mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixes
This commit is contained in:
parent
9cea486fdc
commit
dcc42b8e62
@ -637,12 +637,12 @@ do -- CARGO
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
self:F( { Zone } )
|
||||
--self:F( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
--self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
|
||||
@ -150,7 +150,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local NearRadius = NearRadius or 25
|
||||
|
||||
@ -175,7 +175,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
|
||||
self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
--self:F( { From, Event, To, CargoCarrier, ...} )
|
||||
|
||||
if From == "UnLoaded" then
|
||||
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
|
||||
@ -196,7 +196,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
|
||||
self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
--self:F( { CargoCarrier.UnitName, From, Event, To } )
|
||||
|
||||
local NearRadius = NearRadius or 100
|
||||
|
||||
@ -259,7 +259,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:F( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
NearRadius = NearRadius or 25
|
||||
|
||||
@ -293,7 +293,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@ -330,7 +330,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
--self:F( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
|
||||
--local NearRadius = NearRadius or 25
|
||||
|
||||
@ -346,7 +346,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
|
||||
self:F( { From, Event, To, ToPointVec2 } )
|
||||
--self:F( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
if From == "Loaded" then
|
||||
|
||||
@ -410,7 +410,7 @@ do -- CARGO_GROUP
|
||||
-- @param #CARGO_GROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate
|
||||
function CARGO_GROUP:RouteTo( Coordinate )
|
||||
self:F( {Coordinate = Coordinate } )
|
||||
--self:F( {Coordinate = Coordinate } )
|
||||
|
||||
-- For each Cargo within the CargoSet, route each object to the Coordinate
|
||||
self.CargoSet:ForEach(
|
||||
@ -429,7 +429,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean The Cargo is near to the Carrier.
|
||||
-- @return #nil The Cargo is not near to the Carrier.
|
||||
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
|
||||
self:F( {NearRadius = NearRadius } )
|
||||
--self:F( {NearRadius = NearRadius } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
|
||||
@ -445,7 +445,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the load radius.
|
||||
function CARGO_GROUP:IsInLoadRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
--self:F( { Coordinate } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
|
||||
@ -456,7 +456,7 @@ do -- CARGO_GROUP
|
||||
else
|
||||
Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoObject:GetPointVec2() )
|
||||
end
|
||||
self:T( Distance )
|
||||
--self:T( Distance )
|
||||
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
@ -475,7 +475,7 @@ do -- CARGO_GROUP
|
||||
-- @param Core.Point#Coordinate Coordinate
|
||||
-- @return #boolean true if the Cargo Group is within the report radius.
|
||||
function CARGO_GROUP:IsInReportRadius( Coordinate )
|
||||
self:F( { Coordinate } )
|
||||
--self:F( { Coordinate } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
|
||||
@ -483,7 +483,7 @@ do -- CARGO_GROUP
|
||||
local Distance = 0
|
||||
if Cargo:IsUnLoaded() then
|
||||
Distance = Coordinate:DistanceFromPointVec2( Cargo.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
--self:T( Distance )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
end
|
||||
@ -572,7 +572,7 @@ do -- CARGO_GROUP
|
||||
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone
|
||||
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
|
||||
function CARGO_GROUP:IsInZone( Zone )
|
||||
self:F( { Zone } )
|
||||
--self:F( { Zone } )
|
||||
|
||||
local Cargo = self.CargoSet:GetFirst() -- #CARGO
|
||||
|
||||
|
||||
@ -127,7 +127,7 @@ do -- CARGO_SLINGLOAD
|
||||
local Distance = 0
|
||||
if self:IsUnLoaded() then
|
||||
Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
--self:T( Distance )
|
||||
if Distance <= self.LoadRadius then
|
||||
return true
|
||||
end
|
||||
|
||||
@ -934,7 +934,9 @@ do -- FSM_PROCESS
|
||||
if self[handler] then
|
||||
self:F3( "Calling " .. handler )
|
||||
self._EventSchedules[EventName] = nil
|
||||
local Result, Value = xpcall( function() return self[handler]( self, self.Controllable, self.Task, unpack( params ) ) end, ErrorHandler )
|
||||
if self.Controllable and self.Controllable:IsAlive() == true then
|
||||
local Result, Value = xpcall( function() return self[handler]( self, self.Controllable, self.Task, unpack( params ) ) end, ErrorHandler )
|
||||
end
|
||||
return Value
|
||||
--return self[handler]( self, self.Controllable, unpack( params ) )
|
||||
end
|
||||
|
||||
@ -688,7 +688,8 @@ function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added.
|
||||
self:F( { self:GetName(), MenuTime } )
|
||||
|
||||
--self.SetGroup:Flush()
|
||||
for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetAliveSet() ) do
|
||||
--for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetAliveSet() ) do
|
||||
for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetSet() ) do
|
||||
local TaskGroup = TaskGroupData -- Wrapper.Group#GROUP
|
||||
if TaskGroup:IsAlive() == true and TaskGroup:GetPlayerNames() then
|
||||
|
||||
@ -1444,11 +1445,13 @@ function TASK:GetPlayerCount() --R2.1 Get a count of the players.
|
||||
local PlayerCount = 0
|
||||
|
||||
-- Loop each Unit active in the Task, and find Player Names.
|
||||
for TaskGroupID, PlayerGroup in pairs( self:GetGroups():GetAliveSet() ) do
|
||||
for TaskGroupID, PlayerGroup in pairs( self:GetGroups():GetSet() ) do
|
||||
local PlayerGroup = PlayerGroup -- Wrapper.Group#GROUP
|
||||
if self:IsGroupAssigned( PlayerGroup ) then
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
PlayerCount = PlayerCount + #PlayerNames
|
||||
if PlayerGroup:IsAlive() == true then
|
||||
if self:IsGroupAssigned( PlayerGroup ) then
|
||||
local PlayerNames = PlayerGroup:GetPlayerNames()
|
||||
PlayerCount = PlayerCount + #PlayerNames
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -291,8 +291,7 @@ do -- TASK_CARGO
|
||||
-- ):SetTime(MenuTime)
|
||||
-- end
|
||||
|
||||
self:F( { CargoUnloaded = Cargo:IsUnLoaded(), CargoLoaded = Cargo:IsLoaded(), CargoItemCount = CargoItemCount } )
|
||||
Task:E( { TaskDeployZones = Task.DeployZones, TaskName = Task:GetName() } )
|
||||
--self:F( { CargoUnloaded = Cargo:IsUnLoaded(), CargoLoaded = Cargo:IsLoaded(), CargoItemCount = CargoItemCount } )
|
||||
|
||||
local TaskGroup = TaskUnit:GetGroup()
|
||||
|
||||
@ -349,7 +348,6 @@ do -- TASK_CARGO
|
||||
|
||||
-- Cargo in deployzones are flagged as deployed.
|
||||
for DeployZoneName, DeployZone in pairs( Task.DeployZones ) do
|
||||
Task:E( { DeployZone = DeployZone } )
|
||||
if Cargo:IsInZone( DeployZone ) then
|
||||
Task:E( { CargoIsDeployed = Task.CargoDeployed and "true" or "false" } )
|
||||
if Cargo:IsDeployed() == false then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user