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Merge remote-tracking branch 'refs/remotes/origin/master' into MissileTrainer
This commit is contained in:
commit
df783226cb
@ -55,88 +55,6 @@
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<p>Provides missile training functions.</p>
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<h1><a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class</h1>
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<p>The <a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
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the class will destroy the missile within a certain range, to avoid damage to your aircraft.
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It suports the following functionality:</p>
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<ul>
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<li>Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes.</li>
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<li>Provide alerts of missile launches, including detailed information of the units launching, including bearing, range …</li>
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<li>Provide alerts when a missile would have killed your aircraft.</li>
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<li>Provide alerts when the missile self destructs.</li>
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<li>Enable / Disable and Configure the Missile Trainer using the various menu options.</li>
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</ul>
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<p> When running a mission where MISSILETRAINER is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players:</p>
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<ul>
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<li><strong>Messages</strong>: Menu to configure all messages.
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<ul>
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<li><strong>Messages On</strong>: Show all messages.</li>
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<li><strong>Messages Off</strong>: Disable all messages.</li>
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</ul></li>
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<li><strong>Tracking</strong>: Menu to configure missile tracking messages.
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<ul>
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<li><strong>To All</strong>: Shows missile tracking messages to all players.</li>
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<li><strong>To Target</strong>: Shows missile tracking messages only to the player where the missile is targetted at.</li>
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<li><strong>Tracking On</strong>: Show missile tracking messages.</li>
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<li><strong>Tracking Off</strong>: Disable missile tracking messages.</li>
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||||
</ul></li>
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<li><strong>Alerts</strong>: Menu to configure alert messages.
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<ul>
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<li><strong>To All</strong>: Shows alert messages to all players.</li>
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<li><strong>To Target</strong>: Shows alter messages only to the player where the missile is (was) targetted at.</li>
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<li><strong>Hits On</strong>: Show missile hit alert messages.</li>
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<li><strong>Hits Off</strong>: Disable missile hit altert messages.</li>
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<li><strong>Launches On</strong>: Show missile launch messages.</li>
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<li><strong>Launches Off</strong>: Disable missile launch messages.</li>
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</ul></li>
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<li><strong>Details</strong>: Menu to configure message details.
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<ul>
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<li><strong>Range On</strong>: Shows range information when a missile is fired to a target.</li>
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<li><strong>Range Off</strong>: Disable range information when a missile is fired to a target.</li>
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<li><strong>Bearing On</strong>: Shows bearing information when a missile is fired to a target.</li>
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<li><strong>Bearing Off</strong>: Disable bearing information when a missile is fired to a target.</li>
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||||
</ul></li>
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<li><strong>Distance</strong>: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking.
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This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
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||||
<ul>
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||||
<li><strong>50 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.</li>
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<li><strong>100 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.</li>
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<li><strong>150 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.</li>
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<li><strong>200 meter</strong>: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.</li>
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</ul></li>
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</ul>
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<h1>MISSILETRAINER construction methods:</h1>
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<p>Create a new MISSILETRAINER object with the <a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a> method:</p>
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<ul>
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<li><a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a>: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.</li>
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</ul>
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<p>MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.</p>
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<h1>MISSILETRAINER initialization methods:</h1>
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<p>A MISSILETRAINER object will behave differently based on the usage of initialization methods:</p>
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<ul>
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||||
<li><a href="##(MISSILETRAINER).InitMessagesOnOff">MISSILETRAINER.InitMessagesOnOff</a>: Sets by default the display of any message to be ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitTrackingToAll">MISSILETRAINER.InitTrackingToAll</a>: Sets by default the missile tracking report for all players or only for those missiles targetted to you.</li>
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<li><a href="##(MISSILETRAINER).InitTrackingOnOff">MISSILETRAINER.InitTrackingOnOff</a>: Sets by default the display of missile tracking report to be ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsToAll">MISSILETRAINER.InitAlertsToAll</a>: Sets by default the display of alerts to be shown to all players or only to you.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsHitsOnOff">MISSILETRAINER.InitAlertsHitsOnOff</a>: Sets by default the display of hit alerts ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitAlertsLaunchesOnOff">MISSILETRAINER.InitAlertsLaunchesOnOff</a>: Sets by default the display of launch alerts ON or OFF.</li>
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<li><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER.InitRangeOnOff</a>: Sets by default the display of range information of missiles ON of OFF.</li>
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<li><a href="##(MISSILETRAINER).InitBearingOnOff">MISSILETRAINER.InitBearingOnOff</a>: Sets by default the display of bearing information of missiles ON of OFF.</li>
