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https://github.com/FlightControl-Master/MOOSE.git
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Merge pull request #1050 from FlightControl-Master/FF/Develop
Several improvements and fixes.
This commit is contained in:
commit
e062db9411
@ -36,6 +36,7 @@
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-- @field #boolean ReportTargets If true, nearby targets are reported.
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-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
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-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
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-- @field #number dtFollow Time step between position updates.
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--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
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@ -106,6 +107,7 @@ AI_FORMATION = {
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FollowScheduler = nil,
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OptionROE = AI.Option.Air.val.ROE.OPEN_FIRE,
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OptionReactionOnThreat = AI.Option.Air.val.REACTION_ON_THREAT.ALLOW_ABORT_MISSION,
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dtFollow = 0.5,
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}
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--- AI_FORMATION.Mode class
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@ -139,7 +141,7 @@ function AI_FORMATION:New( FollowUnit, FollowGroupSet, FollowName, FollowBriefin
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self:AddTransition( "*", "Stop", "Stopped" )
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self:AddTransition( "None", "Start", "Following" )
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self:AddTransition( {"None", "Stopped"}, "Start", "Following" )
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self:AddTransition( "*", "FormationLine", "*" )
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--- FormationLine Handler OnBefore for AI_FORMATION
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@ -620,6 +622,16 @@ function AI_FORMATION:New( FollowUnit, FollowGroupSet, FollowName, FollowBriefin
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return self
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end
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--- Set time interval between updates of the formation.
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-- @param #AI_FORMATION self
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-- @param #number dt Time step in seconds between formation updates. Default is every 0.5 seconds.
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-- @return #AI_FORMATION
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function AI_FORMATION:SetFollowTimeInterval(dt) --R2.1
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self.dtFollow=dt or 0.5
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return self
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end
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--- This function is for test, it will put on the frequency of the FollowScheduler a red smoke at the direction vector calculated for the escort to fly to.
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-- This allows to visualize where the escort is flying to.
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-- @param #AI_FORMATION self
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@ -893,7 +905,30 @@ function AI_FORMATION:SetFlightRandomization( FlightRandomization ) --R2.1
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end
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--- @param Follow#AI_FORMATION self
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--- Follow event fuction. Check if coming from state "stopped". If so the transition is rejected.
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-- @param #AI_FORMATION self
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-- @param Core.Set#SET_GROUP FollowGroupSet The following set of groups.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @pram #string To The to state.
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function AI_FORMATION:onafterStop(FollowGroupSet, From, Event, To) --R2.1
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self:E("Stopping formation.")
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end
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--- Follow event fuction. Check if coming from state "stopped". If so the transition is rejected.
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-- @param #AI_FORMATION self
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-- @param Core.Set#SET_GROUP FollowGroupSet The following set of groups.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @pram #string To The to state.
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function AI_FORMATION:onbeforeFollow( FollowGroupSet, From, Event, To ) --R2.1
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if From=="Stopped" then
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return false -- Deny transition.
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end
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return true
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end
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--- @param #AI_FORMATION self
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function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
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self:F( )
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@ -1032,8 +1067,8 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
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end,
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self, ClientUnit, CT1, CV1, CT2, CV2
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)
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self:__Follow( -0.5 )
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self:__Follow( -self.dtFollow )
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end
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end
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@ -1121,6 +1121,9 @@ do -- COORDINATE
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--- Build a Waypoint Air "Landing".
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-- @param #COORDINATE self
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-- @param DCS#Speed Speed Airspeed in km/h.
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-- @param Wrapper.Airbase#AIRBASE airbase The airbase for takeoff and landing points.
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-- @param #table DCSTasks A table of @{DCS#Task} items which are executed at the waypoint.
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-- @param #string description A text description of the waypoint, which will be shown on the F10 map.
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-- @return #table The route point.
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-- @usage
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--
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@ -1129,8 +1132,8 @@ do -- COORDINATE
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-- LandingWaypoint = LandingCoord:WaypointAirLanding( 60 )
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-- HeliGroup:Route( { LandWaypoint }, 1 ) -- Start landing the helicopter in one second.
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--
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function COORDINATE:WaypointAirLanding( Speed )
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return self:WaypointAir( nil, COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, Speed )
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function COORDINATE:WaypointAirLanding( Speed, airbase, DCSTasks, description )
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return self:WaypointAir( nil, COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, Speed, airbase, DCSTasks, description )
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end
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@ -216,7 +216,7 @@
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-- One way to determin which types of ammo the unit carries, one can use the debug mode of the arty class via @{#ARTY.SetDebugON}().
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-- In debug mode, the all ammo types of the group are printed to the monitor as message and can be found in the DCS.log file.
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--
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-- ## Empoying Selected Weapons
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-- ## Employing Selected Weapons
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--
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-- If an ARTY group carries multiple weapons, which can be used for artillery task, a certain weapon type can be selected to attack the target.
