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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
e24acb28f7
@ -135,6 +135,22 @@ do -- env
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end -- env
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do -- radio
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---@type radio
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-- @field #radio.modulation modulation
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---
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-- @type radio.modulation
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-- @field AM
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-- @field FM
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radio = {}
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radio.modulation = {}
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radio.modulation.AM = 0
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radio.modulation.FM = 1
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end
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do -- timer
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@ -329,11 +345,11 @@ end -- country
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do -- Command
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--- @type Command
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-- @type Command
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-- @field #string id
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-- @field #Command.params params
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--- @type Command.params
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-- @type Command.params
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end -- Command
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@ -374,7 +390,7 @@ end -- coalition
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do -- Types
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--- @type Desc
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-- @type Desc
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-- @field #number speedMax0 Max speed in meters/second at zero altitude.
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-- @field #number massEmpty Empty mass in kg.
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-- @field #number tankerType Type of refueling system: 0=boom, 1=probe.
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@ -471,16 +487,16 @@ do -- Types
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-- @type AttributeNameArray
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-- @list <#AttributeName>
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--- @type Zone
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-- @type Zone
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-- @field DCSVec3#Vec3 point
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-- @field #number radius
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Zone = {}
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--- @type ModelTime
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-- @type ModelTime
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-- @extends #number
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--- @type Time
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-- @type Time
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-- @extends #number
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--- A task descriptor (internal structure for DCS World). See [https://wiki.hoggitworld.com/view/Category:Tasks](https://wiki.hoggitworld.com/view/Category:Tasks).
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@ -489,7 +505,7 @@ do -- Types
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-- @field #string id
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-- @field #Task.param param
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--- @type Task.param
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-- @type Task.param
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--- List of @{#Task}
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-- @type TaskArray
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@ -536,7 +552,7 @@ do -- Object
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-- @field SCENERY
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-- @field CARGO
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--- @type Object.Desc
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-- @type Object.Desc
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-- @extends #Desc
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-- @field #number life initial life level
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-- @field #Box3 box bounding box of collision geometry
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@ -1085,7 +1101,7 @@ end -- Controller
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do -- Unit
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--- @type Unit
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-- @type Unit
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-- @extends #CoalitionObject
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-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
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-- @field #Unit.Category Category
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@ -1200,15 +1216,18 @@ do -- Unit
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-- @field #Distance detectionDistanceHRM detection distance for RCS=1m^2 in high-resolution mapping mode, nil if radar has no HRM
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-- @field #Unit.Radar.detectionDistanceAir detectionDistanceAir detection distance for RCS=1m^2 airborne target, nil if radar doesn't support air search
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--- @type Unit.Radar.detectionDistanceAir
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--- A radar.
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-- @type Unit.Radar.detectionDistanceAir
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-- @field #Unit.Radar.detectionDistanceAir.upperHemisphere upperHemisphere
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-- @field #Unit.Radar.detectionDistanceAir.lowerHemisphere lowerHemisphere
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--- @type Unit.Radar.detectionDistanceAir.upperHemisphere
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--- A radar.
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-- @type Unit.Radar.detectionDistanceAir.upperHemisphere
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-- @field #Distance headOn
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-- @field #Distance tailOn
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--- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
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--- A radar.
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-- @type Unit.Radar.detectionDistanceAir.lowerHemisphere
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-- @field #Distance headOn
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-- @field #Distance tailOn
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@ -1510,22 +1529,26 @@ do -- AI
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-- @field IR_POINTER
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-- @field LASER
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--- @type AI.Task.WaypointType
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---
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-- @type AI.Task.WaypointType
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-- @field TAKEOFF
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-- @field TAKEOFF_PARKING
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-- @field TURNING_POINT
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-- @field TAKEOFF_PARKING_HOT
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-- @field LAND
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--- @type AI.Task.TurnMethod
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---
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-- @type AI.Task.TurnMethod
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-- @field FLY_OVER_POINT
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-- @field FIN_POINT
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--- @type AI.Task.AltitudeType
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---
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-- @type AI.Task.AltitudeType
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-- @field BARO
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-- @field RADIO
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--- @type AI.Task.VehicleFormation
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---
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-- @type AI.Task.VehicleFormation
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-- @field OFF_ROAD
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-- @field ON_ROAD
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-- @field RANK