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<li><a href="##(MISSILETRAINER).InitMenusOnOff">MISSILETRAINER.InitMenusOnOff</a>: Allows to configure the options through the radio menu.</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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@ -224,6 +142,12 @@ It suports the following functionality:</p>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitRangeOnOff">MISSILETRAINER:InitRangeOnOff(DetailsRangeOnOff)</a></td>
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<td class="summary">
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<p>Sets by default the display of range information of missiles ON of OFF.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).InitTrackingFrequency">MISSILETRAINER:InitTrackingFrequency(TrackingFrequency)</a></td>
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<td class="summary">
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<p>Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.</p>
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</td>
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||||
</tr>
|
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<tr>
|
||||
@ -242,12 +166,6 @@ It suports the following functionality:</p>
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<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MenusOnOff">MISSILETRAINER.MenusOnOff</a></td>
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||||
<td class="summary">
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||||
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).MessageLastTime">MISSILETRAINER.MessageLastTime</a></td>
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||||
<td class="summary">
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||||
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||||
</td>
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||||
</tr>
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||||
<tr>
|
||||
@ -257,9 +175,15 @@ It suports the following functionality:</p>
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||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER.New(#, Distance, self)</a></td>
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||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).New">MISSILETRAINER:New(Distance)</a></td>
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||||
<td class="summary">
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<p>Creates the main object which is handling missile tracking.</p>
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</td>
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||||
</tr>
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||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSILETRAINER).TrackingFrequency">MISSILETRAINER.TrackingFrequency</a></td>
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||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
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||||
<tr>
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||||
@ -604,6 +528,36 @@ self</p>
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<dl class="function">
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||||
<dt>
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||||
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||||
<a id="#(MISSILETRAINER).InitTrackingFrequency" >
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||||
<strong>MISSILETRAINER:InitTrackingFrequency(TrackingFrequency)</strong>
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||||
</a>
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||||
</dt>
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||||
<dd>
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||||
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||||
<p>Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.</p>
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||||
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||||
|
||||
<p>The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.</p>
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||||
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||||
<h3>Parameter</h3>
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||||
<ul>
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||||
<li>
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||||
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||||
<p><code><em>#number TrackingFrequency </em></code>:
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||||
Provide a negative or positive value in seconds to incraese or decrease the display frequency. </p>
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||||
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||||
</li>
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||||
</ul>
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||||
<h3>Return value</h3>
|
||||
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||||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em>
|
||||
self</p>
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||||
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||||
</dd>
|
||||
</dl>
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||||
<dl class="function">
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||||
<dt>
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||||
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||||
<a id="#(MISSILETRAINER).InitTrackingOnOff" >
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||||
<strong>MISSILETRAINER:InitTrackingOnOff(TrackingOnOff)</strong>
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</a>
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@ -667,20 +621,6 @@ self</p>
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||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(MISSILETRAINER).MessageLastTime" >
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||||
<strong>MISSILETRAINER.MessageLastTime</strong>
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||||
</a>
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||||
</dt>
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||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -701,7 +641,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER).New" >
|
||||
<strong>MISSILETRAINER.New(#, Distance, self)</strong>
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||||
<strong>MISSILETRAINER:New(Distance)</strong>
|
||||
</a>
|
||||
</dt>
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<dd>
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||||
@ -711,24 +651,13 @@ self</p>
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||||
<p>When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.</p>
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||||
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<h3>Parameters</h3>
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||||
<h3>Parameter</h3>
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||||
<ul>
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||||
<li>
|
||||
|
||||
<p><code><em> # </em></code>:
|
||||
ISSILETRAINER</p>
|
||||
|
||||
</li>
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||||
<li>
|
||||
|
||||
<p><code><em>#number Distance </em></code>:
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The distance in meters when a tracked missile needs to be destroyed when close to a player.</p>
|
||||
|
||||
</li>
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||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
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||||
|
||||
</li>
|
||||
</ul>
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<h3>Return value</h3>
|
||||
@ -736,6 +665,19 @@ The distance in meters when a tracked missile needs to be destroyed when close t
|
||||
<p><em><a href="##(MISSILETRAINER)">#MISSILETRAINER</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSILETRAINER).TrackingFrequency" >
|
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<strong>MISSILETRAINER.TrackingFrequency</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
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<dl class="function">
|
||||
|
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@ -15275,6 +15275,7 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
end
|
||||
end
|
||||
--- Provides missile training functions.
