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Optimizations
* Added ZONE_POLYGON:NewFromGroupName() to ease the syntax. * Renamed Functional.Spawn#SPAWN to Core.Spawn#SPAWN
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@@ -33,7 +33,7 @@
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--- @type AI_BALANCER
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-- @field Core.Set#SET_CLIENT SetClient
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-- @field Functional.Spawn#SPAWN SpawnAI
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-- @field Core.Spawn#SPAWN SpawnAI
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-- @field Wrapper.Group#GROUP Test
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-- @extends Core.Fsm#FSM_SET
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@@ -106,7 +106,7 @@ AI_BALANCER = {
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--- Creates a new AI_BALANCER object
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-- @param #AI_BALANCER self
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-- @param Core.Set#SET_CLIENT SetClient A SET\_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).
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-- @param Functional.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
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-- @param Core.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
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-- @return #AI_BALANCER
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function AI_BALANCER:New( SetClient, SpawnAI )
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