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-- This is done via the *weapontype* parameter of the @{#ARTY.AssignTargetCoord}(..., *weapontype*, ...) function.
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@ -674,11 +674,13 @@ ARTY.id="ARTY | "
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--- Arty script version.
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-- @field #string version
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ARTY.version="1.0.6"
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ARTY.version="1.0.7"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list:
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-- TODO: Add hit event and make the arty group relocate.
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-- TODO: Handle rearming for ships. How?
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-- DONE: Delete targets from queue user function.
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-- DONE: Delete entire target queue user function.
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-- DONE: Add weapon types. Done but needs improvements.
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@ -697,11 +699,9 @@ ARTY.version="1.0.6"
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-- DONE: Add command move to make arty group move.
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-- DONE: remove schedulers for status event.
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-- DONE: Improve handling of special weapons. When winchester if using selected weapons?
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-- TODO: Handle rearming for ships. How?
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-- DONE: Make coordinate after rearming general, i.e. also work after the group has moved to anonther location.
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-- DONE: Add set commands via markers. E.g. set rearming place.
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-- DONE: Test stationary types like mortas ==> rearming etc.
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-- TODO: Add hit event and make the arty group relocate.
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-- DONE: Add illumination and smoke.
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -4253,101 +4253,116 @@ end
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-- @param #ARTY self
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function ARTY:_CheckTargetsInRange()
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local targets2delete={}
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for i=1,#self.targets do
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local _target=self.targets[i]
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self:T3(ARTY.id..string.format("Before: Target %s - in range = %s", _target.name, tostring(_target.inrange)))
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-- Check if target is in range.
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local _inrange,_toofar,_tooclose=self:_TargetInRange(_target)
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local _inrange,_toofar,_tooclose,_remove=self:_TargetInRange(_target)
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self:T3(ARTY.id..string.format("Inbetw: Target %s - in range = %s, toofar = %s, tooclose = %s", _target.name, tostring(_target.inrange), tostring(_toofar), tostring(_tooclose)))
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-- Init default for assigning moves into range.
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local _movetowards=false
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local _moveaway=false
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if _remove then
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if _target.inrange==nil then
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-- First time the check is performed. We call the function again and send a message.
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_target.inrange,_toofar,_tooclose=self:_TargetInRange(_target, self.report or self.Debug)
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-- The ARTY group is immobile and not cargo but the target is not in range!
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table.insert(targets2delete, _target.name)
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-- Send group towards/away from target.
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if _toofar then
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_movetowards=true
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elseif _tooclose then
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_moveaway=true
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end
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else
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elseif _target.inrange==true then
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-- Target was in range at previous check...
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if _toofar then --...but is now too far away.
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_movetowards=true
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elseif _tooclose then --...but is now too close.
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_moveaway=true
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end
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elseif _target.inrange==false then
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-- Target was out of range at previous check.
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-- Init default for assigning moves into range.
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local _movetowards=false
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local _moveaway=false
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if _inrange then
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-- Inform coalition that target is now in range.
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local text=string.format("%s, target %s is now in range.", self.alias, _target.name)
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self:T(ARTY.id..text)
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MESSAGE:New(text,10):ToCoalitionIf(self.Controllable:GetCoalition(), self.report or self.Debug)
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end
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end
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-- Assign a relocation command so that the unit will be in range of the requested target.
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if self.autorelocate and (_movetowards or _moveaway) then
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-- Get current position.
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local _from=self.Controllable:GetCoordinate()
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local _dist=_from:Get2DDistance(_target.coord)
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if _target.inrange==nil then
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if _dist<=self.autorelocatemaxdist then
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local _tocoord --Core.Point#COORDINATE
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local _name=""
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local _safetymargin=500
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if _movetowards then
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-- First time the check is performed. We call the function again and send a message.
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_target.inrange,_toofar,_tooclose=self:_TargetInRange(_target, self.report or self.Debug)
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-- Target was in range on previous check but now we are too far away.
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local _waytogo=_dist-self.maxrange+_safetymargin
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local _heading=self:_GetHeading(_from,_target.coord)
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_tocoord=_from:Translate(_waytogo, _heading)
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_name=string.format("%s, relocation to within max firing range of target %s", self.alias, _target.name)
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elseif _moveaway then
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-- Target was in range on previous check but now we are too far away.
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local _waytogo=_dist-self.minrange+_safetymargin
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local _heading=self:_GetHeading(_target.coord,_from)
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_tocoord=_from:Translate(_waytogo, _heading)
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_name=string.format("%s, relocation to within min firing range of target %s", self.alias, _target.name)
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-- Send group towards/away from target.
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if _toofar then
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_movetowards=true
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elseif _tooclose then
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_moveaway=true
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end
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-- Send info message.
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MESSAGE:New(_name.." assigned.", 10):ToCoalitionIf(self.Controllable:GetCoalition(), self.report or self.Debug)
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-- Assign relocation move.
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self:AssignMoveCoord(_tocoord, nil, nil, self.autorelocateonroad, false, _name, true)
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elseif _target.inrange==true then
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-- Target was in range at previous check...