|
||||
-- @module MissileTrainer
|
||||
--
|
||||
-- @{#MISSILETRAINER} class
|
||||
-- ========================
|
||||
@ -15298,6 +15299,8 @@ end
|
||||
-- * **To Target**: Shows missile tracking messages only to the player where the missile is targetted at.
|
||||
-- * **Tracking On**: Show missile tracking messages.
|
||||
-- * **Tracking Off**: Disable missile tracking messages.
|
||||
-- * **Frequency Increase**: Increases the missile tracking message frequency with one second.
|
||||
-- * **Frequency Decrease**: Decreases the missile tracking message frequency with one second.
|
||||
-- * **Alerts**: Menu to configure alert messages.
|
||||
-- * **To All**: Shows alert messages to all players.
|
||||
-- * **To Target**: Shows alter messages only to the player where the missile is (was) targetted at.
|
||||
@ -15310,8 +15313,7 @@ end
|
||||
-- * **Range Off**: Disable range information when a missile is fired to a target.
|
||||
-- * **Bearing On**: Shows bearing information when a missile is fired to a target.
|
||||
-- * **Bearing Off**: Disable bearing information when a missile is fired to a target.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking.
|
||||
-- This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **50 meter**: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
|
||||
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
|
||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||
@ -15333,6 +15335,7 @@ end
|
||||
-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targetted to you.
|
||||
-- * @{#MISSILETRAINER.InitTrackingOnOff}: Sets by default the display of missile tracking report to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingFrequency}: Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- * @{#MISSILETRAINER.InitAlertsToAll}: Sets by default the display of alerts to be shown to all players or only to you.
|
||||
-- * @{#MISSILETRAINER.InitAlertsHitsOnOff}: Sets by default the display of hit alerts ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitAlertsLaunchesOnOff}: Sets by default the display of launch alerts ON or OFF.
|
||||
@ -15340,9 +15343,9 @@ end
|
||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||
--
|
||||
-- @module MissileTrainer
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
Include.File( "Client" )
|
||||
Include.File( "Scheduler" )
|
||||
|
||||
@ -15355,7 +15358,7 @@ MISSILETRAINER = {
|
||||
|
||||
--- Creates the main object which is handling missile tracking.
|
||||
-- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
|
||||
-- @param #MISSILETRAINER
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player.
