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Undo bugfix, the thing worked perfectly :-(
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@ -975,8 +975,7 @@ function SPAWN:SpawnFromVec3( Vec3, SpawnIndex )
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if SpawnIndex then
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else
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self.SpawnIndex = self.SpawnIndex + 1
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SpawnIndex = self.SpawnIndex
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SpawnIndex = self.SpawnIndex + 1
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end
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if self:_GetSpawnIndex( SpawnIndex ) then
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