* Docu corrections
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Applevangelist 2023-01-15 17:38:54 +01:00
parent 55fcaf1c05
commit d82bce79c9

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@ -850,7 +850,7 @@ end
--- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons. --- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons.
-- @param #CSAR self -- @param #CSAR self
-- @param #string _Point a POINT_VEC2. -- @param Core.Point#COORDINATE _Point
-- @param #number _coalition Coalition. -- @param #number _coalition Coalition.
-- @param #string _description (optional) Description. -- @param #string _description (optional) Description.
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR. -- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
@ -883,7 +883,7 @@ end
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene. --- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
-- @param #CSAR self -- @param #CSAR self
-- @param #string Point a POINT_VEC2. -- @param Core.Point#COORDINATE Point
-- @param #number Coalition Coalition. -- @param #number Coalition Coalition.
-- @param #string Description (optional) Description. -- @param #string Description (optional) Description.
-- @param #boolean addBeacon (optional) yes or no. -- @param #boolean addBeacon (optional) yes or no.
@ -893,8 +893,8 @@ end
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names. -- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so: -- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
-- --
-- -- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition. -- -- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition.
-- my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE ) -- my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE )
function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc) function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc) self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
return self return self