|
||||
-- @return #MISSILETRAINER
|
||||
function MISSILETRAINER:New( Distance )
|
||||
@ -15381,8 +15384,6 @@ function MISSILETRAINER:New( Distance )
|
||||
local function _Alive( Client )
|
||||
|
||||
Client:Message( "Hello trainee, welcome to the Missile Trainer.\nGood luck!", 15, "HELLO WORLD", "Trainer" )
|
||||
|
||||
|
||||
|
||||
if self.MenusOnOff == true then
|
||||
Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "MENU", "Trainer" )
|
||||
@ -15398,6 +15399,8 @@ function MISSILETRAINER:New( Distance )
|
||||
Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } )
|
||||
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } )
|
||||
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } )
|
||||
Client.MenuTrackIncrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Increase", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = -1 } )
|
||||
Client.MenuTrackDecrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Decrease", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = 1 } )
|
||||
|
||||
Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu )
|
||||
Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } )
|
||||
@ -15453,6 +15456,7 @@ function MISSILETRAINER:New( Distance )
|
||||
|
||||
self.TrackingToAll = false
|
||||
self.TrackingOnOff = true
|
||||
self.TrackingFrequency = 3
|
||||
|
||||
self.AlertsToAll = true
|
||||
self.AlertsHitsOnOff = true
|
||||
@ -15524,6 +15528,25 @@ function MISSILETRAINER:InitTrackingOnOff( TrackingOnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number TrackingFrequency Provide a negative or positive value in seconds to incraese or decrease the display frequency.
|
||||
-- @return #MISSILETRAINER self
|
||||
function MISSILETRAINER:InitTrackingFrequency( TrackingFrequency )
|
||||
self:F( TrackingFrequency )
|
||||
|
||||
self.TrackingFrequency = self.TrackingFrequency + TrackingFrequency
|
||||
if self.TrackingFrequency < 0.5 then
|
||||
self.TrackingFrequency = 0.5
|
||||
end
|
||||
if self.TrackingFrequency then
|
||||
MESSAGE:New( "Missile tracking frequency is " .. self.TrackingFrequency .. " seconds.", "Menu", 15, "ID" ):ToAll()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets by default the display of alerts to be shown to all players or only to you.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #boolean AlertsToAll true or false
|
||||
@ -15645,6 +15668,10 @@ function MISSILETRAINER._MenuMessages( MenuParameters )
|
||||
self:InitTrackingOnOff( MenuParameters.TrackingOnOff )
|
||||
end
|
||||
|
||||
if MenuParameters.TrackingFrequency ~= nil then
|
||||
self:InitTrackingFrequency( MenuParameters.TrackingFrequency )
|
||||
end
|
||||
|
||||
if MenuParameters.AlertsToAll ~= nil then
|
||||
self:InitAlertsToAll( MenuParameters.AlertsToAll )
|
||||
end
|
||||
@ -15770,78 +15797,129 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #MISSILETRAINER self
|
||||
function MISSILETRAINER:_TrackMissiles()
|
||||
self:F2()
|
||||
|
||||
|
||||
local ShowMessages = false
|
||||
if self.MessagesOnOff and self.MessageLastTime + 3 <= timer.getTime() then
|
||||
if self.MessagesOnOff and self.MessageLastTime + self.TrackingFrequency <= timer.getTime() then
|
||||
self.MessageLastTime = timer.getTime()
|
||||
ShowMessages = true
|
||||
end
|
||||
|
||||
-- ALERTS PART
|
||||
|
||||
-- Loop for all Player Clients to check the alerts and deletion of missiles.