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if _toofar then --...but is now too far away.
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_movetowards=true
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elseif _tooclose then --...but is now too close.
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_moveaway=true
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end
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elseif _target.inrange==false then
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-- Target was out of range at previous check.
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if _inrange then
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-- Inform coalition that target is now in range.
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local text=string.format("%s, target %s is now in range.", self.alias, _target.name)
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self:T(ARTY.id..text)
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MESSAGE:New(text,10):ToCoalitionIf(self.Controllable:GetCoalition(), self.report or self.Debug)
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end
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end
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-- Assign a relocation command so that the unit will be in range of the requested target.
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if self.autorelocate and (_movetowards or _moveaway) then
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-- Get current position.
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local _from=self.Controllable:GetCoordinate()
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local _dist=_from:Get2DDistance(_target.coord)
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if _dist<=self.autorelocatemaxdist then
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local _tocoord --Core.Point#COORDINATE
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local _name=""
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local _safetymargin=500
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if _movetowards then
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-- Target was in range on previous check but now we are too far away.
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local _waytogo=_dist-self.maxrange+_safetymargin
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local _heading=self:_GetHeading(_from,_target.coord)
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_tocoord=_from:Translate(_waytogo, _heading)
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_name=string.format("%s, relocation to within max firing range of target %s", self.alias, _target.name)
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elseif _moveaway then
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-- Target was in range on previous check but now we are too far away.
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local _waytogo=_dist-self.minrange+_safetymargin
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local _heading=self:_GetHeading(_target.coord,_from)
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_tocoord=_from:Translate(_waytogo, _heading)
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_name=string.format("%s, relocation to within min firing range of target %s", self.alias, _target.name)
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end
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-- Send info message.
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MESSAGE:New(_name.." assigned.", 10):ToCoalitionIf(self.Controllable:GetCoalition(), self.report or self.Debug)
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-- Assign relocation move.
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self:AssignMoveCoord(_tocoord, nil, nil, self.autorelocateonroad, false, _name, true)
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end
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end
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-- Update value.
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_target.inrange=_inrange
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self:T3(ARTY.id..string.format("After: Target %s - in range = %s", _target.name, tostring(_target.inrange)))
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end
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-- Update value.
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_target.inrange=_inrange
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self:T3(ARTY.id..string.format("After: Target %s - in range = %s", _target.name, tostring(_target.inrange)))
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end
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-- Remove targets not in range.
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for _,targetname in pairs(targets2delete) do
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self:RemoveTarget(targetname)
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end
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end
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--- Check all normal (untimed) targets and return the target with the highest priority which has been engaged the fewest times.
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@ -4728,6 +4743,7 @@ end
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-- @return #boolean True if target is in range, false otherwise.
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-- @return #boolean True if ARTY group is too far away from the target, i.e. distance > max firing range.
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-- @return #boolean True if ARTY group is too close to the target, i.e. distance < min finring range.
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-- @return #boolean True if target should be removed since ARTY group is immobile and not cargo.
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function ARTY:_TargetInRange(target, message)
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self:F3(target)
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@ -4763,11 +4779,13 @@ function ARTY:_TargetInRange(target, message)
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end
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-- Remove target if ARTY group cannot move, e.g. Mortas. No chance to be ever in range - unless they are cargo.
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local _remove=false
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if not (self.ismobile or self.iscargo) and _inrange==false then
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self:RemoveTarget(target.name)
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--self:RemoveTarget(target.name)
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_remove=true
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end
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return _inrange,_toofar,_tooclose
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return _inrange,_toofar,_tooclose,_remove
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end
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--- Get the weapon type name, which should be used to attack the target.
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@ -5435,7 +5435,7 @@ function RAT:_ATCInit(airports_map)
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if not RAT.ATC.init then
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local text
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text="Starting RAT ATC.\nSimultanious = "..RAT.ATC.Nclearance.."\n".."Delay = "..RAT.ATC.delay
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self:T(RAT.id..text)
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BASE:T(RAT.id..text)
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RAT.ATC.init=true
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for _,ap in pairs(airports_map) do
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local name=ap:GetName()
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@ -5458,7 +5458,7 @@ end
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-- @param #string name Group name of the flight.
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-- @param #string dest Name of the destination airport.
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function RAT:_ATCAddFlight(name, dest)
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self:T(string.format("%sATC %s: Adding flight %s with destination %s.", RAT.id, dest, name, dest))
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BASE:T(string.format("%sATC %s: Adding flight %s with destination %s.", RAT.id, dest, name, dest))
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RAT.ATC.flight[name]={}
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RAT.ATC.flight[name].destination=dest
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RAT.ATC.flight[name].Tarrive=-1
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@ -5483,7 +5483,7 @@ end
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-- @param #string name Group name of the flight.
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-- @param #number time Time the fight first registered.
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function RAT:_ATCRegisterFlight(name, time)
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self:T(RAT.id.."Flight ".. name.." registered at ATC for landing clearance.")
