mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Improvements on Patrol
This commit is contained in:
parent
bc072d10df
commit
e1f4bdc24b
@ -466,7 +466,6 @@ function AI_A2A:onafterStatus()
|
||||
else
|
||||
self:E( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
local AIControllableTemplate = self.Controllable:GetTemplate()
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local TimedOrbitTask = OldAIControllable:TaskControlled( OrbitTask, OldAIControllable:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
|
||||
|
||||
@ -834,7 +834,6 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||
self:E( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
local AIControllableTemplate = self.Controllable:GetTemplate()
|
||||
|
||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local TimedOrbitTask = OldAIControllable:TaskControlled( OrbitTask, OldAIControllable:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
|
||||
|
||||
@ -834,6 +834,39 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Returns if a Coordinate is in a certain Radius of this Coordinate in 2D plane using the X and Z axis.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE ToCoordinate The coordinate that will be tested if it is in the radius of this coordinate.
|
||||
-- @param #number Radius The radius of the circle on the 2D plane around this coordinate.
|
||||
-- @return #boolean true if in the Radius.
|
||||
function COORDINATE:IsInRadius( Coordinate, Radius )
|
||||
|
||||
local InVec2 = self:GetVec2()
|
||||
local Vec2 = Coordinate:GetVec2()
|
||||
|
||||
local InRadius = UTILS.IsInRadius( InVec2, Vec2, Radius)
|
||||
|
||||
return InRadius
|
||||
end
|
||||
|
||||
|
||||
--- Returns if a Coordinate is in a certain radius of this Coordinate in 3D space using the X, Y and Z axis.
|
||||
-- So Radius defines the radius of the a Sphere in 3D space around this coordinate.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE ToCoordinate The coordinate that will be tested if it is in the radius of this coordinate.
|
||||
-- @param #number Radius The radius of the sphere in the 3D space around this coordinate.
|
||||
-- @return #boolean true if in the Sphere.
|
||||
function COORDINATE:IsInSphere( Coordinate, Radius )
|
||||
|
||||
local InVec3 = self:GetVec3()
|
||||
local Vec3 = Coordinate:GetVec3()
|
||||
|
||||
local InSphere = UTILS.IsInSphere( InVec3, Vec3, Radius)
|
||||
|
||||
return InSphere
|
||||
end
|
||||
|
||||
|
||||
--- Return a BR string from a COORDINATE to the COORDINATE.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE TargetCoordinate The target COORDINATE.
|
||||
|
||||
@ -405,3 +405,20 @@ function UTILS.GetMarkID()
|
||||
return UTILS._MarkID
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Test if a Vec2 is in a radius of another Vec2
|
||||
function UTILS.IsInRadius( InVec2, Vec2, Radius )
|
||||
|
||||
local InRadius = ( ( InVec2.x - Vec2.x ) ^2 + ( InVec2.y - Vec2.y ) ^2 ) ^ 0.5 <= Radius
|
||||
|
||||
return InRadius
|
||||
end
|
||||
|
||||
-- Test if a Vec3 is in the sphere of another Vec3
|
||||
function UTILS.IsInSphere( InVec3, Vec3, Radius )
|
||||
|
||||
local InSphere = ( ( InVec3.x - Vec3.x ) ^2 + ( InVec3.y - Vec3.y ) ^2 + ( InVec3.z - Vec3.z ) ^2 ) ^ 0.5 <= Radius
|
||||
|
||||
return InSphere
|
||||
end
|
||||
|
||||
@ -384,7 +384,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
|
||||
end
|
||||
|
||||
if not WaitTime or WaitTime == 0 then
|
||||
SetTask( DCSTask )
|
||||
SetTask( self, DCSTask )
|
||||
else
|
||||
self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime )
|
||||
end
|
||||
@ -1649,7 +1649,7 @@ do -- Patrol methods
|
||||
|
||||
self:E( { PatrolGroup = PatrolGroup:GetName() } )
|
||||
|
||||
if PatrolGroup:IsGround() then
|
||||
if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
|
||||
|
||||
local Waypoints = PatrolGroup:GetTemplateRoutePoints()
|
||||
|
||||
@ -1673,7 +1673,7 @@ do -- Patrol methods
|
||||
-- A random waypoint will be picked and the group will move towards that point.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #CONTROLLABLE
|
||||
function CONTROLLABLE:PatrolRouteRandom( Speed, Formation )
|
||||
function CONTROLLABLE:PatrolRouteRandom( Speed, Formation, ToWaypoint )
|
||||
|
||||
local PatrolGroup = self -- Wrapper.Group#GROUP
|
||||
|
||||
@ -1683,30 +1683,40 @@ do -- Patrol methods
|
||||
|
||||
self:E( { PatrolGroup = PatrolGroup:GetName() } )
|
||||
|
||||
if PatrolGroup:IsGround() then
|
||||
if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
|
||||
|
||||
local Waypoints = PatrolGroup:GetTemplateRoutePoints()
|
||||
local WaypointNumber = math.random( 1, #Waypoints )
|
||||
self:E( { WaypointNumber = WaypointNumber } )
|
||||
local Waypoint = Waypoints[WaypointNumber] -- Select random waypoint.