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
local Client = ClientData.Client
|
||||
self:T2( { Client:GetName() } )
|
||||
|
||||
for MissileDataID, MissileData in pairs( ClientData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
ClientData.MessageToClient = ""
|
||||
ClientData.MessageToAll = ""
|
||||
|
||||
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
local PositionMissile = TrainerWeapon:getPosition().p
|
||||
local PositionTarget = Client:GetPositionVec3()
|
||||
|
||||
local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 +
|
||||
( PositionMissile.y - PositionTarget.y )^2 +
|
||||
( PositionMissile.z - PositionTarget.z )^2
|
||||
) ^ 0.5 / 1000
|
||||
|
||||
if Distance <= self.Distance then
|
||||
-- Hit alert
|
||||
TrainerWeapon:destroy()
|
||||
if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
|
||||
|
||||
self:T( "killed" )
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s killed %s",
|
||||
TrainerWeapon:getTypeName(),
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerTargetUnit:GetPlayerName()
|
||||
),"Hit Alert", 15, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
|
||||
MissileData = nil
|
||||
table.remove( TrackingData.MissileData, MissileDataID )
|
||||
self:T(TrackingData.MissileData)
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
local PositionMissile = TrainerWeapon:getPosition().p
|
||||
local PositionTarget = Client:GetPositionVec3()
|
||||
|
||||
local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 +
|
||||
( PositionMissile.y - PositionTarget.y )^2 +
|
||||
( PositionMissile.z - PositionTarget.z )^2
|
||||
) ^ 0.5 / 1000
|
||||
|
||||
if Distance <= self.Distance then
|
||||
-- Hit alert
|
||||
TrainerWeapon:destroy()
|
||||
if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
|
||||
|
||||
self:T( "killed" )
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s killed %s",
|
||||
TrainerWeapon:getTypeName(),
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerTargetUnit:GetPlayerName()
|
||||
),"Hit Alert", 15, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
else
|
||||
|
||||
MissileData = nil
|
||||
table.remove( ClientData.MissileData, MissileDataID )
|
||||
self:T(ClientData.MissileData)
|
||||
end
|
||||
end
|
||||
else
|
||||
if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
|
||||
if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
|
||||
-- Weapon does not exist anymore. Delete from Table
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s self destructed!",
|
||||
TrainerWeaponTypeName,
|
||||
TrainerSourceUnit:GetTypeName()
|
||||
),"Tracking", 5, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
end
|
||||
MissileData = nil
|
||||
table.remove( ClientData.MissileData, MissileDataID )
|
||||
self:T( ClientData.MissileData )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ShowMessages == true and self.MessagesOnOff == true and self.TrackingOnOff == true then -- Only do this when tracking information needs to be displayed.
|
||||
|
||||
-- TRACKING PART
|
||||
|
||||
-- For the current client, the missile range and bearing details are displayed To the Player Client.
|
||||
-- For the other clients, the missile range and bearing details are displayed To the other Player Clients.
|
||||
-- To achieve this, a cross loop is done for each Player Client <-> Other Player Client missile information.
|
||||
|
||||
-- Main Player Client loop
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
local Client = ClientData.Client
|
||||
self:T2( { Client:GetName() } )
|
||||
|
||||
|
||||
ClientData.MessageToClient = ""
|
||||
ClientData.MessageToAll = ""
|
||||
|
||||
-- Other Players Client loop
|
||||
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
|
||||
if ShowMessages == true then
|
||||
local TrackingTo
|
||||
TrackingTo = string.format( " -> %s",
|
||||
TrainerWeaponTypeName
|
||||
)
|
||||
|
||||
|
||||
if ClientDataID == TrackingDataID then
|
||||
if ClientData.MessageToClient == "" then
|
||||
ClientData.MessageToClient = "Missiles to You:\n"
|
||||
@ -15857,36 +15935,14 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
|
||||
if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
|
||||
-- Weapon does not exist anymore. Delete from Table
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s self destructed!",
|
||||
TrainerWeaponTypeName,
|
||||
TrainerSourceUnit:GetTypeName()
|
||||
),"Tracking", 5, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
end
|
||||
MissileData = nil
|
||||
table.remove( TrackingData.MissileData, MissileDataID )
|
||||
self:T(TrackingData.MissileData)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.MessagesOnOff == true and self.TrackingOnOff == true and ShowMessages == true then
|
||||
|
||||
-- Once the Player Client and the Other Player Client tracking messages are prepared, show them.
|
||||
if ClientData.MessageToClient ~= "" or ClientData.MessageToAll ~= "" then
|
||||
local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, "Tracking", 1, "ID" ):ToClient( Client )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
--- Provides missile training functions.
|
||||
-- @module MissileTrainer
|
||||
--
|
||||
-- @{#MISSILETRAINER} class
|
||||
-- ========================
|
||||
@ -22,6 +23,8 @@
|
||||
-- * **To Target**: Shows missile tracking messages only to the player where the missile is targetted at.
|
||||
-- * **Tracking On**: Show missile tracking messages.
|
||||
-- * **Tracking Off**: Disable missile tracking messages.