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BASE:T(RAT.id.."Flight ".. name.." registered at ATC for landing clearance.")
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RAT.ATC.flight[name].Tarrive=time
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RAT.ATC.flight[name].holding=0
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end
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@ -5514,7 +5514,7 @@ function RAT:_ATCStatus()
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-- Aircraft is holding.
|
||||
local text=string.format("ATC %s: Flight %s is holding for %i:%02d. %s.", dest, name, hold/60, hold%60, busy)
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self:T(RAT.id..text)
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BASE:T(RAT.id..text)
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elseif hold==RAT.ATC.onfinal then
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@ -5522,7 +5522,7 @@ function RAT:_ATCStatus()
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local Tfinal=Tnow-RAT.ATC.flight[name].Tonfinal
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local text=string.format("ATC %s: Flight %s is on final. Waiting %i:%02d for landing event.", dest, name, Tfinal/60, Tfinal%60)
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self:T(RAT.id..text)
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BASE:T(RAT.id..text)
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elseif hold==RAT.ATC.unregistered then
|
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@ -5530,7 +5530,7 @@ function RAT:_ATCStatus()
|
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--self:T(string.format("ATC %s: Flight %s is not registered yet (hold %d).", dest, name, hold))
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||||
|
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else
|
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self:E(RAT.id.."ERROR: Unknown holding time in RAT:_ATCStatus().")
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BASE:E(RAT.id.."ERROR: Unknown holding time in RAT:_ATCStatus().")
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end
|
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end
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@ -5572,12 +5572,12 @@ function RAT:_ATCCheck()
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|
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-- Debug message.
|
||||
local text=string.format("ATC %s: Flight %s runway is busy. You are #%d of %d in landing queue. Your holding time is %i:%02d.", name, flight,qID, nqueue, RAT.ATC.flight[flight].holding/60, RAT.ATC.flight[flight].holding%60)
|
||||
self:T(RAT.id..text)
|
||||
BASE:T(RAT.id..text)
|
||||
|
||||
else
|
||||
|
||||
local text=string.format("ATC %s: Flight %s was cleared for landing. Your holding time was %i:%02d.", name, flight, RAT.ATC.flight[flight].holding/60, RAT.ATC.flight[flight].holding%60)
|
||||
self:T(RAT.id..text)
|
||||
BASE:T(RAT.id..text)
|
||||
|
||||
-- Clear flight for landing.
|
||||
RAT:_ATCClearForLanding(name, flight)
|
||||
@ -5705,12 +5705,7 @@ function RAT:_ATCQueue()
|
||||
for k,v in ipairs(_queue) do
|
||||
table.insert(RAT.ATC.airport[airport].queue, v[1])
|
||||
end
|
||||
|
||||
--fvh
|
||||
--for k,v in ipairs(RAT.ATC.airport[airport].queue) do
|
||||
--print(string.format("queue #%02i flight \"%s\" holding %d seconds",k, v, RAT.ATC.flight[v].holding))
|
||||
--end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -276,7 +276,7 @@ RANGE.id="RANGE | "
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version="1.2.1"
|
||||
RANGE.version="1.2.2"
|
||||
|
||||
--TODO list:
|
||||
--TODO: Add custom weapons, which can be specified by the user.
|
||||
@ -1161,11 +1161,13 @@ function RANGE:OnEventShot(EventData)
|
||||
local _callsign=self:_myname(_unitName)
|
||||
|
||||
-- Coordinate of impact point.
|
||||
local impactcoord=COORDINATE:NewFromVec3(_lastBombPos)
|
||||
local impactcoord=COORDINATE:NewFromVec3(_lastBombPos)
|
||||
|
||||
-- Distance from range. We dont want to smoke targets outside of the range.
|
||||
local impactdist=impactcoord:Get2DDistance(self.location)
|
||||
|
||||
--impactcoord:MarkToAll("Bomb impact point")
|
||||
|
||||
-- Smoke impact point of bomb.
|
||||
if self.PlayerSettings[_playername].smokebombimpact and impactdist<self.rangeradius then
|
||||
if self.PlayerSettings[_playername].delaysmoke then
|
||||
@ -1184,6 +1186,8 @@ function RANGE:OnEventShot(EventData)
|
||||
|
||||
-- Distance between bomb and target.
|
||||
local _temp = impactcoord:Get2DDistance(_target:GetCoordinate())
|
||||
|
||||
--env.info(string.format("FF target = %s dist = %d m", _target:GetName(), _temp))
|
||||
|
||||
-- Find closest target to last known position of the bomb.
