on the group name.
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-- @param #SET_OPSGROUP self
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-- @param #string GroupName Name of the group.
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@ -361,15 +361,17 @@ function POSITIONABLE:GetCoord()
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-- Get the current position.
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local PositionableVec3 = self:GetVec3()
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if self.coordinate then
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-- Update COORDINATE from 3D vector.
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self.coordinate:UpdateFromVec3( PositionableVec3 )
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else
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-- New COORDINATE.
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self.coordinate = COORDINATE:NewFromVec3( PositionableVec3 )
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end
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if PositionableVec3 then
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if self.coordinate then
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-- Update COORDINATE from 3D vector.
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self.coordinate:UpdateFromVec3( PositionableVec3 )
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else
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-- New COORDINATE.
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self.coordinate = COORDINATE:NewFromVec3( PositionableVec3 )
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end
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return self.coordinate
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return self.coordinate
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end
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end
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-- Error message.
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