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#CSAR
* Docu corrections
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@ -850,7 +850,7 @@ end
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--- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons.
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-- @param #CSAR self
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-- @param #string _Point a POINT_VEC2.
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-- @param Core.Point#COORDINATE _Point
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-- @param #number _coalition Coalition.
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-- @param #string _description (optional) Description.
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-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
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@ -883,7 +883,7 @@ end
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--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
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-- @param #CSAR self
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-- @param #string Point a POINT_VEC2.
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-- @param Core.Point#COORDINATE Point
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-- @param #number Coalition Coalition.
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-- @param #string Description (optional) Description.
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-- @param #boolean addBeacon (optional) yes or no.
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@ -893,8 +893,8 @@ end
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-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
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-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
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--
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-- -- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition.
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-- my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE )
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-- -- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition.
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-- my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE )
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function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
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self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
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return self
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