|
||||
if _distance == nil or _temp < _distance then
|
||||
@ -1225,7 +1229,7 @@ function RANGE:OnEventShot(EventData)
|
||||
elseif _distance <= self.rangeradius then
|
||||
-- Send message
|
||||
local _message=string.format("%s, weapon fell more than %.1f km away from nearest range target. No score!", _callsign, self.scorebombdistance/1000)
|
||||
self:_DisplayMessageToGroup(_unit, _message, nil, true)
|
||||
self:_DisplayMessageToGroup(_unit, _message, nil, false)
|
||||
end
|
||||
|
||||
--Terminate the timer
|
||||
|
||||
@ -69,6 +69,7 @@
|
||||
-- @field #boolean autosave Automatically save assets to file when mission ends.
|
||||
-- @field #string autosavepath Path where the asset file is saved on auto save.
|
||||
-- @field #string autosavefilename File name of the auto asset save file. Default is auto generated from warehouse id and name.
|
||||
-- @field #boolean safeparking If true, parking spots for aircraft are considered as occupied if e.g. a client aircraft is parked there. Default false.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Have your assets at the right place at the right time - or not!
|
||||
@ -624,7 +625,8 @@
|
||||
-- The @{#WAREHOUSE.OnAfterAttacked} function can be used by the mission designer to react to the enemy attack. For example by deploying some or all ground troops
|
||||
-- currently in stock to defend the warehouse. Note that the warehouse also has a self defence option which can be enabled by the @{#WAREHOUSE.SetAutoDefenceOn}()
|
||||
-- function. In this case, the warehouse will automatically spawn all ground troops. If the spawn zone is further away from the warehouse zone, all mobile troops
|
||||
-- are routed to the warehouse zone.
|
||||
-- are routed to the warehouse zone. The self request which is triggered on an automatic defence has the assignment "AutoDefence". So you can use this to
|
||||
-- give orders to the groups that were spawned using the @{#WAREHOUSE.OnAfterSelfRequest} function.
|
||||
--
|
||||
-- If only ground troops of the enemy coalition are present in the warehouse zone, the warehouse and all its assets falls into the hands of the enemy.
|
||||
-- In this case the event **Captured** is triggered which can be captured by the @{#WAREHOUSE.OnAfterCaptured} function.
|
||||
@ -1555,6 +1557,7 @@ WAREHOUSE = {
|
||||
autosave = false,
|
||||
autosavepath = nil,
|
||||
autosavefile = nil,
|
||||
saveparking = false,
|
||||
}
|
||||
|
||||
--- Item of the warehouse stock table.
|
||||
@ -1726,7 +1729,7 @@ WAREHOUSE.db = {
|
||||
|
||||
--- Warehouse class version.
|
||||
-- @field #string version
|
||||
WAREHOUSE.version="0.6.4"
|
||||
WAREHOUSE.version="0.6.6"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO: Warehouse todo list.
|
||||
@ -1735,12 +1738,12 @@ WAREHOUSE.version="0.6.4"
|
||||
-- TODO: Add check if assets "on the move" are stationary. Can happen if ground units get stuck in buildings. If stationary auto complete transport by adding assets to request warehouse? Time?
|
||||
-- TODO: Optimize findpathonroad. Do it only once (first time) and safe paths between warehouses similar to off-road paths.
|
||||
-- TODO: Spawn assets only virtually, i.e. remove requested assets from stock but do NOT spawn them ==> Interface to A2A dispatcher! Maybe do a negative sign on asset number?
|
||||
-- TODO: Test capturing a neutral warehouse.
|
||||
-- TODO: Make more examples: ARTY, CAP, ...
|
||||
-- TODO: Check also general requests like all ground. Is this a problem for self propelled if immobile units are among the assets? Check if transport.
|
||||
-- TODO: Handle the case when units of a group die during the transfer.
|
||||
-- TODO: Added habours as interface for transport to from warehouses? Could make a rudimentary shipping dispatcher.
|
||||
-- TODO: Add save/load capability of warehouse <==> percistance after mission restart. Difficult in lua!
|
||||
-- DONE: Test capturing a neutral warehouse.
|
||||
-- DONE: Add save/load capability of warehouse <==> percistance after mission restart. Difficult in lua!
|
||||
-- DONE: Get cargo bay and weight from CARGO_GROUP and GROUP. No necessary any more!
|
||||
-- DONE: Add possibility to set weight and cargo bay manually in AddAsset function as optional parameters.
|
||||
-- DONE: Check overlapping aircraft sometimes.
|
||||
@ -1862,7 +1865,7 @@ function WAREHOUSE:New(warehouse, alias)
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop the warehouse.
|
||||
self:AddTransition("Stopped", "Restart", "Running") -- Restart the warehouse when it was stopped before.
|
||||
self:AddTransition("Loaded", "Restart", "Running") -- Restart the warehouse when assets were loaded from file before.
|
||||
self:AddTransition("*", "Save", "*") -- TODO Save the warehouse state to disk.
|
||||
self:AddTransition("*", "Save", "*") -- Save the warehouse state to disk.
|
||||
self:AddTransition("*", "Attacked", "Attacked") -- Warehouse is under attack by enemy coalition.
|
||||
self:AddTransition("Attacked", "Defeated", "Running") -- Attack by other coalition was defeated!