|
||||
-- * **Frequency Increase**: Increases the missile tracking message frequency with one second.
|
||||
-- * **Frequency Decrease**: Decreases the missile tracking message frequency with one second.
|
||||
-- * **Alerts**: Menu to configure alert messages.
|
||||
-- * **To All**: Shows alert messages to all players.
|
||||
-- * **To Target**: Shows alter messages only to the player where the missile is (was) targetted at.
|
||||
@ -34,8 +37,7 @@
|
||||
-- * **Range Off**: Disable range information when a missile is fired to a target.
|
||||
-- * **Bearing On**: Shows bearing information when a missile is fired to a target.
|
||||
-- * **Bearing Off**: Disable bearing information when a missile is fired to a target.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking.
|
||||
-- This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured.
|
||||
-- * **50 meter**: Destroys the missile when the distance to the aircraft is below or equal to 50 meter.
|
||||
-- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter.
|
||||
-- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter.
|
||||
@ -57,6 +59,7 @@
|
||||
-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targetted to you.
|
||||
-- * @{#MISSILETRAINER.InitTrackingOnOff}: Sets by default the display of missile tracking report to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingFrequency}: Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- * @{#MISSILETRAINER.InitAlertsToAll}: Sets by default the display of alerts to be shown to all players or only to you.
|
||||
-- * @{#MISSILETRAINER.InitAlertsHitsOnOff}: Sets by default the display of hit alerts ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitAlertsLaunchesOnOff}: Sets by default the display of launch alerts ON or OFF.
|
||||
@ -64,10 +67,9 @@
|
||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||
--
|
||||
--
|
||||
-- @module MissileTrainer
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
Include.File( "Client" )
|
||||
Include.File( "Scheduler" )
|
||||
|
||||
@ -80,7 +82,7 @@ MISSILETRAINER = {
|
||||
|
||||
--- Creates the main object which is handling missile tracking.
|
||||
-- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
|
||||
-- @param #MISSILETRAINER
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player.
|
||||
-- @return #MISSILETRAINER
|
||||
function MISSILETRAINER:New( Distance )
|
||||
@ -106,8 +108,6 @@ function MISSILETRAINER:New( Distance )
|
||||
local function _Alive( Client )
|
||||
|
||||
Client:Message( "Hello trainee, welcome to the Missile Trainer.\nGood luck!", 15, "HELLO WORLD", "Trainer" )
|
||||
|
||||
|
||||
|
||||
if self.MenusOnOff == true then
|
||||
Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "MENU", "Trainer" )
|
||||
@ -123,6 +123,8 @@ function MISSILETRAINER:New( Distance )
|
||||
Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } )
|
||||
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } )
|
||||
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } )
|
||||
Client.MenuTrackIncrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Increase", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = -1 } )
|
||||
Client.MenuTrackDecrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Decrease", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = 1 } )
|
||||
|
||||
Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu )
|
||||
Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } )
|
||||
@ -178,6 +180,7 @@ function MISSILETRAINER:New( Distance )
|
||||
|
||||
self.TrackingToAll = false
|
||||
self.TrackingOnOff = true
|
||||
self.TrackingFrequency = 3
|
||||
|
||||
self.AlertsToAll = true
|
||||
self.AlertsHitsOnOff = true
|
||||
@ -249,6 +252,25 @@ function MISSILETRAINER:InitTrackingOnOff( TrackingOnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #number TrackingFrequency Provide a negative or positive value in seconds to incraese or decrease the display frequency.
