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Optimizations
* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax. * Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
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@ -2610,7 +2610,7 @@ do -- AI_A2A_DISPATCHER
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if Cap then
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local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Functional.Spawn#SPAWN
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local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
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local DefenderGrouping = DefenderSquadron.Grouping or self.DefenderDefault.Grouping
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Spawn:InitGrouping( DefenderGrouping )
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@ -2783,7 +2783,7 @@ do -- AI_A2A_DISPATCHER
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while ( DefendersNeeded > 0 ) do
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local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Functional.Spawn#SPAWN
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local Spawn = DefenderSquadron.Spawn[ math.random( 1, #DefenderSquadron.Spawn ) ] -- Core.Spawn#SPAWN
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local DefenderGrouping = ( DefenderGrouping < DefendersNeeded ) and DefenderGrouping or DefendersNeeded
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if DefenderGrouping then
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Spawn:InitGrouping( DefenderGrouping )
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@ -33,7 +33,7 @@
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--- @type AI_BALANCER
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-- @field Core.Set#SET_CLIENT SetClient
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-- @field Functional.Spawn#SPAWN SpawnAI
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-- @field Core.Spawn#SPAWN SpawnAI
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-- @field Wrapper.Group#GROUP Test
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-- @extends Core.Fsm#FSM_SET
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@ -106,7 +106,7 @@ AI_BALANCER = {
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--- Creates a new AI_BALANCER object
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-- @param #AI_BALANCER self
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-- @param Core.Set#SET_CLIENT SetClient A SET\_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).
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-- @param Functional.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
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-- @param Core.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
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-- @return #AI_BALANCER
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function AI_BALANCER:New( SetClient, SpawnAI )
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@ -47,7 +47,7 @@
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-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @field Functional.Spawn#SPAWN CoordTest
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-- @field Core.Spawn#SPAWN CoordTest
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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--- # AI_PATROL_ZONE class, extends @{Fsm#FSM_CONTROLLABLE}
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@ -1354,7 +1354,7 @@ ZONE_POLYGON = {
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ClassName="ZONE_POLYGON",
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}
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--- Constructor to create a ZONE_POLYGON instance, taking the zone name and the name of the @{Group#GROUP} defined within the Mission Editor.
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--- Constructor to create a ZONE_POLYGON instance, taking the zone name and the @{Group#GROUP} defined within the Mission Editor.
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-- The @{Group#GROUP} waypoints define the polygon corners. The first and the last point are automatically connected by ZONE_POLYGON.
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-- @param #ZONE_POLYGON self
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-- @param #string ZoneName Name of the zone.
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@ -1370,3 +1370,22 @@ function ZONE_POLYGON:New( ZoneName, ZoneGroup )
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return self
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end
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--- Constructor to create a ZONE_POLYGON instance, taking the zone name and the **name** of the @{Group#GROUP} defined within the Mission Editor.
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-- The @{Group#GROUP} waypoints define the polygon corners. The first and the last point are automatically connected by ZONE_POLYGON.
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-- @param #ZONE_POLYGON self
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-- @param #string ZoneName Name of the zone.
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-- @param #string GroupName The group name of the GROUP defining the waypoints within the Mission Editor to define the polygon shape.
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-- @return #ZONE_POLYGON self
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function ZONE_POLYGON:NewFromGroupName( ZoneName, GroupName )
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local ZoneGroup = GROUP:FindByName( GroupName )
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local GroupPoints = ZoneGroup:GetTaskRoute()
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local self = BASE:Inherit( self, ZONE_POLYGON_BASE:New( ZoneName, GroupPoints ) )
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self:F( { ZoneName, ZoneGroup, self._.Polygon } )
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return self
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end
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@ -112,7 +112,7 @@
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-- @field #string livery Livery of the aircraft set by user.
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-- @field #string skill Skill of AI.
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-- @field #boolean ATCswitch Enable/disable ATC if set to true/false.
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-- @extends Functional.Spawn#SPAWN
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-- @extends Core.Spawn#SPAWN
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---# RAT class, extends @{Spawn#SPAWN}
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-- The RAT class implements an easy to use way to randomly fill your map with AI aircraft.
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@ -17,6 +17,7 @@ Core/Point.lua
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Core/Message.lua
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Core/Fsm.lua
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Core/Radio.lua
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Core/Spawn.lua
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Core/SpawnStatic.lua
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Core/Goal.lua
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Core/Cargo.lua
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@ -35,7 +36,6 @@ Wrapper/Scenery.lua
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Functional/Scoring.lua
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Functional/CleanUp.lua
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Functional/Spawn.lua
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Functional/Movement.lua
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Functional/Sead.lua
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Functional/Escort.lua
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20171010_1107' )
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env.info( 'Moose Generation Timestamp: 20171010_2132' )
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local base = _G
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@ -39,6 +39,7 @@ __Moose.Include( 'Core/Point.lua' )
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__Moose.Include( 'Core/Message.lua' )
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__Moose.Include( 'Core/Fsm.lua' )
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__Moose.Include( 'Core/Radio.lua' )
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__Moose.Include( 'Core/Spawn.lua' )
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__Moose.Include( 'Core/SpawnStatic.lua' )
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__Moose.Include( 'Core/Goal.lua' )
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__Moose.Include( 'Core/Cargo.lua' )
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@ -55,7 +56,6 @@ __Moose.Include( 'Wrapper/Airbase.lua' )
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__Moose.Include( 'Wrapper/Scenery.lua' )
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__Moose.Include( 'Functional/Scoring.lua' )
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__Moose.Include( 'Functional/CleanUp.lua' )
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__Moose.Include( 'Functional/Spawn.lua' )
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__Moose.Include( 'Functional/Movement.lua' )
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__Moose.Include( 'Functional/Sead.lua' )
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__Moose.Include( 'Functional/Escort.lua' )
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@ -1,5 +1,5 @@
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env.info('*** MOOSE DYNAMIC INCLUDE START *** ')
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env.info('Moose Generation Timestamp: 20171010_1107')
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env.info('Moose Generation Timestamp: 20171010_2132')
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local base=_G
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__Moose={}
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__Moose.Include=function(IncludeFile)
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@ -34,6 +34,7 @@ __Moose.Include('Core/Point.lua')
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__Moose.Include('Core/Message.lua')
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__Moose.Include('Core/Fsm.lua')
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__Moose.Include('Core/Radio.lua')
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__Moose.Include('Core/Spawn.lua')
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__Moose.Include('Core/SpawnStatic.lua')
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__Moose.Include('Core/Goal.lua')
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__Moose.Include('Core/Cargo.lua')
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@ -50,7 +51,6 @@ __Moose.Include('Wrapper/Airbase.lua')
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__Moose.Include('Wrapper/Scenery.lua')
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__Moose.Include('Functional/Scoring.lua')
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__Moose.Include('Functional/CleanUp.lua')
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__Moose.Include('Functional/Spawn.lua')
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__Moose.Include('Functional/Movement.lua')
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__Moose.Include('Functional/Sead.lua')
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__Moose.Include('Functional/Escort.lua')
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