|
||||
self:AddTransition("*", "ChangeCountry", "*") -- Change country (and coalition) of the warehouse. Warehouse is respawned!
|
||||
@ -2363,6 +2366,24 @@ function WAREHOUSE:SetReportOff()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enable safe parking option, i.e. parking spots at an airbase will be considered as occupied when a client aircraft is parked there (even if the client slot is not taken by a player yet).
|
||||
-- Note that also incoming aircraft can reserve/occupie parking spaces.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return #WAREHOUSE self
|
||||
function WAREHOUSE:SetSafeParkingOn()
|
||||
self.safeparking=true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Disable safe parking option. Note that is the default setting.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return #WAREHOUSE self
|
||||
function WAREHOUSE:SetSafeParkingOff()
|
||||
self.safeparking=false
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set interval of status updates. Note that normally only one request can be processed per time interval.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #number timeinterval Time interval in seconds.
|
||||
@ -3530,12 +3551,12 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
|
||||
else
|
||||
self:T(warehouse.wid..string.format("WARNING: Group %s is neither cargo nor transport!", group:GetName()))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- If no assignment was given we take the assignment of the request if there is any.
|
||||
if assignment==nil and request.assignment~=nil then
|
||||
assignment=request.assignment
|
||||
-- If no assignment was given we take the assignment of the request if there is any.
|
||||
if assignment==nil and request.assignment~=nil then
|
||||
assignment=request.assignment
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -3588,6 +3609,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
|
||||
|
||||
else
|
||||
self:E(self.wid.."ERROR: Unknown group added as asset!")
|
||||
self:E({unknowngroup=group})
|
||||
end
|
||||
|
||||
-- Update status.
|
||||
@ -4620,7 +4642,7 @@ function WAREHOUSE:onafterAttacked(From, Event, To, Coalition, Country)
|
||||
text=text..string.format("Deploying all %d ground assets.", nground)
|
||||
|
||||
-- Add self request.
|
||||
self:AddRequest(self, WAREHOUSE.Descriptor.CATEGORY, Group.Category.GROUND, WAREHOUSE.Quantity.ALL, nil, nil , 0)
|
||||
self:AddRequest(self, WAREHOUSE.Descriptor.CATEGORY, Group.Category.GROUND, WAREHOUSE.Quantity.ALL, nil, nil , 0, "AutoDefence")
|
||||
else
|
||||
text=text..string.format("No ground assets currently available.")
|
||||
end
|
||||
@ -6296,25 +6318,26 @@ function WAREHOUSE:_CheckRequestValid(request)
|
||||
-- TODO: maybe only check if spots > 0 for the necessary terminal type? At least for FARPS.
|
||||
|
||||
-- Get necessary terminal type.
|
||||
local termtype=self:_GetTerminal(asset.attribute)
|
||||
local termtype_dep=self:_GetTerminal(asset.attribute, self:GetAirbaseCategory())
|
||||
local termtype_des=self:_GetTerminal(asset.attribute, request.warehouse:GetAirbaseCategory())
|
||||
|
||||
-- Get number of parking spots.
|
||||
local np_departure=self.airbase:GetParkingSpotsNumber(termtype)
|
||||
local np_destination=request.airbase:GetParkingSpotsNumber(termtype)
|
||||
local np_departure=self.airbase:GetParkingSpotsNumber(termtype_dep)
|
||||
local np_destination=request.airbase:GetParkingSpotsNumber(termtype_des)
|
||||
|
||||
-- Debug info.
|
||||
self:T(string.format("Asset attribute = %s, terminal type = %d, spots at departure = %d, destination = %d", asset.attribute, termtype, np_departure, np_destination))
|
||||
self:T(string.format("Asset attribute = %s, DEPARTURE: terminal type = %d, spots = %d, DESTINATION: terminal type = %d, spots = %d", asset.attribute, termtype_dep, np_departure, termtype_des, np_destination))
|
||||
|
||||
-- Not enough parking at sending warehouse.
|
||||
--if (np_departure < request.nasset) and not (self.category==Airbase.Category.SHIP or self.category==Airbase.Category.HELIPAD) then
|
||||
if np_departure < nasset then
|
||||
self:E(string.format("ERROR: Incorrect request. Not enough parking spots of terminal type %d at warehouse. Available spots %d < %d necessary.", termtype, np_departure, nasset))
|
||||
self:E(string.format("ERROR: Incorrect request. Not enough parking spots of terminal type %d at warehouse. Available spots %d < %d necessary.", termtype_dep, np_departure, nasset))
|
||||
valid=false
|
||||
end
|
||||
|
||||
-- No parking at requesting warehouse.
|
||||
if np_destination == 0 then
|
||||
self:E(string.format("ERROR: Incorrect request. No parking spots of terminal type %d at requesting warehouse. Available spots = %d!", termtype, np_destination))
|
||||
self:E(string.format("ERROR: Incorrect request. No parking spots of terminal type %d at requesting warehouse. Available spots = %d!", termtype_des, np_destination))
|
||||
valid=false
|
||||
end
|
||||
|
||||
@ -6452,7 +6475,7 @@ function WAREHOUSE:_CheckRequestValid(request)
|
||||
self:T(text)
|
||||
|
||||
-- Get necessary terminal type for helos or transport aircraft.