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@ -1535,27 +1558,30 @@ do -- AI
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-- @field ECHELON_LEFT
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-- @field ECHELON_RIGHT
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--- @type AI.Option
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---
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-- @type AI.Option
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-- @field #AI.Option.Air Air
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-- @field #AI.Option.Ground Ground
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-- @field #AI.Option.Naval Naval
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--- @type AI.Option.Air
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---
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-- @type AI.Option.Air
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-- @field #AI.Option.Air.id id
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-- @field #AI.Option.Air.val val
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--- @type AI.Option.Ground
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---
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-- @type AI.Option.Ground
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-- @field #AI.Option.Ground.id id
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-- @field #AI.Option.Ground.val val
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-- @field #AI.Option.Ground.mid mid
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-- @field #AI.Option.Ground.mval mval
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--
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--- @type AI.Option.Naval
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-- @type AI.Option.Naval
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-- @field #AI.Option.Naval.id id
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-- @field #AI.Option.Naval.val val
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--- @type AI.Option.Air.id
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---
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-- @type AI.Option.Air.id
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-- @field NO_OPTION
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-- @field ROE
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-- @field REACTION_ON_THREAT
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@ -1577,73 +1603,61 @@ do -- AI
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-- @field OPTION_RADIO_USAGE_KILL
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-- @field JETT_TANKS_IF_EMPTY
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-- @field FORCED_ATTACK
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--- @type AI.Option.Air.id.FORMATION
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-- @field LINE_ABREAST
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-- @field TRAIL
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-- @field WEDGE
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-- @field ECHELON_RIGHT
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-- @field ECHELON_LEFT
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-- @field FINGER_FOUR
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-- @field SPREAD_FOUR
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-- @field WW2_BOMBER_ELEMENT
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-- @field WW2_BOMBER_ELEMENT_HEIGHT
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-- @field WW2_FIGHTER_VIC
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-- @field HEL_WEDGE
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-- @field HEL_ECHELON
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-- @field HEL_FRONT
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-- @field HEL_COLUMN
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-- @field COMBAT_BOX
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-- @field JAVELIN_DOWN
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--- @type AI.Option.Air.val
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---
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-- @type AI.Option.Air.val
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-- @field #AI.Option.Air.val.ROE ROE
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-- @field #AI.Option.Air.val.REACTION_ON_THREAT REACTION_ON_THREAT
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-- @field #AI.Option.Air.val.RADAR_USING RADAR_USING
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-- @field #AI.Option.Air.val.FLARE_USING FLARE_USING
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--- @type AI.Option.Air.val.ROE
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---
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-- @type AI.Option.Air.val.ROE
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-- @field WEAPON_FREE
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-- @field OPEN_FIRE_WEAPON_FREE
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-- @field OPEN_FIRE
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-- @field RETURN_FIRE
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-- @field WEAPON_HOLD
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--- @type AI.Option.Air.val.REACTION_ON_THREAT
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---
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-- @type AI.Option.Air.val.REACTION_ON_THREAT
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-- @field NO_REACTION
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-- @field PASSIVE_DEFENCE
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-- @field EVADE_FIRE
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-- @field BYPASS_AND_ESCAPE
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-- @field ALLOW_ABORT_MISSION
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--- @type AI.Option.Air.val.RADAR_USING
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---
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-- @type AI.Option.Air.val.RADAR_USING
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-- @field NEVER
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-- @field FOR_ATTACK_ONLY
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-- @field FOR_SEARCH_IF_REQUIRED
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-- @field FOR_CONTINUOUS_SEARCH
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--- @type AI.Option.Air.val.FLARE_USING
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---
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-- @type AI.Option.Air.val.FLARE_USING
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-- @field NEVER
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-- @field AGAINST_FIRED_MISSILE
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-- @field WHEN_FLYING_IN_SAM_WEZ
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-- @field WHEN_FLYING_NEAR_ENEMIES
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--- @type AI.Option.Air.val.ECM_USING
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---
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-- @type AI.Option.Air.val.ECM_USING
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-- @field NEVER_USE
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-- @field USE_IF_ONLY_LOCK_BY_RADAR
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-- @field USE_IF_DETECTED_LOCK_BY_RADAR
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-- @field ALWAYS_USE
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--- @type AI.Option.Air.val.MISSILE_ATTACK
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---
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-- @type AI.Option.Air.val.MISSILE_ATTACK
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-- @field MAX_RANGE
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-- @field NEZ_RANGE
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-- @field HALF_WAY_RMAX_NEZ
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-- @field TARGET_THREAT_EST
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-- @field RANDOM_RANGE
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--- @type AI.Option.Ground.id
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---
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-- @type AI.Option.Ground.id
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-- @field NO_OPTION
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-- @field ROE @{#AI.Option.Ground.val.ROE}
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-- @field FORMATION
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@ -1652,42 +1666,51 @@ do -- AI
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-- @field ENGAGE_AIR_WEAPONS
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-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
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--- @type AI.Option.Ground.mid -- Moose added
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---
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-- @type AI.Option.Ground.mid -- Moose added