|
||||
-- @return #MISSILETRAINER self
|
||||
function MISSILETRAINER:InitTrackingFrequency( TrackingFrequency )
|
||||
self:F( TrackingFrequency )
|
||||
|
||||
self.TrackingFrequency = self.TrackingFrequency + TrackingFrequency
|
||||
if self.TrackingFrequency < 0.5 then
|
||||
self.TrackingFrequency = 0.5
|
||||
end
|
||||
if self.TrackingFrequency then
|
||||
MESSAGE:New( "Missile tracking frequency is " .. self.TrackingFrequency .. " seconds.", "Menu", 15, "ID" ):ToAll()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets by default the display of alerts to be shown to all players or only to you.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #boolean AlertsToAll true or false
|
||||
@ -370,6 +392,10 @@ function MISSILETRAINER._MenuMessages( MenuParameters )
|
||||
self:InitTrackingOnOff( MenuParameters.TrackingOnOff )
|
||||
end
|
||||
|
||||
if MenuParameters.TrackingFrequency ~= nil then
|
||||
self:InitTrackingFrequency( MenuParameters.TrackingFrequency )
|
||||
end
|
||||
|
||||
if MenuParameters.AlertsToAll ~= nil then
|
||||
self:InitAlertsToAll( MenuParameters.AlertsToAll )
|
||||
end
|
||||
@ -495,78 +521,129 @@ function MISSILETRAINER:_AddBearing( Client, TrainerWeapon )
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #MISSILETRAINER self
|
||||
function MISSILETRAINER:_TrackMissiles()
|
||||
self:F2()
|
||||
|
||||
|
||||
local ShowMessages = false
|
||||
if self.MessagesOnOff and self.MessageLastTime + 3 <= timer.getTime() then
|
||||
if self.MessagesOnOff and self.MessageLastTime + self.TrackingFrequency <= timer.getTime() then
|
||||
self.MessageLastTime = timer.getTime()
|
||||
ShowMessages = true
|
||||
end
|
||||
|
||||
-- ALERTS PART
|
||||
|
||||
-- Loop for all Player Clients to check the alerts and deletion of missiles.
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
local Client = ClientData.Client
|
||||
self:T2( { Client:GetName() } )
|
||||
|
||||
for MissileDataID, MissileData in pairs( ClientData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
ClientData.MessageToClient = ""
|
||||
ClientData.MessageToAll = ""
|
||||
|
||||
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
local PositionMissile = TrainerWeapon:getPosition().p
|
||||
local PositionTarget = Client:GetPositionVec3()
|
||||
|
||||
local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 +
|
||||
( PositionMissile.y - PositionTarget.y )^2 +
|
||||
( PositionMissile.z - PositionTarget.z )^2
|
||||
) ^ 0.5 / 1000
|
||||
|
||||
if Distance <= self.Distance then
|
||||
-- Hit alert
|
||||
TrainerWeapon:destroy()
|
||||
if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
|
||||
|
||||
self:T( "killed" )
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s killed %s",
|
||||
TrainerWeapon:getTypeName(),
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerTargetUnit:GetPlayerName()
|
||||
),"Hit Alert", 15, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
|
||||
MissileData = nil
|
||||
table.remove( TrackingData.MissileData, MissileDataID )
|
||||
self:T(TrackingData.MissileData)
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
local PositionMissile = TrainerWeapon:getPosition().p
|
||||
local PositionTarget = Client:GetPositionVec3()
|
||||
|
||||
local Distance = ( ( PositionMissile.x - PositionTarget.x )^2 +
|
||||
( PositionMissile.y - PositionTarget.y )^2 +
|
||||
( PositionMissile.z - PositionTarget.z )^2
|
||||
) ^ 0.5 / 1000
|
||||
|
||||
if Distance <= self.Distance then
|
||||
-- Hit alert
|
||||
TrainerWeapon:destroy()
|
||||
if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then
|
||||
|
||||
self:T( "killed" )
|
||||
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s killed %s",
|
||||
TrainerWeapon:getTypeName(),
|
||||
TrainerSourceUnit:GetTypeName(),
|
||||
TrainerTargetUnit:GetPlayerName()
|
||||
),"Hit Alert", 15, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
else
|
||||
|
||||
MissileData = nil
|
||||
table.remove( ClientData.MissileData, MissileDataID )
|
||||
self:T(ClientData.MissileData)
|
||||
end
|
||||
end
|
||||
else
|
||||
if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
|
||||
if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
|
||||
-- Weapon does not exist anymore. Delete from Table
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s self destructed!",
|
||||
TrainerWeaponTypeName,
|
||||
TrainerSourceUnit:GetTypeName()
|
||||
),"Tracking", 5, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
end
|
||||
MissileData = nil
|
||||
table.remove( ClientData.MissileData, MissileDataID )
|
||||
self:T( ClientData.MissileData )
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ShowMessages == true and self.MessagesOnOff == true and self.TrackingOnOff == true then -- Only do this when tracking information needs to be displayed.