|
||||
local termtype=self:_GetTerminal(request.transporttype)
|
||||
local termtype=self:_GetTerminal(request.transporttype, self:GetAirbaseCategory())
|
||||
|
||||
-- Get number of parking spots.
|
||||
local np_departure=self.airbase:GetParkingSpotsNumber(termtype)
|
||||
@ -6471,6 +6494,7 @@ function WAREHOUSE:_CheckRequestValid(request)
|
||||
if request.transporttype==WAREHOUSE.TransportType.AIRPLANE then
|
||||
|
||||
-- Total number of parking spots for transport planes at destination.
|
||||
termtype=self:_GetTerminal(request.transporttype, request.warehouse:GetAirbaseCategory())
|
||||
local np_destination=request.airbase:GetParkingSpotsNumber(termtype)
|
||||
|
||||
-- Debug info.
|
||||
@ -6912,13 +6936,13 @@ end
|
||||
--- Get the proper terminal type based on generalized attribute of the group.
|
||||
--@param #WAREHOUSE self
|
||||
--@param #WAREHOUSE.Attribute _attribute Generlized attibute of unit.
|
||||
--@param #number _category Airbase category.
|
||||
--@return Wrapper.Airbase#AIRBASE.TerminalType Terminal type for this group.
|
||||
function WAREHOUSE:_GetTerminal(_attribute)
|
||||
function WAREHOUSE:_GetTerminal(_attribute, _category)
|
||||
|
||||
-- Default terminal is "large".
|
||||
local _terminal=AIRBASE.TerminalType.OpenBig
|
||||
|
||||
|
||||
|
||||
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
|
||||
-- Fighter ==> small.
|
||||
_terminal=AIRBASE.TerminalType.FighterAircraft
|
||||
@ -6928,6 +6952,15 @@ function WAREHOUSE:_GetTerminal(_attribute)
|
||||
elseif _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTHELO or _attribute==WAREHOUSE.Attribute.AIR_ATTACKHELO then
|
||||
-- Helicopter.
|
||||
_terminal=AIRBASE.TerminalType.HelicopterUsable
|
||||
else
|
||||
--_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
|
||||
-- For ships, we allow medium spots for all fixed wing aircraft. There are smaller tankers and AWACS aircraft that can use a carrier.
|
||||
if _category==Airbase.Category.SHIP then
|
||||
if not (_attribute==WAREHOUSE.Attribute.AIR_TRANSPORTHELO or _attribute==WAREHOUSE.Attribute.AIR_ATTACKHELO) then
|
||||
_terminal=AIRBASE.TerminalType.OpenMedOrBig
|
||||
end
|
||||
end
|
||||
|
||||
return _terminal
|
||||
@ -7002,20 +7035,6 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="scenery"})
|
||||
end
|
||||
|
||||
--[[
|
||||
-- TODO Clients? Unoccupied client aircraft are also important! Are they already included in scanned units maybe?
|
||||
local clients=_DATABASE.CLIENTS
|
||||
for _,_client in pairs(clients) do
|
||||
local client=_client --Wrapper.Client#CLIENT
|
||||
env.info(string.format("FF Client name %s", client:GetName()))
|
||||
local unit=UNIT:FindByName(client:GetName())
|
||||
--local unit=client:GetClientGroupUnit()
|
||||
local _coord=unit:GetCoordinate()
|
||||
local _name=unit:GetName()
|
||||
local _size=self:_GetObjectSize(client:GetClientGroupDCSUnit())
|
||||
table.insert(obstacles,{coord=_coord, size=_size, name=_name, type="client"})
|
||||
end
|
||||
]]
|
||||
end
|
||||
|
||||
-- Parking data for all assets.
|
||||
@ -7026,7 +7045,7 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local _asset=asset --#WAREHOUSE.Assetitem
|
||||
|
||||
-- Get terminal type of this asset
|
||||
local terminaltype=self:_GetTerminal(asset.attribute)
|
||||
local terminaltype=self:_GetTerminal(asset.attribute, self:GetAirbaseCategory())
|
||||
|
||||
-- Asset specific parking.
|
||||
parking[_asset.uid]={}
|
||||
@ -7048,10 +7067,17 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
local _toac=parkingspot.TOAC
|
||||
|
||||
--env.info(string.format("FF asset=%s (id=%d): needs terminal type=%d, id=%d, #obstacles=%d", _asset.templatename, _asset.uid, terminaltype, _termid, #obstacles))
|
||||
|
||||
-- Loop over all obstacles.
|
||||
|
||||
local free=true
|
||||
local problem=nil
|
||||
|
||||
-- Safe parking using TO_AC from DCS result.