|
||||
|
||||
-- Calculate the new Route.
|
||||
local FromCoord = PatrolGroup:GetCoordinate()
|
||||
local FromWaypoint = 1
|
||||
if ToWaypoint then
|
||||
FromWaypoint = ToWaypoint
|
||||
end
|
||||
|
||||
-- Select a random Zone and get the Coordinate of the new Zone.
|
||||
local ToCoord = COORDINATE:NewFromVec2( { x = Waypoint.x + 10, y = Waypoint.y + 10 } )
|
||||
|
||||
-- Loop until a waypoint has been found that is not the same as the current waypoint.
|
||||
-- Otherwise the object zon't move or drive in circles and the algorithm would not do exactly
|
||||
-- what it is supposed to do, which is making groups drive around.
|
||||
local ToWaypoint
|
||||
repeat
|
||||
-- Select a random waypoint and check if it is not the same waypoint as where the object is about.
|
||||
ToWaypoint = math.random( 1, #Waypoints )
|
||||
until( ToWaypoint ~= FromWaypoint )
|
||||
self:E( { FromWaypoint = FromWaypoint, ToWaypoint = ToWaypoint } )
|
||||
|
||||
local Waypoint = Waypoints[ToWaypoint] -- Select random waypoint.
|
||||
local ToCoord = COORDINATE:NewFromVec2( { x = Waypoint.x, y = Waypoint.y } )
|
||||
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
||||
local Route = {}
|
||||
Route[#Route+1] = FromCoord:WaypointGround( 0 )
|
||||
Route[#Route+1] = ToCoord:WaypointGround( Speed, Formation )
|
||||
|
||||
|
||||
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRouteRandom", Speed, Formation )
|
||||
local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRouteRandom", Speed, Formation, ToWaypoint )
|
||||
|
||||
PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
|
||||
|
||||
PatrolGroup:Route( Route, 2 ) -- Move after a random seconds to the Route. See the Route method for details.
|
||||
PatrolGroup:Route( Route, 1 ) -- Move after a random seconds to the Route. See the Route method for details.
|
||||
end
|
||||
end
|
||||
|
||||
@ -1728,7 +1738,7 @@ do -- Patrol methods
|
||||
|
||||
self:E( { PatrolGroup = PatrolGroup:GetName() } )
|
||||
|
||||
if PatrolGroup:IsGround() then
|
||||
if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
|
||||
|
||||
local Waypoints = PatrolGroup:GetTemplateRoutePoints()
|
||||
local Waypoint = Waypoints[math.random( 1, #Waypoints )] -- Select random waypoint.
|
||||
@ -1750,7 +1760,7 @@ do -- Patrol methods
|
||||
|
||||
PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
|
||||
|
||||
PatrolGroup:Route( Route, 2 ) -- Move after a random seconds to the Route. See the Route method for details.
|
||||
PatrolGroup:Route( Route, 1 ) -- Move after a random seconds to the Route. See the Route method for details.
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -938,7 +938,7 @@ end
|
||||
-- @return #table
|
||||
function GROUP:GetTemplate()
|
||||
local GroupName = self:GetName()
|
||||
return _DATABASE:GetGroupTemplate( GroupName )
|
||||
return UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
|
||||
end
|
||||
|
||||
--- Returns the group template route.points[] (the waypoints) from the @{DATABASE} (_DATABASE object).
|
||||
@ -946,7 +946,7 @@ end
|
||||
-- @return #table
|
||||
function GROUP:GetTemplateRoutePoints()
|
||||
local GroupName = self:GetName()
|
||||
return _DATABASE:GetGroupTemplate( GroupName ).route.points
|
||||
return UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ).route.points )
|
||||
end
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user