|
||||
|
||||
-- TRACKING PART
|
||||
|
||||
-- For the current client, the missile range and bearing details are displayed To the Player Client.
|
||||
-- For the other clients, the missile range and bearing details are displayed To the other Player Clients.
|
||||
-- To achieve this, a cross loop is done for each Player Client <-> Other Player Client missile information.
|
||||
|
||||
-- Main Player Client loop
|
||||
for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
local Client = ClientData.Client
|
||||
self:T2( { Client:GetName() } )
|
||||
|
||||
|
||||
ClientData.MessageToClient = ""
|
||||
ClientData.MessageToAll = ""
|
||||
|
||||
-- Other Players Client loop
|
||||
for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do
|
||||
|
||||
for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do
|
||||
self:T3( MissileDataID )
|
||||
|
||||
local TrainerSourceUnit = MissileData.TrainerSourceUnit
|
||||
local TrainerWeapon = MissileData.TrainerWeapon
|
||||
local TrainerTargetUnit = MissileData.TrainerTargetUnit
|
||||
local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName
|
||||
local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched
|
||||
|
||||
if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then
|
||||
|
||||
if ShowMessages == true then
|
||||
local TrackingTo
|
||||
TrackingTo = string.format( " -> %s",
|
||||
TrainerWeaponTypeName
|
||||
)
|
||||
|
||||
|
||||
if ClientDataID == TrackingDataID then
|
||||
if ClientData.MessageToClient == "" then
|
||||
ClientData.MessageToClient = "Missiles to You:\n"
|
||||
@ -582,36 +659,14 @@ function MISSILETRAINER:_TrackMissiles()
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if not ( TrainerWeapon and TrainerWeapon:isExist() ) then
|
||||
if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then
|
||||
-- Weapon does not exist anymore. Delete from Table
|
||||
local Message = MESSAGE:New(
|
||||
string.format( "%s launched by %s self destructed!",
|
||||
TrainerWeaponTypeName,
|
||||
TrainerSourceUnit:GetTypeName()
|
||||
),"Tracking", 5, "ID" )
|
||||
|
||||
if self.AlertsToAll == true then
|
||||
Message:ToAll()
|
||||
else
|
||||
Message:ToClient( Client )
|
||||
end
|
||||
end
|
||||
MissileData = nil
|
||||
table.remove( TrackingData.MissileData, MissileDataID )
|
||||
self:T(TrackingData.MissileData)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.MessagesOnOff == true and self.TrackingOnOff == true and ShowMessages == true then
|
||||
|
||||
-- Once the Player Client and the Other Player Client tracking messages are prepared, show them.
|
||||
if ClientData.MessageToClient ~= "" or ClientData.MessageToAll ~= "" then
|
||||
local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, "Tracking", 1, "ID" ):ToClient( Client )
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
@ -15,6 +15,7 @@ local Trainer = MISSILETRAINER
|
||||
:InitRangeOnOff(true)
|
||||
:InitTrackingOnOff(true)
|
||||
:InitTrackingToAll(true)
|
||||
:InitMenusOnOff(false)
|
||||
|
||||
--Trainer:InitAlertsToAll(true) -- Now alerts are also on
|
||||
:InitMenusOnOff(false) -- Disable menus
|
||||
:InitTrackingFrequency( 1 ) -- Make Tracking Frequency 4 seconds ...
|
||||
|
||||
-- Trainer:InitAlertsToAll(true) -- Now alerts are also on
|
||||
|
||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user