* UTILS.LoadSetOfStatics(Path,Filename) ignore statics which do not exist
This commit is contained in:
Applevangelist 2022-12-15 18:28:24 +01:00
parent b8e2d438c6
commit d88b31f43a

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@ -2414,11 +2414,14 @@ function UTILS.LoadSetOfStatics(Path,Filename)
local dataset = UTILS.Split(_entry,",") local dataset = UTILS.Split(_entry,",")
-- staticname,position.x,position.y,position.z -- staticname,position.x,position.y,position.z
local staticname = dataset[1] local staticname = dataset[1]
local posx = tonumber(dataset[2]) --local posx = tonumber(dataset[2])
local posy = tonumber(dataset[3]) --local posy = tonumber(dataset[3])
local posz = tonumber(dataset[4]) --local posz = tonumber(dataset[4])
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz}) --local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
datatable:AddObject(STATIC:FindByName(staticname,false)) local StaticObject = STATIC:FindByName(staticname,false)
if StaticObject then
datatable:AddObject(StaticObject)
end
end end
else else
return nil return nil