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-- @field RESTRICT_AAA_MIN 27
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-- @field RESTRICT_AAA_MAX 29
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-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
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--- @type AI.Option.Ground.val
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---
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-- @type AI.Option.Ground.val
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-- @field #AI.Option.Ground.val.ROE ROE
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-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
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-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
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--- @type AI.Option.Ground.val.ROE
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---
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-- @type AI.Option.Ground.val.ROE
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-- @field OPEN_FIRE
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-- @field RETURN_FIRE
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-- @field WEAPON_HOLD
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--- @type AI.Option.Ground.mval -- Moose added
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---
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-- @type AI.Option.Ground.mval -- Moose added
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-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
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--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
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---
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-- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
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-- @field ANY_TARGET -- 0
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-- @field AIR_UNITS_ONLY -- 1
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-- @field GROUND_UNITS_ONLY -- 2
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--- @type AI.Option.Ground.val.ALARM_STATE
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---
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-- @type AI.Option.Ground.val.ALARM_STATE
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-- @field AUTO
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-- @field GREEN
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-- @field RED
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--- @type AI.Option.Naval.id
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---
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-- @type AI.Option.Naval.id
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-- @field NO_OPTION
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-- @field ROE
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--- @type AI.Option.Naval.val
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---
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-- @type AI.Option.Naval.val
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-- @field #AI.Option.Naval.val.ROE ROE
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--- @type AI.Option.Naval.val.ROE
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---
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-- @type AI.Option.Naval.val.ROE
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-- @field OPEN_FIRE
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-- @field RETURN_FIRE
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-- @field WEAPON_HOLD
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@ -3616,9 +3616,10 @@ function WAREHOUSE:onafterStatus(From, Event, To)
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end
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-- Print queue after processing requests.
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self:_PrintQueue(self.queue, "Queue waiting")
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self:_PrintQueue(self.pending, "Queue pending")
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if self.verbosity > 2 then
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self:_PrintQueue(self.queue, "Queue waiting")
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self:_PrintQueue(self.pending, "Queue pending")
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end
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-- Check fuel for all assets.
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--self:_CheckFuel()
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@ -8234,7 +8235,7 @@ end
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-- @return #number Request ID.
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function WAREHOUSE:_GetIDsFromGroupName(groupname)
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---@param #string text The text to analyse.
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-- @param #string text The text to analyse.
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local function analyse(text)
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-- Get rid of #0001 tail from spawn.
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@ -5329,3 +5329,51 @@ function CONTROLLABLE:TaskAerobaticsBarrelRoll(TaskAerobatics,Repeats,InitAltitu
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return TaskAerobatics
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end
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--- [Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
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-- @param #CONTROLLABLE self
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-- @param Core.Point#COORDINATE Point1 Start point.
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-- @param Core.Point#COORDINATE Point2 End point.
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-- @param #number Altitude (Optional) Altitude in meters. Defaults to the altitude of the coordinate.
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-- @param #number Speed (Optional) Speed in kph. Defaults to 500 kph.
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-- @param #number Formation (Optional) Formation to take, e.g. ENUMS.Formation.FixedWing.Trail.Close, also see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_option_formation).
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-- @param #number Delay (Optional) Set the task after delay seconds only.
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
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local PatrolGroup = self -- Wrapper.Group#GROUP
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if not self:IsInstanceOf( "GROUP" ) then
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PatrolGroup = self:GetGroup() -- Wrapper.Group#GROUP
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end
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local delay = Delay or 1
|
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self:F( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsAir() then
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if Formation then
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PatrolGroup:SetOption(AI.Option.Air.id.FORMATION,Formation) -- https://wiki.hoggitworld.com/view/DCS_option_formation
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end
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local FromCoord = PatrolGroup:GetCoordinate()
|
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local ToCoord = Point1:GetCoordinate()
|
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|
||||
-- Calculate the new Route
|
||||
if Altitude then
|
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FromCoord:SetAltitude(Altitude)
|
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ToCoord:SetAltitude(Altitude)
|
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end
|
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|
||||
-- Create a "air waypoint", which is a "point" structure that can be given as a parameter to a Task
|
||||
local Route = {}
|
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Route[#Route + 1] = FromCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr )
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Route[#Route + 1] = ToCoord:WaypointAir( AltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true, nil, DCSTasks, description, timeReFuAr )
|
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|
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local TaskRouteToZone = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRaceTrack", Point2, Point1, Altitude, Speed, Formation, Delay )
|
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PatrolGroup:SetTaskWaypoint( Route[#Route], TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
|
||||
PatrolGroup:Route( Route, Delay ) -- Move after delay seconds to the Route. See the Route method for details.
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
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