|
||||
if self.safeparking and _toac then
|
||||
free=false
|
||||
self:T("Parking spot %d is occupied by other aircraft taking off or landing.", _termid)
|
||||
end
|
||||
|
||||
-- Loop over all obstacles.
|
||||
for _,obstacle in pairs(obstacles) do
|
||||
|
||||
-- Check if aircraft overlaps with any obstacle.
|
||||
|
||||
@ -870,6 +870,38 @@ function CONTROLLABLE:TaskOrbitCircleAtVec2( Point, Altitude, Speed )
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
--- (AIR) Orbit at a position with at a given altitude and speed. Optionally, a race track pattern can be specified.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate at which the CONTROLLABLE orbits.
|
||||
-- @param #number Altitude Altitude in meters of the orbit pattern.
|
||||
-- @param #number Speed Speed [m/s] flying the orbit pattern
|
||||
-- @param Core.Point#COORDINATE CoordRaceTrack (Optional) If this coordinate is specified, the CONTROLLABLE will fly a race-track pattern using this and the initial coordinate.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:TaskOrbit(Coord, Altitude, Speed, CoordRaceTrack)
|
||||
|
||||
local Pattern=AI.Task.OrbitPattern.CIRCLE
|
||||
|
||||
local P1=Coord:GetVec2()
|
||||
local P2=nil
|
||||
if CoordRaceTrack then
|
||||
Pattern=AI.Task.OrbitPattern.RACE_TRACK
|
||||
P2=CoordRaceTrack:GetVec2()
|
||||
end
|
||||
|
||||
local Task = {
|
||||
id = 'Orbit',
|
||||
params = {
|
||||
pattern = Pattern,
|
||||
point = P1,
|
||||
point2 = P2,
|
||||
speed = Speed,
|
||||
altitude = Altitude,
|
||||
}
|
||||
}
|
||||
|
||||
return Task
|
||||
end
|
||||
|
||||
--- (AIR) Orbit at the current position of the first unit of the controllable at a specified alititude.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number Altitude The altitude [m] to hold the position.
|
||||
@ -958,11 +990,7 @@ function CONTROLLABLE:TaskRefueling()
|
||||
-- params = {}
|
||||
-- }
|
||||
|
||||
local DCSTask
|
||||
DCSTask = { id = 'Refueling',
|
||||
params = {
|
||||
},
|
||||
},
|
||||
local DCSTask={id='Refueling', params={}}
|
||||
|
||||
self:T3( { DCSTask } )
|
||||
return DCSTask
|
||||
@ -3024,6 +3052,3 @@ function CONTROLLABLE:IsAirPlane()
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Message APIs
|
||||
@ -325,7 +325,7 @@ end
|
||||
-- So all event listeners will catch the destroy event of this group for each unit in the group.
|
||||
-- To raise these events, provide the `GenerateEvent` parameter.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean GenerateEvent true if you want to generate a crash or dead event for each unit.
|
||||
-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
|
||||
-- @usage
|
||||
-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
|
||||
-- Helicopter = GROUP:FindByName( "Helicopter" )
|
||||
|
||||
@ -902,29 +902,31 @@ end
|
||||
function UNIT:InAir()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
-- Get DCS unit object.
|
||||
local DCSUnit = self:GetDCSObject() --DCS#Unit
|
||||
|
||||
if DCSUnit then
|
||||
-- Implementation of workaround. The original code is below.
|
||||
-- This to simulate the landing on buildings.
|
||||
|
||||
local UnitInAir = true
|
||||
|
||||
-- Get DCS result of whether unit is in air or not.
|
||||
local UnitInAir = DCSUnit:inAir()
|
||||
|
||||
-- Get unit category.
|
||||
local UnitCategory = DCSUnit:getDesc().category
|
||||
if UnitCategory == Unit.Category.HELICOPTER then
|
||||
|
||||
-- If DCS says that it is in air, check if this is really the case, since we might have landed on a building where inAir()=true but actually is not.
|
||||
-- This is a workaround since DCS currently does not acknoledge that helos land on buildings.
|
||||
-- Note however, that the velocity check will fail if the ground is moving, e.g. on an aircraft carrier!
|
||||
if UnitInAir==true and UnitCategory == Unit.Category.HELICOPTER then
|
||||
local VelocityVec3 = DCSUnit:getVelocity()
|
||||
local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
|
||||
local Velocity = UTILS.VecNorm(VelocityVec3)
|
||||
local Coordinate = DCSUnit:getPoint()
|
||||
local LandHeight = land.getHeight( { x = Coordinate.x, y = Coordinate.z } )
|
||||
local Height = Coordinate.y - LandHeight
|
||||
if Velocity < 1 and Height <= 60 then
|
||||
UnitInAir = false
|
||||
end
|
||||
else
|
||||
UnitInAir = DCSUnit:inAir()
|
||||
end
|
||||
|
||||
|
||||
|
||||
self:T3( UnitInAir )
|
||||
return UnitInAir
|
||||
end
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user