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@ -2149,7 +2149,7 @@ end
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do -- SET_UNIT
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---
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-- @type SET_UNIT
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-- @type SET_UNIT SET\_UNIT
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-- @field Core.Timer#TIMER ZoneTimer
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-- @field #number ZoneTimerInterval
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-- @extends Core.Set#SET_BASE
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@ -2300,7 +2300,12 @@ do -- SET_UNIT
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local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.UNITS ) ) -- #SET_UNIT
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self:FilterActive( false )
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--- Count Alive Units
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-- @function [parent=#SET_UNIT] CountAlive
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-- @param #SET_UNIT self
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-- @return #SET_UNIT self
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return self
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end
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@ -2502,6 +2507,22 @@ do -- SET_UNIT
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self.Filter.Active = Active
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return self
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end
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--- Builds a set of units which exist and are alive.
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-- @param #SET_UNIT self
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-- @return #SET_UNIT self
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function SET_UNIT:FilterAlive()
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self:FilterFunction(
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function(unit)
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if unit and unit:IsExist() and unit:IsAlive() then
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return true
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else
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return false
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end
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end
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)
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return self
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end
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--- Builds a set of units having a radar of give types.
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-- All the units having a radar of a given type will be included within the set.
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@ -1053,7 +1053,7 @@ end
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-- but they will all follow the same Template route and have the same prefix name.
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-- In other words, this method randomizes between a defined set of groups the template to be used for each new spawn of a group.
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-- @param #SPAWN self
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-- @param #string SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
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-- @param #list<#string> SpawnTemplatePrefixTable A table with the names of the groups defined within the mission editor, from which one will be chosen when a new group will be spawned.
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-- @return #SPAWN
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-- @usage
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--
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